May 062012
 

Here it is the usual log of the meet the devs of planeshift. This one of 6 may 2012.

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dom 06-mag-2012 18:00:57 Weltall
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(18:00:57) Weltall dice: for those who wish to ask questions please make a line behind the stalls in front of me
(18:01:29) Weltall dice: As for some updates. Magic resistance is almost done and will be craftable through the use of gems so mages and crafters will have to cooperate
(18:02:10) Weltall dice: additionally we are preparing a new release soon with several fixes and improvements
(18:03:14) Glaciusor dice: I hope the damage cap ticket I created is being considered in the update…
(18:03:23) Mordaan dice: Among the things fixed are that missing terrain problem.
(18:04:20) Weltall dice: for now not for sure
(18:04:36) Weltall dice: also alchemy is almost ready as a side topic
(18:04:47) Mordaan dice: And herbal
(18:05:10) Mordaan dice: So all in all some good stuff on the way.
(18:05:17) Tuux dice: creatures sounds ?
(18:05:21) Mordaan dice: Still needs to be finalized and tested.
(18:05:52) Weltall dice: anyway it’s a server side ticket
(18:06:45) Tarala dice: hello just a curious question
(18:06:55) Weltall dice: hi tarala
(18:07:47) Tarala dice: baking lvl 45+ costs already 8k and baking70+ over 12k while bs and bm over 110+ only cost about 11k
(18:08:24) Weltall dice: what costts 11k, 8k and 12k?
(18:09:08) Tarala dice: treaining baking over 45 costs 8000 trias and over 70 already 12000
(18:09:41) Tarala dice: while i was told that bm and bs over 110 only cost around 11000
(18:10:38) Weltall dice: you’ve to consider that your stats will change the result of those
(18:10:40) Tarala dice: and dont think that any of the other jobskills are that expensive for training as cooking and baking
(18:11:01) Mordaan dice: magic is. :s
(18:11:19) Tarala dice: magic is no job *g* well not now anyway
(18:11:41) Weltall dice: for example your stats regarding mental faculties will have more inpact in the cost of baking than in blacksmith
(18:12:26) Heolion dice: I dont recall exactly the costs, but I never spent so much as for training baking and cooking
(18:12:41) Weltall dice: it means you had lower stats in that area
(18:12:45) Tarala dice: its just my opinion that it costs too much in training baking and cooking eventhough i realy love it
(18:12:56) Mordaan dice: Not every skill will be the same and like Weltall says, stats play a part too. But yes, the whole training balance there could use a look. Up to Talad really.
(18:12:57) Weltall dice: those stats are less of importance in bs compared to baking and cooking
(18:13:27) Weltall dice: the base prices for both it’s the same so only your stats are the factor in the price change
(18:13:59) Weltall dice: in other words how many times you’ve to train on the specific skill theory
(18:14:07) Tarala dice: well have all stats about the same and i think i have still more to pay for cooking and baking than any smithing
(18:14:39) Weltall dice: i’ve already said that you need more skills in mental stats in order to equate the cost of both skills
(18:14:48) Tarala dice: but well anyway just wanted to ask about it
(18:14:55) Weltall dice: blacksmithing doesn’t care of your mental skills baking does
(18:15:12) Weltall dice: which means that if they are low one will cost less than the other
(18:16:16) Tarala dice: well anyway thanks, sigh still thinks its too expensive
(18:17:07) Weltall dice: no other questions?
(18:17:26) Weltall dice: hi realito
(18:17:33) Weltall dice: if it’s about your petitions when i’ll have time
(18:17:41) Realito dice: Hi Weltall, Tuux.
(18:17:49) Realito dice: Yes sir it is.
(18:18:49) Realito dice: It’s been almost a month now and I’m wondering how long?
(18:19:10) Weltall dice: when i’ll have time it takes a lot to fix that whole area and jayose has precedence
(18:20:19) Realito shakes his head ” ok thanks.”
(18:20:21) Erebey dice: Do we need to form a line?
(18:20:38) Erebey dice: NVM
(18:20:54) Weltall dice: i need to check by hand 24 places in that map
(18:21:09) Weltall dice: yes erebey
(18:21:38) Erebey dice: About the new grass thing… It is a bit of “buggish” Are you going to fix it soon?
(18:22:03) Weltall dice: you can disable it, if you mean terrain not appearing it’s fixed in the next release or svn
(18:22:06) Mordaan dice: In terms of how far the grass spawns? Or the missing terrain problem?
(18:22:29) Erebey dice: No… just the bugs… well thanks…
(18:22:52) Jawir dice: Hello!
(18:22:58) Weltall dice: hi Jawir
(18:23:04) Jawir dice: Mine isn’t really a question…
(18:23:13) Tuux dice: :)
(18:23:17) Mordaan dice: Yes, the missing terrain problem is fixed. Playing with the updated client for awhile, I have yet to experience it.
(18:23:48) Jawir dice: The last time I spoke about a new character creation process and Talad told me to create a thread into the Wishlist in the forum…
(18:23:53) Sarva dice: Changing to background loading world seemed to solve the missing terrain issue for me
(18:24:10) Erebey dice: Oh.
(18:24:25) Jawir dice: So I did it, and I’m here only to say that if you have time to read, it’s there! :)
(18:25:44) Jawir dice: This is all from my side!
(18:25:58) Weltall dice: well poke him and tell him
(18:26:07) Jawir dice: Ok, thanks! :)
(18:26:34) Weltall dice: hi Glaciusor
(18:26:58) Glaciusor dice: Hello. I’m just here more to discuss the status of the ticket I put in a while back, regarding damage cap on spells with resistance factored in…
(18:27:21) Glaciusor dice: If magic resistance is being “fully” implemented in the next release I think this bug should be considered in the release as well
(18:27:35) Weltall dice: unfortunately no one who worked on it is here. but these things aren’t correlated to releases
(18:27:53) Weltall dice: it’s only server side data
(18:28:27) Glaciusor dice: Ah, so a server-side fix can be done… makes sense to keep that calculation server-side
(18:28:53) Weltall dice: yes
(18:29:03) Mordaan dice: So once the release is in and magic resistance is implemented, the issues there can be looked at and adjusted any time.
(18:29:24) Glaciusor dice: The old spell caps are highly outdated anyway I think so they probably should be raised. They’re before stats were bumped up to 400 each….
(18:29:59) Tuux dice: lot of thing can change :)
(18:30:02) Tuux dice: who know
(18:30:05) Weltall dice: but it’s not resistance capping it anyway
(18:30:09) Glaciusor dice: But the order in which damage cap and resistance is applied results in a level 29 RW mage and 109 RW mage doing both 19.2 damage to dlayos with flame burst….
(18:30:21) Weltall dice: so it was capped like that also before
(18:30:28) Glaciusor dice: Well no, it’s that the damage is capped, then resistance applied… it should be resistance, then damage
(18:30:31) Glaciusor dice: cap*
(18:30:48) Mordaan dice: That’s all rules which is all being done by Talad atm.
(18:30:51) Glaciusor dice: so we can still do, say, 60 damage with flame burst to dlayos, it would take amuch higher level…
(18:30:53) Glaciusor nods
(18:31:30) Weltall dice: it seems to me that spell always does the same daamge no matter wha
(18:31:32) Weltall dice: t
(18:31:43) Glaciusor dice: Hmm?
(18:31:52) Weltall dice: skill only changes odds of not falling
(18:32:16) Mordaan dice: No, as skill rises so does damage done, but only to a point.
(18:32:50) Cruse dice: a lvl100 RW mage and a lvl200 one deal the same damage with spells they have both mastered
(18:33:02) Mordaan dice: Even at a point, spell power doesn’t change the damage.
(18:33:27) Tuux dice: yet some spell have a maximum of evolution when it follow caster level
(18:33:57) Tuux dice: each spell have a max
(18:33:59) Mordaan dice: That too, it depends on the realm of the spell.
(18:34:12) Glaciusor dice: Yeah, so flame burst they’d do the same damage, but does it make sense that they’d both only do 19.2 damage just because of resistance, instead of one being able to do the full 96 damage, and the other doing something less?
(18:34:12) Tuux dice: when the caster have touch the max of it spell it don’t follow the mage skill
(18:35:18) Glaciusor dice: Another alternative could be to give all creatures some form of resistance and take away the cap entirely
(18:35:24) Weltall dice: well the resistance is applied on the spell
(18:36:07) Weltall dice: and the power level is fixed regardless of the target
(18:36:14) Mordaan dice: We are somewhat limited in that the spells we have only go to realm 5. But that’s another topic. :P
(18:37:02) Tuux dice: yep we have plan to improuve a little bit the magic game play
(18:37:26) Glaciusor dice: The resistance is applied on the spell, yes… as it should, but the way it’s done makes magic less viable for hunting, especially considering we’re being forced to master only one Way
(18:37:29) Tuux dice: i hop it will be improuve at it time
(18:37:53) Glaciusor dice: With resistance, I think damage caps are obsolete to be honest
(18:38:24) Glaciusor dice: Anyway, I’ve used enough time… I may speak with Talad about this at some point, because it has a significant impact on gameplay
(18:38:36) Weltall dice: damage caps are also useful to make you use higher realm spells
(18:38:37) Mordaan dice: I’m sure it will all be looked at.
(18:39:20) Glaciusor dice: Why not just have the higher realm spells do more damage, though?
(18:39:51) Mordaan dice: Step 1 will be to get the feature in game and working properly. Step 2 will be to balance out all the things that factor into it.
(18:40:10) Weltall dice: step1 is not there Mordaan it’s just 2
(18:40:30) Tuux dice: be sure, the catual system is better as nothing, we can’t switch to a global view with only one step. It more a migration, like the actuel system should be migrate to something better
(18:40:43) Glaciusor dice: Alright, fair enough, but I would like to press the issue just so step 2 isn’t neglected. I think a group of players should work with Talad to ensure it’s fairly done.
(18:40:54) Weltall dice: tuux you need to reformulate that statement
(18:41:03) Tuux dice: arffff
(18:41:13) Tuux dice: but my engmish is so bad
(18:41:28) Tuux dice: consider the resitance like a part of the global view of the magic system
(18:42:00) Tuux dice: we have a lot of road to do
(18:42:25) Glaciusor dice: I think I see… first implement it and make sure it’s working right everywhere. Then, adjust the values
(18:42:27) Tuux dice: if we haven’t mage killer we can’t continue to give power to mages
(18:42:51) Tuux dice: it’s not really simple
(18:43:24) Tuux dice: we have a lot of document it describe the magic system, but it must be implement step by step
(18:43:32) Mordaan dice: Best to keep coming to these meetings, follow the progress, and provide feedback.
(18:44:06) Tuux dice: sorry for my bad spelling
(18:44:30) Weltall dice: anything else?
(18:44:35) Mordaan dice: In fact, Talad has said that version 0.6 (whenever that comes around) will have a focus on improving fun and playability.
(18:45:48) Mordaan dice: So sounds like then will really get some attention on these balancing issues. And maybe even before then if it’s pressing enough. We’ll get there. :)
(18:45:54) Glaciusor dice: Alright. I will keep attending and pressing this issue…
(18:46:37) Glaciusor dice: Also, I’m still attempting to apply to be a tester, but having issues building the client on Windows. Any way I could still fill the tester role without building PS from source myself for a while?
(18:47:07) Weltall dice: testing builds
(18:47:15) Weltall dice: installing/uninstalling
(18:47:23) Weltall dice: and builds are on my site too
(18:48:12) Mordaan dice: Building the client seems to be a real testing blocker. I made a forum post on it somewhere. Talad removed that as a required step.
(18:48:39) Glaciusor dice: Ok, I’ll jump on IRC in a bit and perhaps we can talk about this. I’ve spent a few weekends trying hard, with assistance, but couldn’t build on windows
(18:48:49) Weltall dice: even though we are in high need of people being able to do both
(18:48:58) Mordaan dice: So yeah, maybe we can get a testing team going and provide access to the builds. Or something (just thinking out loud).
(18:49:27) Glaciusor dice: That would be nice… and actually perhaps testers should just pull down the builds and test them like they were a normal user.
(18:49:28) Weltall dice: anyway my builds are public on my site for everyone
(18:49:35) Mordaan dice: Ah
(18:49:43) Mordaan dice: I think most don’t know about that.
(18:49:51) Glaciusor dice: I don’t have your site, I’ll hop on IRC though
(18:50:00) Weltall dice: yes but i need also revision testing to see when a bug comes out from. it’s not easy to find problems 2 months later the code was written
(18:50:18) Weltall dice: ok
(18:50:52) Glaciusor dice: Yes, agreed. *steps away*
(18:51:14) Weltall dice: hi sanrai
(18:51:37) Sanrai dice: hi Weltall, and all. :)
(18:51:56) Zarre dice: Hi Sanria :)
(18:52:01) Sanrai dice: I was wondering about the moving NPC issue…
(18:52:43) Sanrai dice: has there been any reconsideration?
(18:53:07) Weltall dice: no
(18:53:21) Weltall dice: there will be additional npc in future but npc will continue to move
(18:53:46) Sanrai dice: I see. Thank you, Weltall.
(18:53:47) Tuux dice: i think she speack about the npc move at long distance
(18:53:50) Sanrai smiles.
(18:54:07) Weltall dice: no npc movement depending on time
(18:54:14) Mordaan dice: Or going “home” and not being there for some time
(18:54:29) Tuux dice: clearly npc should move, npc static is terrific at all
(18:55:20) Sanrai dice: Well, I know of no shopkeeper leaving his shop in such a fashion.
(18:55:21) Tuux dice: i have understand some npc cause problem because they move at too long distance and be lost for a while
(18:55:31) Mordaan dice: I went on my regular training run and got held up because the NPCs weren’t there. 4 friggin’ days in a row I log in and its 12am to 2am. :)
(18:55:37) Sanrai dice: Indeed.
(18:55:48) Mordaan dice: It’s just annoying.
(18:55:48) Weltall dice: i know of several, if they are public workers they do it even more, even my doctor does it :P
(18:56:15) Tuux dice: logic a guard to round on the city
(18:56:24) Sanrai dice: But isn’t this a fantasy world?
(18:56:29) Zarre dice: We don’t usually go to doctora for entertainment though, Weltall. ;-)
(18:56:31) Mordaan dice: It just doesn’t apply to PS. We don’t play on the same day-night schedule.
(18:56:33) Weltall dice: anyway as i’ve said there will be additional npc covering those hours
(18:56:53) Weltall dice: in a fantasy world people don’t sleep?
(18:57:11) Sanrai dice: Not this one, *smiles*
(18:57:24) Sanrai dice: thanks.
(18:57:30) Weltall dice: np
(18:57:37) Mordaan dice: Not when the time I play is independent of the ingame time.
(18:58:25) Cruse dice: if the extra npcs can fill in for thr shops and quest it won’t be problem
(18:58:34) Weltall dice: well the only way to have you find yourself in at different hours is using an odd multiplicator for time
(18:58:34) Jawir dice: At least you could change the IG time so it is a non-rational ratio of the RL time…
(18:59:26) Erebey dice: GTG, all Cya.
(18:59:28) Mordaan dice: Then there is also the factor that people play from all over the world. So not just ingame time but all different time zones.
(18:59:46) Sanrai nods.
(18:59:52) Mordaan dice: Just no way to keep it all coordinated.
(19:00:08) Weltall dice: a day goes through 6 times per day Mordaan
(19:00:38) Mordaan dice: There is that, I agree.
(19:00:49) Vaalein dice: Some people are very limited in their play hours though and it means they might hardly ever be able to log on outside of certain in game hours.
(19:01:10) Glaciusor nods in agreement with Vaalein
(19:01:11) Weltall dice: the only way to solve that is making it an odd number 5 or 7
(19:01:23) Zarre dice: ^^ If I had to wait for service that long in real life I’d be finding a new doctor.
(19:01:38) Sanrai dice: :D
(19:01:47) Vaalein dice: You can also skip a few hours in work if you need a doctor.. I’m not skipping work to see my PS trainer
(19:01:52) Weltall dice: well the new doctor has the same hours in real life
(19:01:58) Jawir dice: If you don’t die before! XD
(19:02:00) Mordaan dice: Having multiple shifts for merchants will solve buying & selling stuff, and even training. But quests are attached to specific NPCs.
(19:02:02) Weltall dice: so you are a bit screwed except if you wish to pay thousand of dollars
(19:02:06) Pentrian dice: Lmao Vaalein
(19:03:03) Weltall dice: merchant and trainers anyway won’t be a problem in future
(19:03:30) Heolion dice: storage as well?
(19:03:40) Weltall dice: storage is not a problem already
(19:03:46) Heolion dice: it is in Oja
(19:03:54) Weltall dice: go somewhere else then
(19:04:02) Sanrai dice: um
(19:04:03) Heolion dice: I see
(19:04:06) Weltall dice: there is one in each city and in some even two
(19:04:31) Weltall dice: merchant are more of a problem asmany are unique
(19:04:32) Kealaee dice: So, are keeping desert city deserted on intention?
(19:05:36) Sanrai’s ear twitches a bit
(19:05:36) Weltall dice: i don’t see what’s this problem with storage keep what you need with yourself
(19:05:56) Vaalein dice: Not so easy when needing rather large quantities of hides to work leather in Oja
(19:06:12) Cruse dice: well, sometimes you need to use storage a lot, as when crafting, but weltall said these are going to be fixed already…
(19:06:14) Kealaee dice: Or apples…
(19:06:43) Haraun imagines a guarded apple caravan.
(19:07:50) Weltall dice: well we’ll see but i think the only npc able to handle storage all go to bed
(19:08:25) Vaalein dice: Jirosh needs to hire someone for night shift who also does storage.
(19:08:47) Jawir dice: Bjorid?
(19:09:01) Weltall dice: i’d be more inclined to close my shop shut in a city full of bringands
(19:09:02) Vaalein dice: Anyone. It would seem to make many players happier.
(19:09:34) Jawir dice: And Kisoji? XD
(19:09:43) Mordaan dice: hah
(19:09:44) Jawir dice: *Kisatol
(19:09:52) Kealaee dice: And increase playability in this hardcore game.
(19:10:07) Weltall dice: kisoji is a player and i’d not give him my things :P
(19:10:10) Vaalein dice: Realism beyond a certain point just decreases playability.
(19:10:20) Mordaan nods
(19:10:26) Sanrai dice: Indeed.
(19:10:29) Vaalein dice: Plus for realism, there’s also things like the shop keeper hiring a guard in turn, just that’s more work to add in
(19:10:34) Jawir dice: LOL
(19:10:52) Weltall dice: for realism you would try to save money :P
(19:11:34) Vaalein dice: Not if those nasty brigands who stalk round in the night pay big prices to the only shop open :P
(19:12:47) Tuux dice: banker should be considerate on tehgame play
(19:13:13) Sanrai nods.
(19:13:14) Tuux dice: it’s a bit diferrent as a quest npc
(19:13:46) Tuux dice: but credit card distributor don’t exist :)
(19:14:19) Mordaan dice: :)
(19:14:43) Weltall dice: we’ll see anyway. we have to wrap up for today
(19:14:50) Tuux dice: if it look so impopular it’s because it impact the game play
(19:15:26) Zarre dice: Well books do exist so might be nice to enable players to at least view their inventory by opening up a book they carry even if they can’t add or remove any items.
(19:15:54) Mordaan dice: Interesting idea..
(19:15:57) Weltall dice: so zarre will code it
(19:16:04) Sanrai dice: that would be awesome addition!
(19:16:11) Zarre dice: I would if I knew how. :D
(19:16:38) Mordaan dice: could also accomplish the same with myplane…though OOCly.
(19:17:03) Weltall dice: then it won’t be done anything like that anytime soon in the client, considering it doesn’t do much to be able to just “see” the items in there
(19:17:30) Zarre dice: It does for merchants who sell items they have crafted.
(19:17:40) Vaalein dice: Yes. I know what’s in my inventory and can make notes if I need to easy enough. I want to be able to go to Oja and not realise I can’t finish what I started due to the time of day.
(19:17:48) Weltall dice: so you sell something you cannot get for hours? :)
(19:18:11) Weltall dice: i’ll be careful to not buy from you :P
(19:18:18) Zarre dice: lol
(19:18:45) Weltall dice: anyway thanks for attending see you in two weeks
(19:18:54) Realito dice: Thankyou Weltall, Mordaan, Tuux, Sarva, great game. Your hard work is appreciated. Keep up the good work. Cheers to the PS Team.
(19:18:56) Haraun waves.
(19:19:04) Zarre dice: Thank you too!
(19:19:12) Sanrai dice: Cheers!
(19:19:14) Eonwind claps
(19:19:15) Sarva dice: Thanks for coming today everyone
(19:19:15) Tuux dice: thanks to you players :)
(19:19:17) Zarre cheers
(19:19:21) Tuux dice: we work for you
(19:19:29) Heolion dice: thanks
(19:19:33) Mordaan smiles and nods

Apr 162012
 

Here are the two Meet the devs events logs of april. Enjoy!

1 April 2012

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Sun 01-Apr-2012 18:01:10 Weltall
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(18:01:10) Zarre says: Climbing on bookcases, Henik?
(18:01:21) Henik says: I love to read
(18:01:32) Weltall says: hi and welcome
(18:01:34) Arcon says: more that to drink beer?
(18:01:42) Nahyana says: Can I hop up here, Mordaan?
(18:01:58) Weltall says: if anyone wants to ask a question please get in line behind the stands in front of me
(18:01:58) Tanosn smiles to Jemima “Hey there little one.”
(18:02:01) Mordaan says: Ok with me if it’s ok with Weltall
(18:02:07) Nahyana says: Weltall?
(18:02:31) Weltall says: doesn’t really matter to me
(18:02:49) Mordaan says: Not exactly heavy on devs yet so the more the merrier. :)
(18:03:09) Nahyana pokes the tip of her tongue out at Tanosn and giggles softly
(18:03:56) Weltall says: no one has question?
(18:04:19) Nahyana says: You could give them some more time to get here.
(18:06:08) Mordaan says: has anyone poked Talad?
(18:06:17) Nahyana says: I bet they thought this meeting was a joke. Being April 1st…
(18:06:28) Tanosn returns Nahyana’s gesture with abit of a chuckle and goes to pass Jemima a cookie “Have you been terrorising the tails at the forge?”
(18:07:15) Jemima says: Thank you Tanosn…
(18:09:37) Sanrai’s ear twitches a bit
(18:09:58) Weltall says: really really no one? :)
(18:10:19) Arcon says: asking time?
(18:10:23) Weltall says: yes
(18:10:26) Jemima tries to hide under her bench…
(18:10:26) Weltall says: hi Arcon
(18:10:28) Arcon says: alright
(18:10:41) Arcon says: i have some experience as a dueller
(18:10:47) Arcon says: nowadays
(18:10:54) Arcon says: thats almost dead
(18:11:10) Arcon says: one can do weapon duels only armorless
(18:11:22) Arcon says: are there plans to change that?
(18:11:36) Arcon says: if you fight with 300q leather
(18:11:43) Arcon says: it takes ages
(18:11:47) Weltall says: in 0.6 there are plans to merge the combat work of previous year gsoc which is an heavy overhaul of the whole combat system
(18:13:01) Arcon says: some players interested in friendly pvp might leave, if things dont improve
(18:13:15) Arcon says: some might have been gone already
(18:13:55) Weltall says: but why not just using the classic sold armor anyway?
(18:14:06) Arcon says: if you use 50q Ha
(18:14:16) Arcon says: as fully developed char
(18:14:21) Arcon says: it takes ages
(18:14:22) Mordaan says: Or don’t wear armor.
(18:14:29) Arcon says: sure
(18:14:36) Arcon says: but you cant fight a mage
(18:14:48) Arcon says: its a bit artificial
(18:14:53) Mordaan says: Yes, balancing is an ongoing issue.
(18:15:05) Mordaan says: We are trying to get there slowly.
(18:15:16) Arcon says: good luck with that
(18:15:21) Arcon bows
(18:15:23) Mordaan says: We’ll have to see where the balance is after 0.6
(18:16:04) Sanrai says: Hello, all. *smiles*
(18:16:17) Mordaan says: Hi Sanrai
(18:16:30) Weltall says: hi
(18:17:17) Sanrai says: I’m here to ask that the music skill be returned to pre- Chritmas level..
(18:17:53) Sanrai says: There was great RP going, and people were having great fun.
(18:17:54) Weltall says: the prechristmas level was the current one and as said it will be changed again in the next release
(18:18:11) Mordaan says: 0.5.9?
(18:18:16) Weltall says: yes
(18:18:17) Mordaan says: ok
(18:18:37) Sanrai says: Let me re-phrase, to be sure?
(18:19:00) Sanrai says: It will / maybe will be close to the Christams level?
(18:19:07) Sanrai says: (+100+
(18:19:12) Mordaan says: I think the approach might be different.
(18:19:19) Sanrai says: *(100)
(18:19:24) Evaraj says: [oups]
(18:19:50) Mordaan says: Rather than playing wrong notes, which is annoying, I think lower ranked players will just have limited notes.
(18:19:53) Weltall says: it wasn’t at christmas it was during a single event. and no it won’t be comparable the whole system is changed. there is a limit of notes instead of mistakes
(18:19:56) Mordaan says: If I understand it right.
(18:20:26) Sanrai says: ah, I think I see.
(18:20:33) Sanrai says: Thank you for your time.
(18:20:35) Weltall says: so some notes won’t be usable, mistakes aren’t accounted anymore
(18:21:00) Mordaan says: And probably the only way to get to skill level 100 is to get to skill level 100. :P
(18:21:07) Weltall says: yup
(18:21:18) Tanosn says: [oh! so I won't have to have ps muted anymore :D ]
(18:21:20) Nahyana says: That was redundant and you should feel bad.
(18:21:33) Rhateru leans back, aghast. “You don’t say?!”
(18:21:45) Sanrai’s ear twitches a bit
(18:22:08) Jemima says: Wow… no earplugs anymore….
(18:22:10) Zarre glances sharply at Nahyana
(18:22:17) Mordaan says: And probably the only way to player like you’re at level 100 is to get to skill level 100.
(18:22:20) Mordaan says: (amended)
(18:22:26) Mordaan says: *play
(18:22:29) Weltall says: bad instrument players won’t disappear anyway eheh
(18:23:25) Sanrai nods.
(18:23:41) Weltall says: anyone else has questions?
(18:23:48) Rhateru says: Ayup!
(18:23:56) Talad says: Hi, sorry for the delay
(18:24:05) Weltall says: hi bonifarzia
(18:24:12) Bonifarzia says: Just for curiosity: Are there any plans yet about the healing effects of food items?
(18:24:23) Bonifarzia greets everyone kindly.
(18:24:28) Nahyana says: You mean they don’t heal anything now?
(18:24:37) Rhateru greets everyone meanly.
(18:25:00) Weltall says: i think it’s they heal too much
(18:25:23) Bonifarzia shrugs. “I havn^t tried for a while, to be honest. But the rules or lack of rules for that were an issue in open PvP szenarios.”
(18:25:51) Bonifarzia says: So the short answer is “no”?
(18:25:51) Arcon says: if somebody has a sack full of cookies he wont go down
(18:26:28) Weltall says: you need to explain it better
(18:26:28) Talad says: hi Bonifarzia
(18:26:36) Arcon agrees with bonifarzia
(18:26:36) Talad says: can you elaborate better your question?
(18:26:43) Bonifarzia greets Talad respectfully.
(18:28:30) Bonifarzia says: Are there any plans yet how exactly healing items (food, potions) should work? Restrictions in consumption delays or similar things?
(18:28:58) Talad says: we discussed few times the need to add a timing to food
(18:29:06) Talad says: for example you cannot drink 100 potions in 1 second
(18:29:11) Talad says: same can be for other food
(18:29:21) Bonifarzia perfectly agrees with that.
(18:29:23) Talad says: it will make healing more realistic which is probably what you are a sking about
(18:29:39) Talad says: I think it’s not a very hard task , and we can probably ask a prospect to complete it
(18:29:43) Bonifarzia says: So this is being addressed. Thanks.
(18:30:08) Mordaan says: It’s not actively being worked on…more like it’s on the “to do” list. :)
(18:30:27) Bonifarzia understands …
(18:31:12) Rhateru clears his throat.
(18:31:15) Weltall says: hi ratheru
(18:31:18) Talad says: hello Rhateru
(18:31:23) Rhateru says: Hi thar!
(18:31:27) Rhateru says: Thank you, devs, for holding this meeting and allowing players to get information on game updates and to give feedback. If possible, I’d like to know the progress and an estimated date for the implementation of what I hope will someday be a fairly important part of Planeshift’s gameplay. If you’re involved in work on this or have heard about it from other devs who have, can you tell me wen there wil b magical wrips?
(18:32:23) Talad says: what you mean by magical wrips?
(18:32:26) Mordaan says: wrips?
(18:32:39) Mordaan says: weapons?
(18:32:39) Weltall says: wrips isn’t in the vocabulary
(18:33:15) Rhateru runs away, grinning like a fool. “Aww, Ah thought yeeou’d git the joke!”
(18:33:28) Weltall says: …
(18:33:28) Mordaan sighs
(18:33:32) Arcon says: ?
(18:33:54) Mordaan says: An attempt at an april fools joke? :)
(18:33:57) Talad says: ok, then I will say we will have them the next 1st april
(18:33:58) Weltall says: lucky enough next year it won’t coincide with april fool
(18:34:13) Menille says: Maybe he means whips ?….lol
(18:34:36) Weltall says: yeah the joke failed with the unexistant word ^^
(18:34:47) Sanrai nods.
(18:35:01) Talad says: if there no other questions we can give some updates on our side
(18:35:11) Talad says: Weltall did you provide already some updates at the beginning?
(18:35:15) Bonifarzia giggles. “I think that was once inded in the wishlist board”
(18:35:15) Weltall says: no
(18:35:30) Talad says: ok, do you want to provide some?
(18:35:33) Talad says: or should I ?
(18:36:00) Weltall says: better you do it
(18:36:38) Talad says: ok
(18:37:06) Talad says: main thing we have ready is the graphical update of jayose and tutorial
(18:37:23) Talad says: this will hopefully show “a better face” to new players
(18:37:35) Talad says: there has been pretty good work on it by Cale
(18:37:58) Talad says: the other part is more on lighting, we are trying to improve the skybox and overall lighting of the game
(18:38:04) Mordaan says: So East Hydlaa will be getting a similar makeover to Hydlaa.
(18:38:04) Talad says: many have complained it’s too dark
(18:38:31) Tanosn says: my friend actually said he wouldn’t have a problem with the graphics for PS isf the skybox wasn’t so glitchy :)
(18:38:39) Talad says: we have few other things in store, like a better way to speaking to NPCs, which is under testing now
(18:38:47) Talad says: Tanosn , agreed
(18:38:58) Talad says: hopefully better looking in the next release
(18:39:19) Talad says: Mordaan do you want to give some info on the updates to quests?
(18:39:26) Mordaan says: Sure.
(18:39:47) Mordaan says: It’s an ongoing project to add dialog to better direct players along these quest chains.
(18:39:54) Mordaan says: As well as improving the chains themselves.
(18:40:13) Mordaan says: I’ve been working on the smith-crafting chain to restructure it.
(18:40:29) Mordaan says: And the plan is to do this with all the chains.
(18:41:03) Mordaan says: Dialog has already been added in the science and guards quests
(18:41:04) Talad says: anoher thing we improved on setting are the basic answers
(18:41:18) Talad says: like Hi, how are you etc… many were missing and have been added (still to be released)
(18:41:23) Talad says: so the NPCs have more background
(18:41:39) Mordaan says: Those are known as KAs (knowledge areas)
(18:42:08) Talad says: Tuux is not here, but he did many updates to music
(18:42:13) Talad says: you will see that in the release
(18:42:35) Talad says: we are experiencing some problems with spell effects and particles with the latest version of the 3d engine
(18:42:41) Talad says: and that’s delaying this release a bit
(18:42:46) Talad says: but we are quite close now
(18:42:47) Mordaan says: Yes, longer ambient music rather than shorter tracks which get old fast with constant looping. :)
(18:43:06) Hertikef says: The bd music is too much repeating
(18:44:54) Talad says: ok, if there are no other questions I think we can close the meeting
(18:45:10) Sanrai says: One more?
(18:45:16) Talad says: sure!
(18:45:21) Sanrai smiles.
(18:45:50) Sanrai says: Is there any reconsideration of important NPCs moving about?
(18:45:56) Henik says: I did not realize that you were done, I assume most is not mentioned that is to be in the next release, correct
(18:46:09) Henik says: Opps, sorry
(18:47:07) Talad says: you mean making them more available?
(18:47:26) Sanrai says: yes, keeping them “home” more…
(18:47:38) Talad says: we want the city to have a day/night cycle, because it’s more realistic
(18:47:41) Talad says: and immersive
(18:47:56) Kerana says: and so they will talk to you and not ignore one.
(18:48:11) Talad says: if players have the urge to level up, we try to let them think that’s a normal city, not a slot machine of monsters and levels :)
(18:48:19) Sanrai says: They also freeze my char when they go by.
(18:48:31) Tanosn says: With that in mind, will there be consideration for the guards to change up during the transition? a day shift and a night shift of guards?
(18:48:54) Talad says: Tanosn : very needed. also becuase at night we will have “thugs” coming out
(18:48:56) Talad says: like ZAk
(18:49:03) Tanosn says: Zak! <3
(18:49:05) Talad says: so we need a night shift
(18:49:19) Talad says: Zak selling illegal weapons at Harn ;)
(18:49:27) Sanrai smiles.
(18:49:28) Mordaan says: Yes, shifts are a good idea for the important characters like Harnquist.
(18:49:44) Tanosn says: So will Harnquist be gettign an apprentice to fill in for him?
(18:49:46) Sanrai says: Mirra….
(18:49:51) Talad says: Harnquist should hire an apprentice maybe to work during the night
(18:50:11) Talad says: but that’s not on plan for now, all our focus atm is to complete the releae
(18:50:14) Talad says: *release
(18:50:17) Mordaan says: We are being spoiled by Harn being there 24/7 as of late. :)
(18:50:41) Vaneal says: thats ok lol
(18:50:49) Kerana says: I have not been able to speek with either Lori or Narli.
(18:50:59) Sanrai says: umm…. Thank you. *smile*
(18:51:04) Tanosn says: I had issues speaking to Nalri as well
(18:51:17) Talad says: we can check that
(18:51:29) Tanosn says: But only when she was stuck, facing her corner
(18:51:41) Tanosn says: When she was in her usual spot, she didn’t mind speakign with me
(18:52:26) Sanrai says: I think my point is made….
(18:52:28) Sarva says: Lori often gets stuck on the ground floor of the library when she is floating in the air.
(18:19:01) Talad says: ok
(18:19:34) Weltall says: any other question?
(18:19:53) Trhol says: I think you should add in building
(18:20:01) Trhol says: so you can build buildings and such
(18:20:14) Talad says: wishful thinking :)
(18:20:33) Talad says: we will have more optional for players to create stuff in game in the future, but buildings are quite far
(18:20:46) Talad says: what you can do is to own a guildhouse and place furniture into it
(18:21:00) Talad says: adding what you like to fllor, walls, roof
(18:21:25) Trhol says: If you wanted, also it could be like you purchase land and build upon it, just an idea
(18:21:52) Talad says: maybe in the future, dont’ expect it soon
(18:21:53) Mordaan says: Tribes are going to be able to put up structures to a point. So at least we’re heading in that direction.
(18:22:12) Talad says: yes, tribes are able to drop buildings right now in our development server
(18:22:14) Tanosn says: How is the trepor test tribe going?
(18:22:16) Mordaan says: But yeah, what you’re talking about is a good idea, but a ways off yet.
(18:22:22) Talad says: but we need to refine it more to make it available to you
(18:22:36) Trhol says: Yes, just keep it in mind because if your going to expand ylaikum then building would be a nice option
(18:23:10) Mordaan says: Even things like land owning and farms are something that will eventually be implemented.
(18:23:16) Mordaan says: We need more areas first.
(18:23:39) Mordaan says: Otherwise it will get cluttered fast.
(18:23:44) Trhol says: But if you did do something like that, then you should only be able to build on your property or youd get arrested for building on govermant property or something like that
(18:23:50) Mordaan says: Lagerific!
(18:24:12) Weltall says: ^ that will be anyway Mordaan
(18:24:20) Talad says: I think we can use ojaveda road and bronze doors road
(18:24:24) Talad says: there is quite some space
(18:24:31) Trhol says: Anyway, just keep it in mind, Thanks
(18:24:42) Mordaan says: Certainly
(18:25:01) Talad says: ok, thanks for your participation
(18:25:10) Talad says: we will host another meeting like this in 2 weeks from now
(18:25:15) Talad says: check the calendar of events!
(18:25:20) Vaneal says: I hope you are going to make building decay so if people leave game for ea long time we are not stuck with their buildings forever
(18:25:33) Talad says: Vaneal : sure, same for guildhouse
(18:26:00) Talad says: ok, meeting is complete
(18:26:03) Arcon says: thanks
(18:26:07) Arcon says: bye all
(18:26:08) Talad says: you can exit from the door at the back
(18:26:10) Talad says: bye bye!
(18:26:11) Weltall says: bye
(18:26:13) Talad says: have fun in game!
(18:26:15) Tanosn says: oh! So people will need to make regular repairs to their buildings? Or at least higher another group to do it?
(18:26:28) Bonifarzia has to go and wishes everybody a nice day.
(18:26:30) Trhol says: Yes tanosn, That would be cool
(18:26:34) Jemima looks at Sarva’s tail….

15 April 2012

================================================
dom 15-apr-2012 22:07:04 Weltall
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(22:07:04) Talad dice: I guess most of you have been here already few times
(22:07:17) Talad dice: but basically that’s an event for you to ask questions to the developers
(22:07:39) Talad dice: on stage we have weltall, engine lead, tuux audio lead,
(22:07:44) Talad dice: drjack setting lead
(22:07:49) Talad dice: mordaan setting member
(22:07:52) Talad dice: and myself, project lead
(22:08:14) Talad dice: if you want to ask a question, please reach this stand
(22:08:24) Talad dice: and ask your question
(22:08:42) Icerra dice: now?
(22:08:46) Talad dice: if there are no questions, we can provide you with some status updates
(22:08:51) Talad dice: yes, questions can start now
(22:09:15) Talad dice: hi Icerra
(22:09:20) Icerra dice: Hi Talad!
(22:09:34) Icerra dice: this is a question i guess for sound and settings
(22:10:32) Icerra dice: I’ve noticed in some of the ambience sounds around Hydlaa there is the sound of a dog barking… are there dogs in Yliakum? Or do yulbars just happen to bark like dogs?
(22:10:51) Mordaan dice: o.O
(22:11:00) Menille giggles
(22:11:00) Mordaan dice: I haven’t heard dogs, but could be.
(22:11:15) Mordaan has to turn the volume up
(22:11:40) Icerra dice: I believe I heard it around the storage guy
(22:11:45) Talad dice: mmm… not sure tuux can answe
(22:11:46) Talad dice: r
(22:12:06) Weltall dice: seems a problem of cordination between sound and settings
(22:12:12) Talad dice: we are implementing creatures sounds, but that’s not working yet.
(22:12:12) Weltall dice: if it’s there
(22:12:36) Talad dice: Icerra can you find the exact location and report it on bugtracker?
(22:12:43) Talad dice: maybe a displaced sound
(22:12:45) Mordaan dice: Maybe there was a barking dog when the music was recorded? :D
(22:12:46) Icerra dice: yes, I’ll try
(22:13:14) Karna dice: quite possible :)
(22:13:24) Mordaan dice: Wouldn’t be location specific then…just kidding.
(22:13:31) Icerra dice: there are also words for ‘dog’ and ‘wolf’ in the enkidukai language, but I know that those aren’t offical canon
(22:14:02) Drjack dice: as a rule of thumb we may assume the real animal can be in Yliakum too
(22:14:11) Drjack dice: maybe not all of them in the first level
(22:14:41) Icerra dice: ok, i’ll try and locate it, thanks!
(22:15:18) Jawir dice: I was training melee and mace nad hammers. Now I’m 120 in melee and 121 in mace and hammers. I noticed that with a q1 club I do less damage than with my fists…couldn’t be more balanced if the weapon damage could have the melee damage as a base? I think if a totally worn weapons hit you, in any case can’t do less damage than a fist…
(22:16:01) Talad dice: quality 1 ?
(22:16:09) Jawir dice: Yes, totally worn!
(22:16:17) Talad dice: quality 1 means the club is not working anymore
(22:16:19) Weltall dice: seems normal it’s worse than melee to me
(22:16:26) Talad dice: like teared to pieces and nearly destroyed
(22:16:35) Weltall dice: you do worse with claws than a piece of paper
(22:16:43) Talad dice: so surely you do more damage with your fist
(22:16:55) Jawir dice: Well, I was thinking that a q1 weapons could be compared like hitting with his handle…
(22:17:22) Weltall dice: it’s still different than hitting with claws, an handle well it will be like hitting people with a remote
(22:17:42) Talad dice: the quality 1 expresses also how good you can use it
(22:17:45) Jawir dice: lol, yes, something like that.
(22:17:54) Talad dice: so imagine the wood is very fragile and breaks as you use it
(22:18:05) Talad dice: and it’s shorter or not easy to grasp
(22:18:19) Jawir dice: Ok, just this, thanks!
(22:19:14) Karna dice: i was wondering if we can have aggresive npcs again
(22:19:30) Karna dice: it made the game feel more dynamic
(22:19:33) Mordaan dice: We will, eventually.
(22:19:53) Mordaan dice: First step is to have them not walk off the map. :)
(22:19:54) Zazhia dice: I am in no way trying to be provocative in any way, but I really have a hard time understanding why the speed of walking has been decreased. I makes me not want to use the walk function as it seems unrealistically slow
(22:20:03) Talad dice: we have a project to change the current monsters locations
(22:20:12) Talad dice: Zazhia , please wait your turn
(22:20:26) Karna dice: would be nice to have that feature again :)
(22:20:29) Karna dice: thanks
(22:20:31) Talad dice: the main point is to have monsters in places where they actually make sense
(22:20:32) Zazhia dice: Oh sorry, I didn’t mean to hit enter!
(22:20:43) Talad dice: Drjack is working on it
(22:20:50) Talad dice: Drjack do you want to give more details on it?
(22:20:53) Weltall dice: i think you don’t want the word realistic but playable
(22:20:57) Drjack dice: sure
(22:21:33) Drjack dice: we plan to modify or delete the monsters and other aggressive npcs where they are not suppose to be
(22:22:17) Drjack dice: for exemple if there are monsters wandering near a city they need a motivation, or they need to be deleted
(22:22:34) Talad dice: the idea is to have monsters in special locations
(22:22:35) Drjack dice: I plan to post also a topic on the forum about this project to have report from the players
(22:22:41) Talad dice: and where they can actually be “hunted”
(22:22:58) Talad dice: not just next door, where you decide to hit them or not based on crystal phase.
(22:23:10) Talad dice: and they just wait you there for the hit. :)
(22:23:22) Karna dice: :)
(22:23:22) Talad dice: so in the “hunt” locations they can surely be aggressive
(22:23:34) Karna dice: thank you
(22:23:50) Talad dice: PS is moving from an era where we were testing features to an era where we make a game
(22:24:04) Talad dice: and our focus at the moment is solely on making it more playable and fun
(22:24:30) Talad dice: hi Zazhia , can you repeat your question?
(22:24:38) Zazhia dice: Sorry about before! I am in no way trying to be provocative in any way, but I really have a hard time understanding why the speed of walking has been decreased. I makes me not want to use the walk function as it seems unrealistically slow. The difference between running and walking seems unrealistically huge to me. So … what’s the motivation of doing it?
(22:25:02) Weltall dice: as i’ve said you don’t want the word unrealistic but unplayable
(22:25:26) Weltall dice: the speed was changed to the actual real speed of humans.
(22:25:42) Vaneal dice: we don’t have humans in game :P
(22:25:48) Icerra points out that she’s a fenki, not a human
(22:25:55) Waemaiy dice: all of us are not humans !
(22:26:16) Waemaiy dice: Down with Humanism !
(22:26:26) Mordaan dice: :)
(22:26:28) Talad dice: humanoids
(22:26:29) Weltall dice: then change race as elves are so equal :P
(22:26:36) Icerra dice: also… time in game is supposed to be 6times as fast, and now we move three times slower
(22:27:03) Talad dice: look at my feet
(22:27:11) Talad dice: and my movement compared to the objects around me
(22:27:44) Talad dice: it is very natural
(22:27:49) Zazhia dice: seems realistic but I don’t find it playable
(22:27:51) Talad dice: and the normal speed for the size of my legs
(22:28:08) Talad dice: before it was 2 times this
(22:28:23) Talad dice: and we realized it was impossible to create a walking animation without sliding
(22:28:31) Talad dice: we tried many times
(22:28:37) Talad dice: was just not working
(22:28:37) Mordaan dice: Ideally, we should have varying speeds, not just walk and run. But for now, those are the 2 we have.
(22:28:55) Talad dice: now the question is… what about the leg of an enki?
(22:29:01) Icerra dice: i have to admit, i’m starting to get used to it
(22:29:15) Talad dice: is their leg longer/quicker?
(22:29:20) Talad dice: probably yes
(22:29:28) Talad dice: but do we want to have one race move faster than others?
(22:29:35) Icerra dice: sure!
(22:29:44) Zazhia dice: Talad – yes we do!
(22:29:54) Mordaan dice: Also, it’s easy to be disappointed any time things become slower than what you’re used to.
(22:29:56) Talad dice: having one race faster will be a big advantage
(22:29:59) Waemaiy dice: why not actually ?
(22:30:08) Talad dice: like everyone starting to select that race
(22:30:14) Timil dice: It would require rebalancing the game in other ways, especially for PVP.
(22:30:17) Weltall dice: why enki faster they seem slower to me that posture is suboptimal for movement
(22:30:25) Noronel dice: I would like to see the differences in speeds per race, but I think there might be more confusion for a while with people following other people.
(22:30:27) Icerra dice: what’s wrong with advantages if you balance it out with disadvantages?
(22:30:36) Karna dice: but it can be offset by mounts.. which can have the same speed
(22:30:41) Talad dice: the klyros looks very natural to me
(22:30:56) Zazhia dice: I find it weird that I can train my str to 200 for instanse. Just did that. I am a small “woman” but I believe she can run fast
(22:31:09) Talad dice: when I saw the klyros NPC moving with new walk speed, I thought they were real, finally
(22:31:20) Waemaiy dice: klyros are the most natural looking IMHO
(22:31:42) Zazhia dice: yup Klyros looks nice
(22:31:46) Talad dice: consider we didn’t yet redo the walk animations
(22:31:49) Icerra dice: the fenkis could use some work, they look like they’re trudging through mud
(22:31:57) Talad dice: we are in the process of doing this, to adapt to the new walk speed
(22:32:08) Talad dice: yes, totally agreed
(22:32:19) Talad dice: we have one dev working on that only
(22:32:29) Zazhia dice: cool!
(22:32:48) Talad dice: so in the next updates you will see more natural walk
(22:32:54) Talad dice: with the current speed
(22:33:07) Vaneal dice: thats good
(22:33:10) Mordaan dice: Ylians look a little stiff at the moment. :P
(22:33:23) Zazhia dice: Thanks for the answer
(22:33:24) Icerra dice: yes, Ylians look very stiff
(22:33:27) Karna dice: they look like c3po walking
(22:33:33) Mordaan dice: :)
(22:33:39) Jawir dice: And what about a leveling system where your stats and skills grow with different rates and with different caps based on the race and gender of your char?
(22:33:42) Menille laughs
(22:33:59) Menille dice: Ilike my walk….
(22:34:01) Zazhia dice: Jawir – great suggestion I think
(22:34:14) Jawir dice: Thanks! :)
(22:34:26) Vaneal dice: I agree Jawir
(22:34:45) Zazhia dice: (but remember not to be sexist ;-) )
(22:35:09) Tuuxa dice: sorry, hello everyone
(22:35:11) Jawir dice: [well, female will be faster in cooking training! :P ]
(22:35:15) Icerra dice: no, the point would be to balance out the advantages and disadvantages
(22:35:20) Menille dice: Hello Tuuxa
(22:35:22) Mordaan dice: >.<
(22:36:04) Jawir dice: Speachless?
(22:36:06) Talad dice: Jawir very risky for power levelers
(22:36:20) Jawir dice: Why?
(22:36:20) Talad dice: what could be nice are special items or abilities by race
(22:36:44) Weltall dice: and for flexibility in the choice
(22:36:52) Talad dice: because they could find the perfect combo, and destroy any duelling
(22:36:58) Jawir dice: Uhm, but I think that races are different in body constitution…
(22:37:15) Icerra dice: shouldn’t we be umm, trying to prevent powerleveling?
(22:37:18) Weltall dice: but also single beings might be different
(22:37:49) Jawir dice: Yes, and there you could put a rate of randomness…
(22:38:10) Weltall dice: so how i want my character is decided by random number generator?
(22:38:20) Weltall dice: +pseudo
(22:38:26) Talad dice: I agree races have different capabilities
(22:38:39) Jawir dice: For example when you create your char you’ll have a chance to have a stats…yes, like a gaussian distribution.
(22:38:39) Talad dice: for example an enki can be better at bows or so
(22:38:47) Talad dice: but that’s given by the base stats already
(22:38:51) Vaneal dice: bows are a dermorian thing
(22:38:57) Icerra dice: holy carp where’d tuux get that scythe?
(22:39:04) Mordaan dice: :D
(22:39:16) Icerra wants one!
(22:39:16) Mordaan dice: It’s a tease!
(22:39:16) Jawir dice: Well, I was more thinking to stats than skills.
(22:39:27) Tuuxa dice: :)
(22:39:36) Mordaan dice: Notice, Talad has a pretty cool one too
(22:39:42) Menille dice: The Grim Reaper again…lol
(22:39:57) Icerra dice: Talad looks like he has a metal detector :P
(22:40:04) Jawir dice: And for example the intelligence, stranght and so on of a char could follow a different curve based on his race.
(22:40:06) Mordaan dice: lol
(22:40:11) Jawir dice: *strenght
(22:41:11) Zazhia dice: but wouldn’t one just keep making a new char to get the stats he/she wanted
(22:41:14) Talad dice: Jawir : could be
(22:41:19) Menille dice: Which stave is that you are holding Tuuxa?
(22:41:23) Jawir dice: So, different stats on char creation, based on a distribution, and different rate while levelling…
(22:41:32) Icerra dice: are you guys in line?
(22:41:45) Tuuxa dice: staff of Voide Menille it’s Dark way Staff
(22:42:00) Jawir dice: This is all, thanks!
(22:42:01) Menille dice: Looks dangerous….lol
(22:42:10) Tuuxa dice: a ot :)
(22:42:24) Jemima dice: Hi… In my guild I helping the new players to get around… I do try to help new players outside my guild too… I did find out that many new players get frustrated at low levels of training fighting and mining… According them mining is the worst part… Is there a way to make it more fun to do..? Like getting more but smaller ores from the ground..? If we have new players… most of them are gone within 3 to 4 weeks…
(22:42:28) Talad dice: Jawir feel free to post a proposal on forums on this.
(22:42:42) Jawir dice: Ok, sure! :)
(22:43:35) Noronel dice: I think that harvesting and mining might be more playable if something like smaller/less quantity/quality items were gained at lower levels.
(22:43:48) Talad dice: Jemima : do you think the problem resides on what they get while mining?
(22:43:51) Talad dice: like not enough results?
(22:44:05) Weltall dice: which means you want higher levels to gain an higher amount of them
(22:44:18) Jemima dice: At least the frustration levels are highest while mining…
(22:44:20) Weltall dice: said from the correct prospective
(22:44:24) Icerra dice: what if they occasionally dug up a gem or uncovered an artifact?
(22:44:38) Vaneal dice: or a glyph
(22:45:10) Jemima dice: You can keep amounts nearly the same… but 15 tries for one coal…
(22:45:30) Talad dice: we can look into that
(22:45:31) Weltall dice: 15 tries seems weird to me
(22:45:42) Talad dice: it’s very hard to tweak formulas so they work on the whole spectrum
(22:45:47) Weltall dice: the coal chance is quite high
(22:45:48) Talad dice: from rank 0 to 200
(22:45:56) Talad dice: and with all tools/locations
(22:45:59) Jemima dice: Well… they don’t know where to dig… if I find them… :)
(22:46:16) Jemima dice: They can dig rather far from hotspots…
(22:46:46) Talad dice: we can review the rank 1-10 and see what’s possible
(22:46:48) Weltall dice: well that’s another problem
(22:46:49) Icerra dice: encourage them to RP while they dig, RP is the only thing fun in PS ;P
(22:47:04) Jemima dice: I’ll try…
(22:47:10) Jemima dice: Well thank you…
(22:47:33) Icerra dice: timil?
(22:47:49) Icerra shrugs
(22:48:01) Talad dice: ok, we decided to have a giveaway for this meeting !
(22:48:27) Talad dice: each player who is currently in the room, will get a new staff
(22:48:31) Icerra dice: ok first *points at the scythe* is that a weapon? or a farming tool?
(22:48:34) Waemaiy dice: Yay ! new staff
(22:48:43) Mordaan dice: \o/
(22:48:43) Tuuxa dice: :)
(22:48:48) Jawir dice: Hurray!
(22:48:51) Talad dice: to avoid confusion, please stay where you are
(22:48:55) Icerra dice: can i have the scythe instead????
(22:48:58) Zazhia dice: Yay!
(22:48:58) Menille dice: Wonderfu;!!
(22:48:58) Talad dice: we can go through the room
(22:49:05) Jemima clapses her pawns…
(22:49:09) Talad dice: Weltall can you do the left side?
(22:49:09) Waemaiy dice: If I move fast, will I have 2 staves ?
(22:49:09) Weltall dice: magic staff of void
(22:49:10) Tuuxa dice: arfff i’m with my dev account
(22:49:13) Talad dice: I do the right side
(22:49:13) Tuuxa dice: so bad
(22:49:18) Weltall dice: use an area talad
(22:49:19) Icerra dice: my character doesn;t use magic
(22:49:21) Talad dice: please select the new staves
(22:49:29) Talad dice: should be different ones
(22:49:36) Mordaan dice: A bit of background here, if I may.
(22:49:46) Mordaan dice: There are 18 new staves.
(22:49:46) Menille dice: Yes please
(22:49:50) Tuuxa dice: let me reload
(22:49:52) Mordaan dice: 3 for each way.
(22:49:54) Waemaiy dice: Ooooohhhhh
(22:50:07) Mordaan dice: Applause to Tuux for very hard work on them.
(22:50:18) Dohmo claps for Tuxx
(22:50:19) Waemaiy claps and yells
(22:50:31) Celizan dice: woo hoooo!
(22:50:35) Zazhia applauses Tuux loudly
(22:50:46) Mordaan dice: The ultimate purpose of them will be part of the new magic quests.
(22:50:49) Talad dice: we will assign kind of randomly
(22:50:56) Waemaiy does an elaborate celebratory dance
(22:50:57) Talad dice: you can exchange them later (only if you want to)
(22:51:15) Vaneal dice: I don’t have the update yet, will I still get one?
(22:51:24) Mordaan dice: But that is a ways off, so for now they can be gifts.
(22:51:26) Karzela claps for Tuux
(22:51:44) Icerra dice: i’d still rather have that scythe
(22:52:03) Mordaan dice: That scythe is a dark way staff…one of the 3 for DW.
(22:52:10) Icerra dice: ooh
(22:52:13) Karnath stares at his staff, silently amazed
(22:52:14) Icerra wants
(22:52:21) Dorig dice: Thank You :)
(22:52:34) Jemima dice: Thank you… :p
(22:52:37) Ziuzynir dice: thanks
(22:52:56) Waemaiy dice: Who hoooo
(22:53:20) Karzela dice: Thank you Talad!
(22:53:41) Bralke dice: Thank you
(22:53:41) Menille dice: Yaaaay for Tuux ,who has worked so hard with such devotion.
(22:53:43) Noronel nods in wonder.
(22:53:46) Talad dice: did my side
(22:53:56) Talad dice: Weltall do you need help your side?
(22:54:03) Icerra dice: thanks talad, i’ll give this tomy sister
(22:54:09) Noronel dice: Looks shiny. Thanks devs!
(22:54:24) Menille dice: thank you Weltall
(22:54:41) Talad dice: ah ah, lot of staves :)
(22:54:43) Evaraj dice: thank you :O
(22:54:51) Mordaan dice: hah, I was just going to mention the red way staff that lights up. :D
(22:54:54) Celizan dice: Thanks much!
(22:54:57) Kelan dice: thanks
(22:55:05) Talad dice: icerra if you have particles set to high, yours has fire on it
(22:55:19) Jawir dice: Thanks Welltall! :)
(22:55:29) Icerra dice: umm, what if my shaders are on low?
(22:55:30) Zazhia dice: Thanks! awesome!
(22:55:52) Menille dice: Lovely!!
(22:55:53) Karna dice: nice outfit :)
(22:56:13) Talad dice: those are unique items for now!
(22:56:13) Karna thanks Weltall
(22:56:17) Henik dice: Thank you !
(22:56:20) Icerra dice: anyways,very cool guys thanks!
(22:56:22) Talad dice: will probably be released in the future through quests or merchants
(22:56:30) Jawir dice: Great!
(22:56:33) Tuux dice: may i have a reaper please ?
(22:56:50) Menille dice: Is that a skull at the end of yours Evaraj?
(22:57:08) Mordaan doesn’t have a dev character, so wants one too
(22:57:14) Talad dice: ok, I think we are at the end of our meeting
(22:57:25) Icerra dice: ok
(22:57:26) Evaraj dice: aye menille
(22:57:31) Talad dice: have fun in game!
(22:57:31) Vaneal dice: Talad
(22:57:31) Tuux dice: i’m so happy players, all it work have been done for you
(22:57:50) Zazhia dice: Thanks for the work! :-D
(22:57:51) Tuux dice: some staff have take 3 week to do
(22:57:54) Talad dice: yes, Tuux has modeled most of those dtaves
(22:57:56) Waemaiy cheers happily at the dev team
(22:58:00) Jawir dice: Tuuxa, I want to say you I like the new soundtracks!
(22:58:02) Talad dice: *staves
(22:58:13) Tuux dice: :)
(22:58:49) Mordaan dice: Icerra, did you ever get to ask your question?
(22:58:58) Icerra dice: it was answered
(22:59:01) Mordaan dice: Ah good
(22:59:06) Talad dice: took a screenshot
(22:59:07) Icerra dice: i was wondering if the scythe was a weapon
(22:59:25) Talad dice: all staves give some bonus to magic
(22:59:39) Vaneal dice: I don’t have one yet
(22:59:44) Waemaiy dice: +6 Azure way for mine
(23:00:08) Talad dice: meeting ends then… see you in two weeks from now
(23:00:18) Talad dice: to exit I hope the door works :)
(23:00:18) Jawir dice: +9!!!!!! in blue way mine!!!!
(23:00:19) Weltall dice: bye
(23:00:22) Talad dice: it crashed for me before
(23:00:26) Menille dice: Thank you so much Talad
(23:00:30) Talad dice: we need to update it for new art

Mar 042012
 

Looks like I didn’t post the new meet the devs since a while, so here it is the last ones for these two months. Enjoy.

18 march 2012:

================================================
Sun 18-Mar-2012 22:02:58 Weltall
————————————————
(22:02:58) Karzela says: hello
(22:02:59) Tuux says: it have a lot of plepoles it’s cool
(22:03:03) Jecewie says: Drjack is a scrawny lemur now! :O
(22:03:11) Mordaan says: lol
(22:03:22) Drjack chuckles
(22:03:31) Talad says: Hi
(22:03:37) Karzela says: That power comes with the territory
(22:03:39) Karzela says: hi Talad
(22:03:41) Waemaiy says: Hello
(22:03:48) Lizy says: GREETINGS GREAT TALAD!
(22:05:11) Talad says: Ok, we can start!
(22:05:17) Talad says: welcome everyone to the “meet the devs”
(22:05:31) Talad says: let us start with a short introduction of each dev
(22:05:41) Talad says: weltall can you start introducing briefly yourself?
(22:06:30) Weltall says: i’m the engine leader i handle the server software and the releases preparation, plus the overall development of the engine
(22:06:44) Talad says: thanks, Tuux ?
(22:06:57) Tuux says: Hello i’m Tuux, i working on all it’s touch audio , and Magic , Effect, Sound, Items
(22:07:08) Tuux says: and Maps sound env
(22:07:17) Tuux says: that almost all
(22:07:17) Talad says: Drjack
(22:08:00) Talad says: Sarva ?
(22:08:09) Talad says: can you present yourself
(22:08:09) Sarva says: I’m the GM leader
(22:08:20) Talad says: Mordaan
(22:08:31) Mordaan says: I am Mordaan, settings.
(22:08:44) Talad says: Mordaan is working on very different areas, including quests and testing as well.
(22:08:48) Talad says: Drogos
(22:08:52) Drogos says: I work on web related stuff, like myplane.
(22:08:58) Mordaan says: I help where I can. :)
(22:09:13) Talad says: cool, and I’m the project lead, I do a bit of everything to help the game grow.
(22:09:29) Talad says: usually 3d , setting and rules
(22:09:32) Talad says: not much coding
(22:10:16) Drjack says: (BTW, I’m drJack, Setting leader, I work on stories, quests and background)
(22:10:41) Talad says: ok, as usual if you have a question please go to this stand
(22:10:48) Karzela glances at Venalan
(22:10:55) Talad says: form a queue here in case there are multiple people
(22:11:01) Mordaan says: And let’s not forget Venalan, who is also settings. *waves*
(22:11:29) Jecewie says: Hi! First of all I’d love to thanks Tuux for the awesome effects for spells and all.
(22:11:41) Mordaan smiles and nods
(22:11:44) Talad claps
(22:11:47) Jecewie says: Here I go.
(22:11:51) Jecewie says: A friend of mine, actually some of them, play as Black Flame followers. On behalf of my friend, who doesn’t want to have their cover blown neither ICly nor OOCly, I’d like to ask more about the settings regarding Black Flame, concretely about the books present in game and general settings concerning Black Flame history, myths and theology in general.
(22:11:52) Talad says: yes good effects.
(22:12:31) Talad says: pretty broad question :)
(22:12:33) Tuux says: thanks
(22:12:40) Talad says: can you make it more specific?
(22:13:10) Talad says: there were times in which the BlackFlame was not existing in Yliakum
(22:13:19) Jecewie says: Well, I’m more interested about the information on the books present at the Black Flame library. I heard there’s polemics about them because the original writer did not sign the AB license.
(22:13:21) Talad says: then times when he arose from anger of others
(22:13:47) Talad says: then times when he took care of Yliakum in his own ways
(22:14:12) Jecewie says: I would like to know the position of the settings team about this, and if there’s a solution being worked on. I would also like to know whether the players can or cannot write the settings themselves and have them submitted somehow.
(22:14:20) Talad says: everything that’s in game has been created by people who signed our license
(22:14:36) Talad says: if they want something removed, they can just ask and we will see if their claims are correct
(22:14:54) Talad says: in any case we don’t want material of people who don’t like PS, so we can easily remove and rewrite better ones in case.
(22:15:21) Talad says: at the moment there are no claims open
(22:15:27) Jecewie says: That’s what I’m interested in. Suppose I signed the license, would I be able to submit my own works to replace the old ones, assuming the’re better?
(22:15:28) Weltall says: if you want to submit “settings” you need to sign the ABC license
(22:15:42) Eurac grins
(22:15:46) Weltall says: in that case it’s best to join the team
(22:16:08) Mordaan says: Certainly the BF history and background could use some further development. There’s nothing currently in the works, though.
(22:16:10) Tuux says: clearly it’s better
(22:16:22) Talad says: for players contributions, I suggest to join as prospect!
(22:16:25) Talad says: as Weltall said
(22:16:59) Jecewie says: I’d rather not get into that topic in public.
(22:17:02) Talad says: all the people you see in this stand (except me) where players
(22:17:04) Talad says: *were
(22:17:48) Talad says: so the team is always growing and improving!
(22:18:01) Jecewie says: I think that’s all even though I think I forgot something. Thanks.
(22:18:22) Erelenga says: Hello.
(22:18:28) Tuux says: Thanks Jecewie for you comments about the work :)
(22:18:52) Erelenga says: Another questions to the Settings team.
(22:18:57) Talad says: Hi Erelenga
(22:19:07) Jecewie says: That’s monopolizing the team!
(22:19:37) Erelenga says: As you may remember, for several months or even years we – the Knowledge Seekers – were now collecting art from people, stories, guides, poems.
(22:19:57) Erelenga says: It was related to a side-reward to the Octarchal Society for Progress.
(22:20:08) Talad says: nice, good endeavour
(22:20:14) Erelenga says: The content of the Settings team often changed.
(22:20:21) Erelenga says: So changed the membership in our forums.
(22:20:29) Jecewie flees the meeting due to RL stuff
(22:20:31) Erelenga says: What did not change, is the little amount of feedback.
(22:20:48) Erelenga says: So we are not certain anymore if this project – the expansion of Jayose’s library – is still active.
(22:20:59) Talad says: where is the material stored, and who is involved?
(22:21:03) Venalan says: Erelenga I’ve recently looked though some of that work
(22:21:15) Talad says: me and drJack are the people to inform about it.
(22:21:16) Erelenga says: drJack is a member in our forum.
(22:21:24) Venalan says: and i asked some of the writiers if there were will to sign the PS licence to have it in game and they were not
(22:21:44) Drjack says: I’m aware of the needings of the KS
(22:21:53) Venalan says: I think if you have people with piece of work, who are will to sign then let me know and ill look stuff over
(22:21:58) Erelenga says: Thank you for confirming.
(22:21:58) Drjack says: we in the setting team have talked about it more than one time
(22:22:08) Gilrond says: Seems that ABC license hinders PS development in pracice.
(22:22:29) Erelenga says: Well, a lot of authors cannot be cionacted anymore since they are not playing anymore…
(22:22:29) Talad says: Erelenga did that answer your question?
(22:22:32) Weltall says: people requesting removal hinder ps development more in practice and it happened several times already
(22:22:37) Erelenga says: *contacted
(22:22:42) Drjack says: we currently have too few members to give you costant feedback
(22:22:58) Gilrond says: Greetings.
(22:23:03) Weltall says: Erelenga without the abc signed we cannot include it in the main game
(22:23:05) Drjack says: I asked for volunteers and Venalan proposed himself
(22:23:16) Gilrond says: A while ago you said that implementing lockable containers can be possible.
(22:23:17) Drjack says: I can offer you something more today
(22:23:18) Weltall says: maximum which can be done is putting them like think stick on the billboards
(22:23:24) Gilrond says: Is there any progress on this?
(22:23:25) Mordaan says: I will help where I can, too.
(22:23:26) Weltall says: thing*
(22:23:35) Drjack says: I can grant you a feedback for one thread at month
(22:23:45) Drjack says: I know it’s very few, but that I grant you
(22:23:45) Erelenga says: Thank you, Drjack
(22:23:49) Weltall says: no there is no progress asking each month won’t increase it’s priority Gilrond
(22:24:06) Gilrond says: I don’t think it was asked in a few months Weltall.
(22:24:07) Erelenga says: And Venalan.
(22:24:11) Drjack says: let’s talk on IRC, so you my point me which one you want to be the first
(22:24:19) Weltall says: 2 times ago i’m pretty sure it was asked
(22:24:25) Gilrond says: And I have no idea whether something is forgotten or has no priority
(22:24:32) Talad says: lockable chests are surely something interesting
(22:24:47) Talad says: at the moment it’s not a priority, as engine is busy with pretty cool new stuff. :)
(22:25:06) Gilrond says: So it needs some development to be implemented?
(22:25:13) Talad says: we are “close” to the new release
(22:25:17) Gilrond says: OK
(22:25:25) Talad says: yes, needs surely more development
(22:25:44) Gilrond says: Alright, then keep it as a good feature to add when there is time.
(22:25:45) Talad says: it’s kind of possible today, but to enable it for real we need to put together rules/setting/engine
(22:25:52) Gilrond says: I see
(22:25:59) Mordaan says: development = needs to work right. ;)
(22:26:09) Talad says: we will do it for sure in the future.
(22:26:09) Gilrond says: Sure
(22:26:21) Gilrond says: Thanks.
(22:27:10) Masaro says: Ok, I was wondering… with all this new stuff being added to the engine all the time, what priority does stability have right now?
(22:28:04) Talad says: it’s a very good question, and I guess Weltall is typing the answer.
(22:28:10) Masaro says: I can list a handful names of people who not even a year ago could run 2-3 clients, and now can barely run 1. No hardware change at all. Even I crash a lot, and I have hardware that greatly exceeds the requirements…
(22:28:37) Masaro says: Especially on loading is when I crash, when some other process is accessing the hard drive usually, but not always
(22:28:40) Weltall says: it’s not stability maps are more heavy that’s all
(22:29:05) Talad says: in the last few years we added bump maps to all maps
(22:29:08) Talad says: and to characters
(22:29:09) Weltall says: video card drivers have serious problems when they have to really deal with moving stuff between system and video ram
(22:29:25) Talad says: bump maps = effects which make the items look more real
(22:30:00) Talad says: also hydlaa plaza has been completely revamped with about 4 times the number of 3d polygons
(22:30:21) Talad says: we added more sounds and gfx effects
(22:30:27) Masaro says: Yes… but that doesn’t mean it’s acceptable to blame the cards when so many people, even on newer hardware, have this issue. If bump mapping really is the issue, there should be a way to disable it…
(22:30:29) Tuux says: :)
(22:30:32) Talad says: also added more options for player skins/items.
(22:30:34) Sanrai says: Would less npcs movement help?
(22:30:37) Lizy says: WOW!
(22:30:42) Weltall says: reduce the texture size
(22:30:51) Talad says: all of that increased the load on your client
(22:30:59) Masaro says: These players have reduced every setting they have, and it doesn’t help them
(22:31:02) Gilrond says: What card is it Masaro?
(22:31:07) Mordaan says: (dinner time, gotta go)
(22:31:11) Masaro says: In my case, I crash before I even reach the login screen
(22:31:20) Talad says: well, you are in game now :)
(22:31:31) Masaro says: Or randomly in the arena. Yet I handle Hydlaa smoothly
(22:31:50) Weltall says: well i don’t as i don’t have the money to buy all that hw the only way is producing a backtrace and probably the fix will have to be done in crystal space
(22:32:13) Masaro says: I just think that instead of queueing more features on the engine, some general investigation should happen into this issue
(22:32:24) Tuux says: i can confirme i crash more too, i have more FPS but more freeze, reduce texture quality help a lot but not fixe all
(22:32:25) Masaro says: I’d be willing to provide data using all of my machines
(22:32:33) Talad says: good
(22:32:45) Talad says: if you provide the crash information we can investigate
(22:32:45) Masaro says: And I’m sure I could get some of my friends to do the same
(22:32:57) Talad says: historically we always had issues with intel cards
(22:33:05) Talad says: and I guess we still have
(22:33:08) Weltall says: well the engine team cannot investigate as we get no issues so either people join the test team we lack since 2 years or i cannot do much
(22:33:21) Masaro says: There is no test team?
(22:33:24) Weltall says: no
(22:33:36) Talad says: test are done by devs and GMs
(22:33:43) Weltall says: gm and setting/art devs are testing things
(22:33:44) Talad says: the former test team doesn’t exist atm
(22:33:47) Weltall says: which is suboptimal
(22:33:54) Masaro says: I don’t know if my company’s contract will let me be a dev, but I am pretty sure I could be a tester.
(22:33:56) Tuux says: for my part all audio have the same format and quality , and all images have same format, what i have undertsand it have help someone and crash other, it’s never simple :)
(22:34:06) Talad says: good, then apply!!
(22:34:15) Chraz says: gtg :(
(22:34:42) Masaro says: I have a bunch of computers, all with different specs, graphics cards, and the like. And I can afford to purchase other machines to extend the range that I can test…. but that can be discussed later.
(22:34:50) Masaro says: I would like to apply :) :
(22:35:02) Talad says: then join us on irc.freenode.net
(22:35:02) Weltall says: then do so :)
(22:35:08) Talad says: and contact weltall about it.
(22:35:12) Masaro nods
(22:35:27) Lizy says: hi everyone
(22:35:29) Talad says: hey Lizy
(22:35:53) Tuux crash
(22:36:38) Lizy says: One question first, When will you be coming out for the MAle nolthrir’s texture and the othere races without ones, and when will you be coming out with the 3d models for the other races robes that dont have one?
(22:37:01) Talad says: eh, good question
(22:37:16) Talad says: on the 3d side what we are doing at the moment is to work on improving the char animations
(22:37:20) Talad says: mainly the walk
(22:37:45) Talad says: for new models we have the nolthrir male basically done, but it needs someone to work on the skeleton/rigging
(22:38:01) Talad says: but it’s definitely on our list
(22:38:25) Talad says: we reduced the number of races some time ago exactly for the purpose of completing them
(22:38:34) Lizy says: And, this might be to easy but. Possibly adding a Pterosaur in BD
(22:38:36) Talad says: so we could have less races, but more complete
(22:39:20) Talad says: BD should still be a far land of fearful monsters, not just the next bus stop ;)
(22:39:31) Lizy says: well, good point
(22:39:51) Lizy says: And the Drifters should actually be able to FLY not just hover
(22:39:52) Talad says: maybe “terrifying” was better than “fearful” there :)
(22:39:58) Sanrai says: don’t put it at the gate….
(22:40:15) Talad says: no, drifters are just hovering.
(22:40:19) Talad says: they cannot fly
(22:40:22) Lizy says: oh
(22:40:37) Talad says: pterosaurs fly
(22:41:04) Lizy says: you should ad in so that for the chairs, you right click them and have a sit option
(22:41:11) Lizy says: would make it ton easier
(22:41:19) Talad says: hey hey, too many questions in one :)
(22:41:24) Lizy says: okay
(22:41:30) Talad says: even if i see there are no others in the queue
(22:41:44) Talad says: here is one
(22:42:03) Gilrond says: I have a crafting related question. Can you add a smithy to BD?
(22:42:14) Lizy nods in agreement
(22:42:16) Gilrond says: It fits the settings that there should be one.
(22:42:24) Talad says: Mordaan ?
(22:42:26) Sanrai nods.
(22:42:36) Waemaiy agrees
(22:43:06) Sarva says: Mordaan went to dinner
(22:43:08) Talad says: I think it’s a good idea
(22:43:09) Gilrond says: So far to train metallurgy in BD one needs to travel all the time for example
(22:43:21) Gilrond says: [sorry]
(22:43:24) Waemaiy says: A garrison without a forge does not look realistic
(22:43:39) Gilrond says: It’s not reasonable really not to have one there.
(22:43:57) Talad says: I agree
(22:44:01) Talad says: I will put it in our list
(22:44:15) Gilrond says: Thanks
(22:45:11) Naira says: Hi Im pretty darn fresh off the boat as far as this game goes , just under a week here ..
(22:45:32) Naira says: I was mostly wonderin what was your timeline for the skills that are yet to be implemented
(22:46:04) Talad says: do you have any skill in mind?
(22:46:14) Naira says: Herbal
(22:46:22) Lizy whipsers and alchemy
(22:46:34) Talad says: yes, herbal and alchemy have been worked on recently
(22:46:46) Talad says: we actually got a first version out on “paper”
(22:46:48) Sanrai says: potions….
(22:47:07) Talad says: with a number of different potions, powders, oils, etc…
(22:47:33) Talad says: we will focus on that pretty soon, after magic resistance
(22:47:34) Sanrai smiles.
(22:47:45) Arcon thinks about poison and stinky chemicals
(22:47:48) Naira says: Allright , thank you for the time
(22:48:14) Naira pets the marble bench
(22:48:31) Talad says: ok, if there are no other questions… maybe the devs want to give some information on latest developments?
(22:48:42) Talad says: we have about 10 minutes left
(22:49:03) Sanrai nods.
(22:49:08) Lizy says: BY PEOPLE!
(22:49:15) Tuux says: hoo
(22:49:18) Lizy says: HAVE A NICE MEETING!
(22:49:19) Talad says: Weltall , Drjack , Tuux ?
(22:49:26) Drjack says: I can start
(22:49:43) Tuux says: i have change music of Hydlaa plaza and magic shoop for peacefull 15 minutes ambiante music
(22:50:10) Drjack says: I’ve just added some new lines of dialogues to many NPC who didn’t answer to common questions as “about you”
(22:50:35) Venalan says: I’ve been continuing to fix as many quest bugs as i can find
(22:50:40) Talad says: I’ve worked with 3d artists to improve hydlaa jayose and few other areas
(22:50:40) Weltall says: i’m trying to get a release out as soon as possible
(22:50:45) Venalan says: and improving any quests that I think could be written better
(22:51:05) Drjack says: the setting team is working on the quest chains, we want to enhance them as much as we can
(22:51:13) Jawir happily claps his paws
(22:51:15) Talad says: we are planning a release soon, hopefully a week or two.
(22:51:17) Tuux says: working with 3D team for add few specialized items
(22:51:39) Sanrai’s ear twitches a bit
(22:52:08) Mordaan tries to subtly returns to place and fails horribly
(22:52:16) Talad says: overall I want to thank the people on the stand for their great work.
(22:52:31) Talad says: they are showing great passion for PlaneShift, and are putting SO much effort into it.
(22:52:43) Jawir nods
(22:52:57) Talad says: maybe not many of you see it, but making a mmoprg with free resources is VERY hard
(22:52:58) Masaro says: :)
(22:53:05) Talad says: and these people are really doing a lot.
(22:53:14) Karzela would like to thank the quiet Dohmo for what he does in PS too.
(22:53:16) Jawir happily claps his paws
(22:53:29) Talad claps
(22:53:38) Gonger says: Three cheers from the Bounty Hunters!
(22:53:46) Sarva says: :)
(22:53:48) Gilrond claps
(22:53:50) Erelenga waves goodbye.
(22:53:51) Masaro says: That’s kinda why I’d like to help, even though I work for a software design company and have to work around their contract.
(22:53:52) Mordaan grins
(22:54:00) Talad says: your job as players is to help spread the word of PlaneShift amongst your friends and online
(22:54:02) Dohmo smiles and mouths “thank you” to Karzela.
(22:54:15) Talad says: and to search for people who could help us to improve the game
(22:54:29) Dohmo applauds the Dev Team for a great game.
(22:54:29) Waebeos says: I have a nda as a qa qith anouther game,if that allows it,would be happy to test for you
(22:54:44) Tuux says: thanks Talad , it’s a honnor to work for players
(22:55:17) Talad says: ok, I think we can close the meeting. thanks for participating.
(22:55:29) Gilrond says: Thank you!
(22:55:33) Karzela cheers for all who volunteer their time here
(22:55:34) Weltall says: bye
(22:55:36) Tuux says: thanks you all
(22:55:40) Drjack says: bye all
(22:55:44) Jawir says: Bye all!!
(22:55:44) Sarva says: Thanks for coming today folks
(22:55:46) Talad says: bye

4 march 2012:

I’d like to add an addendum for players as probably it wasn’t explained very well in game:

  • It doesn’t matter if you master the magic ways right now, or not. Nothing will change after we update the magic ways quests and you won’t be locked on your choice of masterhood in this period.
  • We don’t know yet how we will proceed when we push the new quest. It could be we wipe quest/items regarded to magic ways or not, we have still to decide this point and I don’t think we will decide it till the new quests are ready. In any case we will preserve the point above, or at least ask the player in some way to confirm his choice.
  • After the quest will be deployed, most probably (but not definitive), you’ll be able to check out the various ways as someone learning from them and that won’t lock you from choosing, at the end, another way.
  • When you’ll reach the point you’ll be a master in a way you’ll be able to choice if you really want to pursue the masterhood (which will give you way specific perks) in the current way and you will be well explained that after the choice is done there is no way back. If you accept those rules you’ll be locked forever in a way but will get all the perks of that way, and the only way to get back from this is deleting the character and starting anew. This is because leaving a way would make you hated from the way you leave and have so dire results over you, also the other ways won’t trust you at all.
  • Crafting will soon allow to add magical properties to items. To do this you’ll need a mage to make a rock for use by blacksmith, who won’t need a new book add the effect of the rock on their productions, probably you’ll have access without having a masterhood but by choosing to be an apprentice on a way and reaching an appropriate level.

================================================
dom 04-mar-2012 18:15:58 Weltall
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(18:15:58) Weltall dice: hi everyone and welcome to meet the devs
(18:17:23) Weltall dice: as for the news we are planning a 0.5.9 release soon, right now it’s in testing. if someone has any question please go behind the book stands in front of me and form a line there
(18:18:19) Mordaan dice: Late arriving crowd…as many devs as guests. :P
(18:18:21) Weltall dice: hi zarre
(18:18:48) Zarre dice: Hi Weltall. :) Simply keeping on topic here. Any clues what 0.5.9 will hold for us?
(18:19:45) Weltall dice: updates are mostly client side as content and server side can be done without touching the client so it’s mostly bug fixes, some more natural movement animations, reworked music playing
(18:20:19) Weltall dice: should also work on more intel chips due to the support of gsls in some elements but it’s still not complete
(18:20:47) Weltall dice: for linux it bring back glibc 2.7 compatibility (debian oldstable)
(18:20:53) Mordaan dice: I’m not sure if it’s ready yet, but the smithy interior might make it in. And improvements to the temple exterior.
(18:21:40) Weltall dice: the updater should also work a bit better
(18:22:23) Zarre dice: Sounds like many of the team has been busy! Thanks for the details.
(18:22:54) Weltall dice: ah also it will start doing autentication with sha256 instead of md5sum which won’t be sent anymore
(18:23:35) Weltall dice: it will fix also the fornaces problems with take all + stack
(18:23:48) Zarre dice: Great!
(18:24:08) Mordaan dice: Talad is also working on armor enchantment. That seems like it will take awhile longer…we’ll see.
(18:24:32) Weltall dice: and a first test (disabled by default) of a bubble based system for npc dialog.
(18:24:47) Weltall dice: the old one will definitely still be available
(18:25:11) Henik dice: Did the sha256 get populated as expected for most ?
(18:26:50) Weltall dice: the armor enchantment will oblige crafters to lie in hands of people who did magic quests in order to access the equipment in a separated area. if you cannot find a mage you’ll be stuck or you’ll have to choose a magic way. ending the way up to master will lock you forever (even though as i’m a doom teller: you’ll be well warned of this) in that way with no way back and to change way after reaching it up you’ll need to make another char or delete your.
(18:27:14) Weltall dice: access to equipment shouldn’t require reaching master level
(18:28:08) Mordaan dice: It probably won’t. The level needed for entanting equipment won’t necessarily be the same as master.
(18:28:29) Weltall dice: but keep in mind that if you will become master you’ll be locked forever
(18:28:32) Mordaan dice: Besides, it will probably be in synch with the levels required to actually make something.
(18:29:01) Weltall dice: also opening books shouldn’t show errors anymore
(18:29:56) Weltall dice: on the soon but not said to be 0.5.9 (like all the enchantment stuff) alsoloot armors will have magic resistance at random
(18:31:11) Weltall dice: yes zarre?
(18:31:47) Zarre dice: Regarding crafting book. I’ve heard crafters say there are so many books now. Will more slots be enabled to carry books?
(18:32:09) Weltall dice: use sacks
(18:32:18) Weltall dice: or small boxes
(18:32:47) Zarre dice: So the number os slots will remain the same then in bags and boxes?
(18:33:16) Weltall dice: if you put them in a sack or box you won’t use the main slots
(18:33:39) Zarre dice: True, but may need several bags in time. :) Anyway, thanks.
(18:33:50) Mordaan dice: I agree, too many books now.
(18:33:50) Weltall dice: the blacksmith side of the enchantment won’t require new books anyway
(18:34:02) Mordaan dice: But no way around it for the near future.
(18:34:17) Mordaan dice: Talad has talked about redoing those books so they are not so random.
(18:34:46) Weltall dice: that’s a nother thing there since last year gsoc
(18:34:56) Weltall dice: till someone does it, nothing will change
(18:35:07) Mordaan dice: But that’s just the content of the books themselves. Having different books is another matter.
(18:35:13) Zarre dice: The individual books for crafting shields for example make it simple. No wading through so many lines of text to complete them. I do hope the books make it easier to make items.
(18:36:34) Weltall dice: hi woruell
(18:37:01) Woruell dice: hello. are there any newy concerning the shadowcaster quests?
(18:37:07) Woruell dice: *news*
(18:37:15) Weltall dice: no
(18:37:39) Woruell dice: ok, thank you
(18:37:39) Mordaan dice: It will be a ways off
(18:37:58) Mordaan dice: The entire magic quest series is being reworked a bit.
(18:38:20) Mordaan dice: Venalan is doing that. First up are some books establishing the history of magic.
(18:38:26) Weltall dice: unfortunately for now the only work is about reworking the current quest so they will allow side quests and have this lock in which will provide special items and additional effects when using magic from the way but at the same time will lock you from changing to another way. even giving back all the perks won’t allow you to get back to a clean status
(18:38:32) Mordaan dice: Giving is a story and the reason behind things.
(18:39:40) Weltall dice: as the lock will be well explained and will be only at the end of the whole path when you are actually given those perks you’ll have to think deeply about it. so if your idea is shadowcaster is better if you don’t touch magic quests for the time being, or stay low in the series
(18:40:17) Mordaan dice: Once the books are done, the quests will be tweaked. The shadowcaster series will be a part of that.
(18:40:18) Woruell dice: i completed the adeptsways quests…hope that is no problem
(18:40:27) Mordaan dice: But it’s a big project so will take some time.
(18:40:39) Weltall dice: no
(18:41:15) Woruell dice: i guess masters quest will be a problem, right?
(18:41:38) Weltall dice: yes master quest will provide a lock in when the new quest are pushed in. the only way out will be deleting your char
(18:41:40) Mordaan dice: No, there will likely be a small quest/item wipe for those master quests. But at least you’ll already be at the level to do one of the way quests again.
(18:42:06) Weltall dice: but only after being pushed in so you’ll know of this lock forever situation
(18:42:14) Weltall dice: before accepting it
(18:42:39) Mordaan dice: Basically, what the NPCs have been saying about joining only one circle will be enforced.
(18:42:53) Mordaan dice: In other words, it will actually work as intended. :)
(18:43:00) Woruell dice: i see
(18:43:04) Weltall dice: but enforced in a bad way which won’t allow you to restart so it’s extremely IC
(18:45:21) Weltall dice: after al leaving would make you hated from your way and others wouldn’t accept it. so the quest chain won’t allow you to oocly rethink
(18:45:26) Weltall dice: any other question
(18:45:45) Woruell dice: no, thank you for the answers
(18:46:05) Weltall dice: if no one else has questions i think we can wrap up for today
(18:46:18) Weltall dice: hi henik
(18:46:42) Henik dice: Hi, How does one confirm that they ready for sha256 ?
(18:47:11) Weltall dice: if you’ve password256 defined in your configuration file it means you’ve sent the password sometime in the past
(18:47:25) Henik dice: I never noticed the steps to switch
(18:47:45) Weltall dice: anyway more than 90% of last 3 months players have switched and you will still be able to use an older client to update your password or use the password recovery
(18:48:00) Henik dice: Ok, thanks, just wanted to be sure that info was all I needed, thanks
(18:48:03) Weltall dice: it was stated in the release log of 0.5.8, in the forums, on the free game alliance web site, on the irc channel
(18:48:28) Henik dice: Thank you
(18:48:30) Mordaan dice: But it’s automatic, right? We don’t actually have to do something.
(18:48:42) Weltall dice: the migration started last july
(18:48:46) Mordaan dice: Except update the client normally.
(18:48:57) Weltall dice: you’ve to rewrite your password in the password field
(18:49:14) Weltall dice: saved old passwords before 0.5.8 won’t be converted
(18:49:39) Mordaan dice: Oh, I can’t remember the last time I did that…but I think I had to reinstall by client since then.
(18:50:13) Weltall dice: anyway you’ll still be able to use 0.5.8 client to convert it
(18:50:21) Weltall dice: 0.5.9 won’t be able to login if you didn’t
(18:50:26) Weltall dice: so you’ll notice it earlier
(18:50:45) Weltall dice: before we drop support for md5 entirely (by dropping the actual column from t he db)
(18:51:19) Weltall dice: any other question?
(18:51:41) Weltall dice: ah and svn self built clients already use sha256 logging
(18:52:25) Henik dice: Nothing more from me
(18:53:06) Weltall dice: anyone else?
(18:55:08) Henik dice: Thanks for the full answer
(18:55:21) Weltall dice: ok if no one else has questions… thanks for coming and enjoy planeshift! see you in two weeks.

19 February 2012:

================================================
dom 19-feb-2012 22:01:59 Weltall
————————————————
(22:01:59) Weltall dice: welcome
(22:02:30) Talad dice: Good evening/afternoon everyone
(22:02:38) Zarre dice: Hello Talad
(22:02:39) Talad dice: welcome to the meeting
(22:03:04) Talad dice: the meeting is an OOC event, where you can ask questions to the devs about the game, future releases, or similar
(22:03:06) Talad dice: i
(22:03:14) Talad dice: if you want to ask a question please walk to the stand
(22:03:23) Talad dice: here
(22:03:33) Talad dice: and then ask your question
(22:03:49) Talad dice: if there are more people, then please form a queue here
(22:04:20) Talad dice: the people you see on the stand are developers of PlaneShift
(22:04:25) Talad dice: weltall, engine leader
(22:04:33) Talad dice: Mordaan setting member
(22:04:46) Talad dice: drogos working in 2d and web department
(22:04:49) Talad dice: myself project leader
(22:05:12) Borred dice: hurrah!
(22:05:17) Weltall dice: hi xalryk
(22:05:23) Xalryk dice: Hi!
(22:05:33) Talad dice: tuuxa is sound lead and works also on effects
(22:05:51) Qed smiles to Tuux and Mordaan
(22:05:55) Tuuxa dice: :)
(22:06:02) Xalryk dice: Just a short Question: As far as I know the shadowcaster quests are not implemented yet. Can you give a timeline for that or is it coming soon(tm)?
(22:06:04) Hertikef whispers “hi waesed”
(22:06:25) Mordaan dice: It’s going to be some time yet..
(22:06:40) Mordaan dice: Venalan is reworking the entire magic quest/storyline.
(22:06:55) Mordaan dice: The first step is introducing some books on the history of magic.
(22:07:25) Xalryk nods “Ok, thank you!”
(22:07:34) Mordaan dice: The first is done, the second is being worked on. After that retooling all the quests including introducing the shadowcaster series
(22:07:58) Mordaan dice: It’s a big project but it should be very nice once done.
(22:08:12) Xalryk smiles happily.
(22:08:29) Mordaan dice: Hard to put an ETA on it all.
(22:08:40) Mordaan dice: Good old “soon”. :P
(22:08:50) Weltall dice: tm
(22:09:10) Weltall dice: hi peronell
(22:09:26) Peronell dice: “Just a quick question as well. The music while playing instruments seems bugged in a weird way. It sometimes make a rather scary and loud cracking “white” noise. Are you aware of that and will it get fixed?”
(22:09:38) Weltall dice: next release
(22:10:07) Peronell dice: Great
(22:10:12) Talad dice: we have quite a few enhancements on music for next release
(22:10:24) Talad dice: including the way music is managed at lower ranks
(22:10:27) Talad dice: and the progression
(22:10:36) Hertikef dice: Hello everyone
(22:10:37) Talad dice: the changes to the music system are pretty invasive in our current code
(22:10:51) Talad dice: so we cannot just update the server
(22:10:59) Talad dice: we need also a client release for those to be active
(22:11:19) Talad dice: so it will be available to players in the next release (which btw is pretty close now)
(22:11:19) Peronell dice: Great! And glad to hear it is worked on. I can wait. :-)
(22:11:28) Peronell dice: Yay!
(22:11:35) Hertikef dice: I was just going to suggest adding boats into PS
(22:12:11) Talad dice: eh, first we need to implement water
(22:12:19) Weltall dice: and pounds big enough for them
(22:12:30) Hertikef nods “yeah probably, Just a suggestion”
(22:12:43) Talad dice: let me see if this works
(22:13:09) Talad dice: ouch
(22:13:12) Talad dice: didn’t work :)
(22:13:17) Hertikef dice: ?
(22:13:23) Talad dice: anyway we have swim animations
(22:13:32) Talad dice: I was trying to show you the swim animations
(22:13:36) Talad dice: every char has one already
(22:13:38) Esanor dice: I remember the first implemented was for dwarfs.
(22:13:40) Talad dice: just never used
(22:13:43) Mordaan dice: Yes, but they are only available to the individual
(22:13:49) Mordaan dice: Others can’t see it
(22:14:01) Qed dice: kran swim like stones, and stones don’t move…
(22:14:14) Mordaan dice: Ahh, saw that. :)
(22:14:16) Xalryk dice: do you need to use /swim or how do you see the animation?
(22:14:17) Hertikef dice: i saw you swimming for a second there
(22:14:21) Peronell dice: [I could see that]
(22:14:27) Talad dice: ah, now?
(22:14:27) Borred dice: pretty good for someone in plate mail
(22:14:27) Qed slaps herself
(22:14:31) Tuuxa dice: hooo cool
(22:14:34) Hertikef dice: How do you swim anyway?
(22:14:34) Talad dice: ah ah
(22:14:39) Gillis cheers loudly
(22:14:40) Weltall dice: i hope it stops
(22:14:41) Qed claps
(22:14:52) Tuuxa dice: how a stone can do it ?
(22:14:58) Hertikef dice: lol
(22:14:59) Mordaan dice: I foget the command…anyone know it?
(22:15:05) Mordaan dice: It’s been available for years.
(22:15:10) Talad dice: well, he can simulate it, but yes, it will probably just go down
(22:15:17) Durgrem dice: /testanim swim 1 1 for example
(22:15:17) Weltall dice: seeing it requires gm/dev commands
(22:15:25) Weltall dice: testanim is local only
(22:15:25) Esanor saw it
(22:15:37) Esanor took a screenshot
(22:15:45) Henik dice: …/rtest anim swim 1 1 1
(22:15:46) Hertikef O.O
(22:15:57) Henik dice: … /test
(22:16:26) Hertikef dice: lol
(22:16:34) Hertikef dice: the krylols looks funning swimming
(22:16:35) Mordaan dice: Other numbers result in awful effects. Always been fun to play with . :)
(22:16:40) Peronell dice: [oh! The wings have a purpose!]
(22:16:45) Talad dice: I saw you weltall
(22:16:51) Talad dice: yes, works
(22:16:59) Borred dice: that lookedmore like flying
(22:17:10) Talad dice: well, it’s missing the water! :)
(22:17:25) Waesed dice: flying is like swimming in air
(22:17:41) Talad dice: anyway, I think we can move on :)
(22:17:51) Weltall dice: hi zarre
(22:17:59) Zarre dice: Greetings. I’m wondering if the skill of being a pickpocket is getting closer to being implemented or if it is already?
(22:18:09) Borred dice: I just thought the wings would held close to the body while swimming
(22:18:16) Hertikef is floating
(22:18:22) Talad dice: Borred : yes, probably we will change it
(22:18:41) Talad dice: Zarre we do not have it in our short term plans
(22:18:50) Qed hides her bag
(22:18:56) Hertikef dice: theres a bug, it seems i can walk through dropped crates and stuff when im not in a building
(22:18:56) Talad dice: would you like to pickpocket NPCs or players?
(22:19:11) Weltall loves the klyros swim anim :\
(22:19:31) Weltall dice: crates dropped by players don’t have collision detection
(22:19:33) Zarre laughs, “I’m only asking for another player who could not be here today. I’ll have to inquire.”
(22:19:56) Zarre dice: He seemed to lose 50k earlier today and was holding a lot of tria.
(22:20:04) Talad dice: Hertikef : if you have a question, please move to the stand
(22:20:34) Talad dice: in general PS tried to be a smooth experience for players
(22:20:45) Talad dice: like accepting duels and such
(22:20:56) Talad dice: we don’t want people to get unhappy for other players being a pest
(22:21:05) Hertikef is floating!
(22:21:06) Talad dice: so pickpocketing has to be carefully evaluated if on players.
(22:21:21) Zarre dice: I agree. Thanks for your time.
(22:21:24) Talad dice: about pickpocketing NPCs I think that will definitely be doable
(22:21:26) Talad dice: and interesting
(22:21:50) Qed dice: yes! more fish by rogues!
(22:21:56) Talad dice: Hi fellow Kran.
(22:22:11) Weltall dice: hi borred
(22:22:21) Borred dice: what about picking locks? it is implemented but disabled, correct?
(22:22:36) Talad dice: mmm… Weltall ?
(22:23:04) Weltall dice: yes
(22:23:28) Weltall dice: and i’m strongly against enabling it for guildhouses seeing the mess when they forget the lock open
(22:23:41) Borred dice: bilbous keeps failing to pick the emporium locked chest
(22:23:42) Talad dice: we should use it for monsters chest = loot
(22:23:48) Talad dice: not guildhouses I agree
(22:23:58) Weltall dice: it’s empty
(22:24:06) Weltall dice: it’s just a scenery item
(22:24:18) Weltall dice: and for npc lock picking you should be bashed by guards as soon as you do it :P
(22:24:26) Borred dice: he bought training when it was available ;)
(22:24:45) Talad dice: I think we could enable it if our dungeons/NPCs had chests
(22:25:07) Hertikef dice: one more thing
(22:25:17) Talad dice: maybe tribes could spawn locked chests and one key on a member of the tribe
(22:25:47) Hertikef dice: i think you should set it up so gaurds actually send you to prison if they catch you doing something against the law
(22:26:04) Weltall dice: yes we are thinking about it already
(22:26:16) Weltall dice: but we might need a new map to lock people from death escape
(22:26:17) Hertikef nods and walks back to his seat
(22:26:30) Hertikef dice: like a prison map?
(22:26:34) Weltall dice: yes
(22:26:44) Hertikef nods in agreement
(22:26:51) Vaneal dice: I supose the gards will be able to see through walls so in order to get away with picking a lock you will have to be a mile away from any guard.
(22:27:22) Hertikef dice: Hi waesed!
(22:27:39) Waesed dice: We reallly need the chat tabs for new players
(22:27:43) Weltall dice: yeah :P
(22:28:06) Hertikef dice: Like a newbie tab?
(22:28:12) Waesed dice: Hard to help them set them up.
(22:28:32) Waesed dice: basic chat is no good for them
(22:28:33) Weltall dice: you want the standard set to be visible right?
(22:28:52) Waesed dice: Yes, then they can get rid of some
(22:29:01) Talad dice: the standard set of tabs is too big for a new player
(22:29:09) Talad dice: they don’t need alliance or guilds at the beginning
(22:29:19) Esanor dice: The annoyance to explain them how to enable it is just as big.
(22:29:27) Esanor dice: Each new guild member, again and again…
(22:29:32) Gillis dice: how about a introduction to chat mechanics then?
(22:29:34) Borred dice: Can you adopt the horizontal tab scheme?
(22:29:51) Talad dice: if they are already at the level of being part of guild, then the player is already in good shape
(22:29:55) Gillis dice: in form of a quest or as part of the tutorial
(22:30:04) Talad dice: our problem is that we are losing many players in the first 10-20 minutes of gameplay
(22:30:16) Talad dice: and one of the typical complains is that the UI is too complex/confusing
(22:30:22) Talad dice: that’s why we have limited the number of tabs
(22:30:44) Talad dice: a last step of the tutorial could explain it maybe
(22:30:47) Hertikef dice: I preferd when group chat was seperate from main
(22:31:10) Weltall dice: you can do that
(22:31:43) Qed looks at Weltall “?”
(22:31:48) Aumena dice: Some tutorials are glitching , that may be causing some of the complaints.
(22:32:16) Weltall dice: put group in another tab was always there that functionality
(22:32:37) Qed nods
(22:33:06) Talad dice: Hi Vaneal
(22:33:19) Hertikef dice: Hello
(22:34:01) Vaneal dice: If there were chests and boxes that could be open would it be possible to give those items a sertain amount of hit points depending on how strong it is and an option to chop/smash them open if your combat skill are good enough?
(22:34:38) Talad dice: mmm… wouldn’t that make thieves superfluous?
(22:34:49) Talad dice: if a fighter can do it all
(22:35:16) Xalryk dice: i don’t think there is one game around where you can do that…
(22:35:25) Vaneal dice: a thief can do it quietly without atracting atention…
(22:35:43) Keresa dice: Maybe do like d&d, make a rather high chance to destroy the items if there is any items of value in the chest, so they only get gold and potions for an example.
(22:35:50) Vaneal dice: but if you smash it then… anything near by nows what yoaure doing.
(22:35:53) Keresa dice: I mean when bashing open chests.
(22:36:25) Talad dice: having a high chance to destroy the items inside seems fair to me
(22:36:25) Gillis dice: well, using a weapon to smash a chest, might destroy the weapon. or at least deal heavy damage to it.
(22:36:54) Gillis dice: and if you use your fists, you might break a few bones…
(22:36:57) Vaneal dice: better you are with the weapon perhaps the less chance to break the items in the box or the weapon
(22:37:18) Henik dice: Big axes or maces should work fine
(22:37:19) Vaneal dice: after all, you can aim at the lock and hinges
(22:37:44) Talad dice: yes, but we need to give each skill a usefulness
(22:37:59) Talad dice: so if you develop pick lock it should give you some advantage
(22:38:10) Sanrai nods.
(22:38:11) Henik dice: Amen to that idea
(22:38:35) Vaneal dice: yes, it would alow you to avoid combat and even be faster at getting the items out of the box
(22:38:44) Sanrai lines up behind Vaneal.
(22:38:54) Weltall dice: hi sanrai
(22:39:18) Sanrai dice: Hello Weltall, all!
(22:39:41) Sanrai greeta everyone….
(22:40:04) Sanrai dice: I have a question about the music…. we had so much fun….
(22:40:23) Sanrai dice: But now it’s ‘unrecognizable”.
(22:40:44) Sanrai dice: Will that be fixed soon?
(22:41:00) Weltall dice: as we said when the next release will be ready
(22:41:06) Talad dice: you mean too many wrong notes?
(22:41:14) Sanrai dice: Indeed, Talad.
(22:41:43) Weltall dice: and if you increase in skill it will be recognizable even with the current rules
(22:41:46) Sanrai dice: Sorry if this was already brought up.
(22:41:56) Borred dice: random music has no wrong notes
(22:42:18) Weltall dice: the skill was increased of 100 for everyone during an event in december but that was temporary
(22:42:36) Sanrai dice: ah, I see.
(22:42:37) Waesed dice: It seems better, now, Sanrai
(22:42:37) Weltall dice: the new version of the “mistake script” will instead limit which notes you can use instead of making mistakes on them
(22:43:00) Sanrai dice: aha, sounds interesting.
(22:43:08) Sanrai dice: Thank you for your time.
(22:43:17) Talad dice: enjoy PS
(22:43:32) Sanrai grins.
(22:44:08) Aumena dice: The pathing of the npcs that move seems to create issues with items within their paths. I am not sure if it’s due to people stopping them before they reach destination, or just area items, but they will be stuck and give you a reply in system tab that they ignore you. This is if they even show up where they belong in their time schedule for that crystal day.
(22:44:43) Waesed ‘s mind drifts to steamed clakker legs
(22:44:56) Sanrai smiles.
(22:45:30) Talad dice: Aumena : yes, it’s a known problem.
(22:45:48) Talad dice: the current NPC paths are very simple (also to avoid using too many system resources)
(22:46:02) Talad dice: so basically those assume that there are no obstacle (as in buildings) in that path
(22:46:17) Talad dice: if we have an error in the path layout, the NPC may get stuck
(22:46:41) Talad dice: we did a number of fixes already, but from what I hear from you there are still NPCs gettgin stuck
(22:46:55) Sanrai nods.
(22:47:02) Peronell dice: [There are indeed]
(22:47:21) Aumena dice: Yes Lori is one of the most noted, but there are many
(22:47:28) Xalryk dice: The problem for players is that we can never tell if a npc is stuck or not.
(22:47:28) Gillis dice: I think, I saw a list of them somewhere. bugtracker or forum?
(22:47:41) Talad dice: if you can mention to GMs or in forums the ones you see stuck we can add those to the next list of fixes
(22:47:43) Sanrai nods vigorously.
(22:47:56) Talad dice: you should mention the in game time, NPC name and location
(22:48:09) Mordaan dice: Doing a /pos would help too
(22:48:12) Sarva dice: If the NPC is not moving and ignoring you consider it to be stuck and tell a GM
(22:48:28) Talad dice: yes, GMs can reset those NPCs if stuck
(22:48:42) Keresa dice: [I have talked to some npcs while they were walking home (or whereever they go) and they have seemed to get stuck where I spoke to them for days irl sometimes]
(22:49:27) Aumena dice: All right , I shall try to do those things to help. Hopefully it helps to fix the days it holds up the npcs at times. Thank you
(22:49:27) Sanrai dice: I did a 24 hr (PS) watch.on Mirra….
(22:50:04) Qed smiles “Sanrai was stuck too”
(22:50:14) Sanrai’s ear twitches a bit
(22:50:32) Borred dice: leather working is very popular will there be more tables and could you make them a bit bigger?
(22:51:23) Talad dice: we should design a new 3d model for it
(22:51:32) Talad dice: atm it’s using a simple table
(22:51:55) Borred dice: It isn’t so much the representaion in the world as it is the capacity of the workspace
(22:52:18) Waesed dice: should be able to kill those that hog the whole thing! lol
(22:52:36) Vaneal dice: they would proly kill you XD
(22:52:38) Borred dice: with so many people competing for the resource it means nobody can get much done
(22:52:53) Waesed dice: not very likely
(22:53:06) Gillis dice: especially, if everyone’s working on tefu or ulber hides.
(22:53:10) Mordaan dice: *cough* maybe put a table at the outpost?
(22:53:12) Weltall dice: talad needs to increase capacity and slot amount
(22:53:29) Weltall dice: it’s actually difficult also alone
(22:53:36) Talad dice: ok
(22:53:43) Talad dice: capacity of the item is easy
(22:53:47) Talad dice: we can surely do that
(22:54:17) Borred dice: a similar problem resuts from casting and the forge. can casting be moved to a different container not so much used?
(22:54:44) Weltall dice: casting is already in a different container
(22:55:02) Borred dice: For example I would pour my casts on the table around the corner from harnquists setup if I could
(22:55:18) Talad dice: you mean make the items more widespread in the world?
(22:55:34) Borred dice: you cast your strips in the forge, no?
(22:55:55) Talad dice: you cast the wire for chainmail
(22:56:10) Borred dice: logically speaking the mold can be anywhere. wire right
(22:56:27) Borred dice: I misspoke
(22:56:45) Borred dice: that is what I am talking about though
(22:57:00) Talad dice: yes, giving more space can be good
(22:57:13) Talad dice: we can probably move one of the forges to the front of the building
(22:57:18) Mordaan dice: There’s a lot of furnaces around Harnquist, but only one forge.
(22:57:27) Mordaan dice: But once the interior is done, that should help.
(22:57:28) Gilrond dice: Or better just add a forge.
(22:57:29) Sanrai nods.
(22:57:46) Mordaan dice: There’ll be more equipment inside.
(22:57:55) Borred dice: forges are used for a lot of things and as you already have to have molten steel the forge serves no purpose
(22:58:33) Mordaan dice: Ahh, true. I see your point.
(22:58:41) Borred dice: I am suggesting it is not the right container.
(22:59:05) Mordaan dice: In other words, the wire mold should be the container itself.
(22:59:13) Talad dice: the idea is that you pour the molten steel in the mold
(22:59:21) Borred dice: that would work
(22:59:25) Talad dice: but you do it in the forge, as it’s a safe place for that
(22:59:34) Talad dice: doing it on a table can burn the whole thing out
(22:59:48) Borred dice: doing it on the grass?
(23:00:07) Mordaan dice: forest fires? :)
(23:00:09) Qed thrills for the insects
(23:00:19) Sanrai grins.
(23:00:48) Talad dice: I think we can solve the space problem by adding more places to craft or spread the tools better
(23:00:59) Mordaan dice: Though dropping camp fires would certainly pose an even greater threat. :P
(23:01:04) Borred dice: I use that ordinary table beside harnquist with my heirloom riveter.
(23:01:13) Talad dice: we need to close the meeting
(23:01:23) Talad dice: any last question?
(23:01:37) Gilrond dice: I have one
(23:01:49) Gilrond dice: Can you please fix the bug with some furnaces?
(23:01:56) Weltall dice: (surprise)
(23:01:59) Talad dice: is it on bugtracker?
(23:02:00) Gilrond dice: Stack all option fails there.
(23:02:06) Weltall dice: i cannot repro it
(23:02:21) Borred dice: action location
(23:02:21) Gilrond dice: I’ll check, if it isn’t I’ll post it.
(23:02:30) Mordaan dice: You mean the ones that are part of the map and not standalone furnaces?
(23:02:36) Borred dice: yes
(23:02:46) Gilrond dice: I thappens in Oja upstaris (in Trasok’s)
(23:02:49) Mordaan dice: Like at Veja and Trasok.
(23:03:08) Gilrond nods
(23:03:31) Weltall dice: items need to be targeted in order to work
(23:03:31) Mordaan dice: #5525
(23:03:41) Gilrond dice: Yep
(23:04:10) Borred dice: It was the same at harnquist original furnace
(23:04:14) Mordaan dice: Since they are part of the map, they cannot be targeted like the others, so auto stacking doesn’t work.
(23:04:54) Gillis dice: meaning there’s no fix to it?
(23:05:33) Borred dice: remove the action location and overlay a standalone
(23:05:46) Gilrond dice: May be they can be replaced with items like other forges.
(23:06:03) Weltall dice: or go to another forge for that. anyway till i cannot reproduce it there is nothing else to say
(23:06:23) Borred dice: map does not need to be changed if the standalone covers it
(23:06:26) Gilrond dice: I can add details to the bug how to reproduce it.
(23:06:31) Weltall dice: yes map needs to be changed
(23:07:16) Gilrond dice: Alright then.
(23:07:19) Talad dice: ok, we can wrap up the meeting
(23:07:26) Borred dice: Three Cheers for the Dev Team!
(23:07:26) Gilrond dice: Thanks
(23:07:32) Talad dice: thanks for participating
(23:07:33) Borred dice: hip hip
(23:07:37) Sanrai claps for the devs.
(23:07:38) Borred dice: hooray
(23:07:38) Weltall dice: bye
(23:07:39) Talad dice: and see you in 2 weeks for the next dev meeting!

5 February 2012:

================================================
Sun 05-Feb-2012 18:05:26 Weltall
————————————————
(18:05:26) Zarre says: Hi Mordaan
(18:05:33) Mordaan says: Hi Zarre
(18:05:34) Weltall says: not many people… anyway welcome
(18:05:53) Mordaan says: Fashionably late crowd?
(18:06:04) Weltall says: if someone happens to have some question please form a line behind the stalls here
(18:06:09) Henik says: Thank you, I am unable to see wel enough to get my usual seeat above
(18:06:24) Talad says: let’s wait few minutes to get more players
(18:07:24) Talad says: let’s wait few minutes to get more players
(18:07:34) Zarre says: You won’t be sitting in anyone’s lap here Henik if you care to be seated.
(18:08:42) Waesed says: [brb[
(18:10:08) Talad says: please dismount !
(18:10:23) Talad says: ok, let's start
(18:10:25) Sanrai says: um, hello Waesed.
(18:10:27) Waemaiy says: Thanks ! I was a bit surprised
(18:10:38) Avilay says: just made it in time
(18:10:39) Talad says: welcome to the meet the devs meeting
(18:10:45) Talad says: the format is completely OOC
(18:10:51) Talad says: as we speak about the game itself
(18:11:09) Waesed says: [stuck in the bench]
(18:11:14) Talad says: today on stage we have weltall, engine lead, mordaan setting developer
(18:11:18) Sanrai says: hehe
(18:11:22) Talad says: and magodra engine member
(18:11:23) Sanrai says: relog?
(18:11:26) Qed says: hehe, i too
(18:11:38) Talad says: myself, project lead and “do a bit of everything” role.
(18:11:59) Talad says: to keep the meeting organized, if you have a question please walk….
(18:12:08) Talad says: …here
(18:12:19) Talad says: and then ask your question
(18:12:41) Talad says: if none has questions, we can give you some updates of latest developments
(18:13:03) Aiwendil says: Oh…still time for questions?
(18:13:19) Sanrai says: I have an update to give…
(18:13:31) Talad says: hi Sanrai
(18:13:40) Sanrai says: hi!
(18:14:16) Sanrai says: The Delta blade still disappears, when hammered.
(18:14:27) Sanrai says: [sorry lag]
(18:14:37) Weltall says: or better said there is no icon associated to it
(18:14:46) Mordaan says: yeah
(18:14:51) Sanrai says: Yes, there is now…..
(18:15:06) Talad says: I remember adding the icon
(18:15:10) Sanrai says: But it goes away…..
(18:15:26) Weltall says: then there isn’t the icon
(18:15:30) Talad says: icon is associated to one “item”
(18:15:46) Sanrai says: …as soon as it hits the anvil, is when it happens.
(18:15:51) Talad says: so can be that’s associated to “delta blade”, but not “dull delta blade”
(18:16:12) Chraz says: Delta in raw state exists, but not the annealed states
(18:16:17) Talad says: can you over with the mouse over the missing icon and see what’s the name?
(18:16:36) Sanrai says: Yes, and it shows the number.
(18:16:49) Talad says: and the name is still the same as before?
(18:16:57) Sanrai says: So, same as before, esssentually.
(18:17:04) Sanrai says: yes.
(18:17:09) Talad says: mmm… weird
(18:17:15) Sanrai nods.
(18:17:47) Sanrai says: I leave it in your hands, sirs.
(18:18:03) Sanrai says: Thank you.
(18:18:07) Talad says: ok
(18:18:17) Talad says: check if there is a bug open on tracker
(18:18:20) Talad says: if not add it
(18:18:37) Talad says: the old ticket was different problem
(18:18:45) Sanrai says: I cannot access the bugtracker, sorry.
(18:19:06) Telena says: “Hi!”
(18:19:10) Talad says: hi Telena
(18:19:24) Telena says: “I have a question: The “door” to the RCD is a bit to the right side of the actually seen door. Can that be fixed?”
(18:19:48) Gag says: The action location?
(18:19:56) Telena says: “Yeah”
(18:19:58) Talad says: I think it can be fixed by GMs, yes
(18:20:12) Weltall says: i’ve already repositioned it
(18:20:42) Talad says: Sarva can you take it ?
(18:20:51) Gag says: Getting recruited as concept artist, Jacula?
(18:20:54) Sarva says: Not something I can do Talad
(18:21:00) Weltall says: it’s my field not gm
(18:21:04) Talad says: ok
(18:21:16) Weltall says: and i’ve moved the things as stated in the petition
(18:21:19) Talad says: I will put it in the notes of the meeting.
(18:21:40) Talad says: btw I’m keeping a list of actions of “meet the devs” on pswiki
(18:21:42) Jacula says: No. I’m just here to listen in, possibily enquire as well.
(18:21:53) Telena says: “I still think it is a bit off to the right. But thanks anyway.”
(18:22:18) Aiwendil bows “Greetings”
(18:22:35) Weltall says: hi
(18:22:35) Talad says: Hi
(18:22:49) Talad says: remember you can also target the question to any of the devs
(18:22:59) Talad says: like : “how you can be so cool” ;)
(18:23:13) Mordaan chuckles
(18:23:17) Sanrai smiles.
(18:23:24) Talad says: j/k but anyway any question to specific dev is good as well.
(18:23:48) Aiwendil says: Just a stupid question from my side…How is ezpc used nowadays…okay, in fat I more want to know if it’s possible to get an account there for some testing? So far I tested my client modifications mostly on laanx. (yes, I know, I should use a local server.-.but that’s so much work). So my question is if it’s possible to get an account on ezpc for testing client modifications?
(18:24:29) Talad says: weltall?
(18:24:46) Weltall says: you are the one who closed it i know nothing :)
(18:25:04) Zarre chuckles
(18:25:06) Talad says: ok, I can answer
(18:25:15) Talad says: ezpc is still up and running
(18:25:19) Talad says: we use it for internal testing
(18:25:35) Talad says: if you want to test there we can give you access
(18:25:40) Talad says: which kind of tests you want to do?
(18:25:59) Aiwendil says: yeah..saw that. What reminds me…first the “news” link to mypalne in the forum is wrong..and second..my account seems to still exiist in myplane for ezpc…so being able to use that one would be enough already
(18:26:29) Talad says: ok, we can forward you the information
(18:26:45) Talad says: please keep the address for you, we don’t want in general people connecting there
(18:27:20) Aiwendil says: normally nothing special..and nothing that should endanger the server stbility..but you never know with devs like weltall (*runs*) Last time it were the bugfixes for the gsoc widget allowing images in the help window
(18:27:32) Mordaan says: :D
(18:27:52) Weltall says: i’ll poke you later for that :P
(18:28:06) Aiwendil says: and it’s all weltalls fount at all…he have me the idea to try testing on ezpc in IRC ;)
(18:28:16) Aiwendil grins evilly at weltall ;)
(18:28:25) Weltall says: me?
(18:28:26) Aiwendil says: but thanks
(18:29:00) Aiwendil says: I think it was you at least…somedev who mentioned that the PS team has a test server nowadays ;)
(18:29:01) Talad says: ok
(18:29:10) Aiwendil waves “So thanks”
(18:29:16) Avilay says: there goes the ezpc server, destroyed
(18:29:16) Weltall says: someone else i think
(18:29:16) Talad says: if the changes can be risky for server stability surely better to have it on ezpc
(18:29:29) Talad says: speaking about servers….
(18:29:38) Talad says: we are about to complete our collaboration with zeroping
(18:29:49) Talad says: they are going to change their type of business
(18:29:56) Talad says: and will not od hosting anymore in the future
(18:29:58) Talad says: near future
(18:29:59) Aiwendil says: oh…if gui patches endanger the server satbiltiy then someone else should be blames…but still better to not rake any risks there
(18:30:05) Talad says: so we need to change our main server soon
(18:30:10) Talad says: by end of february
(18:30:40) Talad says: I’m in contact with some hosters which seem interested, but if you have any ideas on some companies which can be interested let us know
(18:30:43) Sanrai says: groan.
(18:30:45) Avilay says: oh that is bad
(18:31:06) Talad says: worst case we will move to EZPC until we find a new europe server
(18:31:41) Talad says: so if you work for an ISP or a company doing hosting, or if you have a friend there, please speak with them
(18:32:03) Talad says: the sponsorship gives them a logo on our page and some advertizing we can do on forums and main page
(18:32:20) Talad says: Hi Avilay
(18:32:48) Tuux says: heee a bit late sorry
(18:32:49) Zarre waves at Tuux
(18:33:12) Talad says: Hi Tuux, developer in music/sounds and special effects
(18:33:40) Talad says: Avilay do you have a question?
(18:33:52) Avilay says: well it is GSOC once more. a possibile project. implement some racial features like flying/gliding for klyros, water breathing, night vision, etc
(18:34:25) Weltall says: it’s in the ideas page doesn’t mean it will be picked up
(18:34:26) Avilay says: so to make the races more unique than they effectively being the same except for visual appearance
(18:34:59) Weltall says: it’s up to the students and the proposals we get
(18:35:44) Avilay says: need to encourage the students, make it sound very fun to do to implement these features
(18:35:44) Talad says: and if we get selected as organization.
(18:36:10) Weltall says: those aren’t “fun” features from the implementation side they might be difficult also for master students
(18:36:20) Avilay says: first have to be selected as an organization before projects can be selected
(18:37:57) Talad says: end of february is the date to submit the application
(18:38:29) Talad says: mid march is the announcement of which org have been selected
(18:38:47) Talad says: students and ideas can apply until end of march
(18:39:44) Jacula waves.
(18:39:48) Jacula says: Good evening.
(18:39:56) Mordaan says: Hey Jacula. Good seeing you again.
(18:40:42) Jacula says: Likewise. I was just to enquire about an adding of policy, regarding name changes and role-playing implications.
(18:41:10) Jacula says: That being, as it is alledgedly being discussed. I was simply wondering when we might see it implemented, and in which form.
(18:41:26) Jacula says: Any ideas?
(18:41:32) Weltall says: it didn’t reach the dev team yet so i assume it’s stil being discussed by gm.
(18:42:35) Talad says: on my side I would like to avoid people changing names and then misusing their new chars
(18:42:40) Talad says: it’s a bit like changing identity
(18:43:05) Talad says: may cause some stalking problems.
(18:43:13) Jacula says: I see. It is to my understanding that the concept has been reviewed for a few weeks now. As for changing identity, that would be exactly the point. For a fresh start, in an RP sense.
(18:43:22) Talad says: but it’s also true that you can simply create another char in your account and do the same…
(18:43:24) Sanrai nods.
(18:43:44) Pakerl agrees
(18:44:01) Sanrai says: … agreement with Jacula.
(18:44:15) Jacula says: Indeed. Which would call for grinding galore anew, whereas one might use the time wasted on such to acctually contribute to the community.
(18:44:15) Waemaiy agrees
(18:44:20) Mordaan says: Only problem is if it’s a good fighter, you’ll have to level the heck out of the char for awhile
(18:44:22) Talad says: how many times you can change your name in the proposal?
(18:44:23) Aiwendil says: A nae change is even better in that matter…Buddy list entries will also be changed…while a new char on the same account can’t be tracked down at all
(18:44:44) Aiwendil quickly shuts his mouth “Sorry”
(18:44:55) Jacula says: I was raising the idea of letting one character have a name change, once. That is all.
(18:45:02) Waemaiy says: I see plenty of abuse possibilities in that
(18:45:32) Sanrai says: Not if it is case by case.
(18:46:05) Jacula says: As in, one change per player as a whole. That would pretty much eliminate any possibility of abuse overall.
(18:46:06) Mordaan says: There can be a review process, though that’s more work for the GMs or whoever does the review
(18:46:26) Weltall says: one time means book keeping too
(18:46:34) Jacula says: Out of interest though, If I may ask. What possible abuse might arise?
(18:47:00) Talad says: one in a lifetime seems too few
(18:47:29) Talad says: once a year or 9 months can be ok
(18:47:39) Talad says: the main issue is managing the requests
(18:47:41) Weltall says: doing bad things toward some players then changing name for example
(18:47:44) Talad says: GM team is volunteers as well
(18:48:28) Jacula says: Agreed. Then again, simply changing the name of a character to allow a player to start anew from a RP standpoint will bring so much more. The effort alone might sprout a fresh start for many, with widespread creativity to follow.
(18:48:55) Talad says: client crashed….
(18:49:08) Talad says: for example you may have a debt with someone
(18:49:15) Talad says: then you change your name and disappear
(18:49:25) Jacula says: Would any GM undertake such a task, or is it too much to ask? that I wonder.
(18:49:25) Talad says: but a new char is there and you can still play
(18:49:44) Henik says: Would it be so hard to add access to a character ID for such concerns with a /who option
(18:50:10) Mordaan says: I have known a few people who get into a long RP with a char which leads to some spectacular end, then they don’t want to come back because it wouldn’t make sense. So rather than create a new char, they just never come back.
(18:50:16) Sarva says: The GM team has discussed a policy of allone one name change along with some reductions in skills and stats as way to have a price associated with the request so people don’t ask for a change to lightly.
(18:50:37) Weltall says: character id by design should never be accessible to players (and the guild window has a bug in this regard)
(18:50:47) Talad says: I agree with Weltall
(18:51:03) Talad says: also that will not be a real “fresh start” if all known it’s the same person
(18:51:04) Henik says: Thanks, was just curious
(18:51:27) Talad says: ok, we will bring it to a decision
(18:51:48) Jacula says: Indeed, as Sarva says, that is what I’d like adressed. What “price” is suitable for such a function, and how could a player take it lightly if it was a one time offer, on one character, once?
(18:51:53) Henik says: But same Idea might work in general with some other number scheme.. end of question
(18:52:55) Talad says: I suggest to move on
(18:53:07) Talad says: any other questions ? we have 7 minutes left
(18:54:25) Talad says: ok
(18:54:35) Talad says: we can have some questions for you then
(18:54:48) Talad says: how about leather and chain mail crafting?
(18:55:00) Talad says: any of you used it? is that working properly?
(18:55:56) Talad says: ok
(18:55:58) Talad says: I was invisible
(18:56:17) Talad says: speaking to myself the last 5 minutes
(18:56:20) Talad says: –
(18:56:29) Mordaan says: :/
(18:56:29) Zarre says: xD
(18:56:30) Talad says: I suggest to move on
(18:56:37) Talad says: ok, we will bring it to a decision
(18:56:48) Jacula says: Let’s hear it.
(18:56:52) Talad says: any other questions ? we have 3 minutes left
(18:57:06) Jacula says: Ah, so no final comment then?
(18:57:21) Talad says: I said we will bring it to a conclusion in the next few days
(18:57:26) Talad says: deciding which is the policy
(18:57:33) Weltall says: gm didn’t come up with an idea an we didn’t analyze the possible change of policy
(18:57:39) Jacula says: Good to hear. My thanks.
(18:57:51) Jacula bows and struts off.
(18:57:59) Talad says: we can have some questions for you then
(18:58:04) Talad says: how about leather and chain mail crafting?
(18:58:22) Talad says: ah, we have a question coming
(18:58:26) Zarre says: Hello everyone. Has there been any progress on the Shadowcaster quest line?
(18:58:32) Talad says: hi Zarre
(18:58:42) Talad says: Mordaan ?
(18:58:52) Weltall says: no
(18:59:04) Mordaan says: Venalan is redesigning and rewriting the entire magic quests and stories.
(18:59:17) Mordaan says: Or plans to.
(18:59:34) Zarre says: That is quite a task to do then. Thanks for the update.
(18:59:39) Mordaan says: It’s a big project. At some point I’m sure that will include the shadowcaster concept
(18:59:44) Weltall says: he’s writing the story of magic a collection of books which will land near you soon ™ right now
(19:00:05) Talad says: “rewriting the entire quests” seems not what I heard
(19:00:07) Mordaan says: Right, that’s the first step, the books. That will establish some history of matic.
(19:00:13) Mordaan says: *magic
(19:00:26) Talad says: he is using the magic history as backgroung
(19:00:27) Mordaan says: And lay the groundwork for a good storyline
(19:00:38) Talad says: ok, good to hear.
(19:00:44) Talad says: publishing the books will be good already
(19:01:13) Talad says: ok, I think we can close the meeting then
(19:01:27) Talad says: any last comment from the devs?
(19:01:41) Weltall says: we need testers
(19:01:53) Chraz says: requirement?
(19:01:54) Mordaan says: and 2D/3D artists. >..
(19:02:09) Chraz says: *s
(19:02:12) Weltall says: being able to build the client and do correct bug reports
(19:02:16) Mordaan says: * >.> (that was the picasso version :P )
(19:02:38) Avilay says: wow
(19:02:47) Avilay says: rewriting the magic quests
(19:02:58) Avilay says: that is wonderful
(19:03:14) Tuux says: ho yes 2D/3D artist
(19:03:24) Mordaan says: Thing is, I imagine a quest wipe is necessary once that goes in (for the magic quests only)
(19:03:39) Tuux says: animal record session
(19:03:44) Sanrai says: *groan* again?
(19:03:46) Weltall says: a bit early to presume anything Mordaan
(19:03:58) Pakerl says: Will the choice between ways be more strongly enforced?
(19:04:07) Weltall says: unfortunately yes
(19:04:07) Mordaan says: Of course no level wipe. :)
(19:04:13) Avilay says: client builds always ends up with very buggy texture mapping bugs, or major glitches for me. i guess it has to do with the libraries i have installed
(19:04:34) Talad says: ok, I need to go
(19:04:41) Talad says: if you want to continue you can.
(19:05:00) Mordaan says: Yes, that is one of the things being worked out…how one will choose ways and join circles and all that.
(19:05:01) Talad says: thanks for your participation and see you at the next meet the devs event in 2 weeks from now
(19:05:11) Aiwendil is unsuited as tester ;)
(19:05:12) Pakerl says: Big cheers to you !
(19:05:16) Chraz claps
(19:05:30) Tuux says: have to go , see you soon everyone
(19:05:54) Sanrai claps for the devs.
(19:06:04) Gag waves goodbye.
(19:06:09) Weltall says: bye
(19:06:18) Jacula says: Take care.

================================================
Sun 05-Feb-2012 18:05:26 Weltall
————————————————
(18:05:26) Zarre says: Hi Mordaan
(18:05:33) Mordaan says: Hi Zarre
(18:05:34) Weltall says: not many people… anyway welcome
(18:05:53) Mordaan says: Fashionably late crowd?
(18:06:04) Weltall says: if someone happens to have some question please form a line behind the stalls here
(18:06:09) Henik says: Thank you, I am unable to see wel enough to get my usual seeat above
(18:06:24) Talad says: let’s wait few minutes to get more players
(18:07:24) Talad says: let’s wait few minutes to get more players
(18:07:34) Zarre says: You won’t be sitting in anyone’s lap here Henik if you care to be seated.
(18:08:42) Waesed says: [brb[
(18:10:08) Talad says: please dismount !
(18:10:23) Talad says: ok, let's start
(18:10:25) Sanrai says: um, hello Waesed.
(18:10:27) Waemaiy says: Thanks ! I was a bit surprised
(18:10:38) Avilay says: just made it in time
(18:10:39) Talad says: welcome to the meet the devs meeting
(18:10:45) Talad says: the format is completely OOC
(18:10:51) Talad says: as we speak about the game itself
(18:11:09) Waesed says: [stuck in the bench]
(18:11:14) Talad says: today on stage we have weltall, engine lead, mordaan setting developer
(18:11:18) Sanrai says: hehe
(18:11:22) Talad says: and magodra engine member
(18:11:23) Sanrai says: relog?
(18:11:26) Qed says: hehe, i too
(18:11:38) Talad says: myself, project lead and “do a bit of everything” role.
(18:11:59) Talad says: to keep the meeting organized, if you have a question please walk….
(18:12:08) Talad says: …here
(18:12:19) Talad says: and then ask your question
(18:12:41) Talad says: if none has questions, we can give you some updates of latest developments
(18:13:03) Aiwendil says: Oh…still time for questions?
(18:13:19) Sanrai says: I have an update to give…
(18:13:31) Talad says: hi Sanrai
(18:13:40) Sanrai says: hi!
(18:14:16) Sanrai says: The Delta blade still disappears, when hammered.
(18:14:27) Sanrai says: [sorry lag]
(18:14:37) Weltall says: or better said there is no icon associated to it
(18:14:46) Mordaan says: yeah
(18:14:51) Sanrai says: Yes, there is now…..
(18:15:06) Talad says: I remember adding the icon
(18:15:10) Sanrai says: But it goes away…..
(18:15:26) Weltall says: then there isn’t the icon
(18:15:30) Talad says: icon is associated to one “item”
(18:15:46) Sanrai says: …as soon as it hits the anvil, is when it happens.
(18:15:51) Talad says: so can be that’s associated to “delta blade”, but not “dull delta blade”
(18:16:12) Chraz says: Delta in raw state exists, but not the annealed states
(18:16:17) Talad says: can you over with the mouse over the missing icon and see what’s the name?
(18:16:36) Sanrai says: Yes, and it shows the number.
(18:16:49) Talad says: and the name is still the same as before?
(18:16:57) Sanrai says: So, same as before, esssentually.
(18:17:04) Sanrai says: yes.
(18:17:09) Talad says: mmm… weird
(18:17:15) Sanrai nods.
(18:17:47) Sanrai says: I leave it in your hands, sirs.
(18:18:03) Sanrai says: Thank you.
(18:18:07) Talad says: ok
(18:18:17) Talad says: check if there is a bug open on tracker
(18:18:20) Talad says: if not add it
(18:18:37) Talad says: the old ticket was different problem
(18:18:45) Sanrai says: I cannot access the bugtracker, sorry.
(18:19:06) Telena says: “Hi!”
(18:19:10) Talad says: hi Telena
(18:19:24) Telena says: “I have a question: The “door” to the RCD is a bit to the right side of the actually seen door. Can that be fixed?”
(18:19:48) Gag says: The action location?
(18:19:56) Telena says: “Yeah”
(18:19:58) Talad says: I think it can be fixed by GMs, yes
(18:20:12) Weltall says: i’ve already repositioned it
(18:20:42) Talad says: Sarva can you take it ?
(18:20:51) Gag says: Getting recruited as concept artist, Jacula?
(18:20:54) Sarva says: Not something I can do Talad
(18:21:00) Weltall says: it’s my field not gm
(18:21:04) Talad says: ok
(18:21:16) Weltall says: and i’ve moved the things as stated in the petition
(18:21:19) Talad says: I will put it in the notes of the meeting.
(18:21:40) Talad says: btw I’m keeping a list of actions of “meet the devs” on pswiki
(18:21:42) Jacula says: No. I’m just here to listen in, possibily enquire as well.
(18:21:53) Telena says: “I still think it is a bit off to the right. But thanks anyway.”
(18:22:18) Aiwendil bows “Greetings”
(18:22:35) Weltall says: hi
(18:22:35) Talad says: Hi
(18:22:49) Talad says: remember you can also target the question to any of the devs
(18:22:59) Talad says: like : “how you can be so cool” ;)
(18:23:13) Mordaan chuckles
(18:23:17) Sanrai smiles.
(18:23:24) Talad says: j/k but anyway any question to specific dev is good as well.
(18:23:48) Aiwendil says: Just a stupid question from my side…How is ezpc used nowadays…okay, in fat I more want to know if it’s possible to get an account there for some testing? So far I tested my client modifications mostly on laanx. (yes, I know, I should use a local server.-.but that’s so much work). So my question is if it’s possible to get an account on ezpc for testing client modifications?
(18:24:29) Talad says: weltall?
(18:24:46) Weltall says: you are the one who closed it i know nothing :)
(18:25:04) Zarre chuckles
(18:25:06) Talad says: ok, I can answer
(18:25:15) Talad says: ezpc is still up and running
(18:25:19) Talad says: we use it for internal testing
(18:25:35) Talad says: if you want to test there we can give you access
(18:25:40) Talad says: which kind of tests you want to do?
(18:25:59) Aiwendil says: yeah..saw that. What reminds me…first the “news” link to mypalne in the forum is wrong..and second..my account seems to still exiist in myplane for ezpc…so being able to use that one would be enough already
(18:26:29) Talad says: ok, we can forward you the information
(18:26:45) Talad says: please keep the address for you, we don’t want in general people connecting there
(18:27:20) Aiwendil says: normally nothing special..and nothing that should endanger the server stbility..but you never know with devs like weltall (*runs*) Last time it were the bugfixes for the gsoc widget allowing images in the help window
(18:27:32) Mordaan says: :D
(18:27:52) Weltall says: i’ll poke you later for that :P
(18:28:06) Aiwendil says: and it’s all weltalls fount at all…he have me the idea to try testing on ezpc in IRC ;)
(18:28:16) Aiwendil grins evilly at weltall ;)
(18:28:25) Weltall says: me?
(18:28:26) Aiwendil says: but thanks
(18:29:00) Aiwendil says: I think it was you at least…somedev who mentioned that the PS team has a test server nowadays ;)
(18:29:01) Talad says: ok
(18:29:10) Aiwendil waves “So thanks”
(18:29:16) Avilay says: there goes the ezpc server, destroyed
(18:29:16) Weltall says: someone else i think
(18:29:16) Talad says: if the changes can be risky for server stability surely better to have it on ezpc
(18:29:29) Talad says: speaking about servers….
(18:29:38) Talad says: we are about to complete our collaboration with zeroping
(18:29:49) Talad says: they are going to change their type of business
(18:29:56) Talad says: and will not od hosting anymore in the future
(18:29:58) Talad says: near future
(18:29:59) Aiwendil says: oh…if gui patches endanger the server satbiltiy then someone else should be blames…but still better to not rake any risks there
(18:30:05) Talad says: so we need to change our main server soon
(18:30:10) Talad says: by end of february
(18:30:40) Talad says: I’m in contact with some hosters which seem interested, but if you have any ideas on some companies which can be interested let us know
(18:30:43) Sanrai says: groan.
(18:30:45) Avilay says: oh that is bad
(18:31:06) Talad says: worst case we will move to EZPC until we find a new europe server
(18:31:41) Talad says: so if you work for an ISP or a company doing hosting, or if you have a friend there, please speak with them
(18:32:03) Talad says: the sponsorship gives them a logo on our page and some advertizing we can do on forums and main page
(18:32:20) Talad says: Hi Avilay
(18:32:48) Tuux says: heee a bit late sorry
(18:32:49) Zarre waves at Tuux
(18:33:12) Talad says: Hi Tuux, developer in music/sounds and special effects
(18:33:40) Talad says: Avilay do you have a question?
(18:33:52) Avilay says: well it is GSOC once more. a possibile project. implement some racial features like flying/gliding for klyros, water breathing, night vision, etc
(18:34:25) Weltall says: it’s in the ideas page doesn’t mean it will be picked up
(18:34:26) Avilay says: so to make the races more unique than they effectively being the same except for visual appearance
(18:34:59) Weltall says: it’s up to the students and the proposals we get
(18:35:44) Avilay says: need to encourage the students, make it sound very fun to do to implement these features
(18:35:44) Talad says: and if we get selected as organization.
(18:36:10) Weltall says: those aren’t “fun” features from the implementation side they might be difficult also for master students
(18:36:20) Avilay says: first have to be selected as an organization before projects can be selected
(18:37:57) Talad says: end of february is the date to submit the application
(18:38:29) Talad says: mid march is the announcement of which org have been selected
(18:38:47) Talad says: students and ideas can apply until end of march
(18:39:44) Jacula waves.
(18:39:48) Jacula says: Good evening.
(18:39:56) Mordaan says: Hey Jacula. Good seeing you again.
(18:40:42) Jacula says: Likewise. I was just to enquire about an adding of policy, regarding name changes and role-playing implications.
(18:41:10) Jacula says: That being, as it is alledgedly being discussed. I was simply wondering when we might see it implemented, and in which form.
(18:41:26) Jacula says: Any ideas?
(18:41:32) Weltall says: it didn’t reach the dev team yet so i assume it’s stil being discussed by gm.
(18:42:35) Talad says: on my side I would like to avoid people changing names and then misusing their new chars
(18:42:40) Talad says: it’s a bit like changing identity
(18:43:05) Talad says: may cause some stalking problems.
(18:43:13) Jacula says: I see. It is to my understanding that the concept has been reviewed for a few weeks now. As for changing identity, that would be exactly the point. For a fresh start, in an RP sense.
(18:43:22) Talad says: but it’s also true that you can simply create another char in your account and do the same…
(18:43:24) Sanrai nods.
(18:43:44) Pakerl agrees
(18:44:01) Sanrai says: … agreement with Jacula.
(18:44:15) Jacula says: Indeed. Which would call for grinding galore anew, whereas one might use the time wasted on such to acctually contribute to the community.
(18:44:15) Waemaiy agrees
(18:44:20) Mordaan says: Only problem is if it’s a good fighter, you’ll have to level the heck out of the char for awhile
(18:44:22) Talad says: how many times you can change your name in the proposal?
(18:44:23) Aiwendil says: A nae change is even better in that matter…Buddy list entries will also be changed…while a new char on the same account can’t be tracked down at all
(18:44:44) Aiwendil quickly shuts his mouth “Sorry”
(18:44:55) Jacula says: I was raising the idea of letting one character have a name change, once. That is all.
(18:45:02) Waemaiy says: I see plenty of abuse possibilities in that
(18:45:32) Sanrai says: Not if it is case by case.
(18:46:05) Jacula says: As in, one change per player as a whole. That would pretty much eliminate any possibility of abuse overall.
(18:46:06) Mordaan says: There can be a review process, though that’s more work for the GMs or whoever does the review
(18:46:26) Weltall says: one time means book keeping too
(18:46:34) Jacula says: Out of interest though, If I may ask. What possible abuse might arise?
(18:47:00) Talad says: one in a lifetime seems too few
(18:47:29) Talad says: once a year or 9 months can be ok
(18:47:39) Talad says: the main issue is managing the requests
(18:47:41) Weltall says: doing bad things toward some players then changing name for example
(18:47:44) Talad says: GM team is volunteers as well
(18:48:28) Jacula says: Agreed. Then again, simply changing the name of a character to allow a player to start anew from a RP standpoint will bring so much more. The effort alone might sprout a fresh start for many, with widespread creativity to follow.
(18:48:55) Talad says: client crashed….
(18:49:08) Talad says: for example you may have a debt with someone
(18:49:15) Talad says: then you change your name and disappear
(18:49:25) Jacula says: Would any GM undertake such a task, or is it too much to ask? that I wonder.
(18:49:25) Talad says: but a new char is there and you can still play
(18:49:44) Henik says: Would it be so hard to add access to a character ID for such concerns with a /who option
(18:50:10) Mordaan says: I have known a few people who get into a long RP with a char which leads to some spectacular end, then they don’t want to come back because it wouldn’t make sense. So rather than create a new char, they just never come back.
(18:50:16) Sarva says: The GM team has discussed a policy of allone one name change along with some reductions in skills and stats as way to have a price associated with the request so people don’t ask for a change to lightly.
(18:50:37) Weltall says: character id by design should never be accessible to players (and the guild window has a bug in this regard)
(18:50:47) Talad says: I agree with Weltall
(18:51:03) Talad says: also that will not be a real “fresh start” if all known it’s the same person
(18:51:04) Henik says: Thanks, was just curious
(18:51:27) Talad says: ok, we will bring it to a decision
(18:51:48) Jacula says: Indeed, as Sarva says, that is what I’d like adressed. What “price” is suitable for such a function, and how could a player take it lightly if it was a one time offer, on one character, once?
(18:51:53) Henik says: But same Idea might work in general with some other number scheme.. end of question
(18:52:55) Talad says: I suggest to move on
(18:53:07) Talad says: any other questions ? we have 7 minutes left
(18:54:25) Talad says: ok
(18:54:35) Talad says: we can have some questions for you then
(18:54:48) Talad says: how about leather and chain mail crafting?
(18:55:00) Talad says: any of you used it? is that working properly?
(18:55:56) Talad says: ok
(18:55:58) Talad says: I was invisible
(18:56:17) Talad says: speaking to myself the last 5 minutes
(18:56:20) Talad says: –
(18:56:29) Mordaan says: :/
(18:56:29) Zarre says: xD
(18:56:30) Talad says: I suggest to move on
(18:56:37) Talad says: ok, we will bring it to a decision
(18:56:48) Jacula says: Let’s hear it.
(18:56:52) Talad says: any other questions ? we have 3 minutes left
(18:57:06) Jacula says: Ah, so no final comment then?
(18:57:21) Talad says: I said we will bring it to a conclusion in the next few days
(18:57:26) Talad says: deciding which is the policy
(18:57:33) Weltall says: gm didn’t come up with an idea an we didn’t analyze the possible change of policy
(18:57:39) Jacula says: Good to hear. My thanks.
(18:57:51) Jacula bows and struts off.
(18:57:59) Talad says: we can have some questions for you then
(18:58:04) Talad says: how about leather and chain mail crafting?
(18:58:22) Talad says: ah, we have a question coming
(18:58:26) Zarre says: Hello everyone. Has there been any progress on the Shadowcaster quest line?
(18:58:32) Talad says: hi Zarre
(18:58:42) Talad says: Mordaan ?
(18:58:52) Weltall says: no
(18:59:04) Mordaan says: Venalan is redesigning and rewriting the entire magic quests and stories.
(18:59:17) Mordaan says: Or plans to.
(18:59:34) Zarre says: That is quite a task to do then. Thanks for the update.
(18:59:39) Mordaan says: It’s a big project. At some point I’m sure that will include the shadowcaster concept
(18:59:44) Weltall says: he’s writing the story of magic a collection of books which will land near you soon ™ right now
(19:00:05) Talad says: “rewriting the entire quests” seems not what I heard
(19:00:07) Mordaan says: Right, that’s the first step, the books. That will establish some history of matic.
(19:00:13) Mordaan says: *magic
(19:00:26) Talad says: he is using the magic history as backgroung
(19:00:27) Mordaan says: And lay the groundwork for a good storyline
(19:00:38) Talad says: ok, good to hear.
(19:00:44) Talad says: publishing the books will be good already
(19:01:13) Talad says: ok, I think we can close the meeting then
(19:01:27) Talad says: any last comment from the devs?
(19:01:41) Weltall says: we need testers
(19:01:53) Chraz says: requirement?
(19:01:54) Mordaan says: and 2D/3D artists. >..
(19:02:09) Chraz says: *s
(19:02:12) Weltall says: being able to build the client and do correct bug reports
(19:02:16) Mordaan says: * >.> (that was the picasso version :P )
(19:02:38) Avilay says: wow
(19:02:47) Avilay says: rewriting the magic quests
(19:02:58) Avilay says: that is wonderful
(19:03:14) Tuux says: ho yes 2D/3D artist
(19:03:24) Mordaan says: Thing is, I imagine a quest wipe is necessary once that goes in (for the magic quests only)
(19:03:39) Tuux says: animal record session
(19:03:44) Sanrai says: *groan* again?
(19:03:46) Weltall says: a bit early to presume anything Mordaan
(19:03:58) Pakerl says: Will the choice between ways be more strongly enforced?
(19:04:07) Weltall says: unfortunately yes
(19:04:07) Mordaan says: Of course no level wipe. :)
(19:04:13) Avilay says: client builds always ends up with very buggy texture mapping bugs, or major glitches for me. i guess it has to do with the libraries i have installed
(19:04:34) Talad says: ok, I need to go
(19:04:41) Talad says: if you want to continue you can.
(19:05:00) Mordaan says: Yes, that is one of the things being worked out…how one will choose ways and join circles and all that.
(19:05:01) Talad says: thanks for your participation and see you at the next meet the devs event in 2 weeks from now
(19:05:11) Aiwendil is unsuited as tester ;)
(19:05:12) Pakerl says: Big cheers to you !
(19:05:16) Chraz claps
(19:05:30) Tuux says: have to go , see you soon everyone
(19:05:54) Sanrai claps for the devs.
(19:06:04) Gag waves goodbye.
(19:06:09) Weltall says: bye
(19:06:18) Jacula says: Take care.

Jan 262012
 

And as usual the second meet the devs of January of planeshift. As a side note I’ve updated the builds for those interested and will probably make another build round soon (with an updated crystal space which starts to support GLSL)

================================================
dom 22-gen-2012 22:01:04 Weltall
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(22:01:04) Drjack dice: hi Tuux
(22:01:18) Tuux dice: Salut Drjack
(22:01:19) Weltall dice: welcome everyone
(22:01:58) Weltall dice: if you want to ask a question please form a line
(22:04:24) Talad dice: Hi everyone!
(22:04:35) Talad dice: thanks for joining the meeting
(22:04:43) Talad dice: we will start in a second
(22:04:53) Talad dice: just getting few more players
(22:05:03) Talad dice: remember this event is Out-Of-Character
(22:05:26) Tuux dice: take my place Mordaan
(22:05:30) Talad dice: go in the front, I’m taller
(22:05:40) Mordaan dice: Thanks, Tuux.
(22:06:03) Tuux dice: whoooaa lot of dev here :)
(22:06:18) Talad dice: will be nice to know if there is anyone who participates for the first time
(22:06:27) Talad dice: if you are participating for the first time please /wave
(22:06:31) Talad dice: like:
(22:07:26) Taya dice: Welll, first time while having any feel for the game if that counts.
(22:07:28) Talad dice: ok, looks like we mainly have seasoned players here then :)
(22:07:37) Jawir dice: Hello all!
(22:07:44) Talad dice: ok, format for the meeting is the usual one.
(22:07:53) Talad dice: we go through questions from you
(22:08:00) Edialeda dice: I was in the meeting the last time, but didn’t really paticipate. That was my first time.
(22:08:02) Talad dice: if you want to ask a question, please go to the stand
(22:08:10) Talad dice: here
(22:08:23) Talad dice: form a queue, so everyone gets one question
(22:09:29) Talad dice: if there are no questions we will give you some updates
(22:09:37) Talad dice: and we can present the team brieftly
(22:09:48) Talad dice: hi Esanor
(22:09:52) Esanor dice: Greetings.
(22:10:01) Esanor dice: A question to Talad and the Settings … Drjack then
(22:10:18) Edialeda dice: Where should we queue?
(22:10:28) Esanor dice: Did you notice the projects going on in the community? Do you like them? Can you use their results?
(22:10:33) Tuux dice: here
(22:10:43) Talad dice: behind esanor on the stand
(22:10:45) Esanor dice: I mean the Community Art Contest about the gods, and the Cult of the Wheel…
(22:11:01) Drjack dice: I saw some of them, and I was following the skunkwork
(22:11:07) Drjack dice: which one did you mean?
(22:11:15) Esanor dice: I mean the Community Art Contest about the gods, and the Cult of the Wheel…
(22:11:51) Mordaan dice: It was nice to see the work the skunkworks project did pay off. (leatherworking)
(22:12:00) Drjack dice: I saw the one about the gods
(22:12:11) Talad dice: I’ve seen an art contest on the gods
(22:12:19) Talad dice: we will surely review and see if we can use some of that
(22:12:35) Esanor dice: I hope they will give you inspiration to complete your work…
(22:12:36) Talad dice: I don’t remember the cult of the wheel
(22:12:36) Drjack dice: yeps, I feel the same
(22:12:52) Talad dice: maybe this meeting can also be used to present community projects
(22:12:52) Weltall dice: neither
(22:13:01) Esanor dice: “Cult of the Wheel” is a current kind of guild, described in a book in the Knowledge Seekers forum.
(22:13:08) Talad dice: so if anyone has something to present, can show up and give a short overview
(22:13:10) Esanor dice: It is related to Xiosia and Dakkru.
(22:13:23) Drjack dice: Esanor, plz send me the link of the wheel on IRC when you’ve time
(22:13:36) Esanor dice: Will do, Drjack
(22:13:39) Esanor waves goodbye.
(22:13:43) Talad dice: while you are here, I have a question for you. How much did you use the information we released on the races history?
(22:14:20) Esanor dice: I made my pictures before you created the new race documents.
(22:14:28) Talad dice: ok
(22:14:37) Esanor dice: But I believe that gods are not exactly like their created races either…
(22:14:38) Talad dice: hi Edia
(22:14:47) Talad dice: you can proceed with your question
(22:14:48) Edialeda dice: Hi!
(22:15:24) Edialeda dice: Are there plans on implementing the “painting” skill in near future?
(22:15:42) Weltall dice: no
(22:16:01) Talad dice: painting… how may it work?
(22:16:02) Edialeda dice: Ok, thanks!
(22:16:09) Gilrond dice: It’s kind of implemented already – you can make pictures.
(22:16:20) Weltall dice: then it’s a duplicate of drawing
(22:16:20) Talad dice: you can “draw” on maps
(22:16:28) Weltall dice: if you take it that way
(22:16:35) Edialeda dice: I don’t know how it should work, but Edialeda has a native 4 in the painting skill.
(22:16:51) Talad dice: ah, coming from char creation?
(22:16:55) Edialeda dice: yup
(22:17:08) Talad dice: will be intersting to give an effect on map making maybe
(22:17:16) Talad dice: but like Weltall said, no plans atm
(22:17:32) Mordaan dice: There are a few skills ahead of painting in queue but certainly some day. :)
(22:17:42) Edialeda dice: Okay. That was all for now, then. Thanks!
(22:17:58) Jawir dice: Hello all!
(22:18:11) Jawir dice: My question regards looting…
(22:18:28) Mordaan dice: Herbalism might be needed to be introduced first, to make paints.
(22:18:40) Jawir dice: I noticed that looting mobs givev you a random loot…
(22:18:58) Thinzall ears perk up with the mention of looting
(22:19:23) Jawir dice: and it’s fine for them, but when you loot a gladiator you should at least loot the weapons he is wielding…imho
(22:19:48) Jawir dice: Plus at least a random loot.
(22:20:18) Talad dice: we try to keep weapons and armors different enough in loot
(22:20:29) Talad dice: so different gladiators/fighters drop different items
(22:20:41) Talad dice: I understand the point of the weapon he wields
(22:20:51) Tuux dice: me i like
(22:21:01) Tuux dice: but must be very rare
(22:21:02) Talad dice: at the moment the loot is separate from the equipment
(22:21:18) Talad dice: but we can have the loot equal in content to the equipment if we want to
(22:21:35) Talad dice: is there some you saw being very wrong?
(22:21:37) Tuux dice: more interation with the world
(22:21:40) Esanor dice: There was once a bug, which is fixed already, that looting the weapon an NPC wields indeed removed the weapon, the respawned NPC had empty hands… :D
(22:21:58) Jawir dice: Uhm, ok, but having a different loot from the equipment seems the gladiator have eat someone!
(22:22:03) Jawir laughs
(22:22:04) Weltall dice: who said it’s fixed already?
(22:22:39) Jawir dice: Like a consumer!
(22:22:49) Talad dice: probably the bug is still there :)
(22:22:54) Talad dice: that’s why we didn’t do it
(22:23:08) Esanor dice: Oh…
(22:23:11) Talad dice: ok, we can move to the next question
(22:23:16) Jawir dice: Ok, this is all for me, thanks!
(22:23:24) Talad dice: if you want to ask the question to a particular dev, you can
(22:23:24) Tuux dice: loot chain mail armor on a consumer look all time strange
(22:23:40) Talad dice: we have drJack and Moordan from setting
(22:23:50) Talad dice: weltall and magodra from engine
(22:23:58) Talad dice: lucubro from engine as well
(22:24:04) Tarala dice: hello all. just concerned about baking
(22:24:05) Talad dice: Drogos from web development
(22:24:18) Talad dice: Tuux from spells and effects
(22:24:35) Tarala dice: since leatherworking has been implemented all works with woodenbowls lead to waste
(22:25:06) Tarala dice: i was wondering if there will be a second baking manual or if sth else was changed
(22:25:41) Talad dice: mmm… I think I didn’t get the connection of leatherworking and baking.
(22:26:03) Mordaan dice: Bug #5505
(22:26:05) Tarala dice: well since leatherworking got implemented im unable to make any dough
(22:26:20) Tarala dice: nd taht at baking lvl 41
(22:26:28) Weltall dice: tarala containers now (again as it was a bug) restart automatically if you switch book you’ve to move the item
(22:27:00) Tarala dice: well for doughmaking i do not need to switch the book
(22:27:30) Tarala dice: but if i combine the ingreds it directly starts on mixing or blend which will give sticky good or soup
(22:27:41) Talad dice: I’m thinking to what may have changed there…
(22:27:55) Talad dice: Weltall could be that something was different on the test server?
(22:28:05) Talad dice: and the update messed up baking?
(22:28:07) Weltall dice: as i’ve said you’ve to move items if you switch books
(22:28:15) Weltall dice: doubt
(22:28:23) Weltall dice: but if it was different someone touched it
(22:28:28) Tarala dice: do not have to switch for dough
(22:28:39) Talad dice: ok, we can check that bug
(22:28:43) Tarala dice: and i’m unable to start working with the wooden bowl
(22:28:45) Talad dice: seems pretty relevant
(22:28:52) Weltall dice: it’s normal it directly start tarala
(22:28:58) Weltall dice: if you don’t want it to happen remove the items
(22:29:25) Tarala dice: no it didnt start bevor lw as implemented directly.always had to do it manually
(22:29:36) Weltall dice: yes it was a bug before
(22:29:39) Talad dice: Tarala : can you ensure the bug has the exact sequence of steps to reproiduce the problem?
(22:29:46) Talad dice: documented
(22:29:59) Weltall dice: not starting was a bug as it was selecting the garbage transform
(22:30:09) Tarala dice: yes i use the same ingreds as before and the same steps
(22:30:36) Tarala dice: but as i said beofre the latest update it hasnt begun to mix or blend direclty after combination
(22:30:55) Weltall dice: and as i’ve said that was a bug now it’s fixed
(22:30:57) Tarala dice: and now it works directly on the combined stuff and leads to garbage
(22:31:07) Weltall dice: obvious
(22:31:09) Talad dice: write down in the bug description what youhave in your hands and which equipment, what you expect to happen
(22:31:09) Weltall dice: move them out
(22:31:21) Talad dice: we cannot solve it here
(22:31:36) Weltall dice: i don’t see why items have to remain in the container after use if they aren’t to be used there
(22:31:48) Tarala dice: oky will add the info to the bugtracker
(22:32:16) Weltall dice: there are 200 seconds for the garbage transform it’s plenty of time to pick all up
(22:32:22) Talad dice: good, we can move to the next question
(22:32:33) Tarala dice: well its just sad that all doughmaking is broken und thus unable to make any pie, bread and other
(22:32:40) Tarala dice: bye
(22:32:57) Talad dice: hi Xal\
(22:33:08) Xalryk dice: I have a question about leatherworking: First of all it is very fine work. We had some discussions and wondered if it would make sense to be able to loot broken skins/hides, that could be used to make smaler pieces of leather, e.g. a torn tefusangling hide still makes up for one or two small pieces of leather. Skins are very rare to loot as it takes a long time. though I like the fact that you can not train leatherworking infinetely with the same materials and it actually takes some time to get them.
(22:33:38) Xalryk dice: What I mean is you kill about 10-20 tefusanglings and get maybe one or two hides.
(22:33:49) Xalryk dice: This way you might also get a torn one. It is just an idea
(22:34:01) Talad dice: yes, we got this message
(22:34:09) Talad dice: there is also a big open by Norra I think on it
(22:34:15) Talad dice: the suggestion is to increase leather drops
(22:34:21) Talad dice: to allow easier letherworking
(22:34:32) Mordaan dice: Yes, that one was specific to riverlings.
(22:34:46) Talad dice: we are probably going to do that soon
(22:34:47) Xalryk dice: it would be nice to loot hides a little more often
(22:35:05) Xalryk dice: not that it has to be increased by very much in my opinion
(22:35:15) Mordaan dice: Every little bit helps. :)
(22:35:42) Xalryk dice: Well, that is all i wanted to say, thank you!
(22:35:44) Talad dice: ok
(22:35:54) Gilrond dice: Hello
(22:36:08) Gilrond dice: I actually have a related question from Bilbous
(22:36:16) Gilrond dice: Medium hides are the hardest to loot now.
(22:36:34) Gilrond dice: So can you please adjust loot rates to make it more even for different types
(22:36:46) Weltall dice: it’s the same thing as the previous question
(22:37:04) Gilrond dice: Well, to make it easier, yes. But they aren’t even now also
(22:37:05) Talad dice: yes, we will review the drop rate of all hides/skins
(22:37:24) Talad dice: it’s a good suggestion
(22:37:31) Gilrond dice: OK, thanks. Another idea was to make that rate dependant on the skill, but that’s probably harder to make
(22:37:51) Gilrond dice: I.e. on the leatherworking skill
(22:38:03) Talad dice: in general we don’t like monsters adapting to players
(22:38:08) Talad dice: like many games do
(22:38:13) Talad dice: sounds quite fake.
(22:38:18) Mordaan dice: Yeah, getting hides is quite independent from being able to work with them.
(22:38:22) Gilrond dice: That fits a bit better RP wise
(22:38:26) Vaneal dice: weapon skills tell how fast you get hides.
(22:38:30) Gilrond dice: Since skinning really depends on skill
(22:38:39) Gilrond dice: It’s not like looting items
(22:38:46) Mordaan dice: Ah
(22:39:04) Talad dice: meaning you will kill the monster already in the shape of a t-shirt? :)
(22:39:09) Gilrond dice: Just an idea
(22:39:21) Gilrond dice: No, you get the hide as result of your skill
(22:39:25) Gilrond dice: To skin it
(22:39:28) Weltall dice: weapon skill doesn’t tell how fast you get hides
(22:39:28) Taya dice: I was thinking abotu it myself.. some kind of hunting skill.. allowing you to kill the enemy without damaging the hide beyond use
(22:39:45) Gilrond dice: But not to make too much skills you can use leatherworking one
(22:39:46) Edialeda dice: It makes a lot of sense imo
(22:39:52) Talad dice: poison
(22:40:06) Vaneal dice: high lvl weapon skills = fast kill = get hides faster.
(22:40:12) Weltall dice: nope
(22:40:22) Gilrond dice: No, low skill – you’ll get ripped hide
(22:40:25) Weltall dice: it’s based on random values fast kill != get hides faster
(22:40:29) Talad dice: seems pretty complex to implement though, becuase it should consider how you killed and then apply a different result only for skin/hides
(22:40:39) Gilrond dice: I guess so.
(22:40:51) Gilrond dice: it makes looting more complex
(22:40:56) Talad dice: don’t expect it soon.
(22:41:04) Gilrond dice: Alright, thanks anyway
(22:41:09) Talad dice: I don’t think we will do that
(22:41:37) Talad dice: ok, while waiting for other questions, we can give you some updates
(22:41:54) Talad dice: any dev wants to give an update on what he is working on?
(22:42:25) Tuux dice: why not
(22:42:32) Phinneas dice: Can I ask a support type question?
(22:42:48) Mordaan dice: I can make a few quest related remarks. I’ll follow Tuux.
(22:43:11) Tuux dice: ok , let me introduse creature sound
(22:43:13) Talad dice: Phinneas : go to the stand and let’s see what it is
(22:43:20) Talad dice: while Tuux gives the update
(22:43:31) Phinneas dice: rw
(22:43:36) Tuux dice: at time audio team is busy for creat lot of creatures sound variation
(22:43:49) Tuux dice: it’s a lot of work but it have start
(22:43:49) Phinneas dice: My first time here
(22:43:54) Phinneas dice: do I jsut talk now?
(22:44:14) Tuux dice: i hop that help for have more audio interation
(22:44:42) Talad dice: Phinneas : yes you can proceed
(22:44:51) Tuux dice: i have finish
(22:44:58) Phinneas dice: ok, I am back playing after three years hiatus
(22:45:16) Phinneas dice: When I logged back in, all my things were gone except for what I had equipped
(22:45:43) Mordaan dice: welcome back, Phinneas
(22:45:46) Phinneas dice: I did submit a petition so if I need to wait for that it is gine
(22:45:57) Phinneas dice: [fine]
(22:46:08) Talad dice: we didn’t hear about similar issues until now
(22:46:12) Phinneas dice: ty Mordan
(22:46:27) Talad dice: your inventory is one list, with a flag if it’s equipped or not
(22:46:38) Talad dice: so shouldn’t make a big difference
(22:46:53) Talad dice: was your char ported from EZ, or was always on laanx server?
(22:47:23) Phinneas dice: always on laanx, never was anything else except test server when I played before
(22:47:49) Talad dice: ok, we will follow up with the petition
(22:47:58) Weltall dice: it’s most probable you gave everything to someone else or you gave your account info to someone else or someone hacked your account
(22:48:14) Phinneas dice: ok, thank you
(22:48:46) Talad dice: Tuux was giving some updates on creatuers sounds, the idea is to have creatures be more noisy :)
(22:49:03) Talad dice: with hums, attack screams, pain sounds, ….
(22:49:17) Talad dice: so those will sound more alive
(22:49:24) Tuux dice: die sound
(22:49:31) Mordaan dice: lol
(22:49:37) Gilrond dice: Would be nice to have some crafting sounds too, like hammer banging and etc.
(22:49:38) Talad dice: yes, until dead :)
(22:49:40) Tuux dice: we plan for lot of variation of the same event
(22:49:46) Mordaan dice: eeep…eeep, I have been slain! *thud* :D
(22:50:07) Talad dice: crafting sounds can be a good idea if not too repetitive, maybe every 30 seconds or so
(22:50:35) Gilrond dice: It can be optional like other sounds can be switched off in the options.
(22:50:46) Talad dice: hi Vaneal
(22:50:49) Talad dice: you have a question?
(22:50:54) Vaneal dice: Hello mates
(22:51:08) Vaneal dice: I have a request for the sounds…
(22:51:59) Tuux dice: hoooo
(22:52:11) Vaneal dice: I would love to hear some kind of sound for hammering but what I would like most is an option so I can turn off the vitory chime, it is become pretty anoying to me.
(22:52:43) Vaneal dice: its not bad but it is almost always going off and it interupts the music.
(22:54:04) Tuux dice: sorry my english is a bit limied, i ‘m not sure to understand
(22:54:22) Talad dice: Tuux : when you kill a monster there is a victory sound
(22:54:26) Talad dice: a jingle
(22:54:33) Tuux dice: you speak about a better management of fade in , fade out ?
(22:54:42) Tuux dice: haaaa yes
(22:54:44) Talad dice: Vaneal is that always the same?
(22:54:51) Talad dice: we could add few more diffeerent ones
(22:54:58) Tuux dice: i have see that
(22:55:00) Talad dice: and have a better fadein/fadeout
(22:55:06) Lucubro dice: I think that with the current implementation you can turn off the victory sound by disabling actions sounds
(22:55:31) Lucubro dice: just for information
(22:55:54) Tuux dice: it’s a true sound track is play, and normaly it’s will be better to play background music and a victory soind in same time
(22:55:58) Vaneal dice: fade in fade out sounds good but still I would like an option to turn it off, or maybe just make it a lot shorter.
(22:56:01) Mordaan dice: I think it’s under “combat music”
(22:56:12) Weltall dice: it should play both at the same time
(22:56:34) Vaneal dice: yeah
(22:56:41) Tuux dice: combat music and victory sound trun me crasy so fast too
(22:56:45) Talad dice: did you try the “combat music” one?
(22:56:46) Weltall dice: actually it does it’s an effect
(22:57:04) Mordaan dice: me too, I don’t think I’ve ever had it enabled. :P
(22:57:14) Tuux dice: i have plan to simply play a short sound , but it continue to trun off the background music
(22:57:36) Talad dice: ok, we can move to the netx question then
(22:57:39) Talad dice: we are running out of time
(22:57:40) Vaneal dice: it has been a while since I tried but I think it wanted the combat music without the chime because it always restarted the song.
(22:57:45) Talad dice: so the next will be the last question
(22:57:48) Tuux dice: Lucubro any way to simply play a victory sound and not trun off the background music ?
(22:57:54) Talad dice: then we can make a small announcement
(22:58:00) Jawir dice: speaking about sounds, is it possible to have sounds driven by collision detection so all actions can trigger a sound?
(22:58:02) Weltall dice: it cannot do that
(22:58:09) Weltall dice: you’ve the combat music on
(22:58:37) Talad dice: Jawir : can you make an example?
(22:58:54) Mordaan dice: haha, I always hear a sound in my head when I run over a riverling. ;)
(22:59:00) Jawir dice: For example when you hit a mob, or just hammering and so on…
(22:59:17) Talad dice: monsters do not collide though
(22:59:34) Talad dice: sounds are triggers by actions
(22:59:38) Talad dice: not by graphics
(22:59:50) Jawir dice: Ah ok, well, just an idea!
(22:59:55) Talad dice: no problem.
(22:59:57) Jawir dice: It’s all for me!
(23:00:07) Thinzall dice: shield clashing blades clashing hammer striking
(23:00:10) Tuux dice: it have lot of item, where i hop can attach sound
(23:00:17) Talad dice: Weltall do you want to announce what you are going to load in the next days?
(23:00:30) Gilrond dice: Shield bash sound ;)
(23:00:33) Weltall wanted to keep it hidden :P
(23:00:43) Weltall dice: the crafting of the armor i wear
(23:01:00) Talad dice: right, we have completed chain mail crafting
(23:01:10) Xalryk dice: YEAH!
(23:01:11) Talad dice: there are few tests needed, but it’s ready.
(23:01:15) Gilrond dice: That’s nice!
(23:01:17) Phinneas dice: woohooo
(23:01:21) Talad dice: be prepared to make lot of rings :)
(23:01:29) Mordaan dice: The quest is ready but needs to be added and tested. Shouldn’t take long.
(23:01:31) Tuux dice: lol
(23:01:47) Vaneal dice: any work being done on HA?
(23:01:59) Gilrond dice: Any special armor, like lumium chainmal there?
(23:02:00) Talad dice: not at the moment
(23:02:05) Talad dice: heavy armor is pretty strong
(23:02:06) Weltall dice: if we are working on this we cannot work on everything at the same time
(23:02:13) Talad dice: and is crafted it can go to q300
(23:02:28) Talad dice: so we prefer to check the balancing of HA before making it craftable
(23:02:30) Weltall dice: no just normal chainmail
(23:02:50) Talad dice: *if crafted
(23:02:54) Thinzall dice: any changes in the cost of training? you want us to test the skills but finding the cost of training is too high
(23:03:05) Weltall dice: neither
(23:03:13) Weltall dice: chainmail will use blacksmithing + armor making
(23:03:16) Weltall dice: so no new skill there
(23:04:04) Mordaan dice: And you’ll need some serious levels to make a full set of chain mail.
(23:04:26) Talad dice: next will probably be to have magic resistance added to armors
(23:04:34) Talad dice: still have to figure out how that may work
(23:04:39) Talad dice: if you have ideas on that, post on forums
(23:04:48) Talad dice: I think we can close the meeting
(23:04:49) Vaneal dice: figures, I do not like how my MA looks lol.
(23:04:53) Talad dice: any final comment from the devs?
(23:05:05) Talad dice: Magodra want to update a bit on monster brain?
(23:05:09) Magodra dice: We have a new npc brain
(23:05:15) Gilrond dice: Talad: May be make a post about coming armor making, and we’ll add ideas there
(23:05:43) Magodra dice: The brain has been rewriteen to allow for more interupt of different behaviors.
(23:05:54) Talad dice: magodra is our beast master
(23:06:02) Lucubro dice: Plus new rules for instruments are coming
(23:06:10) Weltall dice: they have come already
(23:06:17) Lucubro dice: it won’t be “error-based” anymore
(23:06:28) Magodra dice: That should allow for more complex npc scripting.
(23:06:29) Vaneal dice: nice
(23:06:40) Talad dice: he usually programs in that form
(23:06:50) Magodra dice: :)
(23:06:54) Vaneal dice: lol
(23:07:23) Magodra dice: Thanks
(23:07:31) Mordaan dice: And a note about cooking quests…the chain has been redone. It makes a lot more sense now.
(23:07:49) Talad dice: ah, new music rules
(23:07:52) Talad dice: are those in already?
(23:08:04) Weltall dice: experience part yes
(23:08:04) Mordaan dice: The quests to get basic cook books were at the end, so it’s been reordered.
(23:08:16) Taya dice: I seem to be stuck on the cooking quest.. been trying it since I started playing.
(23:08:23) Lucubro dice: nope, I’m almost done in implementing them, then I have to test them a bit
(23:08:31) Talad dice: ok Lucubro
(23:08:47) Taya dice: It’s a bit furstrating since my character is meant to be a cook, but I can’t seem to get any books
(23:09:03) Talad dice: anyway Lucubro is working on making the rules for music skills better, so you could play without wrong notes, just less notes
(23:09:19) Talad dice: so people with low music skills will make simpler songs, but correct ones.
(23:09:26) Talad dice: so will still be enjoable
(23:09:52) Talad dice: ok, meeting ends!
(23:09:56) Mordaan dice: Taya, I’d say work with a GM to see where the problem is and how to progress.
(23:09:58) Talad dice: thanks for participating.
(23:10:05) Talad dice: support planeshift by inviting your friends to play!
(23:10:16) Jawir claps his paws
(23:10:22) Talad dice: give ideas in forums and route developers to us!
(23:10:27) Taya dice: Thanks Mordaan, I’m still fairly new though and never sure how best to go about that.
(23:10:37) Tuux dice: thnks every one
(23:10:52) Drjack dice: see you the next time ;)
(23:10:55) Esanor waves goodbye.
(23:11:03) Talad dice: you can exit from the door at the back
(23:11:04) Zarre dice: Thank you to Talad and the team that works on PS.
(23:11:21) Thinzall dice: any changes in the cost of training?
(23:11:38) Weltall dice: no
(23:11:43) Weltall dice: bye everyone
(23:11:52) Gilrond dice: Thanks everyone
(23:14:16) Xalryk dice: bye^^

Nov 292011
 

UPDATE3: I’ve added the 8 January 2012 logs.

UPDATE2: I’ve added the 18 december 2011 meet the devs log too

UPDATE: I’ve added the last meet the devs log at the bottom.

We’ve just released 0.5.8 and 0.5.8.1 so while preparing those releases I didn’t have time to publish the meet the devs logs.

Additionally we’ve been uploading it on desura so it should be available also there soon.

Anyway here we have the last 3 enjoy!

16 October 2011

================================================
dom 16-ott-2011 22:00:30 Weltall
————————————————
(22:00:30) Henik dice: Mighty fine to see you Sister Keella
(22:00:53) Keella dice: likewise brodr
(22:00:57) Weltall dice: hi.
(22:01:45) Weltall dice: if you have some questions please go behind the stand and make a queue
(22:03:40) Weltall dice: hi zarre
(22:03:46) Weltall dice: what is your question?
(22:03:52) Zarre dice: Hi Weltall
(22:04:18) Zarre dice: Any idea when the Shadowcastor quests will be ready?
(22:04:57) Tuux dice: we working on it, it can be long
(22:05:01) Menille dice: Hello Sarva and thank you.
(22:05:05) Menille smiles
(22:05:12) Sarva dice: You are welcome Menile
(22:05:14) Talad dice: not in the short term
(22:05:25) Talad dice: we are working to fix the current quests more than adding others
(22:05:36) Zarre dice: Alright. Thank you both.
(22:05:49) Weltall dice: you are welcome
(22:06:05) Weltall dice: anyone else?
(22:07:00) Tuux dice: heee
(22:07:01) Talad dice: ok, if there are no questions we can give you some updates
(22:07:04) Arcoo dice: Hi all
(22:07:08) Weltall dice: hi
(22:07:10) Talad dice: hi Arcoo
(22:07:12) Zarre dice: Hi Arcoo
(22:07:30) Weltall dice: hi dramborleg
(22:07:41) Talad dice: Dramborleg, do you have a question for us?
(22:08:05) Dramborleg dice: Just was wondering if any decisons where made concerning selling leather helm parts?
(22:08:46) Talad dice: Boni has been working on the leather crafting quite a bit
(22:09:00) Talad dice: that includes mainly armors
(22:09:14) Mordaan dice: I don’t think this needs leather crafting to be addressed.
(22:09:17) Talad dice: I’ve seen a spreadsheet with a good set of data
(22:09:23) Mordaan dice: Just NPCs selling certain parts.
(22:09:53) Mordaan dice: Add it to their inventory and problem solved. ;)
(22:10:05) Talad dice: need to recap for me the issue then
(22:10:27) Talad dice: are the crafting availble, but just missing the basic parts?
(22:10:36) Dramborleg dice: Yes
(22:10:37) Mordaan dice: #5384 sums it up nicely.
(22:10:50) Mordaan dice: (from the bug tracker)
(22:11:17) Dramborleg dice: Mercenary helms are leather and needed to craft brigantine so..
(22:11:48) Dramborleg dice: And only merc helm you get is used in a quest.
(22:12:14) Mordaan dice: Maybe those parts will be makeable once leatherworking is introduced, but in the meantime NPCs selling those parts will open up other craftable items a bit.
(22:13:02) Talad dice: is there anything else apart from leather ridge and leather cheekplates ?
(22:13:14) Talad dice: I think we can easily add those 2
(22:14:07) Dramborleg dice: Not shure what else is involved in merc helm as have not been able to craft one.
(22:14:28) Talad dice: I see those 2 create a mercenary helm kit
(22:15:03) Antarees dice: yeah, according to da book dat’s all dat’s needed
(22:15:12) Mordaan dice: Gilrond just logged in…he made the bug report, he’s checking. :)
(22:15:27) Talad dice: seems not available
(22:15:30) Talad dice: ok, we can add those 2
(22:15:40) Mordaan dice: huzzah!
(22:15:49) Mordaan dice: (And I’m not even a crafter. :P )
(22:16:45) Talad dice: maybe jerarp
(22:16:45) Dramborleg raises his hand
(22:16:59) Talad dice: he sells hides and makes leather
(22:17:04) Dramborleg dice: that would be perfect.
(22:17:07) Mordaan dice: Yeah
(22:17:10) Talad dice: he is also a trainer for light armor
(22:17:30) Zarre dice: Sounds very logical
(22:17:36) Henik dice: Or Boralis a vendor
(22:17:37) Talad dice: I will do that after the meeting
(22:18:01) Menille dice: Ver nice indeed …
(22:18:40) Talad dice: boralis can also be an option
(22:19:04) Talad dice: any other questions?
(22:19:15) Dramborleg raises hand.
(22:19:37) Dramborleg dice: Am having problems with ray of faith spell.
(22:19:47) Dramborleg dice: Does not target.
(22:20:02) Tuux dice: haaa
(22:20:25) Dramborleg dice: If I am doing it right I don,t know.
(22:20:39) Talad dice: Tuux do you know about it?
(22:20:42) Tuux dice: normaly it have been tested
(22:20:59) Tuux dice: i look
(22:21:29) Dramborleg dice: I target , and it says must be cast on a living opponent.
(22:22:04) Dramborleg dice: Or words to that effect.
(22:22:06) Tuux dice: for me the graphic effect have no target problem it have been test
(22:22:33) Mordaan shields his eyes
(22:22:43) Dramborleg dice: Nice
(22:22:45) Menille blinks
(22:22:49) Talad dice: with the cast command seems ok
(22:22:50) Gilrond dice: Something new?
(22:22:56) Tuux dice: cast on me
(22:23:09) Dramborleg dice: Me?
(22:23:15) Garosan dice: ooooohhhhh ahhhhhh….
(22:23:28) Talad dice: cool effect
(22:23:32) Zarre dice: yes!
(22:23:37) Mordaan dice: Indeed.
(22:23:39) Dramborleg dice: Yes.
(22:23:43) Tuux dice: the garphic work for me
(22:23:49) Mordaan dice: One of my favorites.
(22:23:57) Talad dice: dram for you doesn’t work?
(22:24:07) Gilrond dice: Is Healing Raing getting some graphics too?
(22:24:09) Dramborleg dice: Can I try on you Tuux?
(22:24:29) Tuux dice: certainly
(22:25:05) Tuux dice: arf you must challenge me
(22:25:11) Dramborleg dice: must challenge.
(22:25:48) Mordaan dice: yay, seems to be working.
(22:25:48) Dramborleg dice: Never mind is working now.
(22:25:54) Talad dice: mmm
(22:25:58) Talad dice: challenge is needed?
(22:26:01) Talad dice: for a healing spell?
(22:26:02) Tuux dice: we have do debug session
(22:26:15) Dramborleg dice: Thanks, is very nice.
(22:26:20) Gilrond dice: is it a healing spell? I thought it’s offensive
(22:26:31) Mordaan dice: Frustrating when something never works then does when you demonstrate it. :D
(22:26:46) Zarre dice: Isn’t that the truth, Mordaan. xD
(22:26:46) Menille laughs
(22:26:59) Talad dice: ah right, it’s offensive
(22:27:40) Garosan wonders if he can get away with tying sarva up by her tail amongst all the devs
(22:27:43) Mordaan dice: Not much there for healing rain.
(22:27:44) Talad dice: healing rain seems to have no effect
(22:27:49) Garosan dice: oops….
(22:27:54) Gilrond dice: Yep, at least it works.
(22:28:09) Talad dice: Tuux are you aware of healing rain?
(22:28:11) Esanor soaked it up …
(22:28:34) Tuux dice: for my part yes, 100% of spell it can work , work now
(22:28:48) Tuux dice: we need more debug session for add new spell
(22:29:01) Talad dice: keep a note on healing rain
(22:29:07) Gilrond dice: Some spells are very weird. Like this one:
(22:29:10) Tuux dice: if i remenber 16 spells not work yet
(22:29:29) Talad dice: quite sci-fi :)
(22:29:36) Tuux dice: :) )
(22:29:38) Mordaan dice: indeed.
(22:29:40) Esanor dice: Which one?
(22:29:43) Dramborleg dice: Beam me up.
(22:29:44) Talad dice: anyway, any other question?
(22:29:50) Gilrond dice: Lesser Future Sight
(22:29:52) Henik dice: updates ?
(22:29:58) Talad dice: Cale can give you an update on hydlaa remake
(22:29:58) Gilrond dice: It drains health like crazy
(22:30:04) Calesh dice: yes
(22:30:10) Menille dice: Ah, Lesser Future Sight killed me…
(22:30:12) Calesh dice: hi everyone
(22:30:25) Gilrond dice: Is it intended?
(22:30:25) Dramborleg dice: Owdy.
(22:30:29) Gilrond dice: Or it’s a bug?
(22:30:36) Calesh dice: we have been working on an update on Hydlaa plaza area the last months
(22:31:04) Calesh dice: mostly replacing the old houses with new ones, more detailed trying to stick with the ylian style
(22:31:39) Gilrond dice: Oh, nice there is some areas progress.
(22:31:40) Calesh dice: and there are also updates for main buildings as the laanx temple
(22:32:19) Calesh dice: Hydlaa will be pretty much the same in structures but the buildings with be different :)
(22:33:05) Talad dice: all houses have new models
(22:33:10) Talad dice: which look better
(22:33:17) Mordaan dice: Extreme makeover, nice. :)
(22:33:22) Talad dice: the temple is updated as well
(22:33:25) Menille dice: Sounds promising
(22:33:26) Tuux dice: cool , to have keep the same arch , that because i have add lot of env sound on hydlaa
(22:33:37) Gilrond dice: Any chance there will be stairs up to the temple tower?
(22:33:44) Talad dice: there is a new statue as well
(22:33:52) Gilrond dice: So far there are fake stairs there.
(22:34:01) Calesh dice: we haven’t edited the inside of the temple
(22:34:24) Garosan dice: You are changing the Lanaax statue?
(22:34:40) Talad dice: no, added a statue in the city
(22:34:54) Talad dice: for now jayose and winch will stay as they are
(22:34:57) Seazu dice: Who does it show?
(22:35:08) Talad dice: but if hydlaa main change will be ok, we can easily change the other parts
(22:35:18) Garosan wipes the sweat from his brow “Goo, havent climbed it yet.”
(22:35:25) Menille dice: Will there ever be a time for indivuals to buy a little house,independent of guild houses.
(22:35:47) Hangatyr dice: Good question, like to get one for my family
(22:35:58) Talad dice: Menille : one for each player is a problem for space
(22:36:02) Gilrond dice: There are shell houses in East Hydlaa.
(22:36:05) Menille smiles at Hangatyr
(22:36:27) Talad dice: another thing we are doing is to work on the base history
(22:36:35) Talad dice: drJack do you want to give an update on this?
(22:37:02) Mordaan dice: Hydlaa might need to expand at some point. Maybe a nice residential area. :)
(22:37:27) Drjack dice: we are currently working on the history of races and levels
(22:37:32) Gilrond dice: Winch also has an island across the void – pretty unused.
(22:37:33) Menille dice: That would be so nice Mordaan
(22:38:12) Drjack dice: updating all history to arrive at current time (750 AY)
(22:38:18) Menille dice: lol
(22:38:49) Menille dice: If there is an island you would need a boat to get to it Gilrond:)
(22:38:49) Drjack dice: we add new story events that will be the published on ingame books
(22:38:58) Gilrond dice: Or a ptero ;)
(22:39:04) Menille dice: :)
(22:39:24) Menille dice: i prefer a boat…heehe
(22:39:36) Talad dice: we plan to update the race page on ps.it to contain all the history information
(22:39:41) Dramborleg dice: Like the dwarven war?
(22:39:51) Drjack dice: depends on which war
(22:40:06) Gilrond dice: I hope Aliress will be answering history questions? So far she has no idea about Kadaikos even.
(22:40:15) Talad dice: has there been a dwarven war…?
(22:40:30) Drjack dice: we add an event to let dwarves enter in the ochtarchy
(22:40:41) Dramborleg dice: Yes is a major part of the hammers history.
(22:40:55) Drjack dice: but maybe he’s talking about other rumours
(22:41:09) Talad dice: I guess you got it from the wrong source :)
(22:41:11) Weltall dice: but the history of a guild doesn’t make the game :)
(22:41:23) Dramborleg dice: I understand.
(22:41:26) Hangatyr dice: not only one guild
(22:41:29) Gilrond dice: Official historian NPC should really know more IMO.
(22:41:29) Talad dice: anyway we are going to set a solid foundation on history
(22:41:41) Talad dice: we are basically done
(22:41:53) Menille dice: I look forward to reading that Talad.
(22:42:02) Talad dice: we still miss some parts, but we will probably leave those open and let players give suggestions
(22:42:10) Mordaan dice: Nice.
(22:42:17) Talad dice: in case you want to add a dwarven war dram
(22:42:26) Talad dice: :)
(22:42:42) Dramborleg dice: is really several guild wide occurence.
(22:42:47) Talad dice: also we will update social organization, religion, special traits, etc…
(22:42:57) Gilrond dice: Sounds interesting.
(22:42:59) Talad dice: and also homeworld information
(22:43:07) Esanor dice: Dwarven Star vs. Dwarvesbane (under Drahlian) — reported in the Hydlaa forums
(22:43:19) Seazu dice: Can you be more specific on that?
(22:43:26) Weltall dice: hydlaa forums don’t make the game neither
(22:43:40) Gilrond dice: Any settings updates about the Surface?
(22:43:50) Talad dice: no, surface is unknown to all
(22:43:50) Mordaan dice: Then how do we leave it to players?
(22:43:58) Hangatyr dice: if it doesn’t, why did you asked?
(22:44:04) Talad dice: Seazu : what in particular?
(22:44:05) Gilrond dice: Because it was RPed that it was reached and etc.
(22:44:12) Garosan dice: So ther is a place outside the labrynth?
(22:44:28) Gilrond dice: Can’t be unknown to all therefore.
(22:44:28) Talad dice: only gods know
(22:44:29) Seazu dice: you mentioned updates about social organization, religion…
(22:44:42) Talad dice: none living in Yliakum reached the surface
(22:44:51) Garosan dice: Talad is that a yes or no? It will affect Garo here.
(22:45:09) Weltall dice: just because it was rped we can’t overthrow setting like nothing.
(22:45:11) Talad dice: they can claim they did
(22:45:11) Gilrond dice: None that are here now probably.
(22:45:28) Gilrond dice: Not overthrow, but work it thorugh.
(22:45:29) Talad dice: I can claim I was there and tell you stories on it
(22:45:33) Talad dice: you can still believe it
(22:45:48) Weltall dice: reaching the surface is not a little detail
(22:45:55) Weltall dice: why people would stay here?
(22:46:10) Gilrond dice: Because it’s horrible there? Harsh conditions etc.
(22:46:17) Gilrond dice: Many reasons
(22:46:24) Talad dice: anyway, moving on
(22:46:24) Weltall dice: worse than a place which can fall on you any minute?
(22:46:47) Talad dice: other things we will do is to reduce the racees as mentioned already some time ago
(22:47:04) Talad dice: that’s part of the reorganization on the history we did
(22:47:28) Talad dice: in particular Xacha are removed completely. Never existed
(22:47:40) Talad dice: they are actually merged with Lemurs
(22:47:59) Talad dice: if you are a Xacha, you can call yourself a Lemur in a few
(22:48:04) Garosan dice: Not to be a pain, but that really messes up the RP aspect of PS.
(22:48:20) Talad dice: second change is to have the dwarves as clans and not races
(22:48:30) Talad dice: one race only called Stonehammers
(22:48:39) Talad dice: with two clans hammerwielders and stonebreakers
(22:48:48) Talad dice: on char creation you will find only stonehammer race
(22:48:51) Dramborleg dice: Very diplomatic.
(22:49:27) Talad dice: thrid change is the diaboli
(22:49:33) Talad dice: they existed up to 580 AY
(22:49:40) Talad dice: and are part of the history of Yliakum
(22:49:47) Talad dice: then they all migrated in the Death Realm
(22:49:50) Talad dice: in 580 AY
(22:50:01) Talad dice: details will be published
(22:50:12) Talad dice: current players can stay as diaboli if they want
(22:50:19) Talad dice: but no new diaboli will be created
(22:50:23) Garosan dice: Some one tell Vayl!
(22:50:38) Garosan wants his nemisis/freins back
(22:50:39) Talad dice: we wil not create a 3d model for diaboli for now
(22:50:52) Talad dice: diaboli may come back as an expansion after release 1.0
(22:51:01) Talad dice: that’s all on the races
(22:51:12) Gilrond dice: Any updates to DR?
(22:51:28) Gilrond dice: Like exits to other areas as per settings.
(22:51:38) Talad dice: we have one dev (kinea) working on DR expansion, but not sure when/if
(22:51:50) Talad dice: so it’s pretty far atm
(22:51:59) Gilrond dice: OK
(22:52:09) Talad dice: wee want to focus on making the current land nicer and more fun
(22:52:17) Gilrond dice: One could expect wandering diaboli there though?-)
(22:52:18) Talad dice: and not add more land
(22:52:30) Talad dice: Gilrond : they founded a city there
(22:52:39) Talad dice: but atm not reacheable
(22:52:42) Esanor dice: But Ynnwn can stay? How shall Ynnwn be born without Diaboli parent?
(22:52:47) Zarre whispers to Gilrond, “You read my mind.”
(22:52:48) Gilrond dice: I see
(22:53:01) Talad dice: ynnwn are born by other ynnwn
(22:53:24) Talad dice: many ynnwn were born before 580AY
(22:53:33) Esanor dice: Halfbreeds as fullfeatured race…
(22:53:50) Talad dice: first ynnwn is born in 349 AY
(22:54:19) Talad dice: Seazu : missed your question, what was it?
(22:55:21) Seazu dice: Talad, you mentioned updates about social organization and religion… tell me more please =)
(22:55:39) Gilrond dice: Will you make new players start in different cities? Like enkis in Oja and etc.
(22:56:05) Talad dice: each race has a section dedicated to social organization and religion
(22:56:17) Talad dice: explaining better what are the believes and way of living
(22:56:31) Talad dice: for example the packs for enkis
(22:56:34) Dramborleg raises a eyebrow.
(22:56:48) Henik dice: Is there anything more functional about the new buildings ?
(22:56:53) Talad dice: that will be part of the published material
(22:57:07) Talad dice: we will probably enrich it as we go
(22:57:17) Talad dice: but we want to publish what we have
(22:57:35) Seazu dice: so, amdeneir for klyros and ojaveda for enki?
(22:57:39) Talad dice: Henik , we can post a screenshot as preview
(22:58:05) Talad dice: Seazu : for starting locations?
(22:58:18) Henik dice: I mean are they still all closed buildings as they are now ?
(22:58:28) Talad dice: Henik : yes
(22:58:37) Henik dice: Thanks
(22:58:39) Seazu dice: Talad, for sections dedicated to social organization
(22:58:51) Ophum dice: I have read several reference to Tribes and group behaviour of MoBs… Is that a feature which can be seen in the game at this time?
(22:59:10) Talad dice: social organization in the sense of how they organize themselves, like laws, rules, …
(22:59:13) Weltall dice: yes near ojaveda
(22:59:19) Weltall dice: the trepors
(22:59:22) Talad dice: like the ones who focus on science and schools
(22:59:38) Talad dice: others on martial knowledge, …
(23:00:07) Talad dice: on the road to ojaveda there is a tribe
(23:00:10) Talad dice: of trepors
(23:00:15) Henik dice: marital ?
(23:00:21) Talad dice: martial
(23:00:26) Seazu dice: So, most interesting for me: how does religion relate to that?
(23:00:28) Dramborleg dice: Military
(23:00:35) Henik dice: Ah
(23:00:39) Gilrond dice: And are agressive mobs coming back?
(23:00:47) Wolferz dice: yes
(23:00:56) Seazu dice: They are agressive, Gilrond :(
(23:01:01) Talad dice: Seazu : it has a part for sure.
(23:01:10) Talad dice: if you have suggestions on the published material let us know
(23:01:11) Gilrond dice: Trepors yes. Not others yet
(23:01:14) Talad dice: we want to enrich it
(23:01:20) Talad dice: (when will be available)
(23:01:55) Gilrond dice: What about new mines in the caves?
(23:02:14) Dramborleg dice: Platnium maybe, lol
(23:02:14) Gilrond dice: Or some diggable items.
(23:02:25) Talad dice: I’m taller, I can stay on the back :)
(23:02:31) Gilrond dice: That will add some reason to visit them
(23:03:05) Talad dice: wow, 7 devs connected
(23:03:07) Talad dice: pretty good
(23:03:12) Mordaan dice: :)
(23:03:17) Tuux dice: i agrea, we need a big reason to go on caves
(23:03:27) Gilrond nods to Tuux
(23:03:32) Henik dice: Will the more artful jobs ever get some more attention ?
(23:03:38) Gilrond dice: Right now they are barely ever visited
(23:04:09) Tuux dice: i have make a nice env sound, now they map be really cool
(23:04:11) Talad dice: ok, we are at top of the hour
(23:04:22) Talad dice: sarva can you mention about the next auction for guildhouses?
(23:04:54) Sarva dice: Next month on the 12th we will be having an auction for a house in Oja. If you ever wanted to be a neighbor of Kisatol now is your chance.
(23:05:10) Henik dice: LOL
(23:05:14) Menille laughs
(23:05:17) Sarva dice: Then in Dec we should be having an auction for a house in the Winch.
(23:05:20) Gilrond dice: Will Kistatol be attackable ever?
(23:05:48) Talad dice: Sarva : I suggest to place both events in the calendar
(23:05:52) Sarva dice: Kisatol might offer you a very reasonably priced fire protection plan :)
(23:06:08) Sarva dice: I’ll work on that later today Talad.
(23:06:42) Gilrond dice: Nah, he risks his house. Rather rain protection.
(23:06:43) Sarva dice: Hopefully we wil have auctions on a more regular basis going forward.
(23:06:55) Talad dice: ok, we need to close the meeting!
(23:06:58) Dramborleg dice: just one last statment…Shield bash! }:{>
(23:07:02) Talad dice: and going back to our duties
(23:07:16) Dramborleg dice: Tanks.
(23:07:18) Talad dice: and last comment from the devs?
(23:07:21) Hangatyr dice: one more question
(23:07:27) Talad dice: *any
(23:07:43) Hangatyr dice: Are there any plans to even up crafting with other skills like magic or combat? As right know its totaly imbalanced. It takes you four (4) years to get to lvl 200 asuming hammering them blades 4 hours a day and 7 days a week. And now ask around how long it takes to reach sword or axe .. 2 month? 3 month at the most.
(23:08:09) Gilrond dice: Yes, practice balancing!
(23:08:10) Talad dice: we should
(23:08:15) Gilrond dice: We discussed it last time.
(23:08:27) Gilrond dice: I.e. progressive practice.
(23:09:01) Gilrond dice: That’s a major RFE
(23:09:18) Hangatyr dice: What kind of effect will have it for me, as a crafter?
(23:09:37) Hangatyr dice: no change, but others slow down?
(23:09:42) Dramborleg Chants a incantation magicly summoning his gear.
(23:09:47) Gilrond dice: See bug #5170
(23:10:22) Talad dice: ok, have to go!
(23:10:23) Talad dice: see you !!
(23:10:36) Talad dice: we will have another meeting in 2 weeks
(23:10:36) Esanor waves goodbye.
(23:10:41) Menille dice: Bye Talad and thank you.
(23:10:44) Talad dice: and you can always comment on the forums
(23:10:53) Ophum dice: thank you for your time and share your thoughts
(23:11:00) Weltall dice: bye
(23:11:16) Esanor waves goodbye.

6 November 2011

================================================
dom 06-nov-2011 17:17:18 Weltall
————————————————
(17:17:18) Sarva dice: The time changes always throw people off.
(17:17:20) Weltall dice: hi please who has questions form a line
(17:17:26) Darege dice: what ye is doing there?
(17:17:42) Henik dice: True Sarva :)
(17:17:46) Irec dice: no questions.. a just want answers
(17:17:56) Henik dice: Just a great view sister
(17:18:14) Irec dice: howcome you are so handsome?
(17:19:16) Irec dice: wally wally
(17:19:23) Weltall dice: …
(17:19:35) Fuusan notices Irec has no armour and strips down into his model’s standard clothing, too.
(17:20:16) Oele looks around. “No playground for kids?” :P
(17:20:24) Irec dice: aye me would go totally nude, but be can’t
(17:20:24) Weltall dice: so no questions?
(17:20:40) Fuusan dice: Ha, I’m loinclothed to begin with
(17:20:42) Irec dice: ask me anything you want
(17:20:46) Oele dice: oh it started already… I have one
(17:20:55) Henik dice: Just curious about update myself
(17:21:13) Irec dice: smoke…. i have a question after
(17:21:44) Weltall dice: hi oele
(17:22:02) Oele dice: hey Weltall. Well… we had the problem we tried to explain purifying in an IC way. Is there a lore or anything about it why purifying is needed and how it needs to be done ICly?
(17:23:04) Weltall dice: could try to search for it but i’ve never stumbled on that on documents
(17:23:52) Oele dice: ok. Thanks
(17:24:04) Henik dice: Purifying is more like personal attuning to that form of energy as I understand
(17:24:50) Fuusan dice: Does or did the “introduce yourself” option do anything?
(17:24:53) Oele dice: We thought more likeit is linking the glyph to the person who is carrying it
(17:25:02) Weltall dice: 9 documents found and none explain it so nothing to say ufficially
(17:25:08) Weltall dice: officially
(17:25:13) Oele dice: thanks Weltall
(17:25:53) Weltall dice: the introduce yourself opetion was used for a rather failure implementation of the “you know people when you introduce yourself”
(17:25:57) Weltall dice: option*
(17:26:15) Fuusan dice: Does that mean that their names would have been invisible beforehand?
(17:26:17) Weltall dice: the problem is that it shown labels over the char and many other things as someone including gm and devs
(17:26:43) Weltall dice: which is really bad design as it allows people to get off with bad things
(17:28:38) Weltall dice: anyone else?
(17:28:45) Henik dice: ? GEt off with bad things ?
(17:28:52) Weltall dice: ooc abuses
(17:28:58) Henik dice: Ok
(17:29:11) Weltall dice: try to explain a gm that someone has harrassed you :)
(17:29:22) Fuusan dice: Oh
(17:29:29) Henik dice: Ah
(17:29:40) Fuusan dice: So it worked too well? :P
(17:29:52) Henik dice: Seems so
(17:30:19) Weltall dice: actually first you had to find a gm not named someone
(17:31:19) Fuusan dice: GMs were also hidden?
(17:31:23) Weltall dice: yes
(17:32:36) Henik dice: Any update info to offer ?
(17:33:37) Weltall dice: hydlaa rework is almost done. additionally have a look at the thread about password migration
(17:34:26) Henik dice: which passwords , player accounts ?
(17:34:38) Weltall dice: i hope there will be a new client release soon as the instrument part is done
(17:34:42) Weltall dice: yes player accounts
(17:34:54) Oele dice: Is anyone working on models currently? *wants a child model so she isn’t bigger than adults…*
(17:35:44) Weltall dice: there won’t be child models anytime soon it’s not part of the game goals ATM
(17:36:27) Oele keeps being too big then…. “What about the other models? Is anyone working on those?”
(17:37:32) Weltall dice: from time to time yes. even though the most active work is the magic clothes for enki
(17:37:55) Fuusan dice: Oh, that reminds me.
(17:38:03) Fuusan dice: What is Benack wearing?
(17:38:08) Fuusan dice: (I think he’s benack)
(17:38:52) Weltall dice: nothing
(17:38:57) Weltall dice: that’s an npc only skin
(17:39:09) Weltall dice: as trait like kore etc
(17:40:06) Darege dice: you mentioned musical instruments … how they will be introduced in the game?
(17:41:35) Weltall dice: 1 is already available from quest
(17:41:41) Weltall dice: 1 was an historical gm item
(17:41:45) Darege dice: the pan flute
(17:42:18) Weltall dice: then they will be put either on vendors or be available through gm events
(17:42:52) Darege dice: so not decided yet?
(17:42:58) Weltall dice: no
(17:43:04) Darege dice: ok thx
(17:43:07) Weltall dice: yw
(17:43:48) Sarva dice: An event has been written to introduce the instruments not already in game. Not sure how they wil be available after the introduction though.
(17:44:04) Darege dice: oh nice
(17:44:35) Henik dice: What is the general path to the password migration thread, is it a sticky ? How old is it ?
(17:45:11) Weltall dice: a recent thread in the announcement forums. it’s available also from the free game alliance home page
(17:45:27) Henik dice: Thank you
(17:46:32) Weltall dice: anyone else?
(17:46:44) Waesed dice: is it just a matter of reentering it?
(17:47:14) Weltall dice: either doing a password recovery or reentering it with a 0.5.8 client
(17:47:41) Waesed dice: ok- is it out yet?
(17:50:34) Weltall dice: the recovery option yes. for 0.5.8 only self built for now
(17:50:51) Weltall dice: any account registered after 7 july 2011 is already migrated
(17:51:27) Waesed dice: ok, that means I all set on this server
(17:52:15) Oele dice: how far did you get with implementing leather working and other jobs?
(17:53:21) Weltall dice: i think nothing changed recently. it’s being done by the skunkwork project (check #planeshift-sw on freenode)
(17:53:42) Oele dice: ok thanks
(17:53:56) Henik dice: At last meeting the word trait was mentioned among detail of coming changes/additions, If you recall, can you expand on what was meant ?
(17:54:18) Weltall dice: i’d need to know exactly what was mentioned
(17:55:07) Henik dice: It was only lightly mentioned, I wondered if it was the missing racial traits that were coming
(17:55:45) Henik dice: Skill caps, night vision and such
(17:55:55) Weltall dice: i doubt. probably it’s just the setting pages on the site.
(17:56:05) Weltall dice: which have been updated this week
(17:56:06) Henik dice: Ok, thanks
(17:56:49) Weltall dice: the only thing about traits is that races being merged are likely to have more traits available after if the merged race had traits
(17:57:46) Henik dice: There seem to be no functional traits at this time
(17:58:21) Weltall dice: like?
(17:58:47) Henik dice: Night vision was one, but just and example
(17:59:11) Henik dice: Ynwnn Gold rash…
(17:59:42) Weltall dice: there is no support for them so they are just unimplemented at all
(17:59:49) Henik dice: Bonuses at birth, I cannot be sure of
(17:59:52) Jasur dice: Kran’s diet too: they can eat apples but not rocks (don’t know if that’s what you mean by trait).
(18:00:25) Henik dice: Yes, that too
(18:00:40) Weltall dice: well that’s mostly rules work
(18:01:29) Henik dice: Getting any suport in rules yet ?
(18:02:25) Weltall dice: we’d need some rules devs
(18:02:46) Henik dice: Just wondered, thanks
(18:05:13) Weltall dice: anyone else?
(18:05:20) Jasur dice: You updated the history on the web pages, however the games still does not contains anything that refers to Yliakum’s history. Do you plan to add books and items related to the past?
(18:05:46) Jasur dice: [game]*
(18:06:15) Weltall dice: for sure
(18:06:31) Waesed dice: the library and even Brado’s has some books
(18:06:43) Weltall dice: talad was joking about a statue about ylian and enki peace but that will be actually put in game
(18:07:05) Jasur dice: Interesting!
(18:07:58) Jasur dice: Maybe you might also adds items diggable with a shovel, to do some archeological research…
(18:07:59) Henik dice: Has the location been decided that it can be shared ?
(18:08:10) Henik dice: Statue
(18:08:26) Weltall dice: decided yes shared i don’t think yet
(18:08:37) Henik dice: ok
(18:09:04) Weltall dice: one problem to take on digging is you might end up with many similar items
(18:09:28) Weltall dice: actualy might is wrong it’s will the right way to say it
(18:09:58) Jasur dice: Isn’t it the same problem with looting?
(18:10:35) Weltall dice: well looting is all new things they might buy each time. archeology doesn’t “renew”
(18:10:52) Weltall dice: then if we want to ignore this fact then it would be just like mining
(18:11:08) Jasur dice: Right. Thanks!
(18:13:15) Henik dice: Will the Bronze door image ever appear in game before 1.0 version ?
(18:13:35) Henik dice: If then ?
(18:13:46) Weltall dice: unfortunately i can’t know the answer on that question
(18:14:01) Henik dice: Ok, thank you
(18:14:03) Weltall dice: 1.0 is quite far away still
(18:14:12) Weltall dice: even though 0.6 seems near
(18:14:56) Jasur dice: Can you give us an approximate date for the next new version?
(18:15:31) Weltall dice: 0.5.8. if the gsoc student who did instruments finishes today the server side part it will be the time of testing i hope before december to have a release
(18:16:07) Jasur dice: Nice!
(18:16:46) Henik dice: So New Combat and tribes test is ready now ?
(18:16:51) Weltall dice: no
(18:16:59) Henik dice: Ah , ok
(18:17:02) Weltall dice: those need a network protocol break it will be for 0.6
(18:17:20) Weltall dice: and will probably require some months
(18:17:27) Henik dice: Ah, good to understand
(18:18:01) Jasur dice: And when is planned the new design of Hydlaa? 0.5.8 or 0.6 or later?
(18:18:54) Weltall dice: 0.5.8
(18:19:13) Jasur dice: Great! Can’t wait!
(18:19:54) Henik dice: What drove the need for thenew building looks ?
(18:21:10) Weltall dice: the fact they have several years
(18:21:21) Weltall dice: and are just 3 cubes one over the other
(18:21:59) Henik dice: I wondered if the history rewrite might be involved in the decision
(18:22:36) Weltall dice: i doubt hydlaa rebuild has been being worked onn since last year
(18:23:05) Henik dice: Oh..ok
(18:23:25) Henik dice: Just milestone of game appearance then
(18:23:41) Weltall dice: yes almost all maps need some refreshing
(18:24:02) Henik dice: Thanks very much
(18:24:59) Weltall dice: anything else?
(18:25:53) Henik dice: not from me
(18:26:30) Weltall dice: well if no one has questions i think think we could wrap this up
(18:27:17) Weltall dice: bye everyone
(18:27:21) Oele dice: bye
(18:27:24) Darege dice: thank you and bye
(18:27:26) Jasur dice: Bye and thanks!
(18:27:29) Waesed dice: bye
(18:27:30) Henik dice: Bye and thanks

20 November 2011

================================================
Sun 20-Nov-2011 21:57:04 Weltall
————————————————
(21:57:04) Talad says: thanks for coming.
(21:57:31) Mordaan waves at Gilrond and grins
(21:57:41) Talad says: for the ones who are new to the meeting, we usually ask people to form a line
(21:57:48) Talad says: here
(21:57:59) Talad says: so we can handle questions one at a time
(21:58:13) Talad says: you can move here if you have a question, and get your spot in the queue
(21:58:24) Weltall says: after a question if you have another go back to the queue
(21:58:28) Talad says: if there are no specific questions, we can give you updates on the game
(21:58:41) Gilrond says: May be start with the update
(21:58:45) Gilrond says: It’ll save some questions
(21:58:58) Menille agrees
(21:59:46) Talad says: hi Caraick , looks like you are first one
(21:59:57) Caraick says: Alright, then.
(22:00:14) Talad says: I can introduce briefly the team
(22:00:21) Caraick says: Sure.
(22:00:36) Talad says: each member can introduce himself maybe
(22:00:59) Talad says: I’m Talad (Luca) project leader. I do a bit of everything in the project plus overall coordination
(22:01:13) Talad says: Weltall ?
(22:01:37) Weltall says: i’m engine leader and manage part of the server software
(22:01:38) Mordaan waves at Menille
(22:02:00) Talad says: lucubro ?
(22:02:34) Lucubro says: Hi all, I joined PS after GSoC, I’ve made the main contribution to the sound part
(22:02:47) Lucubro says: coder anyway :P
(22:02:54) Mordaan says: And music instruments.
(22:02:54) Talad says: tuux, can you introduce yourself?
(22:03:04) Lucubro says: thanks mordaan :)
(22:03:13) Mordaan looks around for Tuux
(22:03:16) Tuuxa says: yes, i from Audio and Music team
(22:03:23) Talad says: ah, invisible
(22:03:30) Talad says: Tuuxa you are invisible
(22:03:33) Gilrond says: New spell?-)
(22:03:34) Tuuxa says: i working on magic graphic effect, sound effet, and map sound
(22:03:39) Talad says: so they can’t hear you
(22:03:47) Qed says: hehe
(22:03:49) Talad says: set invisible off :)
(22:03:52) Gilrond says: “The Veil Of The Night” probably.
(22:04:00) Tuuxa says: you have listen me ?
(22:04:07) Talad says: just press arrow up
(22:04:11) Weltall says: no he’s not invisible
(22:04:13) Talad says: the text will be there again
(22:04:17) Mordaan says: yep, we see you now
(22:04:17) Talad says: now you are visible
(22:04:18) Tuuxa says: i working on magic graphic effect, sound effet, and map sound env
(22:04:32) Talad says: moordan can you introduce yourselg?
(22:04:34) Tuuxa says: generally i’m a great FPS killer
(22:04:44) Caraick smirks.
(22:04:53) Menille grins
(22:04:57) Mordaan says: Hello, Mordaan here. Long time player, recently joined settings.
(22:05:10) Talad says: drJack?
(22:05:26) Drjack says: I’m drJack, setting team. I work on stories, background, NPC, quests and setting in general
(22:05:42) Talad says: drJack is our setting leader.
(22:05:48) Esanor pokes Waesed and points him over towards Tuathanach
(22:06:01) Talad says: ok, Caraick we are ready for your question
(22:06:17) Caraick says: OK..
(22:06:25) Talad says: on the back of the room we have sarva, GM lead
(22:06:39) Talad says: and taulus + daxa, GMs
(22:06:47) Daxa waves.
(22:07:20) Gilrond says: May be you can give a general update also.
(22:07:26) Caraick says: I suppose this is directed more towards the settings team here. My question is related to the magic system, parituclarly the Crystal Way Spell Ray of Faith. I know there’s plans to eliminate or nix the evil faction, but the spell itself it dependant on the user’s level, and the opponent’s evil faction. However, this creates the issue that the spell cannot damage NPC’s.
(22:07:59) Mordaan says: More for rules than settings, but certainly it’s connected.
(22:08:01) Caraick says: Are there any plans to simply make the spell a gradient damage, and nix the relation to evil faction entirely? Or assign evil factions to NPCs?
(22:08:13) Weltall says: npc don’t have factions so they wouldn’t work already now i assume
(22:08:20) Caraick says: As currently, it’s a great spell with lovely effects that’s useless against NPC;s.
(22:08:23) Mordaan looks to Tuux
(22:08:28) Mordaan says: 8a
(22:08:30) Gilrond nods to Caraick
(22:08:31) Mordaan says: *a
(22:08:43) Caraick says: That’s right. If they don’t have evil factions, can we not simply eliminate that aspect of the spell?
(22:09:12) Weltall says: for sure just it needs someone to work on it
(22:09:17) Caraick nods.
(22:09:18) Talad says: good hint.
(22:09:21) Weltall says: also because those faction sooner or later have to be removed
(22:09:23) Talad says: I checked now the script
(22:09:26) Tuuxa says: We have a draft of what must do spell, but nothing work on it as i know
(22:09:43) Talad says: it actually checks if the target has “evil” faction > 0
(22:09:49) Talad says: and works only in that case
(22:09:53) Caraick says: Right.
(22:10:01) Caraick says: Which makes it useless against NPC’s.
(22:10:02) Gilrond says: Can you just remove that check?
(22:10:46) Gilrond says: It’s a nice CW spell otherwise.
(22:10:51) Caraick says: The spell itself is great. Good damage, and a great visual effect. If that was you, Tuux, I love it. But, it seems to me that it would be relatively simple to simply eliminate that check, and the necessity of evil faction for the damage.
(22:10:55) Talad says: not sure if that’s the best solution
(22:11:09) Caraick says: What is the plan to deal with the spell, then?
(22:11:21) Tuuxa says: it’s a bit complicated
(22:11:24) Talad says: we need to think if we want to have it more effective only against certain creatures
(22:11:33) Caraick says: Is that the intention?
(22:11:40) Caraick says: To have it only damge “evil” creatures?
(22:11:42) Gilrond says: Like grendols?
(22:12:00) Talad says: we have to discuss it internally and change it
(22:12:10) Talad says: what’s your reccommendation?
(22:12:33) Gilrond says: May be make alignment for NPCs
(22:12:44) Caraick says: I’d like to see it simply made like any other spell. Gradient to the user’s skill level. It’s a great spell that’s currently wasted a bit by not being effective against NPC’s, or most of the player base, who doesn’t have an evil faction.
(22:12:49) Mordaan says: I’d say disable evil check for now until magic overhauled when that happens.
(22:12:58) Caraick says: Yes, what Mordaan said.
(22:13:04) Mordaan says: Then we can make it work as intended.
(22:13:06) Gilrond agrees with Mordaan.
(22:13:10) Caraick says: Exactly that.
(22:13:29) Tuuxa says: my recommendadtion is add strategy game play it respect Crystal spirit :)
(22:13:29) Caraick says: Later on, when there’s a more elegant solution, assing it to only damage certain creatures.
(22:13:33) Talad says: anyone in the room that wants to just have the spell work for all creatures, please say “all”
(22:13:42) Caraick says: All.
(22:13:50) Gilrond says: all
(22:13:50) Talad says: anyone who wants to have it work just on evil, say : “evil”
(22:13:53) Irec says: all
(22:13:54) Zeonixa says: I think all but more on “evil things”
(22:14:00) Karzela says: all
(22:14:00) Enyero says: evil
(22:14:01) Waesed says: all
(22:14:01) Tuathanach says: all
(22:14:02) Zeonixa says: more damage
(22:14:04) Curnorfo says: We already have that
(22:14:05) Qed says: all
(22:14:05) Gilrond says: [for now all - future - evil]
(22:14:06) Tuuxa says: all
(22:14:08) Sarva says: evil
(22:14:12) Heolion says: that way that will work anlso against people?
(22:14:14) Curnorfo says: Evil
(22:14:15) Mordaan says: all now, evil eventually
(22:14:16) Henik says: All
(22:14:18) Heolion says: with no ebil faction?
(22:14:22) Heolion says: evil*
(22:14:28) Waemaiy says: evil
(22:14:32) Teraree says: evil
(22:14:37) Travosh says: evil.
(22:14:40) Daxa says: evil
(22:14:44) Famiel says: I guess its evil
(22:14:47) Menille says: Evil
(22:14:49) Sajut says: evil
(22:14:53) Jasur says: evil
(22:14:55) Gilrond says: [don't forget it can't work on evil ones now]
(22:14:56) Heolion says: evil
(22:14:57) Caraick says: I think the ideal is to have it work only with evil. But until then, have it work on all.
(22:15:09) Enyero says: you said that everyone doesnt have an evil faction…. thats the point its a benefit or an achilles heel in combat left up to the skill of the mage
(22:15:12) Caraick says: We all can agree we’d like it to work on evil creatures.
(22:15:26) Caraick says: But it seems a waste to not allow it to work on any until then.
(22:15:29) Talad says: ok, thanks for voting.
(22:15:34) Enyero says: alignments are intensely personal
(22:15:35) Curnorfo says: How do you plane to make a raid in the future where we are fighting against evil and you make a a ooc spell and hit all of us or just evil?
(22:15:46) Talad says: we will see how to make it work on evil creatures only
(22:16:09) Curnorfo says: if you need help with that let me know
(22:16:51) Caraick says: Thank you for considering it.
(22:16:57) Weltall says: we always need help for everything
(22:17:20) Talad says: ok
(22:17:37) Talad says: hi Zeonixa
(22:17:47) Gilrond says: So can you give a bried update on planned features before further questiuons?
(22:17:54) Gilrond says: brief*
(22:18:30) Zeonixa says: Is it ok to ask more than one question?
(22:18:40) Weltall says: only one then back in the queue
(22:18:52) Talad says: when it’s your turn again you can ask the second
(22:18:54) Weltall says: in order to allow everyone to get a fair share of questions
(22:19:16) Zeonixa says: Ok, then the most important questions I have is, do you have any plans to update the license on the code to GPLv3?
(22:19:32) Talad says: weltall, I guess it’s yours
(22:19:38) Weltall says: no
(22:19:52) Zeonixa says: Why do you not like the third version?
(22:19:54) Talad says: I’m of the same advice.
(22:19:59) Weltall says: there is no reason to update to gplv3 and it gives way worse limitations. i don’t even think we can use abc with it anymore
(22:20:07) Talad says: GPL v3 has been made even more restrictive than 2
(22:20:29) Zeonixa says: Well, GPLv3 allows “exceptions” which you could use for the ABCL.
(22:20:41) Weltall says: if we had to switch license i’d go for lgpl
(22:20:54) Talad says: personally I think the open licenses are made to protect the developers and the projects
(22:20:58) Weltall says: but i see no reason
(22:21:07) Talad says: not make their life harder in case they want to enhance their product
(22:21:33) Weltall says: also gplv3 makes ps unusable for several projects. and the exception would only work for us
(22:21:33) Talad says: so we are leaning more toward a LGPL than a GPLv3
(22:21:51) Talad says: just in principle, the in practice it will stay GPL 2.
(22:21:58) Weltall says: (and actually we don’t need the exception as atomic blue retains copyright)
(22:22:41) Zeonixa says: Would you consider LGPLv3?
(22:22:44) Talad says: what kind of benefit you see on GPL 3?
(22:22:57) Weltall says: i’d need to read it but i don’t expect it to be better than lgplv2
(22:23:06) Zeonixa says: Well, there is patent protection, but most importantly, apache v2 compatibility
(22:23:14) Gilrond says: LGPLv3 has some issues too.
(22:23:19) Talad says: do you have a specific case related to this question?
(22:23:25) Gilrond says: You can’t go back to GLPv2 from it.
(22:23:28) Talad says: like usage you or us could make of it.
(22:23:55) Zeonixa says: Well, you could take code from the internet, under the apache license, and add it to a LGPLv3 program.
(22:24:06) Zeonixa says: Whereas you can not do that with version 2
(22:24:23) Gilrond says: That’s a long discussion really.
(22:24:24) Weltall says: would be better switching to a more liberal license then than gpl
(22:24:27) Talad says: I understand
(22:24:40) Zeonixa says: Also, with GPLv3, you can add the content to the GPL but protect your art.
(22:24:56) Zeonixa says: Since you don’t have to give up trademarks.
(22:25:16) Zeonixa says: The content wouldn’t fall under the GPL.
(22:25:21) Esanor says: I doubt we have the time right now to check that in depth …
(22:25:24) Talad says: I see. anyway for now we don’t have any plans to move to GPL3
(22:25:34) Gilrond agrees with Esanor: it can go for hours.
(22:25:43) Zeonixa says: What about, GPLv2, “or any later version?”
(22:25:52) Talad says: surely not :)
(22:26:00) Talad says: I don’t trust FSF enough..
(22:26:18) Talad says: and I don’t want to put the work of PS devs into the hands of someone else
(22:26:22) Talad says: we want to control our future
(22:26:42) Talad says: that’s one of the reasons we have a proprietary license on art
(22:26:57) Zeonixa says: You already gave up control though didn’t you? There isn’t anything to stop anyone from forking the game’s code. GPLv3 doesn’t change that.
(22:27:07) Zeonixa says: The art would stay protected.
(22:27:08) Talad says: if that’s ok with you, I will move to the next question.
(22:27:33) Talad says: we can discuss it on IRC later on
(22:27:33) Travosh says: Got a magic/ cant tell if it’d be settings or rules question.
(22:27:51) Talad says: please proceed Travosh
(22:28:21) Travosh says: How come Lava Pit, a realm 2 spell, is roughly 4x stronger than most other spells you get up until realm 5, and requires a glyph unavalible without a few million tria or level 90 RW?
(22:28:27) Travosh says: Confuses me greatly.
(22:28:44) Tuuxa says: :)
(22:28:46) Gilrond agrees with Travosh. Same thing with Gas.
(22:28:52) Talad says: sounds like a bug or overlook
(22:28:55) Travosh says: Gilrond it’l be your turn later.
(22:29:37) Talad says: Travosh : is the 4x compared to other red way spells or other ways?
(22:29:43) Travosh says: Other red way spells
(22:29:47) Tuuxa says: let me see
(22:29:47) Travosh says: take Meteor for example, incredibly weak
(22:29:50) Travosh says: 138 damage.
(22:29:56) Travosh says: lava Pit is around 550.
(22:30:03) Travosh says: with even less mana cost i think
(22:30:48) Talad says: it has smaller range than meteor
(22:30:55) Travosh says: With incredible AOE though.
(22:31:02) Travosh says: I could hit everyone in this room with it actually.
(22:31:09) Qed says: this makes Red Way harder, why not? greater rewards then?
(22:31:14) Talad says: meteor is 10+2*power
(22:31:31) Talad says: lava pit is 10+power
(22:31:33) Gilrond says: The problem is the realm or the late quest.
(22:31:34) Travosh says: Err… not sure what that means im afraid.
(22:31:45) Travosh says: not a coder of any sort.
(22:31:48) Tuuxa says: lava pit is 10+P
(22:32:00) Talad says: power is how much you channel in it
(22:32:05) Talad says: with the spell bar slider
(22:32:09) Zeonixa says: [I think he means both]
(22:32:17) Talad says: plus some other calculations based on your skills and rank
(22:32:21) Tuuxa says: at timk the AOE management is terrible, and don’t respect caster progression
(22:32:31) Talad says: but basically means that there is a factor of 2 in the range of the spell
(22:32:33) Zeonixa says: [or that it generally is imbalanced]
(22:32:43) Travosh says: Ah. its also DoT if i forgot to mention it, that usually makes finding out exact damage and whatnot harder to figure
(22:32:55) Talad says: yes
(22:33:14) Talad says: I will take a note on checking the balancing of lava pit
(22:33:19) Tuuxa says: how a realm 2 caster can touch everyone inside it room
(22:33:34) Travosh nods “I’d find just upping the realm might be better than nerfing the damage.”
(22:33:48) Travosh says: Otherwise you gotta finagle with the lava glyph quest and so on so forth
(22:33:49) Talad says: ok
(22:34:07) Travosh says: Thanks for the answers.
(22:34:27) Irec says: This one is for Tuux i guess. Are there any plans to add more atmos sounds, like breathing, footsteps, grunts, hammer klang etc.?
(21:48:43) Mordaan says: Never makes sense to have a low realm when you need 100+ lvl to actually get the glyph to make it work.
(21:48:58) Mordaan says: ^^
(21:49:12) Tuuxa says: Irec , yes we have a big list of sound
(21:49:28) Tuuxa says: the second problem is the instragration in game
(21:49:54) Irec says: kk
(21:49:57) Tuuxa says: it’s not a hard work, but for creature or weapon sound i have no way to do it
(21:49:58) Talad says: (( Mordaan . then we need to make the glyph accessible earlier ))
(21:50:01) Irec says: thanks =)
(21:50:13) Mordaan nods at Talad
(21:50:20) Tuuxa says: it’s a hard dependency with other team
(21:50:20) Weltall says: yes you have a way to do it :P
(21:50:24) Mordaan says: There is also the matter of a few missing glyphs.
(21:50:26) Gilrond says: [Talad: it's lvl 90 for Lava]
(21:50:32) Zeonixa says: [moving here because I can't hear them from there.]
(21:50:39) Lucubro says: actually for creatures I’ve added the support this summer
(21:50:50) Lucubro says: we can talk about it later Tuux if you have time
(21:50:50) Talad says: I think we have a way to do it thatnks to the work of Lucubro
(21:50:57) Tuuxa says: hooooo great
(21:51:06) Talad says: we just have to make it more accessible to the sound department
(21:51:08) Aldoregozani says: hello
(21:51:14) Tuuxa says: with a xml exemple i can do a miracle for sure
(21:51:15) Talad says: so they can add sounds easily
(21:51:27) Weltall says: and with a bit more effort it was already doable before
(21:51:34) Tuuxa says: we have all sound creature ready :
(21:51:37) Tuuxa says: :)
(21:51:52) Irec says: Lovely!
(21:51:53) Menille says: Nice Tuuxa:)
(21:51:55) Tuuxa says: it have been done by me more of one year ago
(21:52:16) Tuuxa says: i’ll work on it …
(21:52:23) Talad says: any other questions?
(21:52:36) Caraick says: Yes, I’ve just got one more, if that’s alright.
(21:52:36) Talad says: ok Caraick
(21:53:01) Caraick says: Regarding the female Ylian/Ynnwn/Diaboli models.
(21:53:32) Caraick says: All use the same model, because the others haven’t been created yet.
(21:53:41) Talad says: yes
(21:53:49) Caraick says: However, only the female Ynwnn can actually equip bracers, or robes.
(21:53:52) Talad says: and diaboli will not be needed anymore.
(21:53:58) Caraick says: Right.
(21:54:23) Talad says: we are not going to fix the ylian female until we create a model for her
(21:54:32) Caraick says: So, because a human Ylian female is using the Ynwnn model, that player is unable to have robes or bracers visible.
(21:54:49) Talad says: yes, it will stay like that for now. until we create the proper model
(21:54:51) Weltall says: i’d be more concerned about people equipping an armor under a robe :)
(21:54:56) Caraick says: That answers my question then. Just wanted to know if there was any chance the items could be made visible on the Ylian, because it’s the same model.
(21:55:22) Caraick says: OK. Fair enough. I don’t know how technical it would be to fix it, but it is the same constructural model.
(21:55:35) Talad says: it’s not a big effort, but still needs some time
(21:55:41) Talad says: and it’s not high priority
(21:55:51) Talad says: so don’t expect to see it soon
(21:56:04) Caraick says: Fair enough. Makes sense.
(21:56:26) Talad says: ok, time for Famiel question.
(21:56:34) Famiel says: Yea just a quick one
(21:56:53) Famiel says: about the robes, is it light armor, or what would it be?
(21:57:08) Talad says: clothes
(21:57:13) Talad says: so it goes under light armor
(21:57:35) Famiel says: Ok thanks, I also had another question
(21:57:35) Talad says: same as when you are just with your base cloths
(21:57:54) Talad says: if there is none else on the line, you can ask another
(21:58:09) Zeonixa says: Is gilrond in line?
(21:58:11) Curnorfo says: i have a question
(21:58:17) Daxa bangs her staff on the floor: The Queue is now closed for questions after Gilrond..
(21:58:25) Famiel says: thats fine i can wait
(21:58:38) Talad says: Curnorfo please get in the line
(21:58:41) Talad says: it’s easier
(21:58:45) Gilrond says: I have a question about spells. While some are broken, others work but glyphs needed for them are missing from quests.
(21:58:49) Talad says: hi Gilrond
(21:59:05) Talad says: daxa you are confusing the line :)
(21:59:15) Gilrond says: Tuux demonstrated such spell in PS yotube channel
(21:59:21) Drjack says: about those glyph
(21:59:35) Drjack says: we’re currently reworking on the way quests
(21:59:35) Weltall says: the fact they have an animation doesn’t automatically mean they work eh
(21:59:40) Gilrond says: Do you plan to add them in some quests? and how do you propose to do it
(22:00:01) Drjack says: so if there’s some missing Glyph please report it, so we can add it where is needed
(22:00:01) Daxa bows apologetically to Talad and looks at Weltall.
(22:00:08) Gilrond says: I mean new ways quests, or side quests?
(22:00:14) Talad says: Tuuxa are those in the next release already?
(22:00:20) Talad says: water barrier and sucj
(22:00:28) Tuuxa says: yes
(22:00:31) Gilrond says: I mean Mephitic Haze for example.
(22:00:51) Tuuxa says: healin rain, rinse, icy ground , icy blast, mephetic haze
(22:01:08) Drjack says: the new quest will eb surely tied with the main way plot
(22:01:17) Drjack says: if we need them
(22:01:26) Mordaan says: the question is, as weltall says, does the mephitic haze spell actually work?
(22:01:27) Gilrond says: How about those who finished all way quests in that way already?
(22:01:35) Gilrond says: How will you add it now?
(22:01:47) Drjack says: that’s an issue we will solve
(22:02:00) Daxa steps aside to allow Curnorfo to ask the final question, per Talad’s request.
(22:02:06) Drjack says: either we’ll create side quest, or we will give possibility to redo the quest
(22:02:11) Talad says: the main way quests chain is not supposed to give you all spells and glyphs
(22:02:12) Gilrond says: So no answer so far?
(22:02:18) Smirick says: sorry lag
(22:02:21) Gilrond says: OK
(22:02:29) Gilrond says: Thanks
(22:02:31) Talad says: so I think will be other quests related to it
(22:02:35) Talad says: to be defined
(22:02:48) Talad says: Curnorfo we will take your question as last one of the meeting
(22:02:58) Talad says: Daxa is closing the line
(22:03:43) Talad says: hi Curnorfo
(22:03:49) Curnorfo says: You Mention that you guys always need help. As we speak im downloading the source code in order to help you
(22:04:18) Curnorfo says: i found a few issues in the game that really can get the game better
(22:04:23) Mordaan says: Sure, join the team as a prospect.
(22:04:31) Weltall says: tell me in irc
(22:04:34) Tuuxa says: you clearly welcome
(22:04:36) Talad says: if you can summariy
(22:04:42) Talad says: *summarize
(22:04:53) Talad says: which ones are more important?
(22:05:04) Curnorfo says: add an action key that i can target myself in first person
(22:05:29) Talad says: for spells can be a good idea
(22:05:40) Weltall says: you can already
(22:05:50) Talad says: I guess you can do that with a shortcut?
(22:05:59) Weltall says: check /target
(22:06:05) Curnorfo says: and add a spells holder that can used as a shorcut to the keyboard using ship key or alt shif key
(22:06:07) Talad says: yes, /target self
(22:06:33) Mordaan says: Brings up another issue which as been discussed before, some self spells work even when you have an npc targeted, others don’t.
(22:06:36) Curnorfo says: how do i shorcut /target to one single key
(22:06:52) Daxa says: Multiple lines are possible on one shortcut key: /target Curnorfo /cast <spellname>
(22:07:06) Venalan says: you can assign key short cuts in the edit short cut window
(22:07:08) Weltall says: you can use the shortcut functionality
(22:07:09) Mordaan says: Most don’t need you to be targeted.
(22:07:21) Talad says: right click on one of the buttons in the shortbut bar
(22:07:25) Curnorfo says: thanks for the information
(22:07:27) Talad says: you can edit the script and the key to assign it
(22:07:39) Curnorfo says: i wll get in contack soon i hace download all the code
(22:08:10) Tuuxa says: Curnorfo use he web site / Dev / Join Us link
(22:08:13) Talad says: ok, before closing the meeting I just want to mention that we are very close to publish the next release
(22:08:24) Talad says: was actually supposed to happen today, but there were some last minute changes
(22:08:33) Talad says: so will be for the next days, but we are very close
(22:08:50) Talad says: one major visual change is the new hydlaa
(22:09:09) Talad says: the main part of hydlaa has been redone
(22:09:18) Talad says: with new models and new textures
(22:09:24) Talad says: it looks much better in our opinion
(22:09:30) Talad says: hope you can see it very soon
(22:09:33) Esanor says: How much RAm and VRAM is now the minimum? …
(22:09:47) Talad says: you will tell us :)
(22:09:51) Weltall says: 1.5gb and 512mb
(22:10:05) Weltall says: even though you can lower texture quality
(22:10:12) Menille says: Sounds interesting,can’t wait to see it,Talad
(22:10:22) Venalan says: I’ve run the new hydlaa with 1gb ram with textures on high
(22:10:24) Talad says: yes, if you have problems lower the gfx settings
(22:10:26) Weltall says: actually i’d say 2gb considering the system
(22:10:29) Venalan says: and the new map is awesome
(22:10:38) Qed claps
(22:11:04) Tuuxa says: i have down dome “high++” to “high” hydlaa is more fluid for me
(22:11:08) Talad says: ok, thanks for your participation and see you in 2 weeks at this meeting
(22:11:14) Mordaan says: Extreme makeover: Hydlaa Edition!
(22:11:17) Mordaan says: :D
(22:11:25) Reash is excited now
(22:11:26) Weltall says: bye
(22:11:27) Karzela cheers
(22:11:30) Menille says: Thank you devs.
(22:11:32) Tuuxa says: bye bye all
(22:11:32) Talad says: since there is a large group, you can start a player event or an RP session :)
(22:11:42) Talad says: you can exit from the door at the back of the room
(22:11:50) Talad says: bye
(22:11:58) Mordaan says: fps seemed very decent to me…caching is brutal though…but just needs to happen once.
(22:11:58) Esanor waves goodbye.
(22:12:38) Esanor points Waesed behind him, to Tuathanach
(22:12:39) Famiel wave
(22:12:45) Venalan says: my first dev meeting as a dev
(22:12:49) Esanor says: [ Ah, gone ...]

4 december 2011

================================================
dom 04-dic-2011 18:03:53 Weltall
————————————————
(18:03:53) Henik dice: Looks like many are too involved with the new Hydlaa today
(18:03:55) Weltall dice: hi everyone and welcome
(18:04:12) Henik dice: Hello Weltall
(18:04:25) Evaraj dice: hi weltall
(18:04:42) Weltall dice: as we released last week there isn’t much to say on news just they are working on the interiors of the smity
(18:05:12) Esanor dice: Good news to the crafters…
(18:05:15) Henik dice: Nice, I wondered if all that space would be used
(18:05:36) Weltall dice: it has still to be decided how to manage the space
(18:05:43) Henik dice: the work area sure seems smaller than it could be
(18:06:34) Weltall dice: well if the inside will be on another map only a subset of tools will be in there compared to the outside area
(18:07:07) Henik dice: What is the logic for that limitaton ?
(18:07:09) Weltall dice: if it will be like kadael then it will be on both
(18:07:26) Weltall dice: avoiding players to remain enclosed in an invisible area
(18:08:17) Henik dice: Why not just open the doors and make it like kada’s
(18:08:19) Weltall dice: the result would be an empty hydlaa
(18:08:34) Weltall dice: well as i’ve said above that’s the second option
(18:08:52) Weltall dice: the problem is that it’s a performance hit
(18:09:11) Weltall dice: and sizing of the interrior cannot get over the size of the exterior
(18:09:16) Weltall dice: which might make the place more little
(18:09:18) Henik dice: Sorry, did not fully understand if it was an option, so I asked
(18:10:04) Esanor dice: weltall – think in 3 dimensions. Upper/lower floor, basement??
(18:10:04) Weltall dice: so we will see but that’s the plan
(18:10:39) Weltall dice: what would that change?
(18:10:58) Henik dice: Even just the existin one level space if simple is more than the porch space
(18:11:50) Weltall dice: well exactly one of the points before
(18:12:01) Esanor dice: I always thought that 2x an area is more than 1x an area.
(18:12:05) Weltall dice: we will have to see unfortunately i will be able to see it only later today
(18:12:27) Henik dice: Ok
(18:12:36) Weltall dice: so either next meeting or an update whichever comes first will be able to answer what they are doing exactly
(18:12:53) Weltall dice: except if mordaan caught some image link while i was busy
(18:13:05) Henik dice: Was that ment to be a chimney at the back of harn’s building
(18:13:14) Mordaan dice: We talking about the smithy interior?
(18:13:17) Weltall dice: looks more like the space for a forge
(18:13:18) Weltall dice: yes
(18:13:25) Weltall dice: or furnace
(18:13:43) Henik dice: It is a good look
(18:13:46) Mordaan dice: Nope, only Talad and the creator have access as far as I know. :)
(18:13:55) Mordaan dice: We will all be surprised.
(18:14:07) Esanor dice: That is what I am afraid of.
(18:14:50) Henik dice: The new variety in the buildings is a real pleasure
(18:14:54) Weltall dice: i think we will know only during the dev meeting today how they got with it
(18:15:12) Weltall dice: and that’s later so will have to wait the next meet the devs as minimum
(18:15:15) Henik dice: As well as the fences, makes city look more complete
(18:15:49) Weltall dice: ok if someone has question please make the usual line
(18:16:20) Mordaan dice: Yes, safety fencing…should save lives. :D
(18:16:28) Mordaan dice: Long overdue.
(18:16:36) Weltall dice: but less klyros adapted ^^
(18:16:42) Weltall dice: hi
(18:16:57) Esanor dice: Will East Hydlaa be renovated like the Plaza, some day … ?
(18:17:21) Mordaan dice: Yes
(18:17:30) Mordaan dice: And the winch area after that.
(18:17:44) Weltall dice: almost everything is planned to sooner or later
(18:17:53) Esanor dice: Most later …
(18:17:59) Mordaan dice: Certainly for consistency it is necessary.
(18:18:21) Danglathas dice: Question: will the music sheets be improved, so you can let a note ring, while you play others?
(18:18:47) Henik dice: I saw reference to auctions in Winch area, is there a uniques interior coming soon for that area
(18:19:11) Esanor dice: I believe that would require using ADSR instruments, not just samples.
(18:19:22) Henik dice: [Sorry, it is dark for me in here, did not see other]
(18:19:32) Gilrond dice: MusicXML supports “voice” and “part”
(18:19:41) Gilrond dice: Both don’t work in PS now.
(18:19:44) Weltall dice: get on the line to do questions
(18:19:59) Gilrond dice: Greetings
(18:19:59) Esanor dice: But the instruments must support being held as long as required.
(18:20:30) Gilrond dice: I actually had the same question.
(18:20:31) Weltall dice: i don’t expect an expansion soon of the functionalities we don’t plan to put in a full featured midi production system
(18:20:33) Gilrond dice: Why is PS music using two voices UI? It’s misleading, since only one voice is supported.
(18:21:39) Weltall dice: we will look into it
(18:22:02) Gilrond dice: Thanks. For simplicity it’s better to make one voice UI for now.
(18:22:17) Gilrond dice: Until actually two voices or double channel will be supported.
(18:23:13) Gilrond dice: Also there are a few bugs in the conformity to MusicXML
(18:23:22) Gilrond dice: I.e. PS format isn’t really MusicXML strictly.
(18:23:45) Gilrond dice: For example <alter> tag is always required.
(18:24:04) Weltall dice: yes we know of a bug on it, it will be looked upon later
(18:24:10) Gilrond dice: Thanks
(18:24:22) Weltall dice: also we aren’t going to implement the full music xml as i’ve already said
(18:24:34) Weltall dice: we don’t plan to make a score editor for professional but just give an option in a gme
(18:24:39) Gilrond dice: That’s alright, as far as the subset is still conforming to the spec
(18:25:08) Weltall dice: well optional things aren’t not conforming to the spec it’s going on a subset of the spec
(18:25:19) Weltall dice: as making t hem not optional
(18:25:23) Gilrond dice: I’d say you require the tag where it isn’t
(18:25:28) Gilrond dice: That’s not comforming.
(18:25:35) Weltall dice: no that’s a subset
(18:25:36) Gilrond dice: But that’s a minor issue.
(18:25:57) Gilrond dice: A bigger issue is requiring 4 parts in 1/4 always.
(18:26:11) Gilrond dice: Rosegarden for example sets it to 960
(18:26:23) Gilrond dice: So you need to reeedit exported XML to fit it in PS.
(18:26:30) Weltall dice: well why rosengarden doesn’t allow to fix that value then
(18:26:44) Gilrond dice: It probably does, I just didn’t figure out how yet.
(18:27:20) Esanor dice: Gilrond – don’t let more serious fixes delay over music.
(18:27:28) Gilrond dice: Alight, I’ll let others ask questions.
(18:28:01) Avilay dice: no one else in the queue
(18:28:10) Gilrond dice: Well, I’d like to be able to import music from MusicXML editors withou much effort.
(18:28:14) Caraick dice: If you’re done I’ve got one, Gilrond.
(18:28:20) Gilrond dice: Now it requires lot’s of manuall tweaks.
(18:28:39) Weltall dice: that’s not a main requirement of ps yet
(18:29:08) Weltall dice: anyway hi caraick
(18:29:14) Caraick waves at Weltall.
(18:30:05) Caraick dice: If you and Mordaan recall what I asked last meeting, about the Crystal Way spell Ray of Faith, I’d like to know if there’s been any decisions from the dev team regarding it’s effects.
(18:30:22) Weltall dice: i disable them so i’ll let Mordaan answer
(18:30:33) Caraick dice: Seeing as, when I tested it on NPC’s after the new update, there’s still no effect. It can only damage players with evil faction assigned.
(18:30:39) Weltall dice: but i think nothing was decided if it was the one on the evil faction
(18:30:58) Weltall dice: we had a major release to prepare so it wasn’t really a major point during the period
(18:31:03) Mordaan dice: More rules than settings, but as far as I know, nothing further has been done with it.
(18:31:20) Weltall dice: we don’t really have rules devs so there is a problem there
(18:31:20) Mordaan dice: Right now, Talad is pretty much the entire rules team. :)
(18:31:43) Avilay giggles
(18:31:45) Mordaan dice: And of course he’s working on other things.
(18:31:47) Caraick dice: Hrm.
(18:31:52) Avilay dice: let him work hard then
(18:31:54) Mordaan dice: BUT…
(18:31:58) Caraick dice: I understand the focus on the release, but still.
(18:31:58) Weltall dice: like the inner of the smith
(18:32:18) Weltall dice: let’s say we are still trying to release 0.5.8.1 on desura eheh
(18:32:25) Mordaan dice: What I will say is there is a major overhaul of magic in the works…but we could really use more rules members to speed that along.
(18:32:36) Caraick dice: I see.
(18:33:00) Caraick dice: I’m not looking to suggest rules or policies for the entire magic system as a whole. I’m just talking about the obvious bug in this one spell.
(18:33:12) Caraick dice: Which, art-wise, settings-wise, and effect-wise, is a great spell/
(18:33:18) Avilay dice: what is planned for the magic system?
(18:33:18) Mordaan dice: Yeah
(18:33:31) Caraick dice: It’s being crippled by the script that requires evil faction for gradient damage.
(18:33:39) Mordaan dice: Not sure, it’s top secret.
(18:33:54) Caraick dice: I’m sure that dismantling the command line that checks for the evil faction is a very, very simple fix.
(18:33:57) Mordaan dice: So I have no idea…but apparently it’s all worked out already.
(18:34:15) Weltall dice: if you remember everyone was for not removing it the last time
(18:34:27) Caraick dice: No, no..
(18:34:35) Gilrond dice: Not removing in the long run the effect on evil creatures.
(18:34:46) Avilay dice: hmmmm… time to put some devs on the rack and tickle their bodies with feathers to get the juicy info out of them about new magic system
(18:34:47) Weltall dice: actually also on the short run :)
(18:34:47) Gilrond dice: But that doesn’t mean not removing the faction factor.
(18:34:48) Caraick dice: It was actually dead split. But the vote itself wasn’t on that. It was on the effect istself.
(18:34:58) Mordaan dice: I think the ideal solution was remove it until the evil faction works properly
(18:35:03) Caraick dice: ^ Precisely that.
(18:35:10) Mordaan dice: or is taken into effect.
(18:35:11) Gilrond dice: In the short run no one objected removing factor input.
(18:35:33) Mordaan dice: I’ll poke Talad about it and see what happens.
(18:35:41) Caraick nods his head.
(18:35:45) Caraick dice: Excellent. Thank you.
(18:35:58) Weltall dice: the problem of these short time solution is well written in the comments of source code on the internet. years later they remain there
(18:36:10) Caraick dice: I understand that, Weltall.
(18:36:20) Caraick dice: However, it’d be made just like any other spell.
(18:36:27) Caraick dice: There’s no need for adding special new code,
(18:36:29) Weltall dice: that’s why i prefer to keep such things broken than to fix them even if gilron doesn’t agree
(18:36:39) Caraick dice: Until the evil faction itself is fixed, of course.
(18:36:40) Mordaan dice: :)
(18:37:04) Caraick dice: It just seems like a waste of coding and art on a great spell to allow a simple check command to distmantle all of it’s effects, especially on NPC’s.
(18:37:09) Weltall dice: in this case you even remove the trace of what was done :P
(18:37:23) Caraick dice: Documentation, documenatation, documentation, right? :D
(18:37:44) Gilrond dice: Since stuff remains for the long time as you said, better to make it usable
(18:37:47) Weltall dice: too much documentation gets lost too
(18:37:48) Gilrond dice: Than broken…
(18:38:01) Weltall dice: so in the long run it remains broken on the other end
(18:38:16) Gilrond dice: Management problems really.
(18:38:18) Weltall dice: i’ve to rewrite big chunks of ps because of this behaviour :P
(18:38:27) Gilrond dice: But it makes the game much less attractive.
(18:38:34) Caraick dice: We don’t need that, of course, Weltall :P
(18:38:47) Weltall dice: unfortunately we do now
(18:38:58) Caraick dice: It’s merely one spell. One simple fix.
(18:39:15) Caraick dice: The coding is already there. It works, but it’s broken because of this handicap it has.
(18:39:34) Gilrond dice: And it’s going to be deprecated anyway.
(18:40:08) Weltall dice: anyway we will discuss about it internally
(18:40:31) Caraick dice: Excellent. That’s all I’d expect from this. Thank you.
(18:41:10) Caraick slinks back to his seat befroe Weltall can assimilate him…
(18:41:31) Mordaan dice: :D
(18:41:32) Gilrond dice: I wanted to follow up on the question of Travosh from the last meeting
(18:41:58) Gilrond dice: I filed a bug #5434 about glyphs availability and spells power.
(18:42:16) Tuuxa dice: we have work on it if i remenber
(18:42:24) Gilrond dice: You get some glyphs pretty late in the quest chain, but spells you can make with them is very weak.
(18:42:25) Weltall dice: they are working on it just wait
(18:42:35) Tuuxa dice: it have 3 glyph requir for our actual spell set
(18:42:38) Gilrond dice: Ah, thanks.
(18:42:48) Mordaan dice: Yes, that is being worked on by Venalan
(18:42:54) Mordaan dice: We have discussed that very thing.
(18:43:01) Gilrond dice: Also, I wanted to mention the Icy Ground spell.
(18:43:07) Tuuxa dice: :(
(18:43:11) Tuuxa dice: not my fault
(18:43:15) Gilrond dice: It got a nice effect now, but it fails way to often.
(18:43:25) Tuuxa dice: it have 2 problem
(18:43:30) Gilrond dice: It’s practically unusuable on anything except rats.
(18:43:33) Mordaan dice: It’s a big project though so it will take some time.
(18:43:44) Tuuxa dice: strange target working
(18:44:02) Gilrond dice: And my BLW is high enough to be sure.
(18:44:04) Tuuxa dice: and a animation it crash on 3cald mesh
(18:44:24) Weltall dice: that’s not what he’s asking about Tuuxa
(18:44:43) Gilrond dice: Basically Icy Ground works on the very low mobs.
(18:44:53) Gilrond dice: Anything higher – it never succeeds.
(18:44:54) Tuuxa dice: :)
(18:45:09) Gilrond dice: Same story with the Choking Gas by the way.
(18:45:15) Gilrond dice: Something is wrong with them.
(18:45:39) Tuuxa dice: i take notes
(18:46:01) Gilrond dice: Please look into that.
(18:46:06) Gilrond dice: I can file a bug if needed.
(18:46:36) Tuuxa dice: for me not necessary, i’ll push at next debug session
(18:46:48) Gilrond dice: Thank you.
(18:47:01) Tuuxa dice: you welcome
(18:47:35) Gilrond dice: Is there any progress with the engine to support immobilization spells?
(18:47:51) Gilrond dice: Like Incredible Weight and so on.
(18:48:00) Weltall dice: i’ve said something about we are busy with other things right now
(18:48:04) Weltall dice: just some minutes ago
(18:48:17) Gilrond dice: I see.
(18:48:19) Tuuxa dice: it have been add on master plan it week
(18:48:27) Weltall dice: i prefer the updater to work right than something like an immobilization spell
(18:48:54) Gilrond dice: No problem.
(18:48:59) Eonwind dice: ehm … excuse me Gilrond, may I ask a question if you don’t mind?
(18:49:04) Caraick dice: Gilron, I think Eonwind has a question. You’ve asked four now..
(18:49:16) Gilrond dice: Sorry, didn’t notice you behind,
(18:50:20) Eonwind dice: Hello, I wanted to know if the engine actually support crafting items of quality more that 50 even for skills not actually implemented
(18:50:51) Weltall dice: hum all items can be crafted over 50
(18:51:18) Weltall dice: it’s just a script deciding the quality
(18:51:30) Eonwind dice: So when alchemy will be supported it will be possible
(18:51:31) Weltall dice: if you’ve no skill in place on the current script it will just pick the random route
(18:52:01) Eonwind dice: ok thank you Weltall
(18:52:02) Weltall dice: well the skill alchemy is already there so there is nothing to do to support it
(18:52:56) Eonwind dice: I’m checking this with Talad so I believe it is better to ask him specific question
(18:53:32) Eonwind dice: I see no one in the line, may I ask the last question?
(18:53:37) Weltall dice: sure
(18:53:53) Mordaan dice: Alchemy is definitely on the to do list…sooner or later. Someday someone will dig into it and get it working (hopefully. :) )
(18:54:13) Gilrond dice: [try to interest Starg in in it]
(18:54:13) Eonwind dice: About the next event the Masquerade ball
(18:54:25) Weltall dice: it’s what Eonwind is doing Mordaan
(18:54:42) Mordaan dice: Ah good. \o/
(18:54:45) Weltall dice: and starg is not answering at all to emails
(18:54:54) Karzela dice: [Starg said it was ready last year.]
(18:55:02) Gilrond dice: I can try contacting him if needed.
(18:55:03) Weltall dice: well it was exploitable
(18:55:09) Mordaan dice: I think it was but there were exploits.
(18:55:12) Weltall dice: so it was unusable last year
(18:55:26) Mordaan dice: So sounds like it’s just a matter of fixing that up.
(18:55:37) Weltall dice: someone even did some quest and exploited it entirely due to forgotten flags
(18:55:41) Weltall dice: one year ago exactly
(18:55:48) Eonwind dice: I heard the GMs can ‘engrave’ normal items, I’d like to offer to the players dyes for hair and body wuold it be possible to check with the GM team for that?
(18:56:11) Mordaan dice: There was a point we actually had working hair dyes.
(18:56:14) Weltall dice: only those which are available at char creation can be done
(18:56:48) Eonwind dice: I mean only for RP pourpose not actual model change
(18:57:07) Weltall dice: plus gm won’t do the ones which aren’t possible from an rp pov
(18:57:40) Weltall dice: gm from time to time do the saloon event there you can ask a new dye at the next one you can ask it back
(18:57:55) Gilrond dice: salon* :)
(18:58:04) Eonwind dice: I mean if I buy a normal potion may a GM just write “red hair dyes”
(18:58:11) Eonwind dice: OK
(18:58:20) Sarva dice: Yes that can be done at an engraving event.
(18:58:45) Weltall dice: yes but it won’t have the effect you want in case you want it
(18:58:56) Eonwind dice: Thank you Sarva, is there a way to know when is it?
(18:59:57) Sarva dice: I can try to see if we cna get a couple of GMs who can schedule ahead of time other wise we can try to run a couple of engraving events.
(19:00:36) Eonwind dice: Thank you it will be much appreciated since the ball event is coming
(19:00:58) Eonwind dice: I have no more question, thank you so much
(19:01:32) Weltall dice: ok i think we can close the event for today
(19:01:46) Weltall dice: thanks for coming see you in two weeks
(19:01:47) Mordaan dice: Thanks for coming!
(19:01:52) Tuuxa dice: thanks all
(19:02:16) Keella waves

12 December 2012

================================================
dom 18-dic-2011 22:01:13 Weltall
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(22:01:13) Weltall dice: as you might know talad is working on rebalancing the progression of combat magic and crafting
(22:01:24) Weltall dice: some things are already in others will probably be seen tomorrow
(22:01:30) Gilrond claps
(22:02:31) Weltall dice: i don’t know if he wants to talk about it, in the mean time form a queue behind the stands if you have a question
(22:02:52) Tuuxa dice: i probabably have to redo the env sound of it map :)
(22:03:51) Gilrond dice: Hello
(22:03:56) Weltall dice: hi
(22:04:01) Gilrond dice: I wanted to clarify one thing about music
(22:04:11) Gilrond dice: Are tonalities supported correctly now?
(22:04:22) Talad dice: just a second
(22:04:22) Tuuxa dice: haaa
(22:04:23) Gilrond dice: Something seems odd about it.
(22:04:25) Weltall dice: i think there is a slightly known bug about them
(22:04:34) Gilrond dice: I see.
(22:04:40) Talad dice: let’s wait few people joins
(22:04:42) Talad dice: then we can start
(22:04:46) Gilrond dice: Ah, OK.
(22:05:46) Talad dice: ok, we can start
(22:06:00) Gilrond dice: So sharp and flate notes have some problems now?
(22:06:06) Gilrond dice: flat*
(22:06:17) Talad dice: if you want to ask a question you should form a queue behind the stand.
(22:06:21) Gilrond dice: It seems that melody is distorted for other tonalities.
(22:06:23) Weltall dice: i don’t know the precise problems i just was told of the generic issue
(22:06:24) Talad dice: here
(22:06:40) Weltall dice: also depending on the instrument there might be more or less notes available
(22:06:41) Gilrond dice: Alright, so you know at least soemthing isn’t correct.
(22:06:43) Talad dice: we will address one question at a time
(22:06:58) Weltall dice: the best place for such things is the bug tracker
(22:06:59) Tuuxa dice: it’s record note by note methode it haven’t any interpolation methode
(22:07:02) Gilrond dice: Yes, I noticed for the pan flute there are less notes.
(22:07:13) Gilrond nods
(22:07:16) Gilrond dice: Thanks
(22:07:18) Talad dice: the correctness of notes depends on your skill
(22:07:30) Talad dice: with low skill , the notes may be wrong
(22:07:33) Tuuxa dice: a true pan flute have 22 notes, and it’s haven’t any interpolation for the rest
(22:07:33) Talad dice: that’s by design
(22:07:40) Weltall dice: i don’t think it was the case here but yes keep that in mind if you didn’t
(22:07:57) Talad dice: hi Onilise
(22:08:02) Onilise dice: Hi Talad
(22:08:04) Talad dice: you can proceed with your question
(22:08:08) Onilise dice: thank you
(22:08:08) Gilrond dice: No, there was something more serious in distortion.
(22:08:09) Talad dice: here you have a big part of the team
(22:08:16) Talad dice: from setting to engine to music, …
(22:08:28) Onilise dice: I would like to just request a “undo” button on the new music writer.
(22:08:55) Weltall dice: doable with some limits
(22:09:05) Weltall dice: i assume the notes get in the middle and they are difficult to fix up?
(22:09:11) Talad dice: maybe you can save to xml when you are at a good point.
(22:09:20) Talad dice: and reload as “undo”
(22:09:21) Weltall dice: could you open a report in the bugtracker? yes you’ve also the xml idea of talad
(22:09:29) Talad dice: it’s not perfect, but usable.
(22:09:33) Onilise dice: I have tried writers that export as xml but they don’t match up to PS requirements
(22:09:48) Onilise dice: an undo capability just one step back on the writer would really help
(22:09:50) Weltall dice: he meant to save and reload from ps
(22:10:09) Weltall dice: could you open a feature request on the bugtracker?
(22:10:12) Talad dice: as weltall said open a ticket on bugtracker
(22:10:20) Onilise dice: yes I will thanks very much
(22:10:26) Talad dice: we may follow up with that
(22:10:26) Weltall dice: np
(22:10:47) Talad dice: ok, if there are no other questions we may give some updates
(22:11:21) Talad dice: each of us can give you a brief (!) update on what they are working on
(22:11:24) Talad dice: and latest achievements
(22:11:36) Talad dice: Tuuxa can you start with your recent additions?
(22:11:43) Tuuxa dice: ok
(22:11:58) Tuuxa dice: so , i just have finish 3 news drum kit
(22:12:07) Tuuxa dice: for permit to have 3 drums
(22:12:22) Tuuxa dice: i have rename the old one for a tamborine
(22:12:27) Talad taps his drum
(22:12:58) Tuuxa dice: i have clean a bit Laanx temple sound, and hydlaa plaza
(22:13:06) Talad dice: this will allow to have more sounds and more instruments in game
(22:13:09) Tuuxa dice: now i working on Laanx Temple dunjun
(22:13:21) Talad dice: =dungeon
(22:13:31) Tuuxa dice: :)
(22:13:36) Tuuxa dice: that all for me
(22:13:43) Talad dice: ok, thanks!
(22:13:49) Talad dice: any questions for tuux on sounds?
(22:13:55) Korumak dice: I do
(22:13:56) Gilrond dice: I noticed that sound disappeared from the BD waterfall.
(22:14:03) Talad dice: please come to the stand!
(22:14:40) Gilrond dice: Not sure if it was by design, or it’s a bug
(22:15:09) Gilrond dice: Waterfall used to have a sound before.
(22:15:32) Talad dice: Tuuxa do you know that?
(22:15:43) Tuuxa dice: i not understand the question :(
(22:15:45) Talad dice: I suggest Gilrond to open a ticket on it
(22:15:50) Gilrond dice: Sure.
(22:15:55) Talad dice: a sound is missing in bronze doors water
(22:15:57) Mordaan dice: It’s been in and out over the years. Had a sound then disappared then back again…
(22:16:03) Gilrond dice: Waterfall near the Eagle Bronze Door had a roaring sound.
(22:16:10) Gilrond dice: Not very strong, but noticeable
(22:16:11) Tuuxa dice: haa la cascade, oui je sais
(22:16:25) Tuuxa dice: i’ll fixe it when i’ll redo BD forteresse
(22:16:27) Gilrond dice: And also it was flowing, and now it’s static
(22:16:32) Gilrond dice: OK
(22:16:51) Talad dice: hi Solita, you had a question?
(22:16:51) Gilrond dice: I’ll file a bug just in case.
(22:17:03) Tuuxa dice: it’s because now volume=0.1 work
(22:17:07) Solita dice: You say you are working on more versatile drums.
(22:17:29) Solita dice: So I hope the big drum will get a deep and full *boom* sound, not just the small *knock*.
(22:17:46) Tuuxa dice: at time it’s a bad drum kit
(22:17:54) Tuuxa dice: it come from a tamborine
(22:18:22) Tuuxa dice: i have the BIG drum at home for record it, when i found one i’ll record it
(22:18:39) Gilrond smiles
(22:19:01) Talad dice: hi Korumak
(22:19:05) Korumak dice: my question reguards the MusicXML, are we going to get the Base line implamentation so we can use 3rd party programs to compose with?
(22:19:10) Korumak dice: hi btw
(22:19:25) Talad dice: seems it’s a very requested feature
(22:19:32) Gilrond nods
(22:19:32) Talad dice: so I guess we will need to do something on it :)
(22:19:42) Talad dice: atm we have no immediate plans
(22:19:47) Korumak dice: I did a lot of hunting and none of the programs i could find, only did melody
(22:20:19) Weltall dice: the subset is not big enough for it
(22:20:23) Korumak dice: A plug in would be great
(22:20:30) Talad dice: we will discuss it and see if need more attention
(22:20:33) Weltall dice: i don’t think we will support ever the whole music xml
(22:20:44) Weltall dice: because we aren’t doing a soft syntesizer
(22:20:51) Solita dice: It is too restrictive, and the restrictions are hard to guess … any unsupported feature, and the loading simply fails.
(22:20:52) Korumak dice: naw just like enough for a 3rd party so we can import through it
(22:21:00) Talad dice: maybe somene can create a small convertion program in the community
(22:21:17) Tuuxa dice: midi one channel to xml
(22:21:18) Talad dice: shoudn’t be too hard, as it’s text
(22:21:19) Korumak dice: Thats what Im hopeing for
(22:21:24) Gilrond dice: It’s better to document what limitations are.
(22:21:24) Weltall dice: not really hard open the source file
(22:21:33) Weltall dice: each quoted text is what’s supported
(22:21:36) Gilrond dice: So you can adjust the editor.
(22:21:37) Weltall dice: what’s not there is not
(22:21:42) Solita dice: The Win32 client simply reports “File not found”.
(22:21:44) Tuuxa dice: i use C4 for the middle of keyboard like on midi
(22:22:02) Weltall dice: your file is not parsing at all it’s not valid xml else you get invalid xml
(22:22:16) Weltall dice: if the entries are not expected
(22:22:23) Korumak dice: I dont know that much about xml work, I’m a system admin by trade we let devlopers handle that
(22:22:25) Korumak smirks
(22:22:27) Solita dice: The XML was written in a wellformed format by a specific XML tool.
(22:22:36) Weltall dice: also cs parser doesn’t support the whole xml 1.1 standard and that won’t be ever done in any time in the near future
(22:22:50) Talad dice: Korumak : let’s say the format are not compatible atm, but with a small external program it may work
(22:22:58) Weltall dice: then it was using the xml 1.1 standard which isn’t supported by crystal space
(22:23:11) Talad dice: ok, I suggest to move on
(22:23:15) Korumak dice: ok
(22:23:34) Talad dice: Mordaan , can you give an update of what you are working on?
(22:23:36) Weltall dice: anything which came to xml standard after 2001 is not supported
(22:23:53) Gilrond dice: There is a forum post about some limitations of PS MusicXML
(22:23:59) Mordaan dice: Sure, a few things…
(22:24:23) Mordaan dice: First, it is quite known that quest chains need some dialog to properly direct players.
(22:24:29) Mordaan dice: That is an ongoing project.
(22:24:29) Korumak dice: I did see that, but fraid bit over my head, i figured out enough to ‘cheat’ the repeat glitch and that was about it
(22:25:00) Mordaan dice: And for you crafters, we are preparing to introduce some new shield diagrams in game.
(22:25:18) Talad dice: cool, thanks
(22:25:29) Mordaan dice: The quests have been worked on since May and are done and being tested.
(22:25:40) Gilrond dice: Great Mordaan!
(22:25:49) Mordaan dice: If all goes well we will have a nice Xioamas present. :)
(22:26:03) Tanosn dice: Will the new shield be considerd LA, MA, or HA?
(22:26:32) Mordaan dice: Good question. Likely they will vary.
(22:26:36) Weltall dice: shields are not ranked under that
(22:26:50) Rheos hopes for hammer crafting next year
(22:27:04) Tanosn dice: so that isn’t going to be here yet?
(22:27:09) Weltall dice: don’t hope too much
(22:27:12) Talad dice: Magodra is an engine member, with us since very long time! Can you give us an update of what you are working on?
(22:27:19) Onilise hopes for a craft that doesn’t involve fire
(22:27:32) Magodra dice: Hello
(22:27:41) Karzela dice: Hi Magodra
(22:27:49) Magodra dice: I have started once more on some work on the NPC Client.
(22:28:13) Magodra dice: Merging in the GSoC tribe work bransh into the trunk.
(22:28:20) Talad dice: npc client = the server that manags artificial intelligence of monsters
(22:29:02) Magodra dice: And doing some small modification to interface allowing NPCs to take different stances.
(22:29:07) Talad dice: magodra, what are the new features in the code you are merging? high level?
(22:29:42) Magodra dice: The new fetures are high level directions for how the tribes will evolve.
(22:30:26) Talad dice: so a tribe can expand and search for resources around the home
(22:30:58) Talad dice: at the moment in game we have only one test tribe of trepors, near the volcano cave
(22:31:06) Magodra dice: Yes, and build setlemets with houses. I fthey find the resources needed.
(22:31:26) Solita dice: [ There is no volcano ... ]
(22:31:29) Talad dice: seeing some trepor nests build by them would be very nice.
(22:31:35) Mordaan dice: Crater. :)
(22:31:36) Weltall dice: *crater
(22:32:01) Magodra dice: Thank you
(22:32:05) Mordaan dice: Wow, NPCs building stuff…sounds interesting.
(22:32:08) Talad dice: mmm.. crater I guess, yes.
(22:32:16) Solita dice: Shindrok’s.
(22:32:31) Talad dice: drJack is our setting leader.
(22:32:36) Talad dice: anything new from you drJack?
(22:32:41) Korumak dice: Well got to build before they can repair..
(22:32:46) Drjack dice: Hey guys
(22:33:12) Drjack dice: I’m reviewing old material, books and quest to be implemented
(22:33:38) Drjack dice: I think that some of them will be added on chain quests
(22:34:22) Drjack dice: meanwhile we of the setting team are thinking how and where create the some new location
(22:34:32) Talad dice: we have a pretty big backlog of written lore and books, but they have to be cleansed and improved before getting to you
(22:34:58) Mordaan dice: Including the library annex organized by the Knoledge Seekers.
(22:35:07) Drjack dice: access to these location will be a “prize” for players completing the chain quests
(22:35:08) Talad dice: thanks Drjack for the update
(22:35:19) Drjack dice: you’re welcome
(22:35:35) Talad dice: Drogos is part of the engine team with specialization on web.
(22:35:44) Talad dice: drogos what are you working on?
(22:35:54) Drogos dice: Hi all :)
(22:36:07) Talad dice: you can move forward if you want :)
(22:36:16) Drogos dice: Currently working on adding some new Achievements to MyPlane
(22:36:50) Talad dice: do you guys have suggestions on achivements you would like to see on MyPlane?
(22:37:11) Onilise dice: I would like to see a “who’s online” widget we could add to guild web sites
(22:37:13) Korumak dice: how many times a character has been to the DR?
(22:37:19) Solita dice: Apart from the reported bugs? derula misses the “Ring of the Past” from MB.
(22:37:47) Talad dice: Korumak : dark side factor :)
(22:37:48) Weltall dice: maybe she sold it
(22:37:56) Tuuxa dice: the last know position of the player
(22:38:05) Drogos dice: Onilise : Are you thinking which guild members are online, or total online?
(22:38:17) Jawir dice: Or the total amount of trias spent?
(22:38:30) Mordaan dice: Haha, someone with over 1000 trips is either very careless or likes to take shortcuts. ^^
(22:38:31) Onilise dice: total online… so if someone visits the dox site they say, wow look at all the players I should play too
(22:38:35) Gilrond dice: There is a list of on-line chars on the server site.
(22:38:47) Onilise dice: yes like that one
(22:39:14) Talad dice: ok, we will add some new achiveemnts soon anyway
(22:39:28) Korumak dice: Some one also wrote a stand alone python program to check the server, and added a buddy list option to it
(22:39:33) Talad dice: for the widget to add to guild sites I will take a note
(22:40:07) Gilrond dice: You can parse the server page for it.
(22:40:13) Onilise dice: thanks! I think it will drive more traffic to the game
(22:40:21) Talad dice: Weltall is our engine leader. what are your latest news?
(22:40:48) Solita dice: Re-login was fixed?
(22:41:05) Weltall dice: the updater is getting a little facelift in order to work better and support desura better
(22:41:16) Weltall dice: relogin is a last release issue you are a bit behind :)
(22:41:28) Solita dice: PAh.
(22:41:50) Weltall dice: now for rules devs it will be possible to set fixed hp also from masters and the rat change is an example of it
(22:41:53) Talad dice: Weltall is relogin already in 0.5.8.1 ?
(22:41:54) Korumak dice: what about the login, and your characters armor isnt showingon him but is in the invantory
(22:42:13) Weltall dice: disable bgloader
(22:42:33) Weltall dice: also we are working on a npc dialog gui similar to games like skyrim or oblivion on certain pov
(22:42:54) Jawir dice: Wow!
(22:43:02) Gilrond dice: Great!
(22:43:18) Talad dice: better way to speak him NPCs will improve immersion
(22:43:29) Talad dice: also we will have an easier way to enter free text
(22:43:39) Talad dice: something that many people forget these days
(22:43:42) Onilise dice: nice!
(22:43:58) Talad dice: ever tried to say “how are you?” to an NPC?
(22:44:06) Onilise nods
(22:44:07) Gilrond dice: Or who are you?
(22:44:13) Korumak dice: or ‘are you married?’
(22:44:13) Weltall dice: i like die :P
(22:44:23) Solita dice: We used to, earlier…
(22:44:36) Solita dice: It’s not obvious anymore.
(22:44:38) Talad dice: the new UI will make that more natural
(22:44:41) Gilrond dice: Some NPCs aren’t talkative.
(22:44:53) Onilise dice: they’re good listeners
(22:44:54) Weltall dice: new ones aren’t for sure
(22:45:20) Talad dice: ok, about my progress, I’ve reviewed the wish list
(22:45:25) Talad dice: the forums board
(22:45:40) Talad dice: and picked up some of the ones which seemed more interesting and important
(22:45:50) Talad dice: in particular the ones related to game balancing
(22:45:57) Korumak perks
(22:46:00) Gilrond dice: Thanks Talad
(22:46:16) Talad dice: In the last few days we fixed the strength of some monsters, particularly rats for new players
(22:46:40) Talad dice: improved the way experience is given through quests = more exp
(22:46:58) Talad dice: fixed repair of weapons
(22:47:18) Talad dice: and I’m now working on crafting to make it a bit smoother
(22:47:30) Talad dice: the engine is responding very well
(22:47:32) Gilrond dice: Was repair broken?
(22:47:42) Talad dice: most of it just needs changes to scripting, so no new programming or code
(22:47:50) Talad dice: it’s fairly easy to change these days
(22:48:02) Korumak dice: I know i found it very confusing
(22:48:09) Talad dice: Hi Qed
(22:48:14) Talad dice: you have a question?
(22:48:17) Qed dice: weapons prices have been balanced – something to learn about it? what’s likely to follow from this?
(22:48:37) Talad dice: Qed , yes, but only few weapons
(22:48:46) Mordaan dice: Also metioned at the very beginning of the meeting I think, varying practice points for magic.
(22:49:03) Mordaan dice: So higher realm spells yield more practice.
(22:49:05) Talad dice: what we did was simply to consider damage and weapon speed together
(22:49:11) Qed nods “good idea imo”
(22:49:19) Talad dice: so getting damage per second
(22:49:28) Talad dice: which is basically the real effectiveness of the weapon
(22:49:39) Talad dice: then ordered all weapon by that, and checked the prices
(22:49:44) Talad dice: there were a few VERY off
(22:49:50) Talad dice: so we tweaked those
(22:49:53) Talad dice: most were ok
(22:50:00) Qed dice: are there consequences on crafted weapons?
(22:50:08) Talad dice: like shortsword was very expensive, but with no real good damage per sec
(22:50:20) Talad dice: there is an impact yes, on final prices
(22:50:35) Talad dice: but I have to say that I think few would buy a weapon with low damage for high trias
(22:50:45) Talad dice: including harnquist :)
(22:50:46) Qed smiles “clubs are alive now, thanks”
(22:51:05) Talad dice: hey Korumak
(22:51:14) Korumak dice: i know full of questions
(22:51:17) Korumak chuckles
(22:51:25) Korumak dice: This one is about the repair bit
(22:51:44) Korumak dice: are the blacksmits going to be able to ‘repair weapons or armor as a service?
(22:51:54) Talad dice: players or NPCs?
(22:52:00) Korumak dice: NPC’s
(22:52:06) Talad dice: mmm
(22:52:08) Talad dice: not sure
(22:52:13) Talad dice: will be nice to keep it on players
(22:52:21) Gilrond dice: Lot’s of players can do it now even for free.
(22:52:27) Onilise dice: it makes them interact more
(22:52:39) Korumak dice: true unless your the new guy down int the sewers going through swords quickly
(22:52:43) Talad dice: makes sense to have NPCs do it, for realism sake, but we would like to foster more player interaction
(22:52:57) Korumak dice: well the players could do it cheaper
(22:53:01) Talad dice: maybe they could repair just the very basic items
(22:53:07) Onilise dice: or different levels
(22:53:11) Korumak dice: at least it would set a ‘standard’ rpice of sorts
(22:53:38) Korumak dice: want a hq repair see another player etc
(22:54:02) Talad dice: yes, even if price can be set by demand
(22:54:14) Talad dice: how much you want to pay for this repair?
(22:54:17) Korumak nods
(22:54:18) Talad dice: and then negotiation
(22:54:28) Talad dice: I will put it on the list, but don’t expect it soon
(22:54:47) Onilise dice: I can repair some things Korumak
(22:54:51) Talad dice: seems someone behind you as a question
(22:54:52) Korumak dice: no prob.. I’m a bard, if i got to get out weapons to get serious its a one way trip to dr
(22:55:32) Solita dice: A long term wish … I know there a re alot more important things to balance …
(22:55:43) Solita dice: Like metallurgy and crafting, right, Hangatzyr?
(22:55:56) Solita dice: But I hope that the progress of music training will be changed.
(22:56:12) Korumak pulls out earplugs
(22:56:16) Solita dice: The human perception is not linear. At leven 20, melodies are still hardly recognizable.
(22:56:33) Onilise nods
(22:56:42) Talad dice: I know.
(22:56:47) Solita dice: I am not unemployed. I can’t powerlevel music 24/7 to get level 100 until the masquerade ball.
(22:56:48) Gilrond dice: I think it’s also because of the bugs.
(22:56:53) Talad dice: one idea was to limit the amount of notes with skill
(22:56:55) Gilrond dice: Tonalities mess.
(22:56:58) Talad dice: instead of errors
(22:56:59) Korumak dice: if you got cords, they can grasp it, but simple songs… are out there
(22:57:06) Mordaan dice: On behalf of Lucubro, he did mention that the total time of play is not accumulated. He will work on that.
(22:57:17) Solita dice: My suggestions are posted in the forum (as LigH). But I know the implementation may not be as easy as I thought it up.
(22:57:43) Waesed dice: what’s happening with ep & pp for kills?
(22:58:09) Talad dice: good question
(22:58:14) Talad dice: we rebalanced those
(22:58:32) Talad dice: basically the old formula was taking into account only stats
(22:58:37) Talad dice: so str, int, wil, agi…
(22:58:44) Talad dice: it was comparing yours and the one of the monsters
(22:58:54) Talad dice: and then deciding based on that the difficulty and so the PP
(22:59:04) Talad dice: but that was not optimal
(22:59:11) Talad dice: the “power” of a char is not just stats
(22:59:19) Talad dice: it’s also skill
(22:59:31) Talad dice: the new formula now considers these factors:
(22:59:56) Talad dice: stats, max weapon skill, max magic skill, shiled handling and max armor skill
(23:00:07) Talad dice: for you and the opponent
(23:00:18) Talad dice: and then compares those to determine the overall difficulty
(23:00:18) Waesed dice: so we only get pp for those of higher skill than ourselves?
(23:00:31) Talad dice: there is a scaling factor
(23:00:59) Talad dice: instead of getting PP for monsters who are equal or greater than you
(23:01:13) Talad dice: you get it for monsters that are 30% less than you or above
(23:01:23) Talad dice: if that makes sense to you.
(23:01:40) Gilrond dice: And for lower you get 0 PPs?
(23:01:46) Talad dice: I think the new formula is much more solid.
(23:01:54) Weltall dice: 20xè
(23:01:55) Weltall dice: p
(23:01:57) Mordaan dice: There is still a minimum, no?
(23:01:59) Talad dice: for lower than 30% you get a minimym
(23:02:04) Gilrond dice: OK
(23:02:04) Talad dice: which atm is 20xp
(23:02:11) Talad dice: we can probably raise it
(23:02:15) Mordaan dice: was 200xp
(23:02:23) Talad dice: someone suggested to bring it back to 200xp, yes
(23:02:40) Waesed dice: I’ll get it figgured out. Thanks.
(23:02:45) Solita waves goodbye.
(23:02:51) Talad dice: test it and let us know
(23:03:00) Talad dice: you should see it react better than before
(23:03:15) Talad dice: ok, we are at the end of our time
(23:03:25) Talad dice: any closing comments from any of the devs?
(23:03:48) Mordaan shakes his head
(23:03:51) Talad dice: ok
(23:03:58) Weltall dice: some people wanted to know about the inner of harnquist shack
(23:04:07) Talad dice: then goodbye, and see you at the next dev meeting!
(23:04:15) Talad dice: meanwhile enjoy PlaneShift !
(23:04:18) Rheos dice: Just want to say that the new release has cured my zombie psclient issue in linux64… thank you
(23:04:28) Korumak dice: Thank you for your hard work
(23:04:39) Talad waves
(23:04:39) Gilrond dice: zombies in PS?-)
(23:04:49) Jawir claps his paws
(23:04:51) Talad dice: since you are a big group, organize something together!
(23:04:51) Rheos dice: psclient didn’t quit cleanly in 0.5.7
(23:04:59) Qed claps to the team
(23:05:10) Talad dice: you can exit from the door at the back
(23:05:13) Mordaan waves
(23:05:15) Gilrond dice: Thanks!
(23:05:56) Tuuxa dice: bye all and thanks

8 January 2012

================================================
dom 08-gen-2012 18:20:40 Weltall
————————————————
(18:20:40) Weltall dice: hi everyone and welcome
(18:20:58) Menille dice: Greetings Weltall and Mordaan,
(18:21:03) Mordaan dice: And welcome to some new GMs I see?
(18:21:07) Mordaan waves
(18:21:29) Norra waves bacj
(18:21:33) Xoorle nods
(18:21:34) Weltall dice: xoorle and norra are probably still relatively new
(18:22:49) Weltall dice: as for the news as you might have noticed the npcclient is now moving some npcs around
(18:23:01) Waemaiy dice: Yay !
(18:23:02) Weltall dice: they are still being improved but they should be more alive
(18:23:42) Weltall dice: work is finished on quests to release some overdue shield crafting techniques books thank mordaan for that
(18:23:53) Mordaan dice: It will take some adjustment since people are used to them being in a specific spot. So it may seem inconvenient sometimes.
(18:23:54) Weltall dice: so will be available soon from npc
(18:24:23) Karzela dice: That’s great. :D
(18:24:27) Weltall dice: and leatherworking seems to finally reach a finalizing stage which will include leather armor crafting
(18:25:05) Waemaiy dice: does it mean that we’ll have exceedingly armors?
(18:25:09) Mordaan dice: Good to see the skunk works project paying off now.
(18:25:47) Weltall dice: exceedingly armors?
(18:25:49) Mordaan dice: Talad has added the ground work, now it needs to be tested and worked out.
(18:26:05) Mordaan dice: In other words, “soon”. :)
(18:26:10) Vaneal dice: u b e r armors
(18:26:11) Weltall dice: for now it’s not even possible to spawn the needed tools because it was forgotten to put the right mesh
(18:26:12) Waemaiy dice: u-b-e-r corrected by the filter
(18:26:15) Weltall dice: soon(tm)
(18:26:22) Karzela dice: Leather armor quality higher than what can be bought?
(18:26:28) Mordaan dice: haha
(18:26:51) Mortemir bows respectfully to the assembly
(18:27:01) Mordaan dice: Eventually. I assume everyone has low leatherworking skills.
(18:27:06) Weltall dice: yes if you find proper crafters, which doesn’t always mean that they call themselves as such in their description ;)
(18:27:13) Menille dice: Will the armour be in the same style we have now?
(18:27:18) Weltall dice: yes
(18:28:07) Waemaiy dice: leather armour should not become TOO protective
(18:28:36) Waesed dice: why not? I like leather
(18:28:42) Mortemir dice: did you notice that on the enkis, when they’re wearing leather armor their basic texture i missing somewhat (hands and legs)
(18:28:43) Weltall dice: btw i’ve fixed also the leather armor not showing up in klyros with the gray skin
(18:28:50) Weltall dice: will be available on the next client update
(18:29:13) Mortemir dice: also there’s this problem with menki’s armor disappearing on relog
(18:29:35) Weltall dice: the same fix for the klyros fixed enki
(18:29:41) Korumak dice: cool
(18:29:43) Mordaan dice: Like everything, as we go along, things will be tweaked to be more balanced.
(18:29:50) Mortemir dice: awesme! you guys are great :D
(18:30:10) Karzela dice: Good progress, Weltall. :) Will leather armor be able to be seen on Kran soon?
(18:30:22) Weltall dice: kran don’t have leather armor art so no
(18:30:33) Karzela dice: oh.. ok
(18:30:45) Mortemir dice: well it’s kinda strange.. putting leather on rocks to protect them?
(18:30:57) Menille laughs
(18:31:06) Waesed dice: my thoughts, too
(18:31:08) Mordaan dice: Kran have skin too…hard skin but still. :)
(18:31:18) Korumak dice: there a timeline other than Soon(tm) roughly for the client update?
(18:31:23) Weltall dice: anyway if you have questions please form a line
(18:31:39) Weltall dice: no Korumak we don’t have enough testers for that if someone wants to do it
(18:32:10) Mortemir dice: i’ll do it.. but i’m under the graphical lower requiremants…
(18:32:12) Korumak dice: I can test under Ubuntu if needed
(18:32:37) Weltall dice: you need to be able to build svn clients too and run a server locally
(18:32:43) Mortemir dice: i can test ubuntu too, but i’m under the minimal requirement for hardware..
(18:33:04) Mortemir dice: can’t even see magic :D
(18:33:06) Korumak nods… never did that before
(18:33:14) Weltall dice: i’ve removed magic from my client :P
(18:33:33) Mortemir dice: i just set to the lowest textures..
(18:33:50) Mortemir dice: had MASSIVE graphic lag when casting..
(18:33:58) Weltall dice: anyway if you are interested go to the sourceforge svn and you can find a build guide use it to build locally
(18:34:06) Weltall dice: and join irc
(18:34:40) Mordaan dice: yes, hang around #planeshift-build on irc
(18:34:45) Weltall dice: anyone else?
(18:35:12) Mordaan dice: I think the community can definitely use some testers.
(18:35:19) Mortemir dice: also, should you require somone to make sounds, i can give it a shot.. I’m a kind of wonnabe producer :P Love to play round with oscilliators and effects and stuff..
(18:35:28) Korumak dice: the music get repaired, i know it was broke yesterday?
(18:35:38) Mordaan dice: Cool, definitely see Tuux for that.
(18:35:51) Mortemir dice: Tuux?
(18:35:52) Mordaan dice: That is an area in big development (sound effects).
(18:36:01) Weltall dice: even though if you had to choose testing is more important than sound effects
(18:36:49) Irec dice: iirc, Tuux has a rather large sound lib… prolly enough for 2-3 games.. ;-)
(18:36:59) Mortemir dice: lmao
(18:37:28) Sasigher dice: irec, then he should fix the weird magic sounds. hardly able to stay in the arena if someone is casting -.-
(18:37:51) Weltall dice: that’s casting flodding a bit different
(18:38:13) Irec dice: indeed. he has gone a bit wild.lol
(18:38:17) Mordaan dice: creating the sounds and correctly implementing them in the game are two different tasks. :)
(18:38:53) Korumak dice: Does anyone know the status of the Musical instrament problem?
(18:39:06) Irec dice: perhaps he should eq out the harshest freqs
(18:39:12) Weltall dice: which problem?
(18:39:29) Korumak dice: my character has 33 in MI, it plays like a 1
(18:39:42) Mordaan dice: I’ve heard Lucubro is working on things.
(18:39:44) Waesed dice: sound worst than a 1
(18:40:02) Weltall dice: i doubt that’s just luck. even though the parameters are being redone soon
(18:40:48) Waesed dice: things sounded good at the ball, but afterwards real bad
(18:40:55) Korumak dice: ok.. I’m just glad some one knows and working on it, been putting off training it cause its really painful
(18:41:08) Korumak dice: Yeah I had a song play that actualy dumped everyone on the map
(18:41:14) Weltall dice: during the ball there was a +100 buff to everyone
(18:41:24) Weltall dice: it was restored after to previous values
(18:41:31) Mordaan dice: ahh
(18:41:37) Korumak dice: that was about time things went off
(18:41:55) Waesed dice: and I thought I was getting good. lol
(18:42:18) Korumak dice: perhaps it was something that didnt get reset right, thats causeing it
(18:42:52) Weltall dice: causing it? the buff was done at script level so it was correctly reset
(18:43:02) Karzela dice: Korumak entertained us at the RCD and really sounded good some something has changed I think.
(18:43:33) Weltall dice: as i’ve said the week of the ball everyone skills were threated as being +100 after the ball it was restored to previous values
(18:43:36) Korumak dice: I am just guessing at the time that it broke and the reset might had something to do with it, its just a guess since i dont code
(18:44:08) Weltall dice: it didn’t “break” it went back to the choosen values :)
(18:44:09) Mordaan dice: Everyone was made an expert for the ball.
(18:44:33) Karzela dice: You should have charged us Korumak. xD
(18:44:40) Waesed dice: it went well below what is was before the buff
(18:44:45) Korumak dice: I did… no one paid:)
(18:44:55) Irec dice: perhaps you shouyld leave it like that… so we do’nt have to listen to plonking all the time
(18:45:01) Mordaan dice: Yes, the music at the ball was very good.
(18:45:01) Korumak dice: but well the beer was free so i didnt complain
(18:45:26) Weltall dice: i didn’t touch chars in the server i’ve just changed a script and restored the previous one after so no it’s just placebo effect :)
(18:45:43) Korumak dice: makes sence then…
(18:45:54) Waesed dice: that’s why we think somethink broke
(18:46:09) Korumak dice: when the server took a dump after the swap it ut should reset to before…
(18:46:13) Karzela dice: Well it was good while it lasted. :)
(18:46:20) Waesed dice: tunes aren’t even close
(18:46:59) Korumak dice: the dev knows abut it and I’m sure he/she is banging their head working it out
(18:47:14) Xalryk dice: Could I ask another question that kinda goes along with this problem?
(18:47:23) Xalryk dice: Or should we form the line you wished now?
(18:47:25) Weltall dice: which is?
(18:47:30) Weltall dice: would be better
(18:48:08) Xalryk dice: There have been the changes concerning the balance
(18:48:25) Xalryk dice: Now is there a guideline which lvl is supposed to be which ingame knowledge?
(18:48:41) Xalryk dice: so if 200 is a musical master, maybe someone lvl 33 is really not able to play a song perfectly…?
(18:49:02) Weltall dice: levels are 200 for skills and 400 for stats nothing was changed
(18:49:17) Xalryk dice: I know
(18:49:51) Mordaan dice: There has been some discussion as to the best way to show progression as skill lvl rises.
(18:50:00) Xalryk dice: I mean with lvl 20 crafting i can make 200Q swords. at least before the changes. is that realistc?
(18:50:07) Korumak dice: The thing is there playing ‘simple’ songs, and at 33, you should be hiting 8 out of 10 notes or close to it
(18:50:49) Weltall dice: scripts for that didn’t change Xalryk only the progression as the experience gained and pp gained have been changed
(18:51:53) Xalryk dice: ok
(18:53:13) Korumak looks around, “Dont suppose going to see a Fez any time soon?”
(18:53:24) Weltall dice: anyone else?
(18:53:25) Korumak smirks
(18:53:47) Mordaan rubs his beard “A Fez?”
(18:53:54) Korumak dice: running gag
(18:54:00) Mordaan dice: ah
(18:54:21) Korumak dice: refers to more ‘clothing options for characters’ which just needs extra time and focus etc, not high priority
(18:54:38) Eonwind dice: can I ask a question?
(18:54:45) Weltall dice: yes?
(18:55:31) Eonwind dice: it is about spell, It seemed to me that “lesser plague” has no effect at time, am I correct?
(18:55:45) Eonwind dice: it seems “broken”
(18:56:24) Mordaan dice: The rules on some of those spells need to be addressed.
(18:56:34) Weltall dice: use the bugtracker to report it, unfortunately someone had a need to release thing even if untested
(18:56:42) Mordaan dice: It’s on the ‘to do” list. :)
(18:57:03) Mordaan dice: I know Talad was looking into that Ray of Faith issue.
(18:57:12) Eonwind dice: Thank you, just to know
(18:57:34) Mordaan dice: One other things about the old existing quests…
(18:57:50) Mordaan dice: Many have manual “give tria” or “give exp” statements.
(18:58:12) Mordaan dice: Those are slowly being converted to scripts, so the tria and exp will be consistent with the other quests.
(18:58:32) Korumak dice: I think i ran into that, ended up it marked completed but I still had the quest items
(18:58:32) Eonwind dice: Also it seemed to that in the last days something happened to “necrotouch” spell
(18:58:43) Mortemir dice: What about he sleping and walking NPCs?
(18:59:07) Mortemir dice: It’s quite bad.. You walk all the way to Oja to find your npc missing..
(18:59:33) Weltall dice: they don’t go in another city you’ll just have to wait for them to wakeup
(18:59:36) Waesed dice: timing is everything
(18:59:56) Mortemir dice: But a whole hour.. what am i supposed to do there in the meantime lol
(19:00:04) Korumak dice: I had an idea about that… but i dont know code well enough to know if its phesable
(19:00:06) Irec dice: rubbish… they should be available all the time
(19:00:26) Waesed dice: tell your banker that! lol
(19:00:39) Mordaan dice: :)
(19:00:43) Korumak dice: Like running a secound NPC server with NPC’s that walk and dont do quests… so they can test it out
(19:00:56) Mordaan dice: We have been spoiled by having NPCs always being in a specific spot.
(19:01:12) Xalryk dice: Have you thought about speeding up the game time so between 10 pm and 8 am it’s only 30 mins RL time?
(19:01:15) Karzela dice: No Jirosh, so no way to remove quest items, armor, weapons, crafting items from storage in Oja. Perhaps a dedicated storage NPC who never leaves could be stationed in Oja?
(19:01:30) Weltall dice: it’s fast enough
(19:01:38) Weltall dice: it’s 10 minutes per hour
(19:01:40) Mortemir dice: I find the game quite hard enough without finding out npcs habits and friens just to hand him a book..
(19:01:52) Mortemir dice: having to find out*
(19:02:00) Irec dice: indeed
(19:02:12) Mordaan dice: Maybe instead of storage being attached to an NPC, it should be attached to a building or something. Eh, just a thought.
(19:02:20) Waesed dice: go have a drink and chat a while
(19:02:35) Korumak dice: while the bartender sleeps :)
(19:02:36) Vaneal dice: by what I understand we are getting paid more from quests than we used to so I see nothing wrong with the npcs moving about.
(19:03:00) Weltall dice: there will be additional npc for services
(19:03:04) Waesed dice: the door is broken ;-)
(19:03:04) Weltall dice: in future
(19:03:10) Korumak dice: till your the one who’s trying to go throug a quest and the NPC is no where to be found
(19:03:15) Mortemir dice: xd as long as the npc server doesn’t crash and the npcs get stuck..
(19:03:53) Waesed dice: Harn slept every night before the Hydlaa update
(19:03:55) Irec dice: aye, the NPC movement should be bug free before introduced to the game
(19:03:57) Karzela dice: Lori decided to take a walk while I was in the middle of a quest with her. I had to move along with here to complete the dialog. Finished just before she entered a house down the street. That was a challenge. :)
(19:04:14) Karzela dice: *her
(19:04:30) Mortemir dice: Also the npcs should be walking around not running.. just a thought ^^
(19:04:47) Mordaan dice: They run?
(19:05:00) Korumak dice: Zak completely disapeared on me in one quest, the npc server kick started and he was back where he was suposed to be
(19:05:04) Mordaan dice: I haven’t been around much in the last couple of weeks. :P
(19:05:07) Mortemir dice: It’s funny tho sitting in the in when all of a suden a dwarf lady runs in through and back out after a while..
(19:05:23) Korumak dice: Theres a fenki that flys though the bar at light speed
(19:05:28) Mortemir dice: Like Light of the Crystal, what was that xd
(19:05:37) Edialeda dice: Well, spending more than an hour to wait for an npc to wake up or “get back” is much for us who doesn’t have unlimited time to play on working days … and the questing is a big part of the game.
(19:05:58) Mortemir dice: Excactly, how do you fare edia ^^
(19:06:03) Karzela dice: Very good point Edialeda
(19:06:32) Eonwind dice: I have another question about “nectrotouch” spell, it used to drain 33 HP two days ago now only 10 under the same condition, should I report to the bugtrucker or was it a known modify?
(19:06:37) Mortemir dice: (also these filters are rather annoying xd)
(19:07:06) Weltall dice: it’s dependant on your enemy npc
(19:07:07) Sarva dice: Eonwind remember some NPCs have different levels of magic resistance now.
(19:07:10) Korumak dice: turn them off its in the options
(19:07:21) Mordaan dice: It’s a delicate balance to find between realism and convenience. :)
(19:07:37) Mordaan dice: Hopefully we’ll get there in time.
(19:07:41) Eonwind dice: Sarva I tried on the same NPC after the change
(19:07:53) Edialeda dice: There isn’t much to do when you start out except for questing, so I’m afraid it might scare new players off.
(19:08:01) Weltall dice: exactly that’s the problem you should have used players as reference
(19:08:15) Hirene dice: My main problem about this magic resistance, that it’s too hard to achieve a level in a magic skill, than my reward is so little for being good in that skill.
(19:08:15) Korumak dice: oh it will
(19:08:36) Mortemir dice: sup?
(19:08:41) Mortemir dice: sup
(19:08:48) Mortemir dice: okay thank koru ^^
(19:08:54) Korumak nods
(19:08:56) Mortemir dice: thanks*
(19:08:57) Waesed dice: looting is real poor on high monsters
(19:10:11) Waesed dice: I might be getting something from 1 in 10
(19:10:14) Hirene dice: For example, I can only hurt for 70 damage a red resistant dlayo instead of 340. Or for 30 to another mob with Energy Arrow…
(19:10:26) Hirene smiles at Irec.
(19:10:32) Vaneal dice: I have a sugestion instead of a question.
(19:11:06) Weltall dice: it was too easy before to spam them they are gladiators you should battle them with swords not with magic
(19:11:40) Weltall dice: yes Vaneal ?
(19:11:53) Hirene dice: My notice is that progression became harder in weapon and magic skills, but rewards became much smaller.
(19:12:18) Weltall dice: maybe find other npc they are under rebalancing the looting
(19:12:32) Weltall dice: and the higher the magic skill less resistance wil be in the middle
(19:12:44) Hirene dice: reward not as looting, but my abilities to use high powered spells.
(19:12:46) Weltall dice: it’s just like the resistance to other players of the same way
(19:13:03) Vaneal dice: would it be possible to add a guide and more general info to the ps main website so new players can read it and learn about the game before downloading the client?
(19:13:33) Weltall dice: the balancement of the game should consider a player to take 3 years to max playing 4 hours a day
(19:13:50) Taya dice: Sorry to jump to a point made a while back, but was gone from computer – as a new player – I can honestly say the difficulty in finding npcs and missing npcs is scary me off a little.
(19:13:54) Weltall dice: someone should write it Vaneal
(19:14:01) Taya dice: scaring*
(19:14:07) Korumak dice: Lot of it is waiting for the balencing to settle down before documenting it
(19:14:39) Weltall dice: and what do you do on a game like skyrim where npc can disappear for days and the wait function doesn’t help many times?
(19:14:40) Korumak dice: my 16 year old doesnt want to quest at all because of the moving npc’s
(19:14:45) Mordaan dice: There have been attempts at such guides, but yes, we really still need something better.
(19:15:39) Vaneal dice: it does not even need to be a guide… just more information
(19:15:50) Taya dice: Don;t think if others games have somethign similar or not should really be the point.. Waiting round for someone may be realistic… but it’s frustrating and very boring
(19:15:53) Weltall dice: yes but the point someone has to write it rmains
(19:16:17) Korumak dice: Talad put a post up for a call to make a wiki, but it hasnt got much attention
(19:16:33) Vaneal dice: wiki sounds good.
(19:16:47) Vaneal dice: a link on the main site would work well I think.
(19:16:47) Korumak dice: I still havent worked out enough of a the game to attempt a manual, and ive written a few
(19:17:13) Hirene dice: I would have another issue about weapon damages.
(19:17:25) Mordaan dice: Yes, a wiki would spread the workload a bit. But as Weltall said, someone still needs to put in the effort to set it up and get it going.
(19:17:43) Hirene dice: Talad told they were to high, that’s why they have been reduced.
(19:17:58) Korumak shrugs appolgenticaly, “I dont write wiki’s”
(19:18:01) Hirene dice: I think they were high because of the crafted weapons.
(19:18:42) Vaneal dice: nothing good comes easly I guess,
(19:18:49) Hirene dice: So, maybe you should have reduce the added damage of crafted weapons…
(19:19:01) Mortemir dice: 4h a day 3 years…
(19:19:12) Vaneal dice: thats all I guess.
(19:19:15) Mortemir dice: that is a LOT
(19:19:24) Hirene dice: Mortemir, that’s only a joke, I hope.
(19:20:03) Weltall dice: it’s an online game what do you expect end game in 10 hours?
(19:20:19) Vaneal dice: lol
(19:20:29) Mortemir dice: …
(19:20:32) Taya dice: It’s focus is quite different than many online games though.
(19:20:42) Taya dice: So throwing a huge grind in detracts from other things
(19:21:00) Korumak dice: quite true
(19:21:10) Weltall dice: but it’s not either to give gm tools to any player
(19:21:27) Korumak dice: Grante you can free form for alot of it. but i would prefer to use game mechanics
(19:21:31) Mortemir dice: who’s asking for that?
(19:21:42) Mordaan dice: That 3 years does not take into account RP either. :P
(19:21:52) Weltall dice: immediate skilling means everyone has maxed skills without choice
(19:21:55) Weltall dice: what’s rp in this?
(19:22:15) Taya dice: I actually didn’t use all the points I could on character creation since it didn’t fit my character.
(19:22:30) Hirene dice: I doubt players will max their skills, since it became very hard and long.
(19:22:45) Korumak dice: give em time
(19:22:55) Vaneal dice: the game is focused on rp not reaching end game as fast as possible.
(19:23:11) Mortemir dice: Exactly.. so why distract us :D
(19:23:25) Weltall dice: then why bothering about end game being long to reach?
(19:23:40) Hirene dice: My problem isn’t really that.
(19:23:52) Hirene dice: My problem that it’s not worth to reach higher levels in a skill.
(19:24:02) Hirene dice: because you reduced all the possible rewards.
(19:24:30) Hirene dice: No motivation to be better in a skill.
(19:24:40) Korumak dice: The idea, i think is to try and find that sweet spot for your character, and not go to “god” mode
(19:25:08) Korumak dice: so you can rp with the game mechanics supporting
(19:26:03) Waesed dice: true, with LA just over 100, I can fight most monsters without taking a lot of damage
(19:26:26) Mortemir dice: LA?
(19:26:33) Mordaan dice: Light Armor
(19:26:33) Korumak dice: light armor
(19:26:34) Mortemir dice: oh vm
(19:26:36) Mortemir dice: xd
(19:26:38) Waesed dice: as a hunter, that works good
(19:26:42) Weltall dice: then doesn’t seem so much off the balancing
(19:26:42) Edialeda leaves
(19:27:11) Hirene dice: there’s no big differences between level 130 and 180 in CW for example.
(19:27:12) Waesed dice: I would expect some damage, anyway
(19:27:13) Korumak dice: just some like to grind to max and show off… it just added hurtals to them
(19:27:17) Weltall dice: also you are supposed to group with other players for magic
(19:28:02) Weltall dice: Hirene it’s a bit difficult you could have calculated that as the changes have been done recently so previous values don’t hold value now
(19:28:10) Korumak dice: till the guy with 30 CW goes with the guy with 10 CW who is armored, and the monster goes after the 30cw with little to no armor :)
(19:28:12) Karzela dice: Korumak, some like to match their skills with their RP so it’s not always to show off.
(19:28:35) Korumak dice: I was talking about the others, that just grind to the max for the sake of it
(19:29:21) Mortemir dice: meh dunnow why i’m complaining i’m only here fo RP :P
(19:29:35) Taya dice: Whole thing that attracted me to this game was that it seemed to be about something other than a grind.
(19:30:00) Mortemir dice: If i get bot my chars to defeat an maulber i’ts enough
(19:30:01) Taya dice: But would still like my skills to match what my character is meant to manage
(19:30:03) Korumak dice: Its a blaence… folks come in to RP, to Game and all points in between
(19:30:09) Waesed dice: when I group with some noobs, are they just sharing the PP that I would get for the kill?
(19:30:19) Weltall dice: not having god in heart as the normal “rp” is not grinding
(19:30:23) Weltall dice: earth
(19:30:56) Hirene dice: but what if, if you wanna be a herotic fighter or a great mage?
(19:31:05) Korumak dice: Waesed: and the loot
(19:31:13) Weltall dice: it seems almost everyone wants their char in the rp to be the best around but you’ve to be realistic and a dm will rarely accept a whole party made of god in earth
(19:31:33) Weltall dice: except everyone wants to?
(19:31:46) Weltall dice: gets quite boring fast
(19:31:49) Mortemir dice: Well there’s alot of grinding involved if you wish to advance in this game, and you’ve only increased the amount by making it go slower..
(19:32:01) Eonwind dice: and is also pretty boring to have gods in the party ;)
(19:32:04) Hirene dice: I think hardly achievable levels are good. I agree. But you should reward more the more work to reach them…
(19:32:06) Taya dice: Well, I’m not everyone. Most of my character tend to have huge intentional flaws.
(19:32:32) Weltall dice: did you test a whole ranking from 0 to 200 after the changes Hirene to make such a claim?
(19:32:53) Mortemir dice: me?
(19:32:54) Hirene dice: No, Weltall. I couldn’t do that.
(19:33:06) Weltall dice: in the past we even had players complaining that the skill limit was too low for their char
(19:33:08) Hirene dice: But consider that each high level to reach is almost harder and longer.
(19:33:14) Korumak chuckles… need a bout a few years for that
(19:33:23) Mordaan dice: :)
(19:33:27) Hirene dice: but the rewards for the more efforts are very little.
(19:33:36) Weltall dice: then you cannot know if really the ranking doesn’t reward enough :)
(19:34:02) Vaneal falls a sleep on his bench
(19:34:11) Hirene dice: well, I got 1,1 more healin points for 3 hours of continious girnding :)
(19:34:15) Weltall dice: also ranking should be faster and more rewarding at the start
(19:34:26) Hirene dice: and I’m powerleveling, not playing the game normally.
(19:34:38) Hirene dice: It could be much harder for players whom focus on rping more.
(19:34:40) Weltall dice: 1.1 more health points?
(19:34:42) Mortemir dice: can i just give you guys my email for the sound thingy..?
(19:34:50) Hirene dice: for my Healing Flash spell, I ment.
(19:34:56) Weltall dice: best to join irc Mortemir
(19:35:10) Mortemir dice: what was the # again?
(19:35:19) Mordaan dice: #planeshift-prospects
(19:35:23) Korumak dice: The way i see it with an RP game… the idea for combat is to get the players roughly the same level, it makes it fun for everyone, but the consept and implimentation of MMORPG’s makes it very difficult to pull off with out all brand new characters.
(19:35:24) Weltall dice: it’s a low rank spell at a certain point you hit a limit there will be higher ranked spells for those levels
(19:35:25) Mortemir dice: mkay
(19:35:43) Mordaan dice: Tuux is away but should be back either this week or next.
(19:35:53) Hirene dice: Weltall, yes, that was I wanted to mention too. All your changes will have sense only if you will introduce higher realm spells.
(19:35:59) Mordaan dice: You can look for rludlow too.
(19:36:23) Weltall dice: they will come with time remember you are playing a game in development which has a low amount of developers
(19:36:32) Waesed dice: I think that some system to rank PvP players might be nice for those into that
(19:36:40) Weltall dice: the standard game goes from 100 to 1000 developers
(19:36:58) Mordaan dice: Ah, higher realm spells are in some document. It has to be implemented at some point.
(19:37:21) Mordaan dice: Probably also on a very long to do list for Talad. :)
(19:37:37) Weltall dice: and they are all paid and probably also as full time developers
(19:37:41) Hirene dice: Yes, I know that. And appriciate it.
(19:37:59) Hirene dice: But maybe some changes without other changes make the game worst than better.
(19:38:08) Menille dice: Goodbye Weltall and Mordaan, thanks for the meeting…
(19:38:17) Mordaan dice: Bye Menille
(19:38:20) Weltall dice: we cannot do all changes at the same time Hirene
(19:38:23) Vaneal dice: cya guys
(19:38:26) Mordaan dice: Yes, we should probably wrap things up.
(19:38:40) Korumak dice: try it bug fix it, check it repeat then next step
(19:38:55) Hirene dice: did you modify anything about the armors?
(19:39:11) Hirene dice: because armors were balanced with weapons eralier…
(19:39:11) Weltall dice: as far as i know not directly
(19:39:28) Weltall dice: but the damage script was redone
(19:39:30) Hirene dice: but now armors have more defence than damages of weapons…
(19:40:11) Mortemir dice: i’ve written there no response so far..
(19:40:30) Weltall dice: tell talad about it Hirene
(19:40:34) Taya dice: Often find I attack something and can’t damage it and it also can’t damage me.. which seems to say either my weapon is too weak or armour too strong
(19:40:35) Hirene dice: ok
(19:41:07) Weltall dice: ok i think we can wrap up
(19:41:11) Hirene dice: you should reduce the protection of armors too. :)
(19:41:13) Weltall dice: thanks for coming and i hope you’ve enjoyed
(19:41:20) Weltall dice: tell him
(19:41:20) Waesed dice: Thanks
(19:41:23) Hirene dice: thanks for you all, too.
(19:41:28) Korumak dice: thank you guys for the hard work
(19:41:28) Eonwind dice: Goodbye!
(19:41:43) Karzela dice: Thank you all too! We appreciate what you do for PS and the players.
(19:41:53) Taya dice: Yea, nice to find agame like this.
(19:41:57) Weltall dice: bye
(19:41:58) Mordaan waves at everyone

Oct 202011
 

This year was the first year we’ve been in GSOC and it was a great experience. Even if there were some little negative episodes, we had many positives ones too that we didn’t expect. But i’ll probably leave that for another post. Instead I’d like to say that PlaneShift will be at the mentor summit and I’m looking forward to meet the other mentors from all over the globe!

Oct 032011
 

As we are approaching a new release (and as I took over a release blocking bug left from a student which had been hindering the client for two months) I’m making again builds to test.

They are available for all the platforms and they are drop-in addition to the standard client, the only things needed are these files which must be placed (or overwritten) in the data/gui folder:

  • chat.xml and chat_basic.xml
  • styles.xml
  • musicwindow.xml
  • configchattabs.xml
  • optionally: bookwriting.xml, configwindow.xml, configspellchecker.xml, configentitylabels.xml

you can find them here: http://planeshift.svn.sourceforge.net/viewvc/planeshift/trunk/data/gui/

As for the meet the devs events here are the logs of the 18 September 2011 and 2 October 2011:

18 september:

================================================
dom 18-set-2011 22:00:58 Weltall
————————————————
(22:00:58) Weltall dice: hi, if anyone has question please form a line
(22:01:48) Drenkjudi dice: hi i need in
(22:02:27) Weltall dice: no one?
(22:02:49) Miomai dice: Maybe this Dr Jack here?
(22:03:01) Weltall dice: the line should be in front of me
(22:03:07) Weltall dice: drjack is a developer
(22:03:13) Drjack smiles
(22:03:15) Weltall dice: setting
(22:03:15) Miomai dice: Oh, haha.
(22:03:37) Weltall dice: so you can blame him and talad for that *grins
(22:03:45) Drenkjudi dice: i Talad comeing?
(22:03:52) Drenkjudi dice: is*
(22:03:52) Weltall dice: maybe
(22:04:00) Karzela smiles
(22:04:10) Drenkjudi dice: btw this is Drunkjedi
(22:04:11) Weltall dice: anyway if there is no one with questions we could do the fastest one
(22:04:24) Karzela dice: New ingame chair, Miomai?
(22:04:39) Miomai dice: Uhm…no.
(22:04:54) Miomai dice: This is my OLD in-game chair!
(22:05:05) Tuux dice: thanks sarva
(22:05:08) Henik dice: People still coming
(22:06:05) Dramborleg dice: Okay a couple questions.
(22:06:06) Talad dice: can we please remove those stands?
(22:06:18) Talad dice: I removed it the last time, but someone added those back
(22:06:21) Weltall dice: sure what is it?
(22:06:29) Weltall dice: ah you where the guilty one
(22:06:31) Talad dice: hey guys wait a second
(22:06:37) Weltall dice: they are setting items this isn’t the way to remove things
(22:06:38) Talad dice: we should start when the devs are in
(22:06:53) Dramborleg dice: First the biggy everyone is talking about anti-magic progress?
(22:07:10) Dramborleg dice: Sorry.
(22:07:35) Talad dice: with those 2/3 stands there is not much space
(22:07:46) Drenkjudi dice: have you look at the lighting yet?
(22:07:49) Weltall dice: again removed t hose talad you are giving me troubles with this
(22:07:54) Weltall dice: this isn’t the way to remove them!
(22:08:54) Talad dice: ok, I think we have everyone
(22:08:58) Kisoji dice: So… How does this work?
(22:09:03) Kisoji dice: Do we just ask questions?
(22:09:17) Weltall dice: go behind Dramborleg he’s first
(22:09:25) Talad dice: best way is to form a short queue
(22:09:32) Talad dice: and first one asks the question
(22:09:45) Talad dice: so the discussion is simpler
(22:10:05) Talad dice: sarva did you ping players in game about the event?
(22:10:24) Sarva dice: Yes starting a half hour ago Talad
(22:10:39) Talad dice: anyway Dramborleg you can continue
(22:10:50) Talad dice: all devs are here now
(22:11:25) Dramborleg dice: Ah, hum.. Okay. Was wondering about progress on anti-magic and armor crafting?
(22:14:30) Talad dice: hi Kisoji , what’s your question?
(22:14:33) Waemaiy dice: Ahh, much better. Sitting ON the bench now
(22:14:42) Kisoji dice: My question?
(22:15:00) Talad dice: yes, do you have any question to ask ?
(22:15:06) Weltall dice: no one answered the previous
(22:15:15) Arcoo dice: Indeed
(22:15:18) Talad dice: about the game, the development, the future steps, or anything you like
(22:15:27) Kisoji dice: I was waiting for the other question to be answered, but I’ll just go ahead.
(22:15:51) Talad dice: I think I missed that then
(22:16:12) Talad dice: go ahead, and I will read back and answer the other just next
(22:16:50) Kisoji dice: I was wondering what you guys as the dev team had in mind for the balance of the combat system. Also, I’d like to know if you had any plans or even the desire to replenish the playerbase of the game.
(22:17:53) Talad dice: about the combat system we have made already many adjustments
(22:18:03) Talad dice: but the major problem is the intelligence of the NPCs
(22:18:13) Talad dice: they are not very challenging atm
(22:18:43) Talad dice: like they are easily stuck or sneaked
(22:19:10) Talad dice: are there any part of balancing you think we should focus on?
(22:19:43) Mekora raises his hand… “Armor.”
(22:20:06) Gilrond raises his hand too: Skill progression balancing
(22:20:09) Kisoji dice: I think armor should be nerfed or magic should be toned down
(22:20:14) Kisoji dice: or both
(22:20:43) Talad dice: mmm.. ok
(22:20:52) Talad dice: any particular armor, or armor in general?
(22:20:58) Kisoji dice: When I first came to the game, everything was much simpler.
(22:21:16) Dramborleg adds the possibility of weapon skills. Like shield bash or rush would make shields more attractive.
(22:21:19) Talad dice: basically you are saying that with a good armor on it’s very hard to do damage
(22:21:20) Tuux dice: clearly at tim magic is to powerfull and have no game play
(22:21:21) Gilrond dice: HA needs to have disatvantages. Now it’s superior in all aspects.
(22:21:34) Kisoji dice: The only qualm people seemed to have was with the unbalanced nature of Brown Way.
(22:21:49) Talad dice: HA should be heavier and hinder agiity today
(22:21:56) Gilrond dice: Right
(22:22:01) Talad dice: we can check if it’s needed to raise that value
(22:22:06) Gilrond dice: It should slow down atacks
(22:22:06) Talad dice: but there is that already in place
(22:22:11) Talad dice: maybe the value is just too low
(22:22:37) Gilrond dice: I.e. you can’t be as swift in HA the same way as in MA or LA
(22:22:45) Talad dice: one thing we can do is to test a new value on ezpc and you can test it
(22:22:58) Talad dice: for us changing the value is pretty easy
(22:23:02) Tuux dice: for reaply about Brown Way, the majority of Brown way spell is not implemented, like blue way
(22:23:07) Talad dice: testing is not, because it requires many cases and time
(22:23:22) Kisoji dice: I was trying to reference the time when I joined the game.
(22:24:08) Kisoji dice: At any rate, the point is that in terms of gameplay, there are skills that are so clearly advantageous despite whatever drawbacks that other skills within the same group are undesirable.
(22:24:38) Qed dice: an example?
(22:24:40) Gilrond nods
(22:24:50) Kisoji dice: Heavy Armor’s protective quality heavily offsets whatever advantages MA and LA have over it.
(22:25:09) Gilrond dice: HA needs to make you slower.
(22:25:16) Qed nods
(22:25:22) Kisoji dice: FIshing and cooking are not as lucrative as Crafting
(22:25:39) Vaneal dice: I do not think it should slow you if you have to have 200 str just to equip it and you can train str up to 400
(22:25:59) Waemaiy dice: Fishing and cooking are less lucrative as crafting in RL too
(22:26:04) Gilrond dice: It should burden you more, despite the strength.
(22:26:10) Miomai dice: Another combat example would be daggers versus sabres. Daggers should be faster, and also more effective when in very close.
(22:26:15) Dramborleg raises hand ” And the idea of wielding two claymores at once.
(22:26:22) Kisoji dice: Right, and Plate Armor has always proven superior RL
(22:26:30) Kisoji dice: The point is that this is a game.
(22:26:31) Talad dice: my suggestion is to keep the discussion on one topic at a time
(22:26:43) Talad dice: which is balancing of armor atm
(22:26:51) Kisoji dice: Realism is desirable to a degree.
(22:26:55) Mekora dice: Also, HA just feels ridiculously strong compared to LA and MA.I agree.
(22:27:06) Dramborleg dice: Well..it is.
(22:27:11) Mekora dice: Whoops
(22:27:43) Gilrond dice: Also. Shields are still bugged.
(22:28:23) Talad dice: I will take a note to check the HA values
(22:28:30) Talad dice: and see if we can raise the hindrance on agility
(22:28:34) Talad dice: to make it more balanced
(22:28:46) Talad dice: we can probably activate the change on ezpc
(22:28:54) Talad dice: or even on this server for one day or two
(22:28:57) Talad dice: and ask for testing
(22:29:05) Kisoji dice: We can do that.
(22:29:06) Dramborleg dice: Technicly plate is a composit of plate chain and padding. Hindrance is it’s..hindrance.
(22:29:18) Miomai dice: Do these changes require a restart of the server?
(22:29:30) Talad dice: yes Miomai
(22:29:45) Talad dice: unless someone codes reload of those
(22:29:51) Talad dice: which should not be too hard anyway :)
(22:30:05) Talad dice: ok, Kisoji we will move to the next (actually previous) question
(22:30:16) Miomai dice: Yes, I think that might be useful, because then we could actively work together to see how the changes balance out.
(22:30:21) Talad dice: if you want to discuss other things, just go back to the queue
(22:30:50) Qed dice: what about developing LA an MA rather than reducing HA?
(22:31:09) Gilrond dice: Each armor should hinder agility in some way
(22:31:26) Talad dice: ok, let me scroll back
(22:31:30) Talad dice: and read the previous question
(22:31:57) Talad dice: anti-magic and armor crafting.
(22:32:20) Talad dice: both are not in our short list
(22:32:33) Talad dice: also we are pretty low on people on rules atm
(22:32:43) Talad dice: Stelanso who was the main dev went MIA after the summer
(22:33:05) Talad dice: so we need to find someone in rules before things move again smoothly there
(22:33:28) Gilrond dice: So no rules will be changed in short term?
(22:34:20) Dramborleg dice: The Carnegy Melon website has a program called alice teaching coding wonder if they would be interested in planeshift. Is non-profit.
(22:34:51) Dramborleg dice: Sorry off topic.
(22:34:51) Talad dice: :)
(22:34:56) Mekora dice: Perhaps anti-magic could be a high priority as it seems quite vital to fairness in magic and RP imo.
(22:34:56) Talad dice: not sure
(22:35:08) Talad dice: we have saving throws
(22:35:15) Gilrond nods: antimagic is good for balancing.
(22:35:25) Talad dice: meaning resistance to magic based on your stats
(22:35:32) Talad dice: many spells have that implemented
(22:35:45) Gilrond dice: No, more like negating spells.
(22:35:46) Kisoji dice: Not enough to make a difference
(22:35:50) Talad dice: anti magic is different
(22:36:07) Talad dice: it’s a skill or magical property
(22:36:07) Mekora dice: I don’t think antimagic should be powerful, but certainly helps making things fair.
(22:36:12) Talad dice: kran should have it by nature
(22:36:22) Vaneal dice: Kisoji if you train in a way you become very risistant to that way, but you don’t like training any magic.
(22:36:52) Talad dice: Dramborleg you think the spells hit too easily?
(22:37:08) Talad dice: we can also check the saving throws again
(22:37:10) Kisoji dice: Vaneal, the guild I’m in has max mages that would still prefer to use magic to kill than weapons
(22:37:18) Talad dice: Tuux can you do that?
(22:37:22) Kisoji dice: even though they may be maxed in 2 or 3 ways
(22:37:25) Dramborleg dice: is a bit skewed not much defense against them.
(22:37:36) Gilrond dice: That’s natural. Magic bypasses normal armor.
(22:37:58) Tuux dice: Talad i can do all we ask for :) , but i have a personal view about it
(22:38:05) Gilrond dice: That’s why you need magic defense spells
(22:38:07) Dramborleg dice: Well some would be armor breeching while some not.
(22:38:13) Gilrond dice: I.e. defense against magic
(22:38:16) Gilrond dice: So far there are none
(22:38:24) Talad dice: Tuux : are you aware of the current saving throws?
(22:38:48) Tuux dice: for me Anti Magic is for Mage killer, who reject All Magic way, for me Anti Magic must resist to all magic source
(22:38:49) Dramborleg dice: A bit confused on that front.
(22:39:07) Gilrond dice: I.e. all current defense spells are against physical attacks
(22:39:12) Weltall dice: and disallow magic casting
(22:39:20) Gilrond dice: There are are no defense spells against magic now
(22:39:37) Gilrond dice: That’s unblanced
(22:39:46) Mekora dice: If anti magic were as strong as armor, it would be OP imo. But there has to be something that can make mages and warriors even.
(22:39:55) Dramborleg dice: For instance a flamespire would defend against say freeze.
(22:39:59) Vaneal dice: this is an anti magic buff
(22:40:01) Gilrond dice: Yep
(22:40:14) Gilrond agrees with Dramborleg
(22:40:22) Kisoji dice: Mekora, what you’re thinking of exists
(22:40:25) Talad dice: ok, I think we shold move to the next question
(22:40:25) Kisoji dice: its called distance
(22:40:34) Kisoji dice: We need situational balance
(22:40:37) Talad dice: we agreed to review HA maluses and review spells saves
(22:40:49) Tuux dice: Vaneal i just speack about AntiMagic skill not magic buff
(22:40:59) Tuux dice: *speak
(22:41:01) Kisoji dice: [afk galley]
(22:41:07) Mekora dice: Alright Kisoji.
(22:41:28) Talad dice: Vaneal : you shoud leave the stand
(22:41:59) Talad dice: leaving space for the next person/question
(22:42:02) Vaneal dice: I never asked a question but so be it i’m gone
(22:42:03) Dramborleg dice: sorry must excuse me have a guild promotion to celebrate.
(22:42:16) Talad dice: hi Gilrond
(22:42:18) Gilrond dice: Hello
(22:42:32) Gilrond dice: I have a couple of questions, but let’s start with one
(22:42:35) Talad dice: we have art and engine people as well here.
(22:42:46) Gilrond dice: Can you do something about the skills progression balancing?
(22:43:02) Drenkjudi dice: speaking of can i have my name changed back to drunkjedi
(22:43:04) Gilrond dice: I know it’s more a question to the rules team, but still.
(22:43:12) Mekora dice: Can you expand on this topic?
(22:43:17) Gilrond dice: See the bug #5170
(22:43:26) Gilrond dice: It reviews the subject at length
(22:43:29) Talad dice: Weltall can you take this one maybe?
(22:43:41) Gilrond dice: In short it means that you get progressive training
(22:43:56) Gilrond dice: I.e. you get more practice points for doing more advanced stuff
(22:44:15) Weltall dice: it’s rules it has nothing to do with engine the tools are there
(22:44:16) Gilrond dice: Right now you get 1 practice point for doing anything
(22:44:29) Gilrond dice: Yes, it’s the subject of rules.
(22:44:34) Weltall dice: if you fill a table with 1 you get 1
(22:44:47) Mordaan dice: heh
(22:45:04) Gilrond dice: Review #5170 when you have the time
(22:45:08) Gilrond dice: It explains the idea
(22:45:10) Voron dice: The point is that there is nobody to deal with that stuff at the moment, if I see it correctly
(22:45:32) Mordaan dice: Problem is, who is doing rules these days? Just Stelanso?
(22:45:38) Weltall dice: traning in combat is also handled in scripting so again not in engine field
(22:46:01) Talad dice: if none is available usually is me
(22:46:14) Talad dice: we had bonifarzia interested in rules
(22:46:29) Talad dice: I can contact boni on this
(22:46:35) Talad dice: and see if we can proceed
(22:46:45) Gilrond dice: For example for hammering a dagger blade you get 1 point, for hammering a short sword blade 1.1. and so on
(22:46:47) Mordaan dice: Sounds good.
(22:46:54) Talad dice: I read now the ticket, it makes sense, but at the same time should not be too easy
(22:46:55) Gilrond dice: So you train more on doing more complex things.
(22:47:01) Weltall dice: more like 2 it’s an integer
(22:47:04) Gilrond dice: Same applies for spells and other skills
(22:47:08) Mordaan dice: Right, more complex tasks should yield more practice.
(22:47:14) Gilrond dice: 2 will be too big of a difference IMO
(22:47:14) Talad dice: finding the right balance should be simulated with a formula that includes the time needed for the player to do those actions
(22:47:20) Gilrond dice: At least with the current scheme
(22:47:43) Talad dice: I agree with the principle
(22:47:44) Gilrond dice: Time is not always the case
(22:47:48) Gilrond nods
(22:48:16) Weltall dice: switching to floats don’t seem a good idea to me for something being handled several times per second per player
(22:48:38) Gilrond dice: Then you need to change advancing logic
(22:48:48) Gilrond dice: Making 1 to 2 jump is too drastic
(22:48:57) Talad dice: I think we have no math limitation on current processors
(22:48:57) Gilrond dice: twice as fast to train?
(22:49:05) Talad dice: it’s billions of operations
(22:49:08) Weltall dice: not really when you’ve to do with 10000 points
(22:49:54) Talad dice: ok, Gilrond , did that answer your question?
(22:49:56) Qed dice: might be scaled on experience rather than PP, for the float/int issue
(22:49:58) Mekora dice: 1.5 maybe?
(22:49:58) Weltall dice: the server uses enough cpu
(22:50:09) Gilrond dice: So you’ll think about it?
(22:50:36) Gilrond dice: Or you need to get some rules dev on first?
(22:50:47) Talad dice: I will list it as sometehing to look at
(22:50:54) Gilrond dice: Thanks
(22:50:55) Talad dice: I need to recruit someone for rules first
(22:51:17) Gilrond dice: Alright, I’ll go back for another question
(22:51:30) Mekora dice: Hey everyone.
(22:51:35) Weltall dice: moving the dot anyway doesn’t change the time and avoids using floating points
(22:51:48) Talad dice: hi Mekora
(22:51:52) Mordaan chuckles at Tuux
(22:51:52) Gilrond agrees with Weltall
(22:52:01) Mekora dice: I have a quick question then I need to go.
(22:52:56) Mekora dice: Are there any plans to have another GH auction? I was thinking that having one on a more consistent basis could be nice. Perhaps 2 houses sold every year? Something like this.
(22:53:30) Talad dice: mmmm
(22:53:36) Talad dice: Sarva ?
(22:53:38) Mekora dice: I also understand though that it could slow down the server and is hard work to do
(22:53:50) Talad dice: I think the GM team can decide on this
(22:54:00) Talad dice: the frequency to me can be changed
(22:54:06) Weltall dice: well the doors will end sooner or later
(22:54:09) Talad dice: without making it every week :)
(22:54:28) Sarva dice: Right now no plans for a guild house auction. I think after we get thigns settled with changing the houses in Oja and Gug to the new maps then we can start looking at anotehr auction.
(22:54:29) Miomai dice: How about monthly?
(22:54:48) Mekora dice: Monthly would be hard on the devs I could imagine.
(22:54:49) Weltall dice: monthly seems too much to me
(22:54:58) Talad dice: Sarva : can you give an estimate of the date?
(22:55:11) Weltall dice: it means 12 houses a year we don’t have enough doors
(22:55:26) Weltall dice: and would devaluate them
(22:55:30) Miomai dice: It seems guild houses are in extremely high demand.
(22:55:39) Mekora dice: 1 house every 6 months or 5 months would seem ideal to me.
(22:55:40) Sarva dice: That is another issue with lots of the houses assigned to NPCs we have limited houses to auction
(22:55:50) Miomai dice: I’ve never seen a guild auction in almost a year of playing.
(22:56:03) Weltall dice: it happened in less than a year
(22:56:08) Weltall dice: so you must have missed it :P
(22:56:10) Talad dice: ok, let’s take the action to make it regular
(22:56:18) Talad dice: we will decide on the rhythm internally
(22:56:21) Talad dice: and let you know
(22:56:23) Mekora dice: Thanks Talad :)
(22:56:29) Sarva dice: I would like to make a proposal that might encourage smaler guilds that aren’t very active currently that might encourage them to turn in their houses for a cut of the trias that coem in when the house gets re-auctioned
(22:56:29) Talad dice: I think it’s a good idea to have a fixed rhythm for some time
(22:56:47) Miomai dice: Great idea Sarva!
(22:56:59) Gilrond dice: Another crafting question. How is leatherworking progressing?
(22:57:03) Sarva dice: It would help is we coudl recycle the houses that currently aren’t getting much use.
(22:57:11) Talad dice: we should have some NPCs leave in different floors of the same house
(22:57:12) Mishka dice: Leatherworking xD
(22:57:14) Weltall dice: join #planeshift-sw and ask
(22:57:36) Mekora dice: Many of the guilds like my alts for instance w/ The Organisation’s don’t have the leader active.
(22:57:49) Gilrond dice: OK, then a relted thing – can you please add leather armor parts to the NPCs merchants?
(22:57:55) Talad dice: Gilrond : one question per person please :)
(22:58:08) Gilrond dice: That’s really part of the question I’m leading to
(22:58:09) Talad dice: unless we have no more questions
(22:58:12) Cruse dice: there is a LA merchant
(22:58:19) Mekora dice: Bye now.
(22:58:31) Gilrond dice: What I mean is, since leatherworking is not available now you can’t craft leather parts
(22:58:35) Mordaan dice: Parts, not full armor.
(22:58:38) Gilrond dice: Such as shield handles and helm parts
(22:58:50) Gilrond dice: Shield handles you can buy, but not helm parts
(22:59:03) Gilrond dice: For example mercenary helms
(22:59:13) Gilrond dice: They are needed to make brigandine
(22:59:22) Gilrond dice: But you can’t get leather parts to make merc helms
(22:59:24) Mishka dice: You want leather dige and leather cheekplates to be sold.
(22:59:28) Mishka dice: ridge*
(22:59:29) Gilrond dice: Yes
(23:00:00) Gilrond dice: Can you add leather parts to NPCs until it’s implemented?
(23:00:14) Gilrond dice: It shouldn’t be too hard.
(23:01:06) Talad dice: I will check with the skunkwork group
(23:01:21) Talad dice: was a community driven effort
(23:01:28) Talad dice: but seems it didn’t make any progress
(23:01:32) Mishka dice: Good luck with that.
(23:01:35) Gilrond dice: But can you add those until they are done?
(23:01:40) Gilrond dice: They might take ages to finish
(23:01:51) Talad dice: we should probably make the information on how to add crafting public on the pswiki
(23:01:52) Gilrond dice: At least more helms will be craftable
(23:02:05) Mishka dice: If the choice to add some leather parts to merchant NPCs is up to the SW team the answer is a yes.
(23:02:06) Talad dice: I asked skunkwork to work on the wiki
(23:02:37) Weltall dice: personally i prefer more definitive results than half backed patches
(23:02:42) Talad dice: Mishka : not just that, SW was working on the full leather crafting
(23:02:56) Gilrond dice: Better to have soem retults than nothing Weltall.
(23:03:00) Talad dice: but I didn’t see progress
(23:03:07) Gilrond dice: Nothing is nothing.
(23:03:08) Mishka dice: Yes, that’s it. We’ve been ALWAYs trying to get *some* parts to be sold in game.
(23:03:13) Weltall dice: it’s essentially trashed time two times
(23:03:16) Voron dice: How could they make progress if Stelanso isn’t there
(23:03:18) Kisoji dice: Might I make a random suggestion that I wanted to make earlier?
(23:03:34) Talad dice: Voron : they have an xls file to fill out
(23:03:41) Gilrond dice: How hard is to and an item to NPCs?
(23:03:45) Talad dice: thre is no need to have access to the game db
(23:03:47) Mishka dice: Minks is working on it and we have made progress.
(23:03:57) Talad dice: ok, that’s good to hear Mishka
(23:04:00) Voron dice: I know Talad, but if you need to check back with a rules dev and there is none…
(23:04:05) Talad dice: is there a way you can push finalization of it?
(23:04:06) Weltall dice: it needs tob be added to a server then it needs to be manually pushed without full reload
(23:04:08) Mishka dice: And yes, we need Stelanso who is currently missing a bit.
(23:04:09) Gilrond dice: Should be much easier than making leatherworking.
(23:04:53) Weltall dice: also proper npc need to be identified to keep the items and finally they will have to be removed too
(23:04:56) Mishka dice: What I am trying to tell you, Talad, is that while we can’t craft those parts, it would be a great, moreso, an AWESOME idea, if the NPC merchants could sell leather helm parts.
(23:05:09) Gilrond dice: Anyhow, the solution is already half baked. You get leather shield handles from NPCs.
(23:05:31) Gilrond nods to Mishka
(23:05:51) Weltall dice: differently than shields those helms can be obtained in other ways
(23:06:03) Talad dice: Mishka : but can players then craft the helm somehow?
(23:06:08) Gilrond dice: Yes, almost impossibly though
(23:06:15) Gilrond dice: Loot from onyx daggers?
(23:06:18) Gilrond dice: Try that.
(23:06:18) Mishka dice: It says how to in “Helms of Darmeth”
(23:06:21) Weltall dice: ?
(23:06:24) Weltall dice: from quest
(23:06:27) Mishka dice: Oh yes
(23:06:29) Gilrond dice: I mean merc helms
(23:06:38) Gilrond dice: I never got one
(23:06:40) Mishka dice: Create a legion of alts to do the quest over and over and over
(23:06:41) Gilrond dice: After may attempts
(23:06:52) Gilrond dice: That’s unreasonable way
(23:06:55) Mishka dice: Running to Bronze Doors for hours. That’s not a good game experience.
(23:06:59) Qed nods
(23:07:14) Weltall dice: because smithing for hours is a good game experience :P
(23:07:20) Gilrond dice: Why should the game encourage alt making
(23:07:24) Miomai stifles a laugh.
(23:07:30) Talad dice: guys, this is not a tavern :)
(23:07:38) Mishka dice: That’s why I only do it as a recreational experience :P
(23:07:40) Weltall dice: how the magic ways are being developed is encouraging alt making :P
(23:07:47) Talad dice: I like the discussion, but will be best to keep it as question and answers
(23:07:52) Talad dice: also we have reached the top of the hour
(23:07:56) Gilrond dice: My point is simple – it’s not hard to add those parts to NPC merchants
(23:08:01) Gilrond dice: I don’t see any reason not to
(23:08:12) Mishka dice: Agreed.
(23:08:29) Talad dice: I’m ok to add the parts if players can make something with those
(23:08:38) Gilrond dice: Yes, players can.
(23:08:44) Gilrond dice: I filed a bug about it
(23:08:57) Mishka dice: Let me look for the bit saying you can make mercenary helms
(23:08:57) Talad dice: do you recall the bug number?
(23:09:20) Gilrond dice: It’s #5384
(23:09:43) Mordaan dice: It was a problem with coordination…the Helms of Darmeth was added but not all the items were available in game. So you have instructions for some things you can’t make.
(23:09:52) Mishka dice: *skims through book* Here, found it. Comgine 2 Leather Cheekplates, Leather Ridge, into Mercenary Helm Kit.
(23:09:52) Sarva dice: In the helm making book it does mention the parts you need to make a merc helm.
(23:09:58) Gilrond dice: Yes
(23:10:03) Talad dice: ok, I will note that down
(23:10:07) Mishka dice: combine*
(23:10:16) Gilrond dice: Great, thanks Talad.
(23:11:18) Talad dice: ok, thanks everyone for participating
(23:11:21) Talad dice: see you in two weeks
(23:11:24) Talad dice: have fun in game.
(23:11:29) Gilrond dice: Thanks you
(23:11:35) Miomai dice: WOO FUN!
(23:11:35) Gilrond dice: Thank*
(23:11:36) Tuux dice: thanks all

 

2 october 2011

================================================
dom 02-ott-2011 18:03:43 Weltall
————————————————
(18:03:43) Weltall dice: ok we can start soon please form a line as always behind the stand if you want to ask a question
(18:04:09) Dermathil dice: [I hope more people show up]
(18:04:14) Dermathil dice: [xD]
(18:04:29) Zarre dice: It’s OOC of here, Dermathil. Shocking isn’t it? :)
(18:04:31) Henik dice: More from my guild are coming
(18:04:31) Soloyos dice: Dovoy All
(18:04:34) Dermathil dice: hahahaah
(18:04:42) Dermathil dice: just gotta need to getting used to
(18:05:03) Zarre grins “Totally agree”
(18:05:14) Dermathil dice: especially after a full year away from PS
(18:05:34) Kaerli dice: [OOC main tab atm?]
(18:05:38) Weltall dice: as the head client is again usable i’m starting again doing my builds. it would be nice if people tried them on my site
(18:05:38) Dermathil dice: eeeyup
(18:05:59) Weltall dice: so a release is possible and we have no testers in case
(18:06:39) Kaerli dice: yeah, I’m in the awkward situation where my dev box can’t run PS and my parents seriously frown on me doing dev/test stuff on the family PC aka the gaming box
(18:06:44) Soloyos dice: Hey Darege
(18:06:58) Weltall dice: it’s static builds they don’t need any build experience
(18:06:58) Kaerli dice: (I probably should get a tower for dev work, heh)
(18:07:13) Weltall dice: just being able to drop files around in a folder
(18:07:14) Kaerli dice: Weltall: it’s more the uncertainty/”fiddling with the PC” factor
(18:07:56) Henik dice: How would I get to them to download and test ?
(18:08:09) Weltall dice: on my site it’s linked in the forum
(18:08:33) Henik dice: Thanks, what label to look for ?
(18:08:39) Weltall dice: anyway if someone has a question please form the classic queue.
(18:08:42) Weltall dice: my account
(18:08:51) Henik dice: Ok, Thanks
(18:09:33) Zarre dice: Are the binding stones I see on the podium ingame yet?
(18:10:10) Weltall dice: hum those are just “nicely looking textures” as far as now
(18:10:11) Soloyos dice: Could always get a diamond engraved to be like that :D
(18:10:43) Kaerli dice: I take it the binding stones are part of the future plans for crafted enchanted weapons?
(18:10:48) Henik dice: Weltall can your new client , as is run currently on a Mac ?
(18:11:26) Henik dice: Ouch, sorry
(18:11:31) Weltall dice: the plan for now is using additional items during crafting in order to obtain additional effects (essentially loot modifiers)
(18:11:45) Dermathil dice: Coooooolio
(18:11:53) Weltall dice: i do mac builds if that was the question
(18:12:03) Kaerli dice: ah. that’s the kind of thing I was thinking of :)
(18:12:12) Weltall dice: it was a gsoc idea but it wasn’t picked up so don’t expect it soon it’s a long work
(18:12:17) Soloyos smiles to Kaerli
(18:12:34) Zarre dice: thanks Weltall
(18:12:34) Kaerli dice: ah.
(18:13:22) Henik dice: [ I meant if I go get it to tell will the one you have available be mac ready ?]
(18:13:24) Weltall dice: any other question?
(18:13:28) Soloyos laughs
(18:13:35) Henik dice: ** [to test]
(18:13:47) Weltall dice: i will upload them later today prolly after the meeting
(18:14:01) Soloyos dice: wont be a long meeting i think
(18:14:08) Darege laughs
(18:14:09) Henik dice: Thanks
(18:14:14) Weltall dice: but you need to be able to add additional xml in the data folder
(18:14:37) Darege dice: are musical instrunents like drum IG already?
(18:14:55) Weltall dice: no they won’t be available before the next release
(18:15:00) Soloyos dice: Shame
(18:15:07) Henik dice: I can, i believe, if compress still works
(18:15:08) Darege dice: yes, a sheme :-(
(18:15:33) Weltall dice: even though the tamburine is already in game as an “useless”" item
(18:15:40) Soloyos dice: is it really?
(18:15:44) Weltall dice: same for a flute like item
(18:15:49) Weltall dice: it’s a gm item the tamburine
(18:15:53) Soloyos dice: Ahh
(18:15:56) Dermathil dice: Will we see a way to walk to amdeneir in the next few releases?
(18:15:57) Weltall dice: usually sold at gm markets or at least it was
(18:16:04) Soloyos dice: Flutes are nice, i like the one in the museum
(18:16:33) Weltall dice: few maybe but considering the next release will be first the music introduction and next the new combat system i doubt we will handle that for now
(18:16:44) Dermathil dice: alright, thanks.
(18:16:54) Zarre dice: Binding stones in other games are worth a lot. Will it be possible for a new player loot them, for example by slaying a fierce rat?
(18:16:59) Weltall dice: whathever you have in the museum is obtainable in a way or another Soloyos that’s why you’ve them :)
(18:17:19) Soloyos dice: Some are GM items……..
(18:17:24) Weltall dice: Zarre it’s quite early to think about such thing when there is no engine support
(18:17:41) Weltall dice: but released Soloyos . some gm items aren’t allowed to be given
(18:17:42) Kaerli dice: ok. I’m going to have to sign off for now, sry.
(18:17:46) Soloyos dice: Ahh i see
(18:17:49) Kaerli dice: (TS is having sound trouble)
(18:17:51) Zarre dice: aha.. understood.
(18:17:52) Soloyos dice: Bye
(18:17:57) Weltall dice: bye
(18:18:11) Soloyos dice: I cant see…
(18:18:15) Soloyos dice: There we go
(18:18:44) Weltall dice: give me 10 minutes
(18:19:35) Zarre dice: Thought for a moment you were going to answer questions up there Drenkjudi
(18:20:22) Soloyos dice: Is weltall afk for 10 mins?
(18:20:30) Zarre dice: I believe so
(18:20:43) Soloyos dice: Mine is more aimed at Sarva
(18:20:45) Weltall dice: back
(18:20:49) Soloyos dice: That was quick, Wb
(18:20:51) Zarre dice: wb\
(18:20:57) Weltall dice: got up at home
(18:21:04) Henik dice: So new combat will be in release after the next one , true ?
(18:21:07) Weltall dice: i was in a car till now
(18:21:15) Soloyos dice: Oh okay
(18:21:16) Weltall dice: yes if nothing goes bad
(18:21:20) Darege dice: lol
(18:21:26) Soloyos dice: well my q is aimed at Sarva more but you also
(18:21:36) Soloyos dice: Regarding GM items and Events, would it be possible to have them more often? maybe one a month that means more Rp can evolve from such events such as enscribing, or Hair dressing thingy one and so on?
(18:22:34) Weltall would love to know that answer too
(18:22:41) Soloyos smiles
(18:22:47) Soloyos dice: Sarva?
(18:22:50) Sarva dice: We tend to do events when we have GMs available who have time for the event. Also for the Hair salon we need Marathal available since she is the only GM currently who can move the locked items we use for that event into place.
(18:23:04) Weltall dice: considering my event supporting functions where unused entirely
(18:23:35) Soloyos nods to Sarva “Maybe other Gm’s should be have more powers, seeming as Marathal is not always here and is needed for a lot
(18:23:35) Zarre dice: Perhaps that can be changed then, Weltall?
(18:23:53) Weltall dice: i can move items too zarre
(18:23:59) Zarre nods
(18:24:02) Sarva dice: But ther ehas been talk about getting a new flag for spawned items so only GMs and devs can pick it up which should make setting up and running events easier.
(18:24:15) Zarre dice: We all know you are very busy though, Weltall.
(18:24:25) Weltall dice: moving items takes 1 minute
(18:24:37) Soloyos dice: That would be Good, it be nice to be able to get hold of different items, or change your apperance for RP
(18:25:11) Weltall dice: also they could be left out
(18:26:09) Soloyos dice: Would it not be better to put what is required for such events in the GM room so any gm can set one up?
(18:27:03) Sarva dice: We can spawn the items Soloyos but like with the hair salon we have had problems of people coming and taking some of the items if the GM who placed the items isn’t close enough to guard the items.
(18:27:18) Soloyos dice: Ahh yes i understand what you mean
(18:27:32) Soloyos dice: Maybe if you ate lots of pies you could cover evrything
(18:27:50) Sarva dice: Thus we locked down the items so they can’t be taken during the event but having the items locked is more limiting on when we can use those items.
(18:28:00) Weltall dice: it’s a nonproblem they just need to ask me to move them
(18:28:20) Sarva dice: But you aren’t always around Weltall
(18:28:29) Weltall dice: when it’s a decent hour for events i am
(18:28:45) Weltall dice: europeans and asians are always excluded lately
(18:28:48) Soloyos dice: I still think Sarva should be able to Lock, seeming as she is Team leader
(18:29:06) Weltall dice: i disagree
(18:29:51) Soloyos dice: then more events could happen as Mara is busy with Uni
(18:30:00) Zarre dice: Then how is it possible to make events available for all time zones if you are the key to unloking them?
(18:30:14) Soloyos dice: oo i like what you did the Zarre
(18:30:14) Weltall dice: leave the items out?
(18:30:19) Zarre dice: *unlockiong
(18:30:27) Soloyos dice: Could leave them with me ; )
(18:30:51) Weltall dice: and i’m around from 4 gmt to 22
(18:30:54) Weltall dice: should be enough
(18:31:01) Drenkjudi dice: could you not just deliver items after event
(18:31:23) Soloyos dice: guess im gunna start bugging weltall for events :D
(18:31:47) Zarre dice: You need time to be unchained from PS, dear Weltall. You’re so appreciated and devoted .
(18:32:34) Weltall dice: it’s not like i need to be in ps or giving attention to ps in order to receive notifications
(18:32:52) Henik dice: Why not have these item only spawn for a limited time, then even if taken, they cannot be kept ?
(18:32:54) Zarre dice: It’s like being a doctor… on call.
(18:32:58) Soloyos dice: im gunna find your mobile number and phone you when im bored :P
(18:33:09) Weltall dice: and just to say teleport area:items:100 there 0
(18:33:13) Weltall dice: this is what’s needed
(18:33:52) Soloyos dice: hmm teleport all GM ites to GH instance 397 i think it is :D
(18:34:21) Darege dice: :D
(18:34:57) Zarre dice: Hope to see you wearing a GM hat one day, Soloyos. :)
(18:35:12) Soloyos grins and holds out a Banner saying “Soloyos for GM”
(18:35:29) Darege laughs
(18:35:30) Weltall dice: no it teleports the items in the current instance to the instance 0
(18:35:44) Dermathil dice: Are there any plans to expand the ruins at Talad’s touch? Seems there are spiraling stairs that go down that could do well for the entrance to a new dungeon
(18:35:47) Soloyos dice: aww…
(18:36:00) Soloyos dice: yes i agree with Dermathil
(18:36:40) Weltall dice: right now no. the main project is the lava cave
(18:36:47) Dermathil dice: lava cave?
(18:36:49) Weltall dice: and modular dungeons
(18:37:03) Dermathil dice: ooh. Sounds real great
(18:37:07) Weltall dice: if the gsoc project gets to completion
(18:37:09) Soloyos dice: Nice
(18:37:14) Weltall dice: as the npcclient is supposed to make them
(18:37:16) Drenkjudi dice: i am still working on the lighting after this meetin i am going to pack all files and send it to talad
(18:37:38) Dermathil dice: alright, thanks
(18:37:53) Antarees dice: ‘ello!
(18:37:58) Weltall dice: hi
(18:38:02) Drenkjudi dice: the lighting should be all i need to have the lava cave finished
(18:38:15) Soloyos dice: Nice
(18:38:18) Antarees dice: i have a Q about the music thing
(18:38:31) Antarees dice: will it be possible to share compositions?
(18:38:48) Weltall dice: in which way “share”?
(18:39:01) Antarees dice: hmm…
(18:39:14) Antarees dice: like sending a midi file to someone
(18:39:35) Weltall dice: they work like books and sketches in all ways
(18:40:19) Antarees dice: oh… so if someone gives me a “book”, i can press play and listen to the tune?
(18:40:55) Weltall dice: and people around you
(18:41:05) Antarees dice: wow =)
(18:41:08) Antarees dice: very nice!!
(18:41:09) Soloyos dice: might help inGH’s as they lack music
(18:41:22) Weltall dice: but note that it’s skill based so if you aren’t good you’ll make mistakes
(18:41:33) Antarees dice: lol
(18:41:37) Antarees dice: lovely
(18:41:44) Dermathil dice: This is going to be awesome
(18:42:01) Weltall dice: (not player skill in case you are wondering that :P )
(18:42:04) Darege dice: yes, indeed, awesome
(18:42:13) Antarees dice: what skill will it be based on?
(18:42:19) Antarees dice: i’m guessing a new one…
(18:42:27) Weltall dice: it’s already there since a long while
(18:42:36) Antarees dice: AHA!!!
(18:42:47) Dermathil dice: Musical Instruments skill?
(18:42:48) Weltall dice: musical instrument
(18:42:53) Dermathil dice: (hahahah)
(18:43:08) Antarees dice: so, how can you train it?
(18:43:16) Weltall dice: by playing music
(18:43:21) Antarees dice: doh
(18:43:25) Antarees dice: ;-p
(18:43:46) Antarees dice: anyways… it sounds wonderful!!!
(18:43:54) Antarees dice: thanks =)
(18:44:02) Soloyos dice: i take it Krans cant play sting instruments? as they have fat fingers
(18:44:03) Zarre grins “So we all get to hear off key tunes while they train or will it be possible to have solo practice sessions? :D
(18:44:23) Weltall dice: right now all will listen
(18:44:41) Soloyos dice: you can do solo practice in your GH
(18:44:45) Weltall dice: can’t you make bigger string instruments :P
(18:44:50) Soloyos dice: NOPE
(18:44:51) Soloyos dice: :D
(18:44:56) Soloyos dice: you would need ROPE not string
(18:45:13) Antarees dice: how many instuments will be available?
(18:45:19) Zarre dice: Not all have a GH though Soloyas.
(18:45:28) Soloyos dice: you do
(18:45:30) Soloyos dice: thats what i mean
(18:45:32) Weltall dice: 4/5 are supposed to be there but right now only the sound for 1 is there
(18:45:34) Soloyos dice: [AFK eating ]
(18:46:06) Weltall dice: tuux sampled each note on a real instrument (copyright reasons we can’t take sound fonts)
(18:46:15) Antarees dice: will there be some kind of master clock we can synct with?
(18:46:21) Antarees dice: sync*
(18:46:32) Weltall dice: right now i’d say no
(18:47:18) Antarees dice: ok… it whould be cool to have.. and not so hard(?) to implement…ithink
(18:47:36) Weltall dice: i don’t know it mostly depends on how it should actually work
(18:48:05) Antarees dice: indeed
(18:48:14) Zarre dice: Would be advantageous for planning events so it’s not night time too.
(18:48:55) Weltall dice: hum? the clock goes always at the same speed
(18:48:59) Antarees dice: how will my music sound at lvl 1?
(18:49:10) Weltall dice: the only case it stops is if the server is restarted for maintenance
(18:49:30) Weltall dice: i don’t know yet the script handling that wasn’t written yet
(18:50:07) Antarees dice: how about a set bpm per week?
(18:50:18) Antarees dice: could be fun…
(18:50:53) Antarees dice: …and syncing to a midi clock should be easy
(18:50:58) Weltall dice: ? beat per minute per week ok that’s weird :P
(18:51:00) Zarre dice: beats per minute?
(18:51:06) Antarees dice: lol
(18:51:15) Antarees dice: yes, beats pr min.
(18:51:44) Weltall dice: in the song it’s not a set quantity you can make faster and slower and no we don’t use midi
(18:51:58) Antarees dice: aha!!
(18:52:04) Antarees dice: good to know
(18:52:25) Weltall dice: wanted to avoid bringing in some of those bloat software syntesizer
(18:52:51) Weltall dice: (which was additional dependencies too)
(18:52:57) Antarees dice: sure, samples work fine
(18:53:01) Weltall dice: for an overkil function for a game
(18:53:29) Antarees dice: maybe we could upload sample packs on the forum…
(18:53:49) Antarees dice: well… link to sample packs
(18:54:08) Weltall dice: they need to be under ABC, you need to sign the ABC license, then it will be assigned to an instrument and distribuited
(18:54:28) Weltall dice: technically you can set your client to play your own samples for an instrument but others won’t listen to the same thing
(18:54:36) Antarees dice: aye
(18:54:57) Soloyos dice: [ back ]
(18:55:10) Antarees dice: how many months til it’s ready?
(18:55:15) Antarees dice: ca.
(18:55:45) Weltall dice: i hope not many months
(18:55:58) Antarees dice: nice answer ;-)
(18:56:17) Antarees dice: ok.. that’s all.. thanks =D
(18:56:38) Weltall dice: testing my builds will speed it up
(18:56:50) Weltall dice: as a new client release is tied to it
(18:57:04) Antarees dice: can i test it?
(18:57:32) Weltall dice: get it from my site when i upload it
(18:57:56) Antarees dice: Indeed i will.. what the url?
(18:58:05) Antarees dice: what’s*
(18:58:26) Soloyos dice: http://weltall.heliohost.org/wordpress/ that one?
(18:58:50) Weltall dice: yes
(18:59:15) Antarees dice: kk thanks =)
(19:00:10) Soloyos dice: Nothing else?
(19:00:29) Weltall dice: if no one does we coud close for today
(19:00:48) Henik dice: Thanks weltall
(19:00:58) Darege dice: thank you
(19:01:06) Soloyos dice: Thanks Weltall, Sarva, “Drunkjedi” Drenkjudi
(19:01:09) Antarees dice: i had something.. but i’ll prolly remember it in 20 mins..
(19:01:12) Weltall dice: bye all
(19:01:16) Weltall dice: have a good week
(19:01:19) Antarees dice: Bye!!!
(19:01:21) Henik dice: Thanks sarva
(19:01:31) Drenkjudi dice: bye
(19:01:32) Antarees dice: tanks you too
(19:01:41) Sarva dice: Thanks for coming everyone

 

Sep 052011
 

So as usual the first meet the devs of this month.

This time the most interesting topic was the magic organization which will be deployed in game in future.

Also there were some updates on development status regarding the music playing feature which will be soon deployed in game and other more little features.

================================================
dom 04-set-2011 18:00:13 Weltall
————————————————
(18:00:13) Weltall dice: ok whoever wants to ask a question please get on t he line behind the stand
(18:00:58) Soloyos whistles
(18:01:11) Soloyos watches a tumble weed roll by
(18:01:24) Monala dice: *chirp chirp chirp*
(18:01:44) Boeven dice: hello Weltall
(18:01:51) Weltall dice: hi boeven
(18:02:11) Boeven dice: I was curious about last GSOC
(18:02:49) Boeven dice: specifically about the sound system
(18:03:14) Weltall dice: well it’s almost done and merged but there are still several issues with it which needs to be tackled before being usable
(18:03:28) Weltall dice: we are working on it right now
(18:04:03) Boeven dice: I look forward to see the results in game, thanks :)
(18:04:10) Weltall dice: np
(18:04:21) Talad dice: Hi
(18:04:21) Avilay dice: just standing here to hear weltall
(18:04:28) Soloyos dice: Dovoy Talad
(18:04:33) Talad dice: sarva can you send a message in game and check which players want to join?
(18:04:37) Talad dice: not all read the web site
(18:04:41) Weltall dice: hi aschatan?
(18:04:42) Talad dice: there are 61 in game
(18:04:46) Aschatan dice: Did you have plans to make more ranks available in guilds?
(18:04:46) Sarva dice: Sure Talad
(18:04:48) Talad dice: I guess 30 or so may be interested
(18:05:08) Weltall dice: maybe but not right now there would b eneed of a big overhaul of the guild management
(18:05:21) Aschatan dice: Ok thanks
(18:05:31) Weltall dice: as dynamically settable levels amount and permissions
(18:05:41) Avilay dice: injured hands, slow typing
(18:05:48) Weltall dice: if someone wants to work on it contact me as always
(18:06:21) Avilay dice: my question is about the magic ways
(18:08:53) Avilay dice: is there any limitations that prevents one becoming a true master mage, to become master in all the ways, that is able to rank up to highest level in each way and to be able to cast all available speels from obtaining all glyphs for each way
(18:09:12) Weltall dice: for now no
(18:09:29) Avilay dice: for now
(18:09:33) Avilay dice: ?
(18:09:39) Weltall dice: but according to setting the official tittle of master can be achieved only with one
(18:10:07) Weltall dice: glyph can be bought from other players and skkills won’t be limited (at least currectly we don’t think of doing it)
(18:10:16) Talad dice: correct. master title can be achieved only in one
(18:10:20) Weltall dice: the questline instead is supposed to be closed
(18:10:37) Avilay dice: so eventually one will not be able to achieve being a true master of magic
(18:10:45) Weltall dice: only in one way
(18:10:57) Talad dice: a true master of magic in all ways doesn’t exist
(18:11:58) Avilay dice: just wondering if it worth trying to be a mage, seems not worth the hassle if being so restricted
(18:13:00) Tuux dice: that is not so restricted
(18:13:18) Avilay dice: what you when there is no skill rank limit and if you get the glyphs you then can cast all known spells
(18:13:36) Avilay dice: mean = when*
(18:13:41) Weltall dice: that’s how it works
(18:13:46) Talad dice: magic is not fully developed now
(18:14:00) Talad dice: you will not be able to access all of it
(18:14:10) Talad dice: you will have to specialize in one way
(18:14:25) Avilay dice: thanx, time for career change then
(18:14:26) Talad dice: and you will have friendly ways and one opposing way
(18:15:05) Talad dice: the same will be with many other skills and factions
(18:15:22) Weltall dice: ok no one else?
(18:15:33) Soloyos shrugs his shoulders
(18:15:48) Soloyos dice: Maybe the thief in here…all i have to say
(18:15:57) Talad dice: we want to ensure players are different enough to having the need to team up
(18:16:06) Talad dice: if one player can do it all, then it becomes a single player game
(18:16:15) Phenha dice: :)
(18:16:16) Soloyos dice: But wouldnt it be better to let them make that choice than force them into it?
(18:16:37) Talad dice: no
(18:16:53) Soloyos dice: IRL somepeople can do it all some cant
(18:16:53) Talad dice: they will not have the choice to ruin the game
(18:17:11) Soloyos dice: But it might not ruin it, might make it better for RP
(18:17:23) Soloyos dice: If you limit everything there will be no rp
(18:17:32) Talad dice: well, a dark way wizard being also a crystal way wizard is not better for RP imo
(18:17:41) Weltall dice: many are
(18:17:43) Soloyos dice: But others might like the idea
(18:17:44) Talad dice: if that’s at mastery level
(18:18:09) Telios dice: having a mage casting some Holy stuff and some Dark stuff one after another sounds RP ?
(18:18:10) Talad dice: Soloyos : “limit everything”…
(18:18:13) Soloyos dice: If you want true Rp you need to cut down on the limitations and let people expand how they want
(18:18:17) Telios dice: it contradicts everything decent
(18:18:21) Phenha dice: RP is all well and good, but settings is just as important.
(18:18:31) Talad dice: Soloyos : RP is not do what you want
(18:18:31) Phenha dice: The magic limitations make sense to me.
(18:18:40) Talad dice: but is roleplay in the world as designed
(18:18:45) Boeven dice: the focus will be interaction Soloyos
(18:18:49) Talad dice: it’s not breaking all the rules, but use all the rules
(18:18:51) Soloyos dice: Yes i know that Talad, but someone might want to RP a DW and CW master in one char
(18:19:07) Tuux dice: in fact multi way mage haven’t any game play yet
(18:19:09) Talad dice: if it’s not possible he cannot roleplay it
(18:19:13) Aensor dice: Does that mean glyphs and magic progression will be wiped at some point?
(18:19:18) Sarva dice: Seems to me if peopel need to work with each other more to get things done that should stimulate RP instead of having just oen person who can do everything.
(18:19:34) Talad dice: a mmorpg is made to team up
(18:19:41) Talad dice: today players are not teaming up at all
(18:19:52) Tuux dice: that don’t exclude multiway usage one a group
(18:20:00) Boeven dice: and there will be the “big wipe” :P
(18:20:13) Talad dice: everyone that has a question please go to the stand :)
(18:20:18) Talad dice: so it’s more easy to answer
(18:20:24) Soloyos dice: Aye i understand that Sarva, Talad and all the rest but there is not the need ti limit magic ways but instead maybe make it twice as hard to obtain glyphs from opposing ways and then see if people still want to master all
(18:20:46) Weltall dice: i agree with that unfortunately setting doesn’t
(18:20:49) Soloyos dice: but that option still gives them the choice to attepmt to master all.
(18:21:10) Aensor nods
(18:21:29) Talad dice: Soloyos : our focus atm is to develop the core part of it. For the master of the masters I think there is time in the future
(18:21:33) Avilay dice: a good role player can play both sides of magic, yet be perfectly in charcater
(18:21:45) Soloyos dice: Aye Avilay
(18:21:50) Kaipaber dice: Indeed
(18:22:19) Talad dice: Avilay : the master of the Way will just not make you master if he knows you are affiliated with all other ways
(18:22:29) Soloyos dice: But what if he does not know?
(18:22:33) Soloyos dice: if you can decieve him
(18:22:35) Soloyos dice: or her
(18:22:39) Talad dice: anyway if there are no other formal questions we can close the meeting I think
(18:22:42) Tuux dice: i have a art of the reponse but that don’t mean that can be add in game soon
(18:23:08) Weltall dice: tuux you need to reformulate whathever you’ve said
(18:23:10) Talad dice: or we can provide some status update on latest developments
(18:23:17) Soloyos nods
(18:23:20) Phenha dice: Yay.
(18:23:29) Tuux dice: clearly the magic system is actually on build
(18:23:57) Talad dice: Weltall you want to give an update on what’s happening on engine atm?
(18:24:03) Avilay dice: a true role player will work in teams, yet using their skills to best suit the situation for best survival of the party. an evil character also needs self healing and all, even if focused on destruction
(18:24:14) Soloyos dice: Aye true
(18:24:37) Phenha dice: Don’t evil characters have a self healing spell?
(18:24:43) Kaipaber dice: I am “master” in two: I simply don’t RP to be in any circle. always considered quests ooc anyway..
(18:24:47) Soloyos dice: And who said evil chars are only DW?
(18:25:27) Weltall dice: well i’ve merged the gui improvements by a gsoc student and right now it’s a bit broken so don’t expect anything being released before the second part of september. i’m starting to integrate the data for the instrument playing now only some art and some little pieces of code are needed.
(18:26:03) Soloyos nods to Weltall
(18:26:05) Avilay dice: that is the problem with traditional old style rpgs, they create these artificial arch types of capabilities for good and evil, when in reality evil will use what ever mean to ensure it’s survival and bringing destruction, pain to others. good would also use what ever, even self sacrifice to ensure the majority survives
(18:26:17) Talad dice: Avilay : can you please keep the conversation for another time?
(18:26:31) Soloyos agrees with Avilay
(18:26:46) Talad dice: we would like to answer your questions and then go back to our stuff
(18:26:53) Telios dice: dude God won’t give you powers if you worship satan.. it’s magic.. it’s fantasy… that’s the way it is… now chill
(18:26:59) Soloyos dice: i thought we was suppose to talk about what the players wanted to ask…
(18:27:19) Talad dice: so to summarize on engine progress, the musical part is getting added right now
(18:27:26) Soloyos dice: Good to hear
(18:27:33) Soloyos dice: hope thats not limited to one instrument
(18:27:36) Talad dice: what will be possible is to create scores and to play those scores
(18:27:38) Soloyos chuckles
(18:27:42) Weltall dice: one per person
(18:27:43) Talad dice: we are working on the aspects of the rules based on that
(18:27:43) Monala dice: Neat
(18:27:50) Aensor dice: Very nice!
(18:27:56) Talad dice: like training and improvements you can have with the instrument
(18:28:19) Talad dice: on te UI side there are still some open bugs, but there is a new NPC dialogue interface on the way and overall improvements to the UI
(18:28:47) Talad dice: since you are standing up Aensor I think it’s best to take your question, and we can proceed with setting/tuux updates later
(18:28:59) Aensor bows “Thanks”
(18:29:03) Aensor dice: I have a question regarding .. Cookies. Food. Currently you can carry lots of high quality food due to its low weight, which can be used to heal greatly in battles. It makes Fights without rules quite.. hilarious. Is there any plan on addressing this flaw?
(18:29:31) Talad dice: mmm.. interesting.
(18:29:47) Talad dice: there should be a maximum amount of food you can eat
(18:29:49) Soloyos loves carrying 5000 cookies at once
(18:29:58) Talad dice: and a timeout for each
(18:29:59) Monala dice: You’d get sick eating that many cookies in real life and stuffing food in your mouth during combat isn’t very realistic…
(18:30:09) Talad dice: agreed
(18:30:15) Menille dice: I agree
(18:30:18) Soloyos dice: niether is drinking magic healing potions
(18:30:26) Talad dice: we discussed some time ago to add a time delay for equipping items
(18:30:33) Talad dice: for example if you want to switch your armor in combat
(18:30:41) Aensor dice: Well they are magic xP But those are heavy, expensive and heal for low amounts.
(18:30:42) Soloyos dice: That would be a good idea
(18:30:44) Sarva dice: Or casting the relaxing sleep spell and then still runing around while you should be sleeping :)
(18:30:46) Talad dice: to remove a plate main and put on something else it takes time
(18:30:53) Talad dice: *mail
(18:30:55) Soloyos dice: Sleep walking Sarva :D
(18:31:05) Talad dice: so I think it can be a generic system for all items
(18:31:07) Aensor dice: XD
(18:31:18) Talad dice: where the equip or consume has the possibility to take time
(18:31:24) Talad dice: have a delay let’s say
(18:31:34) Talad dice: and then rules will apply this to fix such issues
(18:31:40) Talad dice: atm I don’t think it’s possible
(18:31:41) Aensor dice: But weapons switching is fine imho. eating 20 cookies in 1 inute not so much.
(18:31:49) Talad dice: Weltall is there any way to do this?
(18:31:54) Monala dice: What about smaller objects though? Pulling out a dagger or arrow would take less time than sheathing your sword and grabbing your axe…
(18:32:07) Talad dice: Aensor : agreed. with a generic system we can then tweak based on the item
(18:32:09) Weltall dice: not now and the “new npc gui” is for sure a pure bloody mess
(18:32:28) Talad dice: thanks for inspiring the audience Weltall :)
(18:32:28) Aensor dice: Nice. Thank you.
(18:32:33) Soloyos dice: Hahaha’
(18:32:44) Weltall dice: np i can’t even use my client because the chat window is entirely broken :P
(18:32:47) Monala dice: We’re the ones s’posed to be making the NPCs into bloody messes ;)
(18:33:09) Talad dice: Hi henik do you have a question?
(18:33:13) Henik dice: Is there anything indecent about having red and blue skills together ?
(18:33:22) Avilay dice: definitely a bug if you still recover while runing once casted relaxing sleep
(18:33:31) Soloyos dice: fire and water mix great :D
(18:33:37) Avilay dice: did not try that bug yet
(18:33:38) Weltall dice: yes it must freeze in place
(18:33:41) Soloyos dice: means you can throw boiling water at them
(18:33:46) Henik dice: but they oppose too
(18:33:51) Monala dice: But they’re opposing Ways…
(18:33:54) Weltall dice: it’s planned to be done sooner or later
(18:33:54) Talad dice: those are opposed ways
(18:34:12) Talad dice: if you use them togethere at low realms of magic it’s not a big problem
(18:34:13) Henik dice: This case is not a good and bad issue
(18:34:14) Tuux dice: opposed game play and spirit
(18:34:16) Talad dice: if possible
(18:34:51) Talad dice: at higher ranks those can become so disruptive to each other that the result is just nothing
(18:35:09) Henik dice: Why not have the main and the two companion ways declared, and just have dynamic penalties for other way usage ?
(18:35:27) Tuux dice: we have a darft paper about it, it’s not bad and you not recive any malus, but that opposite game play, and you ‘ll can be master on only one way
(18:35:34) Kaipaber dice: mmh…doesn’t shadowcaster path help with opposing ways?
(18:35:44) Soloyos agrees with Kai
(18:36:19) Talad dice: Henik , that’s basically how we plan it
(18:36:25) Henik dice: I did not propose crossing the one main way, but to give meaning to the choices of main and companions ways
(18:36:25) Tuux dice: same for multiway mage , it better to use friendly way
(18:36:29) Mordaan dice: Yes, it will be interesting to see how Shadowcaster is implemented.
(18:36:53) Talad dice: Henik : sure companion ways will have good spells together
(18:37:04) Talad dice: like Tuux said
(18:37:21) Soloyos dice: Seeming as your not supppose to master more than one way, could there be a shadowcaster in the BF whos a master of all and can teach people every way?
(18:37:33) Talad dice: this does not prevent you from learning also some opposing, but remember that the training you do on that can be put on your main one.
(18:37:35) Soloyos dice: but whos very hard to get to
(18:37:47) Henik dice: But for maximum spell mixing in the future, it must be possible to be able to use all in some capacity
(18:38:04) Talad dice: Henik : potentially yes.
(18:38:15) Talad dice: like you can have one spell which is made of “glyphs” of different ways
(18:38:25) Talad dice: but the spell itself is a red way one for example
(18:38:38) Henik dice: Ok, just wanted to make sure this alternative was mentioned, thank you
(18:38:46) Talad dice: your welcome
(18:38:58) Talad dice: Tuux can you provide an update on your work?
(18:39:04) Tuux dice: yes
(18:39:19) Tuux dice: So , i working on magic spell effect
(18:39:29) Tuux dice: and magic in genaral
(18:39:58) Tuux dice: i work on capacity to generat more of 400 effect spell from a db import
(18:40:21) Mordaan dice: whoa!
(18:40:24) Tuux dice: that because it’s very hard to maintain the amount of spell manually
(18:40:24) Talad dice: :)
(18:40:43) Talad dice: Tuux is looking to expand the spells quite a bit
(18:40:54) Mordaan smiles
(18:40:55) Tuux dice: yes a bit :)
(18:40:57) Talad dice: and he wants to generate some of the spell effects definitions automatically
(18:41:02) Weltall dice: i hope someone will upgrade the ram at the same time :P
(18:41:08) Talad dice: to avoid doing it manual on XML all time
(18:41:26) Tuux dice: i have do on 2 day the work of 6 month
(18:41:41) Soloyos smiles
(18:41:42) Menille dice: Amazing Tuux
(18:41:46) Mordaan nods
(18:41:47) Aensor dice: Canthe userbase help with balancing those?
(18:42:06) Weltall dice: effects are just graphic
(18:42:21) Tuux dice: i working a with nynn on 18 magic staff 3D models
(18:42:30) Drenkjudi dice: particles?
(18:42:31) Soloyos dice: nice
(18:42:45) Tuux dice: yes only graphic and sound
(18:42:59) Weltall dice: aka what kills your pc :P
(18:43:19) Drenkjudi dice: only if there are alot of them
(18:43:41) Tuux dice: i just want add something about magic system
(18:44:17) Tuux dice: we have a darft of how magic can work in game, but that don’t want say it’s easy and fast to do
(18:45:07) Tuux dice: and what is the size and the amount of work maxmium it can be maintain ?
(18:45:35) Tuux dice: that not simple, eventually i can reply to all questions, but that never see it can happen in game
(18:45:50) Tuux dice: work is the only way for have better magic system
(18:46:17) Tuux dice: add the poor diabloli you see here have only 2 hands
(18:46:54) Tuux dice: i have finish :)
(18:47:05) Menille dice: And you work so very hard Tuux, I am sure its appreciated by all.
(18:47:11) Talad dice: thanks Tuux !
(18:47:12) Soloyos dice: Aye it is
(18:47:13) Mordaan dice: Quick, turn Tuux into an arangma…then he’d have 8 hands. :D
(18:47:18) Soloyos dice: lol
(18:47:23) Kaipaber dice: xD
(18:47:27) Aensor dice: u mean feet.. xD
(18:47:35) Talad dice: hi Soloyos , do you have a question?
(18:47:40) Menille laughs at Mordaan
(18:47:43) Talad dice: we have about 10 minutes left
(18:47:56) Soloyos dice: Hello, its only a quick one, i dont know what it comes under though.
(18:48:34) Soloyos dice: In the museum and i assume all other places only certain races can drop magic way bracers can only certain races can see the droped bracers.
(18:48:50) Soloyos dice: I for one can not see them or drop them but then stonebreakers can.
(18:49:10) Weltall dice: it’s probably just the races which lack models
(18:49:18) Weltall dice: not a problem as they will be merged or the model done
(18:49:21) Soloyos dice: im not on about them on the wrist but actually dropped on the floor
(18:49:31) Soloyos dice: but thats also good the hear
(18:49:44) Mordaan dice: Hmm, shouldn’t dropped items just be generic, not race specific?
(18:49:51) Soloyos dice: Can someone drop theres please? as i cant drop mine
(18:50:00) Soloyos dice: ill get the msg there dropped but cant see them
(18:50:00) Weltall dice: no they are race specific because we don’t have also a generic one
(18:50:05) Soloyos dice: Ahh i see
(18:50:07) Mordaan dice: Ahh
(18:50:13) Weltall dice: we would need to do another version of everything
(18:50:34) Soloyos dice: that explains why i cant see them when dropped then. Thank you
(18:50:40) Weltall dice: and it’s less weird looking than dropping an armor which shrinks
(18:51:07) Weltall dice: else we’d need to do race specific items then yes the issue would be gone
(18:51:14) Soloyos nods
(18:51:25) Mordaan dice: (yep, can’t drop mine either)
(18:51:26) Weltall dice: but increases complexity with no gain
(18:51:32) Kaipaber dice: Quick question: any news for enki robes?
(18:51:38) Soloyos nods to Mordaan
(18:51:43) Soloyos dice: Or dwarf robes!
(18:52:45) Kaipaber winks “Those too”
(18:53:11) Soloyos smiles
(18:54:46) Talad dice: not yet Kaipaber
(18:54:52) Talad dice: we lack 3d modelers on that
(18:55:02) Talad dice: the one which worked on the sketches disappeared
(18:55:08) Talad dice: are still on the list, we want the complete set
(18:55:18) Talad dice: but atm I see those not coming soon
(18:55:25) Drenkjudi dice: sounds like i need to hurry
(18:55:31) Kaipaber nods “all right, thank you”
(18:55:36) Talad dice: unless some of the devs like Arcoo or nynn start to work on it instead of their current stuff
(18:55:48) Soloyos dice: do they accept bribes?
(18:55:49) Soloyos smiles
(18:55:54) Kaipaber dice: xD
(18:56:07) Menille grins
(18:56:35) Monala dice: What you offer is your time and effort to make the things you want to see :P
(18:56:47) Talad dice: ok
(18:56:47) Soloyos dice: i dont know how to do it….
(18:56:52) Weltall dice: i think we can close the meeting for today
(18:57:01) Weltall dice: thanks for coming and we hope you’ve enjoyed it
(18:57:08) Soloyos dice: Thanks for your time
(18:57:10) Talad dice: see you in 2 weeks!
(18:57:22) Talad dice: you can exit from the door
(18:57:25) Menille dice: Thanks to Talad ,Weltall and Tuux..
(18:57:26) Talad dice: right-click / enter
(18:57:32) Aensor dice: thanks to you, safe travels.
(18:57:32) Tuux dice: thanks everyone
(18:57:40) Mordaan dice: Thanks for your time, devs.

 

Aug 102011
 

Here are the usual logs of the meet the devs events. There are some nice questions in this case so have a look!

As first the log of the 17 july 2011:

(21:58:50) Weltall dice: ok let’s start who wants to ask a question which wasn’t asked in the last 5 meet the devs please go behind the stand
(21:59:12) Gilrond chuckles about last 5 remark
(21:59:21) Masaro dice: I’m not quite sure if my question has been asked… I’ve not seen it asked at least
(21:59:45) Weltall dice: to note i keep the logs on my site
(21:59:56) Mishka dice: Not so many people.
(22:00:02) Weltall dice: hi gag
(22:00:05) Masaro dice: I’m not sure where the notes are, and it would take a while to try to find this question :/
(22:00:20) Gag dice: Greetings. I was told that the development of the combat system is progressing well.
(22:00:21) Weltall dice: it’s a blog so it’s easy: frontpage :)
(22:00:29) Gag dice: Can you already tell us details about the coming changes?
(22:00:35) Masaro dice: I don’t know where the blog is though…
(22:00:47) Weltall dice: check my forum profile
(22:00:47) Gilrond dice: [some logs are posted on the forum]
(22:00:49) Masaro dice: That, and I’d have a lot of chat to go through
(22:01:01) Weltall dice: gag which sort of coming changes?
(22:01:12) Gag dice: Sequences of attacks.
(22:01:31) Weltall dice: i can only tell you to check pswiki it’s all there
(22:02:05) Gag dice: Sounds like this kind of meeting becomes obsolete.
(22:02:07) Weltall dice: i don’t know more than that
(22:02:11) Mishka steps on Masaro’s lap >:3
(22:02:23) Gilrond sighs to Gag
(22:02:23) Masaro animates Mishka’s shadow
(22:02:41) Mishka stomps on it “Shush, shush!”
(22:02:41) Masaro dice: My question would be more for the art team anyway… none of them are here?
(22:03:02) Geceni dice: are we restriced to one question?
(22:03:09) Weltall dice: as far as i see no, some are in vacation others just not here today
(22:03:18) Mishka dice: And settings?
(22:03:34) Weltall dice: no idea where drjack went he said he was going
(22:03:46) Mishka dice: so he’ll attend?
(22:03:59) Mordaan dice: he said he’ll come later
(22:03:59) Gilrond dice: Anyone from the rules around?
(22:04:01) Weltall dice: he said “i will come later”
(22:04:16) Mishka dice: hope it’s not too late
(22:04:19) Mishka dice: :P
(22:04:31) Mordaan dice: I hear Gag but I don’t see him. >.>
(22:05:17) Gilrond dice: Hello Weltall
(22:05:18) Weltall dice: anyway for the combat it’s not a project i follow directly you need to adress that to talad
(22:05:27) Weltall dice: hi Gilrond
(22:05:41) Gilrond dice: I’m not sure if it was asked before, I wonder about using master crafted hammer
(22:05:47) Gilrond dice: Is it bugged or not?
(22:05:52) Gilrond dice: Its effects are strange
(22:05:54) Mishka dice: Oh hohoho, that hammer.
(22:06:12) Weltall dice: it’s not bugged but it might not work like the pickaxe
(22:06:20) Gilrond dice: May be rules can clarify what it’s supposed to do
(22:06:24) Weltall dice: it start working at an higher level
(22:06:29) Gilrond dice: I’m not sure that even pickaxe really works
(22:06:38) Mordaan dice: (brb)
(22:06:38) Weltall dice: this means the radius of quality is more shrinked
(22:06:53) Weltall dice: pickaxe work for sure they actually do nothing different than the normal one
(22:06:58) Mishka dice: Any general idea about the range of levels it starts to work? Because I’m almost 50 or so…
(22:06:58) Kolela dice: Ahhhh
(22:07:03) Gilrond dice: I noticed that it helps somewhat for stocks (hammer) but not for other stuff
(22:07:09) Weltall dice: 20 is the range
(22:07:13) Weltall dice: for normal stuff
(22:07:16) Gilrond dice: 20 bs?
(22:07:28) Weltall dice: both bs and specific skill
(22:07:46) Elviria dice: If a master crafted rockpick does nothing different than the normal one, then what’s the point of it?
(22:07:54) Gilrond dice: Ah, so before having 20 in both there is no point in using it?
(22:08:05) Mordaan dice: Ah good, now I can actually see everyone.
(22:08:06) Weltall dice: it’s supposed to take regard of the quality
(22:08:17) Weltall dice: if the pickaxe has an higher quality then it has a certain difference
(22:08:21) Mishka dice: But say, I have level 44 and 29 sword making, does that mean I can use it and actually notice a difference in the outcoming item?
(22:08:24) Weltall dice: but it’s the quality doing it not the type
(22:08:27) Mishka dice: (level 44 BS)
(22:08:37) Weltall dice: yes you should see a difference mishka
(22:08:44) Weltall dice: can’t assure it would be better yet
(22:08:49) Hangatyr dice: the MCH is a fairy tale
(22:08:52) Gilrond dice: Is it higher range of q, or higher possibilty of q raise?
(22:09:20) Weltall dice: it starts the range of use earlier and ends at the same position of the other one
(22:09:36) Weltall dice: the range determines also the amount of lost quality
(22:09:49) Weltall dice: max at the lower limit zero at the higher limit
(22:09:58) Weltall dice: it’s linear
(22:09:59) Mordaan dice: And good to see you are actually visible this time, Weltall. :)
(22:10:13) Gilrond dice: Ah, so master crafted one loses less?
(22:10:26) Mishka pays attention
(22:10:37) Weltall dice: could lose more
(22:10:47) Mishka dice: *frownie*
(22:10:52) Gilrond dice: Not sure I get the benefit then
(22:10:53) Weltall dice: at 20 you lose more because for master it’s max the quality removal
(22:10:57) Gilrond dice: Higher q range?
(22:11:01) Weltall dice: while for normal you aren’t at the lower limit
(22:11:11) Weltall dice: nope
(22:11:24) Farirro dice: afk)
(22:11:28) Kolela dice: so confused….
(22:11:37) Gilrond is pretty confused too
(22:11:43) Weltall dice: -yes it’s known that thing is not normal but stelanso will have to adress it -
(22:11:53) Geceni dice: so then there’s no benefit from using it?
(22:12:06) Weltall dice: nope
(22:12:10) Gilrond dice: OK, at least good to hear it’ll be addressed
(22:12:11) Masaro dice: I’ve heard this was a long-standing problem…
(22:12:23) Gilrond dice: Thanks Weltall
(22:12:35) Weltall dice: np
(22:13:37) Gilrond dice: One more :)
(22:13:45) Gilrond dice: Do you plan to add any more mines?
(22:13:53) Gilrond dice: Like for example around Amdeneir
(22:13:58) Mishka dice: I’d say add more things to mine
(22:14:06) Gilrond dice: That also
(22:14:09) Mordaan dice: Both. :)
(22:14:13) Masaro dice: Sapphires would be great
(22:14:17) Weltall dice: you’d need to open amdeneir first getting out of bounds doesn’t mean you are supposed to be :)
(22:14:19) Mishka dice: And jasper
(22:14:30) Gilrond dice: Jsut jump off the wall ;)
(22:14:31) Soloyos smiles “Exploring”
(22:14:36) Gilrond dice: You don’t even need a mount for it
(22:14:50) Weltall dice: still it’s out of bounds :) so first it has to be opened
(22:14:54) Mordaan dice: There is an exit, it’s just very well hidden.
(22:14:56) Gilrond dice: OK, OK
(22:15:07) Mishka dice: One thing at a step
(22:15:23) Gilrond dice: So do you plan to open it anytime soon?
(22:15:37) Weltall dice: when the outside will be done for now it’s just a placeholder
(22:15:42) Soloyos looks to Katu
(22:15:56) Gilrond dice: So it’s not so soon then I guess?
(22:16:13) Gilrond dice: Also, you could add some mines to the old areas, like caves
(22:16:14) Weltall dice: i actually doubt the one working on amdeneir is working on the guildhouse map
(22:16:22) Gilrond dice: It’ll give some incentive to visit them
(22:16:45) Kolela dice: cave mines would be fun
(22:16:51) Gilrond nods
(22:16:53) Masaro dice: Agreed
(22:16:56) Geceni dice: ditto
(22:16:56) Mordaan nods
(22:16:59) Karna dice: or perhpas just a tad bit of higher percentage of better loot from npcs in hte caves..
(22:17:05) Elviria dice: Cave mines with aggro npc’s :D
(22:17:13) Gilrond dice: :)
(22:17:14) Nahyana huggles katu
(22:17:30) Geceni dice: somebody’s feeling adventurous ;)
(22:17:31) Katu hugs Nahyana
(22:17:52) Gag looks at Nahyana: “Miss, are you developer?!”
(22:17:56) Nahyana dice: Aye!
(22:17:57) Gilrond dice: So far they are just sightseeing.
(22:18:02) Gilrond dice: Not much to do there
(22:18:07) Mordaan dice: Ooh, but then sneak mode cancels out aggro. Takes longer but you don’t have to deal with them. :)
(22:18:08) Weltall dice: stelanso for now has no plans for it yet
(22:18:14) Karna dice: except getting lost :P
(22:18:25) Weltall dice: they are still working on npc paths then it will be loot
(22:18:32) Gag dice: Looks like we could use a little introduction of the not so wellknown staff.
(22:18:32) Geceni dice: nice!
(22:18:48) Gilrond dice: At least adding some diggable arfefacts or mines there would make it fun
(22:18:48) Nahyana dice: Oh but I’m sure you know Katu. At least the oldbies.
(22:19:02) Katu bows to everyone
(22:19:11) Masaro dice: Ugh… so they are still working on those NPC paths…
(22:19:15) Geceni waves to Katu and Nahyana
(22:19:23) Katu dice: I’m an x-gm and now in settings.
(22:19:27) Gilrond dice: Anyway, just ponder the idea
(22:19:36) Nahyana dice: And I’m his prospect slave.
(22:19:44) Geceni dice: lol
(22:20:02) Nahyana dice: He uses me to work on quests and fix bugs under promises of fresh fish.
(22:20:16) Soloyos grins
(22:20:21) Geceni dice: aha, an alt!
(22:20:21) Mishka snickers
(22:20:27) Mordaan laughs
(22:21:07) Gilrond dice: Thanks
(22:21:16) Diggah dice: A general question for any dev here or interested in answering after reading the logs. What aspect of the work you are doing at the moment excites you the most? If different what do you think will be of the most long term importance for PS? Thankyou.
(22:21:22) Weltall dice: the maximum i can do is tell stelanso
(22:21:33) Mishka dice: Hai MroMro
(22:22:27) Weltall dice: the challenge of finding things in the code :)
(22:22:30) Weltall dice: i don’t know katu
(22:22:57) Nahyana dice: The oportunity of writing quests, wuest chains, improving the existent ones, setting up new areas!
(22:23:27) Elviria dice: Weltall, I have a client engine question… right now it looks like most actual cpu consuming work happens in the same thread, given that cpu’s are now improving by adding cores rather than actual speed, is there any plans to spread the load across cores a bit better in the client? (and as a side-question, does, or will CS have any features to aid in parallel coding and auto-managing mutexes? )
(22:24:39) Gag dice: That is a question to the CS devs rather than PS…
(22:24:56) Katu dice: To adress Diggah’s question: I am currently working on a major rework of the area settings, and that exites me because we are now trying tomake both the area and the NPCs come more alive.
(22:25:10) Katu dice: By making more in depth stories.
(22:25:13) Geceni dice: Yay!
(22:25:26) Nahyana dice: And I’m helping!
(22:25:50) Gilrond dice: Good question Elviria
(22:26:06) Katu dice: The job is huge, but very pleasing to do and will porbably be a template for how areas are set up in the future.
(22:26:31) Karna dice: what plans do you have for fishing.. in terms of balancing it in the game economy and making it a viable income source?
(22:27:52) Katu dice: Economy will be a long term balancing act I think, for all occupations and crafts.
(22:27:58) Nahyana dice: I thought, whoever wants to ask a question, has to step in line…..
(22:28:31) Gilrond dice: Making it more multithreaded must be a deep redesign
(22:28:33) Karna dice: @Nahyana sorry, wasn’t aware of that
(22:28:50) Nahyana dice: I didnt know you didn’t know either.
(22:29:35) Nahyana dice: Here, right? For the next questions, the line starts here
(22:29:55) Weltall dice: multithreading requires a deep redesign for sure even in cs i’d not expect it anytime soon
(22:30:20) Weltall dice: there is need to evaluate all the critical areas and we talk of 600k lines of code
(22:30:21) Nahyana whispers: “And also wait until others’ questions are answered :thumbsup:”
(22:30:48) Masaro dice: o.O… that’s a lot of work
(22:30:59) Weltall dice: cs has aids for mutexes for use in cross platform development
(22:31:11) Weltall dice: like mutex on creation of the object and unmutex on destroyal
(22:31:18) Weltall dice: but that’s all
(22:31:29) Elviria dice: That’s good to know.
(22:31:33) Weltall dice: opemp is implemented in cs from an earlier gsoc project but it seems to be a failure
(22:31:50) Weltall dice: it works only in the lighter which lights the maps and it crashes with segfaults
(22:32:01) Mishka grumbles
(22:32:07) Mishka dice: I stillhave problems with lighting…
(22:32:20) Gilrond dice: Yep
(22:32:37) Mordaan dice: PS still seems way to dark by default.
(22:32:44) Gilrond dice: at least it doesn’t segfaults…
(22:32:44) Mordaan dice: *too
(22:32:52) Mishka dice: My problem is that I see the models pink :P
(22:33:07) Geceni dice: turn up your shaders ;)
(22:33:08) Nahyana dice: *giggle* How cute, Mishka.
(22:33:13) Weltall dice: while i agree it’s dark i’ve seen darker games and they are many :)
(22:33:16) Aramara dice: take off your rose colored glasses :P
(22:33:21) Geceni dice: lol
(22:33:23) Mishka dice: :P
(22:33:30) Farirro dice: back
(22:33:34) Elviria dice: There are many darker games… it all depends on your monitor too … and ps does let you change brightness now
(22:33:34) Gag dice: Riddick! :D
(22:33:39) Mishka dice: I tried everything… or almost
(22:33:59) Mordaan dice: At least there’s that. :)
(22:34:22) Weltall dice: on my crt i can’t see anything even the gui on my lcd i don’t even need to change the gamma
(22:34:32) Gilrond dice: Speaking of darkness, caves sould be really dark
(22:34:36) Weltall dice: but same goes for anything else including oblivion :P
(22:34:49) Gilrond dice: So you could use a torch there
(22:34:49) Soloyos dice: What a game
(22:35:08) Kolela dice: that would be cool
(22:35:23) Weltall dice: well the torch light the place
(22:35:30) Weltall dice: but they are expensive in processing power
(22:35:44) Nahyana dice: That means torch = laggy.
(22:35:46) Weltall dice: (you need to put the settings high to see it)
(22:36:00) Geceni dice: which settings? shader?
(22:36:06) Weltall dice: shader and particles
(22:36:10) Geceni dice: ah
(22:36:11) Gilrond dice: OK
(22:36:14) Weltall dice: to max
(22:36:15) Mishka takes note
(22:36:25) Mishka dice: But that’s too laggy indeed.
(22:36:31) Geceni’s shaders and particles are already on max XD
(22:36:32) Weltall dice: depns oyur computer
(22:36:37) Gilrond dice: Could it be optimized?
(22:36:46) Weltall dice: dynamic lights are always heavy
(22:36:52) Mishka dice: If PS didn’t use the 75% of my CPU…
(22:37:27) Aramara dice: speaking of lighting, i have an observation about the skymaps ingame, in particular, the position of the crystal
(22:37:42) Mishka dice: (I gotta run!)
(22:38:08) Aramara dice: I noticed it while at the winch, it may not be an issue in other locations
(22:38:14) Weltall dice: if it looks weird the best is leaving a bug in the bugtracker talad handles those
(22:38:33) Weltall dice: maybe with a pic telling what’s the issue
(22:38:40) Weltall dice: and the /pos in which it can be seen
(22:38:40) Gilrond dice: Dome lighting is always messed up…
(22:38:45) Aramara dice: it’s just that it’s totally in the wrong place
(22:39:16) Aramara dice: if you’re at the winch looking out, the crystal should be infront of you, but it’s behind you, over hydlaa
(22:39:37) Weltall dice: it probably needs to be flipped
(22:39:58) Aramara dice: perhaps
(22:40:16) Weltall dice: leave a comment in the bugtracker if you can
(22:40:24) Aramara dice: will do
(22:40:49) Nahyana bites her claws.
(22:41:12) Weltall dice: anyone else?
(22:41:19) Nahyana dice: Please?
(22:41:45) Geceni dice: How can the player population help aid in development?
(22:41:56) Weltall dice: join in any area
(22:42:04) Weltall dice: programming art setting rules
(22:42:11) Weltall dice: for programming it’s fine to just contribuite
(22:42:19) Weltall dice: (but ask before proceeding with new features)
(22:42:33) Mordaan dice: There’s lots to be done in settings.
(22:42:38) Katu nods “we are in need of settings members”
(22:42:39) Mordaan dice: I mean LOTS!
(22:42:52) Geceni dice: As I understand it though, joining the dev team has quite a few requirements
(22:42:54) Mrokii dice: What exactly do they do?
(22:42:56) Mordaan dice: NPCs Knowledge Areas alone can be a full time effort.
(22:43:12) Mrokii dice: oops sorry
(22:43:16) Geceni dice: such as minimum hours a week, 18+ only, etc.
(22:43:21) Nahyana dice: The Knowledge areas are a bit of a pita sometimes.
(22:43:38) Mordaan dice: KAs = what an NPC tells you when you ask about something.
(22:43:42) Nahyana dice: Well, we know you have another life out of PS.
(22:43:43) Katu dice: In settings we write quests, background stories, books, knowledge areas and documentation.
(22:43:47) Gilrond dice: Hydlaa historian doesn’t know about Kadaikos for example…
(22:44:01) Nahyana nudges Katu “Take note.”
(22:44:07) Mordaan dice: Good example, Gilrond
(22:44:26) Nahyana dice: Historian… Arion Fildar? Jayose? I’m lost, I don’t know all the NPCs by heart.
(22:44:30) Geceni dice: I would love to join the settings team, but have not filed registration since I’m just a few months under 18, and a student with a VERY full schedule
(22:45:03) Weltall had a very full schedule till last week too :D
(22:45:14) Weltall dice: like from 6 in the morning to 8 in the evening
(22:45:22) Gilrond dice: No, I mean Aliress
(22:45:31) Nahyana dice: Aliress Doomforge!
(22:45:47) Nahyana dice: *takes note* Thanks for the feedback.
(22:45:50) Geceni dice: but as I understand it, a dev is required to put in a certain number of hours in a week
(22:45:56) Mordaan dice: Also, NPCs need to have info about each other. As NPCs increase, the amount of KAs needed grows exponentially. :P
(22:46:19) Weltall dice: for engine (efven more as contributor) i don’t require it
(22:46:24) Nahyana took a spare day today . . .
(22:46:36) Geceni dice: what about settings though?
(22:46:59) Katu dice: If you have a few hours to spare Geceni, we will gladly take them.
(22:47:14) Katu smiles
(22:47:19) Nahyana dice: You write what you can when you can, which is expected to be regular. But inspiration doesn’t come that easy.
(22:47:36) Mordaan dice: The more people join, the less there load there is for all.
(22:47:45) Katu nods
(22:47:51) Geceni dice: I see, so it’s not like a job where I have to do X number of hours per day
(22:47:53) Weltall dice: just don’t take a task and then let it starve
(22:48:23) Katu winks “of course it would best if all devs could work 24/7.. but working for free makes it a bit hard…”
(22:48:35) Geceni dice: Will the settings team take me even though I’m slightly under the age of 18?
(22:48:53) Nahyana dice: That is up to the Big Boss to decide.
(22:48:55) Katu dice: That will be up to Talad, Geceni.
(22:49:03) Nahyana high fives Katu
(22:49:17) Geceni dice: alright, well I’ll give it some thought then
(22:49:31) Geceni dice: Many thanks to all of you for all of the hard work you do
(22:49:41) Nahyana dice: He’s the settings leader currently. You can find him on IRC – but he’s not online right now.
(22:50:11) Geceni dice: alright, I’ll keep my eyes open ;)
(22:50:42) Geceni dice: I guess that’s all I have to ask about ;) Thanks again to all of the devs and GMs who make PS what it is
(22:50:53) Nahyana dice: Just lurk a bit in #planeshift. The network is freenode.
(22:51:07) Mordaan nods at Geceni
(22:51:40) Nahyana raises a paw
(22:51:48) Geceni dice: [afk]
(22:51:50) Nahyana dice: May I make an announcement about a bugged quest?
(22:52:11) Gilrond dice: Trasok’s special hammer?
(22:52:15) Nahyana dice: Axe.
(22:52:18) Katu nods at Nahyana
(22:52:22) Gilrond dice: axe, sorry
(22:52:25) Keella dice: thats great
(22:52:34) Nahyana dice: Yes, that one. I’m guessing almost everyone has problem with it, right?
(22:52:41) Gilrond dice: Yep
(22:52:41) Hangatyr dice: yea
(22:52:41) Soloyos dice: i didint
(22:52:45) Kolela nods
(22:52:47) Diggah nods
(22:52:50) Gilrond dice: Trasok doesn’t take coamti blood
(22:52:58) Nahyana dice: Alright, so, listen up.
(22:53:31) Nahyana dice: I wouldn’t do the quest yet. Mostly because it’s been rewritten. We only need the bosses to review it and say it’s ready to test, okay?
(22:53:51) Gilrond dice: Would GMs reset it then for us?
(22:53:57) Weltall dice: if you’ve changed the step i’ll need to wipe it
(22:53:58) Gilrond dice: Most already started it I guess
(22:54:03) Nahyana dice: I have, Weltall.
(22:54:15) Weltall dice: then you need to write down all the quest with changed step amount
(22:54:36) Mordaan dice: Also be wary of something…in this case sorry for the spoiler but it will help avoid confusion…
(22:54:40) Nahyana dice: It’s in my folder, already rewritten, you can check it later.
(22:54:42) Nahyana dice: Mordaan”
(22:54:48) Nahyana dice: Spoilers!
(22:54:55) Mordaan dice: Trasok asked for 3 coamti blood.
(22:55:03) Gilrond dice: Yes
(22:55:11) Nahyana dice: Well, it’s not 3.
(22:55:13) Mordaan dice: But only accepts 2…so it was decided to make it 2.
(22:55:25) Mordaan dice: Be wary of that when you are able to continue.
(22:55:32) Nahyana dice: *shrug* We sorry, we no mean to.
(22:55:43) Mordaan dice: If you can without it being reset.
(22:55:47) Gilrond dice: Thanks
(22:56:04) Mordaan dice: If you can start from the beginning again, well then inthe fixed version, Trasok will say the right thing.
(22:56:05) Nahyana dice: Anyways, it’s rewritten and I hope will be ready to test anytime soon.
(22:56:13) Nahyana dice: Aye.
(22:57:03) Nahyana dice: We hope you will enjoy a bug-free quest. I’ll test it myself to see it’s perfect for release.
(22:57:19) Mordaan dice: So several things fixed there. :)
(22:57:43) Nahyana dice: Looks like fixing one bug discovered a few more to fix, geh.
(22:57:55) Gilrond dice: Good to hear
(22:58:12) Mordaan dice: Also MANY other quests fixed and awaiting testing.
(22:58:35) Mordaan dice: Mostly typos, grammar, aesthetic stuff, but still needed to be done.
(22:59:01) Nahyana dice: Sigh… that too. But expect the NPC dwarves to have that slightly riddiculous Scottish accent!
(22:59:14) Nahyana dice: I mean, with all my respect to the present ones.
(22:59:28) Gilrond dice: A related question. Some ways have less glyphs. What will happen when they’ll be added to the ways quests?
(22:59:52) Nahyana whispers to Katu: “Is the question for us?”
(23:00:55) Gilrond dice: Or it’s not even planned?
(23:01:20) Katu ponders
(23:01:35) Nahyana dice: Honestly, I didn’t really understand your question.
(23:01:50) Nahyana dice: Are you asking if there will be more glyphs to add?
(23:01:57) Gilrond dice: I mean, if you add more glyphs to ways quests, new players could get them
(23:02:09) Gag dice: I believe if more glyphs will become available via quests…
(23:02:14) Gilrond dice: But those who already did these quests will miss them out
(23:03:06) Katu dice: If the quests change a lot they have to be wiped anyways. Then you will be able to do them.
(23:03:11) Aramara dice: have an alt run the quest
(23:03:17) Gilrond dice: Ah, that’s good to know, thanks
(23:03:30) Gilrond dice: Alt to train to master?…
(23:03:38) Aramara dice: hehe
(23:03:42) Nahyana holds a laughter.
(23:04:00) Nahyana dice: Well, I think some powerlevelers won’t have any problem with that.
(23:04:10) Mrokii dice: Aramara: Yeah right. Let’s do some dozens hours worth of quests to get another glyph…
(23:04:16) Nahyana whistles and looks to the other way.
(23:04:27) Gilrond dice: may be, but the point is not to loose out on newer versions of quests
(23:05:01) Sarva dice: Generaly new items get introduced with new quests. That is how it has worked in the past.
(23:05:03) Katu dice: That will allways be a problem as long as we still are in the developing phase Gilrond.
(23:05:16) Katu nods at Sarva
(23:05:25) Gilrond dice: Alright, if quests are being reset that’s OK
(23:05:33) Gilrond dice: Thanks
(23:05:46) Elviria dice: Weltall, why was some of the lower level networking code (NetBase?), and other potentially generally useful classes developed within the scope of the planeshift project rather than contributed within CS? Are there any backporting plans?
(23:05:48) Nahyana dice: That doesn’t mean there will be a quest wipe soon!
(23:06:23) Weltall dice: cs never considered that sort of things within as far as i know
(23:06:41) Weltall dice: they are stored in cel
(23:06:46) Weltall dice: not in main cs
(23:07:08) Weltall dice: which isn’t really much active
(23:08:11) Elviria dice: Well, I know cel has some stuff (not much it looks like), but for example, in the google talk, Keith was talking about how the udp messages can be either sent in order (or not) and prioritized… that seems like it would be generally useful to any project that deals with networking, and it feels/seems like it would be more at home within the game engine itself?
(23:08:50) Weltall dice: but you would still drag an huge heap of cs code in order to make it works
(23:08:59) Weltall dice: so it’s not really easy to deploy
(23:09:16) Weltall dice: plus i’d put some back points to it myself. it’s a bit obfuscated
(23:09:46) Elviria dice: :) ok then
(23:09:54) Sarva dice: For people who missed it you might want to look at the forum under the IMportant: Will my character be wiped when a ne wrelease comes out thread Talad posted this past week. Under the Announcements area Planeshift Rules and notifications section.
(23:10:11) Nahyana dice: Summarizing: No, s/he/kra won’t.
(23:10:16) Gilrond dice: Thanks Sarva
(23:10:36) Weltall dice: if there is nothing else i’d close the meeting
(23:10:43) Nahyana dice: I have an announcement!
(23:10:49) Nahyana dice: Another, yes.
(23:11:29) Nahyana dice: Ahem… we know some player had problems with the Winch Access quest chain.
(23:11:35) Nahyana dice: Players, rather.
(23:11:43) Soloyos looks around
(23:12:00) Nahyana dice: There was a quest that led you inside the Winch WITHOUT the player having access to it. I know it’s crazy.
(23:12:20) Hangatyr dice: no its common here
(23:12:31) Nahyana dice: Just… it’s fixed, alright? It’s still long and hard, but you won’t need the help of any GM.
(23:13:12) Farirro dice: Is the illegal chain fixed? I wanted my other char to do that chain for access.
(23:13:24) Farirro dice: Zak’s
(23:13:29) Mordaan laughs at Hangatyr’s remark
(23:13:31) Kolela dice: How is it broken?
(23:13:33) Nahyana dice: I don’t know more about this because I don’t have access to the scripts.
(23:13:38) Kolela dice: I did that route
(23:13:41) Karna dice: i guess it must be farrirro, cz i did it the illegal way not two weeks ago
(23:14:13) Nahyana dice: Is it there a problem with the illegal quest chain?
(23:14:20) Farirro dice: Someone I know tried it just 4-5 days ago and one of the quests were bugged.
(23:14:39) Farirro dice: i’ll ask him what quest when he is next on.
(23:14:43) Katu dice: Is there a report on this in the bugtracker?
(23:14:59) Nahyana dice: Please, tell him to see if there is a bug report and if not, then tell him to open a ticket.
(23:14:59) Katu dice: If not, we have no way of knowing.
(23:15:17) Farirro dice: Ok.
(23:15:18) Aramara dice: gracias y adios!
(23:15:25) Mordaan dice: The bugtracker starts it all. Even if it takes awhile. ;)
(23:15:35) Gag waves goodbye.
(23:15:38) Nahyana dice: Keep in mind we can only find the bugs we know are around, which means on the bugtracker – and maybe some I can find with our main chars, we like to play PS too.
(23:16:16) Nahyana dice: Some *we* can find.
(23:16:36) Nahyana dice: Anyways, that’s all, if Weltall wants to finish the meeting.
(23:16:47) Gilrond dice: Thank you
(23:16:49) Karna dice: just one question, if u dont mind
(23:16:49) Farirro nods
(23:16:57) Hangatyr dice: What?
(23:17:02) Nahyana looks up at Weltall.
(23:17:12) Karna dice: is that ok Weltall?
(23:17:16) Weltall dice: ok
(23:17:35) Hangatyr shakes his head and leaves
(23:17:55) Karna dice: just a small one, back when i stopped playing about 3 years ago, we had a second theme to choose from which i cant find now..
(23:18:09) Karna dice: any chance of having it again?
(23:18:14) Nahyana dice: Do you mean a GUI skin?
(23:18:16) Elviria dice: There was 3 themes at some point….
(23:18:19) Karna dice: yes
(23:18:31) Mordaan dice: There are 3 as far as I know.
(23:18:35) Elviria dice: The greenish one, the stone one, and the current default
(23:18:38) Karna dice: gui skin..
(23:19:03) Nahyana dice: Uh… You should check the forums. Some players have submitted custom skins for the GUI. Some of them are even redesigns of old themes.
(23:19:21) Mordaan dice: (nevermind…I misread as ways to the winch. :P )
(23:19:27) Karna dice: ok
(23:19:30) Karna dice: thank you
(23:19:44) Nahyana dice: I hope you find the skin you’re looking for there.
(23:19:47) Katu dice: And if you know some basics of xml and photoshop, you can make your own.
(23:20:01) Karna dice: that would be really nice :)
(23:20:01) Nahyana dice: I know the elves theme isn’t precisely pretty.
(23:20:06) Mordaan dice: There’s lots of mods out there…some nice ones.
(23:20:25) Nahyana dice: I recommend BoniMods and nobody paid me to say this.
(23:20:34) Nahyana hides a bunch of circles into her pockets.
(23:20:34) Soloyos chuckles
(23:20:46) Mordaan dice: Lusserol had some nice ones too.
(23:20:55) Nahyana dice: Lusserall.
(23:20:58) Weltall dice: ok thanks for partecipating see you all in some weeks :)
(23:21:06) Mordaan dice: Yes, thanks
(23:21:06) Gag dice: The Way of the Hammer too … thanks to Evaraj.
(23:21:09) Karna dice: thank you
(23:21:15) Katu bows to everyone
(23:21:16) Soloyos dice: Aye the hammer skin is nice
(23:21:19) Geceni dice: Thanks devs!
(23:21:24) Geceni dice: And GMs!
(23:21:26) Nahyana dice: I should try it.
(23:21:43) Sarva dice: First sunday of next month is the next meeting. That on is earlier int he day.
(23:21:53) Sarva dice: one*
(23:22:00) Nahyana dice: Psst Katu
(23:22:05) Nahyana dice: You don’t have to leave, silly.
(23:22:11) Katu smiles at Dohmo, Janner and Sarva “Hi, long time no see!”
(23:22:24) Sarva dice: Nice seeing you again katu.
(23:22:31) Dohmo dice: Hello
(23:22:36) Nahyana wishes she had GM powers like in the test server <.<
(23:22:38) Mordaan dice: Nice seeing Katu, period. ;)
(23:22:48) Katu dice: I’m not leaving Nahyana, just talking to my old buddies.
(23:22:48) Gag waves goodbye.

And then the log of the 7 august 2011.

(04:16:30) Weltall says: we’ve already started feel free to ask your question ^^
(04:16:59) Griselda says: Well, when do we think are the skins for the races going to be developed by?
(04:17:06) Griselda says: Such as a the lemurs and such?
(04:17:30) Weltall says: next ones in line are klyros female
(04:17:45) Fuusan gives Weltall a flat stare.
(04:17:56) Fuusan says: I’m wearing a robe, doesn’t mean I’m a girl.
(04:17:57) Keella says: a what?
(04:17:59) Weltall says: as for the others they are still not in working so i can’t really give a timeline for it
(04:18:05) Soloyos chuckles
(04:18:07) Griselda laughs
(04:18:09) Weltall says: XD
(04:18:10) Fuusan says: Anyway, my question.
(04:18:15) Mordaan laughs
(04:18:15) Griselda says: He meant next ones being made
(04:18:35) Keella grins
(04:18:55) Fuusan says: It is currently hard to get up the ladder behind the tavern, will that be fixed?
(04:19:27) Fuusan says: To climb we have to jump, and often results in us sliding down.
(04:19:41) Weltall says: well for sure it will sooner or later. it’s just one of the many map bugs which are around
(04:19:54) Fuusan says: All right
(04:20:02) Niarwym nods.
(04:20:09) Weltall says: unfortunately from past experience i’d not expect it soon neither but quite away in time sorry
(04:20:17) Fuusan says: The timeline thing was just for models, right?
(04:21:07) Fuusan says: If so, I have another question.
(04:21:09) Weltall says: well right now as i’ve said the only model being worked on is the klyrosf one. there is more focus on the update of hydlaa plaza from art po
(04:21:12) Weltall says: v
(04:21:26) Weltall says: with more modern textures and better models
(04:21:35) Soloyos grumbles
(04:21:35) Niarwym says: Great :)
(04:21:36) Fuusan understands the comment about the klyros female now.
(04:21:42) Fuusan says: :D
(04:21:43) Mordaan says: It’s such a long and painstaking process these character models
(04:21:59) Fuusan says: So I can ask about lockpicking, right?
(04:22:01) Mordaan says: Plus we need animations, not just the models.
(04:22:01) Weltall says: yes
(04:22:09) Weltall says: models textures animations
(04:22:16) Weltall says: and usually they are done in 3dsmax
(04:22:20) Niarwym looks at herself and feels kind of fortunate.
(04:22:30) Mordaan says: We need some good 3D artists to join. >.>
(04:22:30) Weltall says: because the only working cal3d exporter is on 3dsmax
(04:22:42) Niarwym says: Oh, but the animations are an issue… Especially when climbing ladders…
(04:23:00) Weltall says: that’s just the walking anim right now
(04:23:10) Niarwym says: Mhm.
(04:23:55) Zarre waves at Katu
(04:24:33) Fuusan says: Lockpicking seems to be almost done, the locks are there, and the command to try to unlock them is also there. Will it be done soon?
(04:24:33) Weltall says: as for lockpicking i think you want to know when it will be implemented
(04:24:38) Fuusan says: Yes
(04:24:40) Weltall says: the code is all there
(04:24:51) Fuusan fistpumps
(04:25:01) Niarwym says: :D
(04:25:03) Niarwym says: Fun
(04:25:09) Weltall says: considering the only locked things are player things and that’s it’s an hell if something happens to those i don’t foresee allowing people to pick players locks
(04:25:24) Soloyos says: good
(04:25:45) Weltall says: as for some npc home
(04:25:50) Fuusan says: >:D
(04:25:52) Weltall says: well katu could do something about it :P
(04:25:57) Soloyos says: Can we picklock Harns and drag him out of bed
(04:25:57) Soloyos grins
(04:26:03) Mordaan says: haha
(04:26:08) Niarwym says: lol
(04:26:08) Mordaan says: Many would like to.
(04:26:13) Zarre laughs
(04:26:16) Weltall says: XD
(04:26:40) Katu laughs at Soloyos’ remark
(04:26:44) Diggah says: I have noticed that over the last month damage values for certain spells have been changing almost daily, eg Electrotouch, Flaming Weapon, and Necrotouch. Is this intended or a consequence of tweaking other values?
(04:27:22) Weltall says: daily? it’s most probably just the random number generator. it’s nothing from our side just a dice used by all players :(
(04:27:26) Weltall says: :)
(04:28:28) Weltall says: the case of “i get all bad loot” is the same type of thing
(04:28:34) Diggah says: Perhaps it needs more testing, for example yesterday Necrotouch was drawing 29.6 health.Today 19
(04:29:10) Diggah says: Electrotouch has been 15 for a long time, today 11
(04:29:11) Weltall says: it doesn’t have to do with us tweaking code but it has to do with the numbers being generated. as it’s a mersenne twister it’s not a random number but the players introduce the randomness in the system
(04:29:29) Diggah says: Ah, interesting.Thanks
(04:29:30) Weltall says: it was tested it yields a media of 49 over 100
(04:29:36) Weltall says: which is quite good
(04:29:45) Diggah says: Any idea on when the work done by Summer of Code will be incorporated into the client?
(04:30:05) Weltall says: don’t expect them before october i’d say
(04:30:21) Diggah says: Great, thanks a lot.
(04:30:31) Weltall says: if you want some things but not really visible like improvements to the sound system code you’ll have to build yourself the client
(04:30:59) Weltall says: it’s just right now the trunk client is a bit unstable due to some commits from gsoc students
(04:33:04) Niarwym whistles.
(04:33:16) Katu says: Any other questions?
(04:33:24) Weltall says: yup any? also on setting
(04:33:28) Soloyos nudges Hunaye “Help me carry this bench to the bloodstone hall”
(04:33:58) Weltall says: nope :P
(04:34:08) Mordaan says: I suppose I have one I could ask, but not sure it could be answered here…
(04:34:11) Soloyos’s eyes shift
(04:34:31) Mordaan says: Any updates on where the Amdeneir project stands?
(04:34:42) Mordaan says: In terms of the rest of the city?
(04:34:49) Weltall says: right now the guildhouse map is being developed
(04:35:00) Mordaan says: How close that might be and what there is left to do?
(04:35:03) Weltall says: i think that’s the only part progressing on it
(04:35:27) Weltall says: as far as i’ve seen we have just the model no textures yet and openings/normal maps
(04:35:28) Mordaan says: Oh, so Amdeneir GH’s will have their own design?
(04:35:35) Weltall says: yes
(04:35:45) Mordaan says: Interesting, thanks.
(04:36:00) Zarre says: Are we any closer to having Alchemy implemented ingame?
(04:36:01) Niarwym says: :)
(04:36:15) Niarwym says: Thatd be great
(04:36:25) Zarre says: Welcome back to you too, Katu.
(04:36:37) Katu says: Thank you Zarre
(04:37:14) Weltall says: no. the rules devs are in vacation and they are still working on the npc movements. as for the crafting being done i’ve seen skunkwork people have done some updates to their documents so leatherworking should have proceeded
(04:37:38) Zarre says: Alright. Thanks.
(04:40:08) Weltall says: anything else?
(04:40:19) Soloyos shakes his head
(04:40:36) Mordaan says: Who are the rules devs, anyway? Stelanso and? …
(04:40:42) Griselda sighs and shakes her head
(04:40:48) Mordaan says: if that is to be public that is.
(04:41:07) Weltall says: i know only of him myself
(04:41:17) Mordaan says: heh, ok.
(04:41:36) Weltall says: prolly he has some prospects but i don’t know precisely i’ve been too busy this year to follow others :)
(04:41:50) Griselda says: I have one
(04:42:29) Griselda says: How about we have a festival, once a “cycle”. The whole of Yliakum…. comparable to christmas or such festivals in RL
(04:43:02) Weltall says: there are several.
(04:43:03) Fuusan says: \o/
(04:43:10) Katu says: There are already several annual festivals in the events calendar.
(04:43:10) Weltall says: check the events page of the main site
(04:43:32) Griselda says: I understand that… but one universal festival…
(04:43:42) Weltall says: universal?
(04:43:45) Niarwym says: :)
(04:44:01) Griselda says: of all religions and races of Yliakum
(04:44:06) Niarwym says: Something that we all celebrate?
(04:44:11) Niarwym says: Sounds nice
(04:44:13) Soloyos says: On one day a year
(04:44:15) Weltall says: unodin for example
(04:44:16) Griselda says: something epic
(04:44:23) Niarwym says: Something to unite us all and what not
(04:44:29) Sarva says: IN the past we have had the Unidon festival which was a player run festival. The last one covered a couple of days and had something in every sity.
(04:44:30) Niarwym says: :3
(04:44:41) Niarwym says: Nice
(04:44:41) Katu nods at Weltall “Like Unodin”
(04:44:55) Niarwym nods at the idea.
(04:45:08) Niarwym says: Id love that. Festivals are great.
(04:45:19) Mordaan says: The trouble with player run festivals is you need the same players to stick around and run them each year (or period).
(04:45:19) Griselda agrees
(04:45:31) Mordaan says: Or at least someone to pick it up.
(04:45:40) Griselda says: That’s true
(04:46:11) Mordaan says: But yeah, we could use some mass celebrations one way or another. :)
(04:46:17) Sarva says: NOt really people who have the primary role of doing a festival this year can train people to do it next year.
(04:46:58) Griselda says: A festival so ingrained in culture that on that day, everyone greets everyone, no matter a stranger or a guild member or a friend
(04:47:13) Soloyos says: Day of Hello’s
(04:47:25) Fuusan says: All hello’s eve!
(04:47:30) Mordaan says: Best way is to start a forum thread…get something started.
(04:47:47) Griselda says: Hmm…
(04:47:53) Mordaan says: And HOPE there’s enough interest.
(04:48:01) Griselda giggles
(04:48:11) Keella patiently waits since there is no line
(04:48:19) Niarwym says: I vote for more events to RP with, period. Be they run every year or just once.
(04:48:41) Soloyos says: [ afk ]
(04:48:43) Weltall says: well that’s surely something anyone wants
(04:48:51) Fuusan says: \o/
(04:49:19) Griselda says: do we have a valentine’s day- like festival already? (sorry for the ignorance)
(04:49:32) Niarwym says: But, indeed, Griseldas idea is great. Thats the kind of spirit Id love to be a participant of.
(04:49:47) Griselda smiles
(04:49:47) Weltall says: sometimes the rcd does some singles nights
(04:50:01) Weltall says: could check if there is interest and bring it up again
(04:50:01) Niarwym says: :3
(04:50:09) Griselda says: singles nights?
(04:50:15) Niarwym says: Hehe
(04:50:21) Niarwym says: like group dating?
(04:50:21) Niarwym says: hehe
(04:48:37) Weltall says: nope like finding your other half XD
(04:48:40) Griselda says: how about something so entrenched in history… like a day where it is lucky to fall in love because some old saint or whatever fell inlove that day or love saved yliakum tht day or something… you know? good rp!
(04:48:53) Fuusan looks at Keella
(04:48:58) Niarwym says: Thatd be pretty
(04:49:03) Weltall says: that’s up to setting and gms i assume *nudges katu
(04:49:05) Zarre wonders what Keella’s question is
(04:49:11) Katu says: The event ideas are noted, and for sure I will work towards more events, both small and big..
(04:49:11) Niarwym says: *sudden girly thinking*
(04:49:25) Griselda laughs
(04:49:28) Niarwym says: We should make up our urban legends too
(04:49:30) Griselda says: just an idea…
(04:49:34) Fuusan says: The day Talad asked Laanx to be one again and Laanx saying “No, look what you did to my face! D:<”
(04:49:35) Niarwym says: those can be the source for celebrations like these
(04:49:42) Griselda says: yes lots of them
(04:50:03) Beregip says: agreed
(04:50:04) Mordaan says: Settings has one particular series of events idea, but it will take some time and organization to get it going properly.
(04:50:22) Katu nods at Mordaan
(04:50:26) Mordaan says: But it’s there at least. Soon (TM). :D
(04:50:41) Zarre says: :-)
(04:50:42) Niarwym says: Yups.
(04:50:43) Katu says: We are planning a long series during the coming winter.
(04:50:46) Niarwym says: A good start.
(04:50:50) Niarwym says: Nice!
(04:50:54) Fuusan looks at Keella
(04:51:00) Weltall says: ah as for a news
(04:51:06) Weltall says: katu is now a setting developer
(04:51:16) Griselda claps and cheers
(04:51:19) Fuusan says: \o/
(04:51:19) Katu smiles
(04:51:23) Zarre cheers too
(04:51:26) Mordaan says: Yes, congrats again Katu!
(04:51:32) Niarwym says: :D
(04:51:43) Katu bows “all for you all”
(04:52:00) Keella claps
(04:52:06) Fuusan says: o.O
(04:52:15) Griselda says: lol
(04:52:20) Zarre says: Maybe someone could offer Lady Keella a chair?
(04:52:23) Katu says: So Keella… What are your questions?
(04:52:25) Mordaan says: And *cough* we could always use more settings prospect to help move some of this stuff along.
(04:52:32) Keella says: ahh yes…
(04:52:49) Keella says: How hard is to rearange furniture? And who does it?
(04:52:51) Niarwym says: If only I had more time
(04:52:53) Niarwym says: Heh
(04:53:03) Niarwym says: I like world building
(04:53:33) Niarwym quieta down.
(04:53:55) Keella grins at Zarre
(04:53:55) Weltall says: depends
(04:54:05) Griselda says: Is it okay if i leave?
(04:54:09) Weltall says: if it’s game setting forniture
(04:54:20) Weltall says: it has to be set through me from another server
(04:54:23) Keella says: like move some chairs? or an anvil?
(04:54:42) Weltall says: if it’s event fornitures or osp fornitures any gm with enough access or any dev
(04:54:46) Keella says: yes, game settings
(04:55:03) Weltall says: by game settings i mean things in ezpcusa and zeroping
(04:55:15) Keella says: yes, that is what I ment
(04:55:36) Keella says: like the chairs around the tables we’d like to sit on…
(04:55:45) Weltall says: then if it’s changes they have to be done on my server exported and loaded on all servers
(04:55:59) Keella says: …or the anvil at Harns ppl jump over cos there is no room to walk around
(04:56:00) Weltall says: if it’s additions it’s more complex but the process is similar
(04:56:11) Weltall says: that’s not an item
(04:56:14) Weltall says: it’s part of the map itself
(04:56:31) Weltall says: it’s art work there
(04:56:32) Niarwym says: I sometimes wish we could interact more with them
(04:56:37) Niarwym says: furniture and other map items
(04:56:44) Keella says: ahh
(04:56:49) Niarwym thinks Morrowind style, but that is too much.
(04:56:49) Spafix says: Perhaps you should look into a map format based around a db table
(04:57:37) Weltall says: it’s xml but someone has to actually move the item and relight the map
(04:57:46) Keella says: GUess it’s a no than.
(04:57:50) Niarwym says: Oh, XML
(04:58:29) Weltall says: and you don’t want a dynamically lighted map i assure you cs is too slow to handle them
(04:58:46) Keella says: Thanks, I got my answer.
(04:59:03) Spafix says: XML may be easy to read programmaticly, but harder to write
(04:59:06) Weltall says: open a bug under art maps on the bugtracker
(04:59:26) Weltall says: well people don’t write it :P they use exporters from blender or 3dsmax
(04:59:33) Keella says: there is one already, or even more I think
(04:59:42) Niarwym says: usually its generated, the XML
(04:59:55) Spafix says: I’m saying for if you’d like to move something “morrowind style”
(05:00:08) Spafix says: or for a more sandbox world
(05:00:11) Niarwym says: ah, indeed. I understand its not so easy, hehe
(05:00:22) Weltall says: well then it’s like the items dropped here
(05:00:28) Spafix says: Because Masonry is one of the skills
(05:03:07) Niarwym looks around.
(05:03:31) Beregip says: camn we still ask questions?
(05:03:33) Spafix says: Would it be possible to implement a hunger system
(05:03:48) Weltall says: personally i’d prefer no
(05:03:54) Spafix says: To improve the need for food
(05:04:04) Weltall says: and the nuinseance of playing
(05:04:09) Mordaan says: Go in the line, Beregip. There might be time for one more.
(05:04:13) Spafix says: because honestly, food has become next to useless
(05:04:44) Zarre winks “You may want to try The SIMS for that aggrivation Spafix.”
(05:04:47) Mordaan says: Practially yes, but useful for RP at least.
(05:04:48) Weltall says: it increases health and stamina and it’s going to do a bit more in the future
(05:04:59) Fuusan says: I thought Perlan used a bunch of cookies at the CC instead of Health potions
(05:05:28) Spafix says: When and if Alchemy is implemented cooking and baking will become useless agian though
(05:05:52) Beregip says: on the subject of food and this has probbly been said before, but can water,eggs,salt and flour be a harvestable resourse?
(05:05:53) Soloyos says: [ back ]
(05:06:13) Spafix says: Alchemy will most likely also produce potions that give you temporary buffs, and heal not only health and stam but also Mana
(05:06:43) Katu says: it might be in the future Beregip ..
(05:06:45) Spafix says: Besides, if the game is going to be realistic, all living things have to eat
(05:06:52) Weltall says: could be but it’s up to rules/settings to make it so
(05:07:27) Beregip says: ok thank you Katu
(05:07:35) Weltall says: there is a limit between realism and being able to enjoy a game for me a nuiseance like finding my char in the dr because it didn’t eat each hour goes over it
(05:07:55) Spafix says: Another successful MMO has implemented such a system
(05:07:56) Weltall says: maximum would be some boost gathered from it but not hunger
(05:08:09) Fuusan says: Well, it doesn’t have to kill you.
(05:08:27) Weltall says: good i usually delete games with such a system from my pc :)
(05:08:27) Niarwym says: Maybe just weaken you
(05:08:34) Fuusan says: It could provide an endurance malus- exactly
(05:08:37) Spafix says: Its not a nuiseances, you just pick up an apple and eat it, and you have more energy to do things
(05:08:37) Niarwym says: and it doesnt have to be as frecuent as an hour
(05:08:40) Niarwym says: days, even
(05:09:13) Spafix says: I was thinking something like this
(05:09:37) Spafix says: When you run out of energy you have to eat otherwise you cannot craft or fight
(05:09:55) Niarwym says: Some its similar to dakkrus curse?
(05:09:59) Spafix says: or when you log off your bar slowly refills
(05:10:06) Weltall says: i’d prefer something like if you eat you get a boost for x time
(05:10:28) Niarwym says: That could also work, I guess
(05:10:43) Beregip says: yeah i would preffer the boost idea more
(05:10:57) Spafix says: I don’ t know but being a cook really sucks, there is no economy, and no chance to make money
(05:11:24) Weltall says: there would be none either
(05:11:31) Weltall says: people would buy food from an npc
(05:11:47) Spafix says: so you’re not going to provide a player economy?
(05:11:48) Weltall says: so there is no real change over the status quo by adding the nuinseance
(05:11:55) Fuusan thinks
(05:12:07) Fuusan says: A novel experience, to be sure.
(05:12:37) Mordaan says: It’s like anything, you can buy something, but it becomes an advantage when you can make/craft those same things yourself.
(05:12:43) Spafix says: well think of it this way, an apple is 50q, so is npc food, a players food can get to 300q, so you can get 50 energy back or 300 energy back
(05:12:46) Weltall says: a player economy needs players to fuel it too
(05:13:10) Weltall says: well it’s what you’ve now
(05:13:24) Spafix says: yeah but it heals you
(05:13:38) Spafix says: why would you by food when you can heal yourself for free with CW
(05:13:55) Spafix says: magic completely replaces any need for food
(05:13:58) Niarwym says: so true
(05:13:58) Weltall says: cw is slower
(05:14:07) Spafix says: still, no one buys it
(05:14:10) Weltall says: it requires mana and it’s limited
(05:14:15) Sarva says: You can eat food and get the advantages of it while you are running, can’t do that with magic.
(05:14:18) Fuusan says: Mana recharges.
(05:14:24) Weltall says: slowly
(05:14:26) Niarwym says: and i plan to learn cooking, so thisd motivate me further
(05:14:30) Spafix says: everyone has a sleep glyph
(05:14:35) Weltall says: and you can’t heal endurance
(05:14:44) Fuusan says: There is a spell
(05:14:48) Fuusan says: I think it’s called recovery?
(05:14:54) Weltall says: it takes mana
(05:15:00) Sarva says: Evuntually when the engin supports it you will not be able to move during relaxing sleep I believe.
(05:15:00) Soloyos says: Not much though
(05:15:06) Weltall says: and i think health too iirc
(05:15:10) Spafix says: Most who go down the cooking path as there primary path, leave the game
(05:15:25) Weltall says: yes the movement will be locked with relaxing sleep in future
(05:15:25) Fuusan says: Fair enough, Sarva. It seems a bit unbalanced atm
(05:15:28) Weltall says: it’s actually a fix
(05:15:36) Weltall says: bug*
(05:15:50) Spafix says: I assure you, people will still not buy food
(05:16:19) Weltall says: gathering a nuinseance to make people buy food doesn’t look like a good plan to me
(05:16:28) Weltall says: they will just learn to craft food for their own use
(05:16:40) Spafix says: I don’t meant to be rude, but there needs to be some kind of change, whether it be a hunger system of a buff system
(05:17:00) Weltall says: the buff system was already talked about some meetings ago
(05:17:03) Beregip says: why not just make npc;s sell only ingridents, so the player has to combine them to get a food item
(05:17:04) Weltall says: and it’s due to be done
(05:17:10) Spafix says: then implement a system of limits, realisticly you cannot be a professional in everything
(05:17:24) Niarwym says: I mean, shouldnt food be a LOT more important?
(05:17:27) Weltall says: you don’t need to be a professional to cook some eggs :D
(05:17:32) Niarwym says: in the real world, food is essential
(05:17:44) Spafix says: no but you need to be a pro to make high q food
(05:18:03) Katu’s stomach rumbles from all the food talk.
(05:18:07) Weltall says: but to resolve the nuinseance you are asking to bring you don’t need high quality
(05:18:21) Weltall says: just eat 2 instead of 1 and you are done
(05:18:25) Niarwym says: its one of those professions that never die out because of their importance, even from ancient times. I think that giving food more importance here will only add to the realism
(05:18:32) Niarwym says: FFXI makes good use of food, for instance
(05:18:33) Niarwym says: as buffs
(05:18:47) Weltall says: (even though there is also a setting issue high quality food in real life usually means that there is a caroot and you end eating with more hunger than when you started)
(05:19:41) Sarva says: Remember weltall said ther eis going to be something more with food that is coming so maybe wait and see what the Devs have in store that is coming.
(05:19:55) Spafix says: have you ever eaten at a high end italian bistro?
(05:19:56) Weltall says: buffs is the only way
(05:19:59) Spafix says: :p
(05:20:02) Niarwym says: Yes, sure thing
(05:20:03) Spafix says: 4 courses man
(05:20:08) Niarwym says: Even if as buffs
(05:20:15) Weltall says: a bit difficult to find an “italian” bistro in italy
(05:20:21) Spafix says: at least implement a buff on it
(05:20:21) Weltall says: they are all italian restaurant
(05:20:29) Spafix says: psh
(05:20:46) Niarwym says: Ill definitley go with cooking, but Ill do other things, just in case.
(05:20:55) Weltall says: the buff is planned
(05:21:20) Weltall says: again that’s too in the back of the rules devs even though talad was woking on it too
(05:22:34) Spafix says: Also, when will Klyros be able to fly?
(05:22:56) Weltall says: when someone codes it. i’d love to but i’m full of things to do :|
(05:22:57) Mordaan says: That was attempted once…it didn’t go well. :D
(05:23:07) Weltall says: sure it was allowed to all
(05:23:14) Weltall says: i’d want to poke a lot who did that mes
(05:23:15) Weltall says: XD
(05:23:32) Spafix says: I think flying should just take alot of stamina
(05:23:36) Mordaan says: Yes, we were all flying around. :)
(05:23:48) Mordaan says: More like long jumping.
(05:23:50) Spafix says: so you can’t fly ridiculously long
(05:24:14) Weltall says: yes exactly
(05:24:20) Spafix says: thing is the game models aren’t made for that, you’d be able to fly to places you shouldn’t go
(05:24:26) Weltall says: gliding low stamina use, fly extreme stamina use
(05:24:31) Weltall says: out of stamina = free fall
(05:24:31) Spafix says: like the exit to the Laanx dungeo
(05:24:57) Spafix says: everyone would be klyros…
(05:25:16) Spafix says: maybe enki should have a race ability to claw wholes in furniture xD
(05:25:23) Spafix says: holes*
(05:25:32) Weltall says: better to keep them away from forniture :P
(05:25:36) Weltall says: but you’ve claws too :P
(05:25:51) Spafix says: but I’m not a cat
(05:26:19) Soloyos says: dogs have claws…not just cats
(05:26:43) Spafix says: but dogs don’t claw holes they chew on shoes
(05:26:50) Soloyos says: True
(05:27:23) Niarwym says: Hehe
(05:27:41) Niarwym says: I wish I could grow my crops. :(
(05:28:15) Mordaan says: Farming…
(05:28:23) Mordaan says: That’s off in the distance too.
(05:28:27) Mordaan says: Some day..
(05:28:42) Weltall says: if there is nothing else i think we could end up for today. the wednesday one will still be there with just talad probably
(05:29:39) Niarwym says: If so
(05:29:51) Niarwym says: thanks a lot for respoinding to our questions.
(05:29:58) Niarwym says: responding*
(05:30:02) Niarwym says: :)
(05:30:06) Mordaan says: Yes, thanks for having these.
(05:30:12) Katu smiles
(05:30:13) Weltall says: np thanks to you for attending
(05:30:28) Niarwym bows respectfully before Weltall.
(05:30:31) Mordaan says: Always nice for players to have a chance and be clued in to what’s going on.
(05:30:44) Katu says: tanks you for now. see you all next time.
(05:30:49) Katu says: [afk]
(05:31:19) Weltall says: see you bye
(05:31:34) Soloyos grabs a bench leg and starts to pull
(05:31:41) Niarwym says: See you, everyone.
(05:33:21) Keella waves goodby

Jul 032011
 

Well this meet the devs was a bit weird as I had to use a phone and the server restart messed up my last minute setup to be able to attend more properly so I had a gm relay messages for me. Anyway this is the full log, including my direct answers which where relayed.

(18:06:18) Sarva dice: Weltal is her ehe just can’t set himself to visible which means you can’t see or hear him.
(18:06:33) Mordaan dice: Spooky. :)
(18:06:55) Sarva dice: I think I have to play the role of the Weltall avatar today
(18:07:04) Sasigher dice: lol
(18:07:06) Weltall dice: and speaking with a phone
(18:07:09) Heolion dice: lol
(18:07:12) Sasigher dice: enjoy sarva :D
(18:07:30) Sarva dice: Guess I should go up on the stage then :)
(18:07:58) Avilay plays some horror music
(18:08:08) Heolion laughs
(18:08:16) Sasigher dice: XD
(18:08:38) Avilay dice: go go sasigher
(18:08:41) Sarva dice: Ok let’s se how this goes.
(18:09:06) Kalelorence dice: *MEOW*
(18:09:09) Sasigher dice: don’t tell me you have to retype what weltall says??
(18:09:10) Sarva dice: Line up if you have a question, one question per persone if you have a second question get back in line.
(18:09:27) Sarva dice: Afraid I’ll have to Sasigher
(18:09:35) Weltall dice: as for news we are going to deploy experience on exploration
(18:09:35) Heolion dice: ouch
(18:09:56) Sasigher dice: luckily weltalls answers usually are short and precise
(18:09:58) Avilay dice: no copy and pasting
(18:10:35) Sarva dice: Weltal says as for news we ar egoing to depploy esperience on edploration.
(18:10:52) Sarva dice: exploration*
(18:11:06) Mordaan raises his eyebrows
(18:11:15) Avilay dice: drat no weltall to tickle
(18:11:16) Aensor is confused.
(18:11:16) Mordaan dice: Oh really?
(18:11:37) Sarva dice: I wil need Weltall to explain that further.
(18:11:54) Diggah dice: I have a quick question.
(18:12:06) Sarva dice: Go ahead Diggah.
(18:12:13) Diggah dice: Thankyou.
(18:12:17) Diggah dice: When mobs are turned back on again. Some being aggressive on sight, and possibly in the future with Herd/Social Help AI, will we have new tools to deal with them? I am thinking about spells that can slow, snare or otherwise crowd control, as well as more commands for groups. Such as follo, focus, target of target panels etc.
(18:13:45) Sarva waits for the great Weltall to say something
(18:14:47) Avilay plays the drum rolls
(18:15:20) Sarva thinks Weltall has gone to sleep
(18:15:24) Weltall dice: the combat system will be redone check pswiki for how it will be done
(18:15:46) Diggah grins “He’s had a busy day”
(18:15:55) Sarva dice: Weltal says the combat system will be redone check the pswiki for how it will be done
(18:16:12) Diggah dice: Thankyou, will check later.
(18:16:35) Sarva dice: I think that is part of the Google summer of code if I’m not mistaken, changes to the combat system.
(18:16:53) Mordaan nods
(18:16:59) Sarva dice: Next?
(18:17:04) Avilay dice: yes
(18:17:06) Diggah dice: It’s what started me thinking about it.
(18:17:42) Sarva dice: No other questions today?
(18:17:49) Kalelorence dice: ok, i have one
(18:18:12) Mordaan dice: I’ve got one, but I’m sure it’s been asked almost to death.
(18:18:19) Kalelorence dice: are they interested to a retextere and a rework of the mesh of building in hydla ?
(18:18:20) Sarva dice: Mordaan go ahead remember if you have a question please get in line behind mordaan
(18:18:32) Mordaan dice: Are they any ideas on how to address broken quest chains?
(18:18:43) Sarva dice: If it has been asked to death then I will not have to wait for Weltal :)
(18:18:46) Mordaan dice: Especially ones involving winch quests?
(18:19:03) Sarva dice: you missed Dr Jack at the last meeting.
(18:19:26) Avilay dice: thats for the settings devs, and none are here
(18:19:33) Sarva dice: I believe he wanted someone to start a thread in the forum where the problems can be talked about in a single place.
(18:19:42) Avilay dice: only have engine dev, weltal via sarva
(18:19:49) Mordaan dice: Yeah, figured that would be more for him, but thought weltall might have some thoughts.
(18:20:03) Weltall dice: yes its currently being done including meshes if you want to help check talad on irc
(18:20:18) Sarva dice: As I said Dr. Jack talked about someone starting a thread in the forums.
(18:20:26) Mordaan dice: Ok
(18:20:58) Sarva dice: Weltall says about meshes ” Yess it is currently being done including meshes if you want to help check Talad in IRC”
(18:21:23) Kalelorence dice: not me but bebanet
(18:21:48) Kalelorence dice: i’ll say to him
(18:21:58) Sarva dice: I know Talad showed the GMs new house artwork for Hydlaa the other day.
(18:22:20) Kalelorence dice: only things
(18:22:38) Sarva dice: Yes Yoreneve go ahead.
(18:22:41) Yoreneve dice: Would there be any interest in making available an api of some sort so that an external chat program could be used to chat to the gossip channel in game
(18:23:34) Weltall dice: not sure about that yet maybe but its a lot of work
(18:24:05) Sarva dice: Weltall says ” Not sure about that yet, maybe but it is a lot of work.”
(18:24:32) Yoreneve dice: I’ve done such a thing using MySQL, apache tomcat and java
(18:24:45) Yoreneve dice: I believe that PS uses MySQL
(18:25:03) Sarva dice: You might want to think about joining the Dev team then I’m sure they could use the help.
(18:25:19) Yoreneve dice: ok
(18:25:22) Yoreneve dice: thank you
(18:25:33) Mordaan dice: Sounds interesting, though.
(18:25:37) Sarva dice: Next?
(18:26:22) Avilay dice: boy, this is sure not the same having weltall here
(18:26:34) Sarva dice: Or Perlan :)
(18:26:43) Weltall dice: those tech are not really related to an api which should be provided by the server
(18:26:43) Mordaan dice: hah, yeah.
(18:27:24) Sarva dice: Weltal says ” Those tech are not really related to an api which should be provided by the server.”
(18:28:09) Sarva looks around the room ” Any more questions today?”
(18:29:15) Chaloia dice: It seems to me that it is getting more and more difficult for beginners to get started on quests. Are ther any plans to have the npcs drop hints about who to talk to.
(18:30:07) Sarva dice: I believe that is a DrJack issue since he is the head of settings and they are the ones who write the quests.
(18:30:19) Chaloia dice: Thank you
(18:30:22) Mordaan dice: I can answer that to a certain extent.
(18:30:36) Sarva dice: As I mentioned to Mordaan earlier that would be something to mention in a forum thread devoted to quests.
(18:31:00) Mordaan dice: I know he’s been recruiting a lot lately so things are looking up.
(18:31:23) Mordaan dice: Now it’s just a matter of getting to all these things, making the changes, then getting them tested.
(18:31:35) Sarva dice: katu is back with the settings team I believe..
(18:31:58) Erelenga heard rumours that there are new prospects too…
(18:31:58) Mordaan dice: Yes, haven’t seen him this weekend though. Maybe later in the week.
(18:32:05) Sarva dice: So there should be some move movement on quest fixing and development hopefuly
(18:32:07) Mishka dice: Thanks, pretty :D
(18:32:30) Weltall dice: loot will be redone sooner or later
(18:32:46) Mishka waves frantically at Mordaan
(18:32:51) Sarva dice: As always I’ll put in the reminder that if you have talents that culd be useful in developing the game please think about applying to join the team.
(18:33:17) Sarva dice: Weltall says loot will be redone sooner rather than later.
(18:33:29) Kalelorence dice: it’s more about free time
(18:33:39) Avilay dice: well, that if talad wants the help that is offered, is a whole another ball game too
(18:34:14) Sarva dice: Any other questions?
(18:34:39) Kalelorence dice: can i ask another one ?
(18:34:43) Weltall dice: sooner or later no rather there
(18:34:53) Aensor dice: I have one now aswell.
(18:34:53) Sarva dice: Go ahead
(18:35:27) Kalelorence dice: just by curiosity, what about clothes ?
(18:35:56) Mishka dice: I think Weltall said the art department is working on it, but slowly.
(18:36:02) Weltall dice: future even long
(18:36:09) Kalelorence dice: thank you
(18:36:35) Sarva dice: As the people who are doing the art have the time there wil be mor eclothing options in the future I believe. but we still have to get models for all the different races done so clothes will be a while before we get them in game.
(18:36:58) Kalelorence dice: thank you
(18:36:59) Sarva dice: As Weltall said further even along
(18:37:58) Sarva dice: Next question?
(18:38:05) Aensor dice: I hope it fits here: I looted alot of special weapons which apply magic buffs. There seems however no working way to find out what they do apart from watching the stat window. Could someone with access to those equip scripts compile some list with a general hint on what they do or if they actually do something? Or is there already one?
(18:38:44) Mishka dice: Please, when you want to make a question, walk up to where Keella is standing now, next time. Thanks.
(18:38:48) Erelenga whispers: “Uuuh – spoilers…”
(18:39:16) Sarva waits for Weltall to whisper in her ear an answer to Aensor
(18:39:17) Keella gins at Erelenga
(18:40:14) Weltall dice: i dont think it will be done but things could change
(18:40:20) Heolion dice: maybe if divination could work..
(18:40:38) Sarva dice: ‘Weltall says he doesn’t think it will be done but things could change.
(18:40:44) Mordaan dice: One problem that might be fixed is making the changes to the stats window real time. Right now you have to close it and reopen to see the changes.
(18:41:16) Aensor dice: Mordaan, there are effects that are not shown in the stats or anywhere.
(18:41:28) Mordaan dice: That might help a bit.
(18:41:34) Mordaan dice: Ah ok.
(18:41:46) Sarva dice: Yes not all the weapon buffs relate to stats.
(18:42:08) Weltall dice: from when they dont get updated
(18:42:14) Aensor dice: A list of buffs that do nothing would be alot already *grins*
(18:42:41) Mishka dice: Some are just that… names.
(18:42:53) Aensor dice: You cant be sure, can you?
(18:42:53) Sarva dice: weltall says From when they don’t get updated.
(18:43:43) Mishka dice: Also, there have been problems with some weapons, but that got fixed after a relog. I traded a friend a Laanx Mind weapon and he didn’t get the buff until he relogged. And I can be sure because I loot them on a regular basis. Some named weapons are just named weapons, nothing else.
(18:43:48) Sarva dice: Any more questions?
(18:43:52) Keella smiles “Any idea at what point is the guild related quest? ”
(18:44:01) Aensor dice: Maybe once you equip some weapon, a Kikiri dies (?)
(18:44:27) Mishka dice: Yes, killed by a newbie more or less. Please, let the other people get their answers.
(18:44:49) Keella waits patiently
(18:45:02) Sarva dice: I’m afraid that is a question for DrJack Keella who isn’t hear.
(18:45:40) Keella dice: I thought so but I hopped you heard something by now
(18:45:49) Sarva dice: Feel free to poke him in IRC.
(18:45:51) Mishka dice: He’s on IRC sometimes, Keella. I think the best you could do is check if he’s online (usually as drJack) and ask him yourself. I’m sure if he has a bit of time he’ll answer gladly – of course if he can-
(18:45:54) Keella dice: Thank you anyway
(18:45:57) Weltall dice: when it will be tested there is no need to remind it
(18:46:32) Keella dice: I know Mishka, just never seen him on tho
(18:46:49) Mishka dice: The /who command is your friend :3
(18:46:55) Sarva dice: Weltall says When it will be tested ther eis no need to remind him.
(18:47:03) Kalelorence dice: i have another question
(18:47:16) Sarva dice: So I guess it is ready for testing I guess form what Weltall said.
(18:47:32) Keella dice: great, that is more than I wanted to know
(18:47:44) Sarva dice: Go ahead Kalelorence
(18:47:54) Kalelorence dice: it’a about map making tools
(18:48:15) Kalelorence dice: there will be some ehancement, because i try to make slope map of bdroad one
(18:48:28) Weltall dice: blender or 3dsmax. second preffered
(18:48:31) Kalelorence dice: it would be really good to make plain shape
(18:48:47) Kalelorence dice: or be able to fill shape with a color
(18:50:00) Kalelorence dice: the best would be a total SVG support
(18:50:20) Sarva dice: I’m waiting to see if Weltall has anything to say about this.
(18:50:46) Erelenga grins at Kalelorence: “Oh boy … it is a game. Leave a little imagination left.”
(18:51:06) Daxa scratches under her chin and mutters, “And watch where you are going.”
(18:51:22) Mishka dice: Yes, RP rules the server. Even if it’s full of PLers. I think the maps are excellent as is.
(18:51:32) Weltall dice: last time ive checked cs tools didnt have fill and emulating or would be slope we will see after gsoc
(18:52:33) Sarva dice: Weltall says Last time I’ve checked cs tools didn’t have fill and emulating of would be slope. We will see after the Google summer of code is over.
(18:52:47) Kalelorence dice: i did slope map
(18:53:04) Kalelorence dice: maybe i should speak with him
(18:53:22) Sarva dice: I suggest talking to Weltall in IRC
(18:53:29) Kalelorence dice: allright
(18:53:33) Kalelorence dice: thank you
(18:53:35) Sarva dice: Best place to find him
(18:53:49) Mordaan dice: I’ve noticed since 0.5.7.1 map loads have been a bit longer (for me at least). Is it just a matter of number of items causing the server to take longer to load them?
(18:54:26) Weltall dice: slow not slope
(18:54:42) Erelenga dice: It is your client which loads them. And it may be related to the additional normal maps.
(18:54:43) Sarva dice: Ah Weltall said slow not slope.
(18:55:07) Sarva dice: so it would be to slow he said to your questions Kalelorence
(18:55:14) Mordaan dice: After some updates, the load times seems lightning quick…just curious what makes the difference
(18:55:32) Mishka dice: Probably bumpmapping?
(18:55:33) Kalelorence dice: too slow ?
(18:55:43) Sarva dice: My map load times can be all over the place from fast to slow I’ve noticed.
(18:55:50) Mishka dice: I sometimes go lightspeed, though.
(18:55:52) Weltall dice: nothing changed in the last build except the chat fix
(18:56:32) Mordaan dice: Depends on the map…overall it seems slower to me, especially at startup.
(18:56:35) Sarva dice: Weltall says nothing changed in the last update except the chat fix.
(18:56:37) Avilay dice: your client has already cached plenty map data, thus additional loads after updates is generally faster than first load after a update
(18:56:48) Weltall dice: normal map arent taken with shaders low
(18:57:14) Sarva dice: Weltal says normal map aren’t taken with shaders low
(18:57:48) Mordaan dice: ok, just a casual observation. :)
(18:58:02) Mordaan dice: Thank you.
(18:58:07) Avilay dice: try load the entire world, no loading screen except for pterosaur rides
(18:58:16) Erelenga dice: Then it may be related to your memory consumption, swap file activity.
(18:58:27) Sarva dice: Our scheduled hour meeting time is just about up so if there is any final questions let’s hear them quick.
(18:58:27) Mordaan dice: I have that…oddly many still load.
(18:58:34) Mishka dice: There are some strange map connections when you do that sometimes, Avilay.
(18:58:47) Mordaan dice: They fixed background loading which was great by the way. :)
(18:58:54) Avilay dice: nah
(18:58:56) Erelenga dice: Absolutely.
(18:59:00) Mordaan dice: I mean great now.
(18:59:08) Sarva dice: Mishka?
(18:59:11) Mordaan dice: Used to cause havoc.
(18:59:16) Mishka dice: Hi, since 0.5.7.1 I have Hall of Mirrors in ALL the zones link. Any idea why is it happening?
(18:59:29) Mishka dice: For example, from Hydlaa Plaza to Jayose.
(18:59:47) Mishka dice: And between roads, entering Ojaveda, bla bla…
(19:00:03) Erelenga dice: Portals…
(19:00:08) Erelenga dice: Neverending story.
(19:00:09) Sarva dice: As Weltal said the only thing done in 5.7.1 was to fix the chat problem that was causing lag and freezing with the bad word filters on.
(19:00:11) Mishka dice: Portals, yes.
(19:00:29) Erelenga dice: Repair zoneinfo.xml?
(19:00:32) Mishka dice: Well, not 0.5.7.1, sorry. 0.5.7 is more like it.
(19:00:34) Sarva dice: But with the 5.7 update I started getting hall of mirrors on my Mac as well.
(19:00:50) Mishka dice: Aha! That’s it.
(19:00:55) Sarva dice: But not on my laptop only my desktop
(19:02:30) Weltall dice: lower shader your video card cant handle normal map
(19:02:34) Mishka dice: Should I report? (sorry, got interrupted)
(19:02:51) Weltall dice: and apple driver status
(19:03:03) Sarva dice: Weltal says lower your shader your video card can’t handle the normal map.
(19:03:06) Weltall dice: s doesnt help
(19:03:21) Mishka dice: Will try…
(19:03:28) Mishka dice: That’s all, thanks.
(19:03:34) Sarva dice: And Weltal says Apple drivers doesn’t help
(19:03:50) Daxa excuses herself quietly fromt he meeting.
(19:03:56) Kalelorence dice: harnquist gives trias for apple
(19:04:00) Avilay dice: oh yes, gpu does play a big role these days in what features you can see
(19:04:38) Sarva dice: Is there a last question?
(19:05:02) Erelenga grins about Kalelorence’s remark
(19:05:30) Sarva dice: If not then I thank everyone for coming and putting up with the unusual situation we had for today’s meeting.
(19:05:50) Mishka dice: This meetings are getting more void of contents over time :P
(19:05:59) Sarva dice: for the late arrivers Weltall is here he just can’t go visible so I have been relaying his answers.
(19:06:00) Mishka dice: these*
(19:06:09) Diggah dice: Thanks Sarva, Daxa, and of course Weltall.
(19:06:27) Avilay dice: wonder if we have another stange meeting again
(19:06:45) Mishka dice: Okay so bye.
(19:06:49) Sarva dice: See you in two weeks and hopefully everyone will be able to see and hear Weltall then.
(19:06:50) Erelenga waves goodbye.
(19:07:00) Avilay dice: need to get a portrait of weltall up onto the stage for when he is not here
(19:07:01) Erelenga waves goodbye.
(19:07:04) Yicy dice: hi keellaz
(19:07:29) Diggah dice: Oh, and thankyou Seena, bvefore I get turned into a Yulbar
(19:07:40) Aensor waves “thank you. Safe travels!”
(19:07:48) Seena winks ” you only just made that comment in time Diggah”

(18:06:18) Sarva dice: Weltal is her ehe just can’t set himself to visible which means you can’t see or hear him.
(18:06:33) Mordaan dice: Spooky. :)
(18:06:55) Sarva dice: I think I have to play the role of the Weltall avatar today
(18:07:04) Sasigher dice: lol
(18:07:06) Weltall dice: and speaking with a phone
(18:07:09) Heolion dice: lol
(18:07:12) Sasigher dice: enjoy sarva :D
(18:07:30) Sarva dice: Guess I should go up on the stage then :)
(18:07:58) Avilay plays some horror music
(18:08:08) Heolion laughs
(18:08:16) Sasigher dice: XD
(18:08:38) Avilay dice: go go sasigher
(18:08:41) Sarva dice: Ok let’s se how this goes.
(18:09:06) Kalelorence dice: *MEOW*
(18:09:09) Sasigher dice: don’t tell me you have to retype what weltall says??
(18:09:10) Sarva dice: Line up if you have a question, one question per persone if you have a second question get back in line.
(18:09:27) Sarva dice: Afraid I’ll have to Sasigher
(18:09:35) Weltall dice: as for news we are going to deploy experience on exploration
(18:09:35) Heolion dice: ouch
(18:09:56) Sasigher dice: luckily weltalls answers usually are short and precise
(18:09:58) Avilay dice: no copy and pasting
(18:10:35) Sarva dice: Weltal says as for news we ar egoing to depploy esperience on edploration.
(18:10:52) Sarva dice: exploration*
(18:11:06) Mordaan raises his eyebrows
(18:11:15) Avilay dice: drat no weltall to tickle
(18:11:16) Aensor is confused.
(18:11:16) Mordaan dice: Oh really?
(18:11:37) Sarva dice: I wil need Weltall to explain that further.
(18:11:54) Diggah dice: I have a quick question.
(18:12:06) Sarva dice: Go ahead Diggah.
(18:12:13) Diggah dice: Thankyou.
(18:12:17) Diggah dice: When mobs are turned back on again. Some being aggressive on sight, and possibly in the future with Herd/Social Help AI, will we have new tools to deal with them? I am thinking about spells that can slow, snare or otherwise crowd control, as well as more commands for groups. Such as follo, focus, target of target panels etc.
(18:13:45) Sarva waits for the great Weltall to say something
(18:14:47) Avilay plays the drum rolls
(18:15:20) Sarva thinks Weltall has gone to sleep
(18:15:24) Weltall dice: the combat system will be redone check pswiki for how it will be done
(18:15:46) Diggah grins “He’s had a busy day”
(18:15:55) Sarva dice: Weltal says the combat system will be redone check the pswiki for how it will be done
(18:16:12) Diggah dice: Thankyou, will check later.
(18:16:35) Sarva dice: I think that is part of the Google summer of code if I’m not mistaken, changes to the combat system.
(18:16:53) Mordaan nods
(18:16:59) Sarva dice: Next?
(18:17:04) Avilay dice: yes
(18:17:06) Diggah dice: It’s what started me thinking about it.
(18:17:42) Sarva dice: No other questions today?
(18:17:49) Kalelorence dice: ok, i have one
(18:18:12) Mordaan dice: I’ve got one, but I’m sure it’s been asked almost to death.
(18:18:19) Kalelorence dice: are they interested to a retextere and a rework of the mesh of building in hydla ?
(18:18:20) Sarva dice: Mordaan go ahead remember if you have a question please get in line behind mordaan
(18:18:32) Mordaan dice: Are they any ideas on how to address broken quest chains?
(18:18:43) Sarva dice: If it has been asked to death then I will not have to wait for Weltal :)
(18:18:46) Mordaan dice: Especially ones involving winch quests?
(18:19:03) Sarva dice: you missed Dr Jack at the last meeting.
(18:19:26) Avilay dice: thats for the settings devs, and none are here
(18:19:33) Sarva dice: I believe he wanted someone to start a thread in the forum where the problems can be talked about in a single place.
(18:19:42) Avilay dice: only have engine dev, weltal via sarva
(18:19:49) Mordaan dice: Yeah, figured that would be more for him, but thought weltall might have some thoughts.
(18:20:03) Weltall dice: yes its currently being done including meshes if you want to help check talad on irc
(18:20:18) Sarva dice: As I said Dr. Jack talked about someone starting a thread in the forums.
(18:20:26) Mordaan dice: Ok
(18:20:58) Sarva dice: Weltall says about meshes ” Yess it is currently being done including meshes if you want to help check Talad in IRC”
(18:21:23) Kalelorence dice: not me but bebanet
(18:21:48) Kalelorence dice: i’ll say to him
(18:21:58) Sarva dice: I know Talad showed the GMs new house artwork for Hydlaa the other day.
(18:22:20) Kalelorence dice: only things
(18:22:38) Sarva dice: Yes Yoreneve go ahead.
(18:22:41) Yoreneve dice: Would there be any interest in making available an api of some sort so that an external chat program could be used to chat to the gossip channel in game
(18:23:34) Weltall dice: not sure about that yet maybe but its a lot of work
(18:24:05) Sarva dice: Weltall says ” Not sure about that yet, maybe but it is a lot of work.”
(18:24:32) Yoreneve dice: I’ve done such a thing using MySQL, apache tomcat and java
(18:24:45) Yoreneve dice: I believe that PS uses MySQL
(18:25:03) Sarva dice: You might want to think about joining the Dev team then I’m sure they could use the help.
(18:25:19) Yoreneve dice: ok
(18:25:22) Yoreneve dice: thank you
(18:25:33) Mordaan dice: Sounds interesting, though.
(18:25:37) Sarva dice: Next?
(18:26:22) Avilay dice: boy, this is sure not the same having weltall here
(18:26:34) Sarva dice: Or Perlan :)
(18:26:43) Weltall dice: those tech are not really related to an api which should be provided by the server
(18:26:43) Mordaan dice: hah, yeah.
(18:27:24) Sarva dice: Weltal says ” Those tech are not really related to an api which should be provided by the server.”
(18:28:09) Sarva looks around the room ” Any more questions today?”
(18:29:15) Chaloia dice: It seems to me that it is getting more and more difficult for beginners to get started on quests. Are ther any plans to have the npcs drop hints about who to talk to.
(18:30:07) Sarva dice: I believe that is a DrJack issue since he is the head of settings and they are the ones who write the quests.
(18:30:19) Chaloia dice: Thank you
(18:30:22) Mordaan dice: I can answer that to a certain extent.
(18:30:36) Sarva dice: As I mentioned to Mordaan earlier that would be something to mention in a forum thread devoted to quests.
(18:31:00) Mordaan dice: I know he’s been recruiting a lot lately so things are looking up.
(18:31:23) Mordaan dice: Now it’s just a matter of getting to all these things, making the changes, then getting them tested.
(18:31:35) Sarva dice: katu is back with the settings team I believe..
(18:31:58) Erelenga heard rumours that there are new prospects too…
(18:31:58) Mordaan dice: Yes, haven’t seen him this weekend though. Maybe later in the week.
(18:32:05) Sarva dice: So there should be some move movement on quest fixing and development hopefuly
(18:32:07) Mishka dice: Thanks, pretty :D
(18:32:30) Weltall dice: loot will be redone sooner or later
(18:32:46) Mishka waves frantically at Mordaan
(18:32:51) Sarva dice: As always I’ll put in the reminder that if you have talents that culd be useful in developing the game please think about applying to join the team.
(18:33:17) Sarva dice: Weltall says loot will be redone sooner rather than later.
(18:33:29) Kalelorence dice: it’s more about free time
(18:33:39) Avilay dice: well, that if talad wants the help that is offered, is a whole another ball game too
(18:34:14) Sarva dice: Any other questions?
(18:34:39) Kalelorence dice: can i ask another one ?
(18:34:43) Weltall dice: sooner or later no rather there
(18:34:53) Aensor dice: I have one now aswell.
(18:34:53) Sarva dice: Go ahead
(18:35:27) Kalelorence dice: just by curiosity, what about clothes ?
(18:35:56) Mishka dice: I think Weltall said the art department is working on it, but slowly.
(18:36:02) Weltall dice: future even long
(18:36:09) Kalelorence dice: thank you
(18:36:35) Sarva dice: As the people who are doing the art have the time there wil be mor eclothing options in the future I believe. but we still have to get models for all the different races done so clothes will be a while before we get them in game.
(18:36:58) Kalelorence dice: thank you
(18:36:59) Sarva dice: As Weltall said further even along
(18:37:58) Sarva dice: Next question?
(18:38:05) Aensor dice: I hope it fits here: I looted alot of special weapons which apply magic buffs. There seems however no working way to find out what they do apart from watching the stat window. Could someone with access to those equip scripts compile some list with a general hint on what they do or if they actually do something? Or is there already one?
(18:38:44) Mishka dice: Please, when you want to make a question, walk up to where Keella is standing now, next time. Thanks.
(18:38:48) Erelenga whispers: “Uuuh – spoilers…”
(18:39:16) Sarva waits for Weltall to whisper in her ear an answer to Aensor
(18:39:17) Keella gins at Erelenga
(18:40:14) Weltall dice: i dont think it will be done but things could change
(18:40:20) Heolion dice: maybe if divination could work..
(18:40:38) Sarva dice: ‘Weltall says he doesn’t think it will be done but things could change.
(18:40:44) Mordaan dice: One problem that might be fixed is making the changes to the stats window real time. Right now you have to close it and reopen to see the changes.
(18:41:16) Aensor dice: Mordaan, there are effects that are not shown in the stats or anywhere.
(18:41:28) Mordaan dice: That might help a bit.
(18:41:34) Mordaan dice: Ah ok.
(18:41:46) Sarva dice: Yes not all the weapon buffs relate to stats.
(18:42:08) Weltall dice: from when they dont get updated
(18:42:14) Aensor dice: A list of buffs that do nothing would be alot already *grins*
(18:42:41) Mishka dice: Some are just that… names.
(18:42:53) Aensor dice: You cant be sure, can you?
(18:42:53) Sarva dice: weltall says From when they don’t get updated.
(18:43:43) Mishka dice: Also, there have been problems with some weapons, but that got fixed after a relog. I traded a friend a Laanx Mind weapon and he didn’t get the buff until he relogged. And I can be sure because I loot them on a regular basis. Some named weapons are just named weapons, nothing else.
(18:43:48) Sarva dice: Any more questions?
(18:43:52) Keella smiles “Any idea at what point is the guild related quest? ”
(18:44:01) Aensor dice: Maybe once you equip some weapon, a Kikiri dies (?)
(18:44:27) Mishka dice: Yes, killed by a newbie more or less. Please, let the other people get their answers.
(18:44:49) Keella waits patiently
(18:45:02) Sarva dice: I’m afraid that is a question for DrJack Keella who isn’t hear.
(18:45:40) Keella dice: I thought so but I hopped you heard something by now
(18:45:49) Sarva dice: Feel free to poke him in IRC.
(18:45:51) Mishka dice: He’s on IRC sometimes, Keella. I think the best you could do is check if he’s online (usually as drJack) and ask him yourself. I’m sure if he has a bit of time he’ll answer gladly – of course if he can-
(18:45:54) Keella dice: Thank you anyway
(18:45:57) Weltall dice: when it will be tested there is no need to remind it
(18:46:32) Keella dice: I know Mishka, just never seen him on tho
(18:46:49) Mishka dice: The /who command is your friend :3
(18:46:55) Sarva dice: Weltall says When it will be tested ther eis no need to remind him.
(18:47:03) Kalelorence dice: i have another question
(18:47:16) Sarva dice: So I guess it is ready for testing I guess form what Weltall said.
(18:47:32) Keella dice: great, that is more than I wanted to know
(18:47:44) Sarva dice: Go ahead Kalelorence
(18:47:54) Kalelorence dice: it’a about map making tools
(18:48:15) Kalelorence dice: there will be some ehancement, because i try to make slope map of bdroad one
(18:48:28) Weltall dice: blender or 3dsmax. second preffered
(18:48:31) Kalelorence dice: it would be really good to make plain shape
(18:48:47) Kalelorence dice: or be able to fill shape with a color
(18:50:00) Kalelorence dice: the best would be a total SVG support
(18:50:20) Sarva dice: I’m waiting to see if Weltall has anything to say about this.
(18:50:46) Erelenga grins at Kalelorence: “Oh boy … it is a game. Leave a little imagination left.”
(18:51:06) Daxa scratches under her chin and mutters, “And watch where you are going.”
(18:51:22) Mishka dice: Yes, RP rules the server. Even if it’s full of PLers. I think the maps are excellent as is.
(18:51:32) Weltall dice: last time ive checked cs tools didnt have fill and emulating or would be slope we will see after gsoc
(18:52:33) Sarva dice: Weltall says Last time I’ve checked cs tools didn’t have fill and emulating of would be slope. We will see after the Google summer of code is over.
(18:52:47) Kalelorence dice: i did slope map
(18:53:04) Kalelorence dice: maybe i should speak with him
(18:53:22) Sarva dice: I suggest talking to Weltall in IRC
(18:53:29) Kalelorence dice: allright
(18:53:33) Kalelorence dice: thank you
(18:53:35) Sarva dice: Best place to find him
(18:53:49) Mordaan dice: I’ve noticed since 0.5.7.1 map loads have been a bit longer (for me at least). Is it just a matter of number of items causing the server to take longer to load them?
(18:54:26) Weltall dice: slow not slope
(18:54:42) Erelenga dice: It is your client which loads them. And it may be related to the additional normal maps.
(18:54:43) Sarva dice: Ah Weltall said slow not slope.
(18:55:07) Sarva dice: so it would be to slow he said to your questions Kalelorence
(18:55:14) Mordaan dice: After some updates, the load times seems lightning quick…just curious what makes the difference
(18:55:32) Mishka dice: Probably bumpmapping?
(18:55:33) Kalelorence dice: too slow ?
(18:55:43) Sarva dice: My map load times can be all over the place from fast to slow I’ve noticed.
(18:55:50) Mishka dice: I sometimes go lightspeed, though.
(18:55:52) Weltall dice: nothing changed in the last build except the chat fix
(18:56:32) Mordaan dice: Depends on the map…overall it seems slower to me, especially at startup.
(18:56:35) Sarva dice: Weltall says nothing changed in the last update except the chat fix.
(18:56:37) Avilay dice: your client has already cached plenty map data, thus additional loads after updates is generally faster than first load after a update
(18:56:48) Weltall dice: normal map arent taken with shaders low
(18:57:14) Sarva dice: Weltal says normal map aren’t taken with shaders low
(18:57:48) Mordaan dice: ok, just a casual observation. :)
(18:58:02) Mordaan dice: Thank you.
(18:58:07) Avilay dice: try load the entire world, no loading screen except for pterosaur rides
(18:58:16) Erelenga dice: Then it may be related to your memory consumption, swap file activity.
(18:58:27) Sarva dice: Our scheduled hour meeting time is just about up so if there is any final questions let’s hear them quick.
(18:58:27) Mordaan dice: I have that…oddly many still load.
(18:58:34) Mishka dice: There are some strange map connections when you do that sometimes, Avilay.
(18:58:47) Mordaan dice: They fixed background loading which was great by the way. :)
(18:58:54) Avilay dice: nah
(18:58:56) Erelenga dice: Absolutely.
(18:59:00) Mordaan dice: I mean great now.
(18:59:08) Sarva dice: Mishka?
(18:59:11) Mordaan dice: Used to cause havoc.
(18:59:16) Mishka dice: Hi, since 0.5.7.1 I have Hall of Mirrors in ALL the zones link. Any idea why is it happening?
(18:59:29) Mishka dice: For example, from Hydlaa Plaza to Jayose.
(18:59:47) Mishka dice: And between roads, entering Ojaveda, bla bla…
(19:00:03) Erelenga dice: Portals…
(19:00:08) Erelenga dice: Neverending story.
(19:00:09) Sarva dice: As Weltal said the only thing done in 5.7.1 was to fix the chat problem that was causing lag and freezing with the bad word filters on.
(19:00:11) Mishka dice: Portals, yes.
(19:00:29) Erelenga dice: Repair zoneinfo.xml?
(19:00:32) Mishka dice: Well, not 0.5.7.1, sorry. 0.5.7 is more like it.
(19:00:34) Sarva dice: But with the 5.7 update I started getting hall of mirrors on my Mac as well.
(19:00:50) Mishka dice: Aha! That’s it.
(19:00:55) Sarva dice: But not on my laptop only my desktop
(19:02:30) Weltall dice: lower shader your video card cant handle normal map
(19:02:34) Mishka dice: Should I report? (sorry, got interrupted)
(19:02:51) Weltall dice: and apple driver status
(19:03:03) Sarva dice: Weltal says lower your shader your video card can’t handle the normal map.
(19:03:06) Weltall dice: s doesnt help
(19:03:21) Mishka dice: Will try…
(19:03:28) Mishka dice: That’s all, thanks.
(19:03:34) Sarva dice: And Weltal says Apple drivers doesn’t help
(19:03:50) Daxa excuses herself quietly fromt he meeting.
(19:03:56) Kalelorence dice: harnquist gives trias for apple
(19:04:00) Avilay dice: oh yes, gpu does play a big role these days in what features you can see
(19:04:38) Sarva dice: Is there a last question?
(19:05:02) Erelenga grins about Kalelorence’s remark
(19:05:30) Sarva dice: If not then I thank everyone for coming and putting up with the unusual situation we had for today’s meeting.
(19:05:50) Mishka dice: This meetings are getting more void of contents over time :P
(19:05:59) Sarva dice: for the late arrivers Weltall is here he just can’t go visible so I have been relaying his answers.
(19:06:00) Mishka dice: these*
(19:06:09) Diggah dice: Thanks Sarva, Daxa, and of course Weltall.
(19:06:27) Avilay dice: wonder if we have another stange meeting again
(19:06:45) Mishka dice: Okay so bye.
(19:06:49) Sarva dice: See you in two weeks and hopefully everyone will be able to see and hear Weltall then.
(19:06:50) Erelenga waves goodbye.
(19:07:00) Avilay dice: need to get a portrait of weltall up onto the stage for when he is not here
(19:07:01) Erelenga waves goodbye.
(19:07:04) Yicy dice: hi keellaz
(19:07:29) Diggah dice: Oh, and thankyou Seena, bvefore I get turned into a Yulbar
(19:07:40) Aensor waves “thank you. Safe travels!”
(19:07:48) Seena winks ” you only just made that comment in time Diggah”