Here it is the usual log of the meet the devs of planeshift. This one of 6 may 2012.
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dom 06-mag-2012 18:00:57 Weltall
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(18:00:57) Weltall dice: for those who wish to ask questions please make a line behind the stalls in front of me
(18:01:29) Weltall dice: As for some updates. Magic resistance is almost done and will be craftable through the use of gems so mages and crafters will have to cooperate
(18:02:10) Weltall dice: additionally we are preparing a new release soon with several fixes and improvements
(18:03:14) Glaciusor dice: I hope the damage cap ticket I created is being considered in the update…
(18:03:23) Mordaan dice: Among the things fixed are that missing terrain problem.
(18:04:20) Weltall dice: for now not for sure
(18:04:36) Weltall dice: also alchemy is almost ready as a side topic
(18:04:47) Mordaan dice: And herbal
(18:05:10) Mordaan dice: So all in all some good stuff on the way.
(18:05:17) Tuux dice: creatures sounds ?
(18:05:21) Mordaan dice: Still needs to be finalized and tested.
(18:05:52) Weltall dice: anyway it’s a server side ticket
(18:06:45) Tarala dice: hello just a curious question
(18:06:55) Weltall dice: hi tarala
(18:07:47) Tarala dice: baking lvl 45+ costs already 8k and baking70+ over 12k while bs and bm over 110+ only cost about 11k
(18:08:24) Weltall dice: what costts 11k, 8k and 12k?
(18:09:08) Tarala dice: treaining baking over 45 costs 8000 trias and over 70 already 12000
(18:09:41) Tarala dice: while i was told that bm and bs over 110 only cost around 11000
(18:10:38) Weltall dice: you’ve to consider that your stats will change the result of those
(18:10:40) Tarala dice: and dont think that any of the other jobskills are that expensive for training as cooking and baking
(18:11:01) Mordaan dice: magic is. :s
(18:11:19) Tarala dice: magic is no job *g* well not now anyway
(18:11:41) Weltall dice: for example your stats regarding mental faculties will have more inpact in the cost of baking than in blacksmith
(18:12:26) Heolion dice: I dont recall exactly the costs, but I never spent so much as for training baking and cooking
(18:12:41) Weltall dice: it means you had lower stats in that area
(18:12:45) Tarala dice: its just my opinion that it costs too much in training baking and cooking eventhough i realy love it
(18:12:56) Mordaan dice: Not every skill will be the same and like Weltall says, stats play a part too. But yes, the whole training balance there could use a look. Up to Talad really.
(18:12:57) Weltall dice: those stats are less of importance in bs compared to baking and cooking
(18:13:27) Weltall dice: the base prices for both it’s the same so only your stats are the factor in the price change
(18:13:59) Weltall dice: in other words how many times you’ve to train on the specific skill theory
(18:14:07) Tarala dice: well have all stats about the same and i think i have still more to pay for cooking and baking than any smithing
(18:14:39) Weltall dice: i’ve already said that you need more skills in mental stats in order to equate the cost of both skills
(18:14:48) Tarala dice: but well anyway just wanted to ask about it
(18:14:55) Weltall dice: blacksmithing doesn’t care of your mental skills baking does
(18:15:12) Weltall dice: which means that if they are low one will cost less than the other
(18:16:16) Tarala dice: well anyway thanks, sigh still thinks its too expensive
(18:17:07) Weltall dice: no other questions?
(18:17:26) Weltall dice: hi realito
(18:17:33) Weltall dice: if it’s about your petitions when i’ll have time
(18:17:41) Realito dice: Hi Weltall, Tuux.
(18:17:49) Realito dice: Yes sir it is.
(18:18:49) Realito dice: It’s been almost a month now and I’m wondering how long?
(18:19:10) Weltall dice: when i’ll have time it takes a lot to fix that whole area and jayose has precedence
(18:20:19) Realito shakes his head ” ok thanks.”
(18:20:21) Erebey dice: Do we need to form a line?
(18:20:38) Erebey dice: NVM
(18:20:54) Weltall dice: i need to check by hand 24 places in that map
(18:21:09) Weltall dice: yes erebey
(18:21:38) Erebey dice: About the new grass thing… It is a bit of “buggish” Are you going to fix it soon?
(18:22:03) Weltall dice: you can disable it, if you mean terrain not appearing it’s fixed in the next release or svn
(18:22:06) Mordaan dice: In terms of how far the grass spawns? Or the missing terrain problem?
(18:22:29) Erebey dice: No… just the bugs… well thanks…
(18:22:52) Jawir dice: Hello!
(18:22:58) Weltall dice: hi Jawir
(18:23:04) Jawir dice: Mine isn’t really a question…
(18:23:13) Tuux dice:
(18:23:17) Mordaan dice: Yes, the missing terrain problem is fixed. Playing with the updated client for awhile, I have yet to experience it.
(18:23:48) Jawir dice: The last time I spoke about a new character creation process and Talad told me to create a thread into the Wishlist in the forum…
(18:23:53) Sarva dice: Changing to background loading world seemed to solve the missing terrain issue for me
(18:24:10) Erebey dice: Oh.
(18:24:25) Jawir dice: So I did it, and I’m here only to say that if you have time to read, it’s there!
(18:25:44) Jawir dice: This is all from my side!
(18:25:58) Weltall dice: well poke him and tell him
(18:26:07) Jawir dice: Ok, thanks!
(18:26:34) Weltall dice: hi Glaciusor
(18:26:58) Glaciusor dice: Hello. I’m just here more to discuss the status of the ticket I put in a while back, regarding damage cap on spells with resistance factored in…
(18:27:21) Glaciusor dice: If magic resistance is being “fully” implemented in the next release I think this bug should be considered in the release as well
(18:27:35) Weltall dice: unfortunately no one who worked on it is here. but these things aren’t correlated to releases
(18:27:53) Weltall dice: it’s only server side data
(18:28:27) Glaciusor dice: Ah, so a server-side fix can be done… makes sense to keep that calculation server-side
(18:28:53) Weltall dice: yes
(18:29:03) Mordaan dice: So once the release is in and magic resistance is implemented, the issues there can be looked at and adjusted any time.
(18:29:24) Glaciusor dice: The old spell caps are highly outdated anyway I think so they probably should be raised. They’re before stats were bumped up to 400 each….
(18:29:59) Tuux dice: lot of thing can change
(18:30:02) Tuux dice: who know
(18:30:05) Weltall dice: but it’s not resistance capping it anyway
(18:30:09) Glaciusor dice: But the order in which damage cap and resistance is applied results in a level 29 RW mage and 109 RW mage doing both 19.2 damage to dlayos with flame burst….
(18:30:21) Weltall dice: so it was capped like that also before
(18:30:28) Glaciusor dice: Well no, it’s that the damage is capped, then resistance applied… it should be resistance, then damage
(18:30:31) Glaciusor dice: cap*
(18:30:48) Mordaan dice: That’s all rules which is all being done by Talad atm.
(18:30:51) Glaciusor dice: so we can still do, say, 60 damage with flame burst to dlayos, it would take amuch higher level…
(18:30:53) Glaciusor nods
(18:31:30) Weltall dice: it seems to me that spell always does the same daamge no matter wha
(18:31:32) Weltall dice: t
(18:31:43) Glaciusor dice: Hmm?
(18:31:52) Weltall dice: skill only changes odds of not falling
(18:32:16) Mordaan dice: No, as skill rises so does damage done, but only to a point.
(18:32:50) Cruse dice: a lvl100 RW mage and a lvl200 one deal the same damage with spells they have both mastered
(18:33:02) Mordaan dice: Even at a point, spell power doesn’t change the damage.
(18:33:27) Tuux dice: yet some spell have a maximum of evolution when it follow caster level
(18:33:57) Tuux dice: each spell have a max
(18:33:59) Mordaan dice: That too, it depends on the realm of the spell.
(18:34:12) Glaciusor dice: Yeah, so flame burst they’d do the same damage, but does it make sense that they’d both only do 19.2 damage just because of resistance, instead of one being able to do the full 96 damage, and the other doing something less?
(18:34:12) Tuux dice: when the caster have touch the max of it spell it don’t follow the mage skill
(18:35:18) Glaciusor dice: Another alternative could be to give all creatures some form of resistance and take away the cap entirely
(18:35:24) Weltall dice: well the resistance is applied on the spell
(18:36:07) Weltall dice: and the power level is fixed regardless of the target
(18:36:14) Mordaan dice: We are somewhat limited in that the spells we have only go to realm 5. But that’s another topic.
(18:37:02) Tuux dice: yep we have plan to improuve a little bit the magic game play
(18:37:26) Glaciusor dice: The resistance is applied on the spell, yes… as it should, but the way it’s done makes magic less viable for hunting, especially considering we’re being forced to master only one Way
(18:37:29) Tuux dice: i hop it will be improuve at it time
(18:37:53) Glaciusor dice: With resistance, I think damage caps are obsolete to be honest
(18:38:24) Glaciusor dice: Anyway, I’ve used enough time… I may speak with Talad about this at some point, because it has a significant impact on gameplay
(18:38:36) Weltall dice: damage caps are also useful to make you use higher realm spells
(18:38:37) Mordaan dice: I’m sure it will all be looked at.
(18:39:20) Glaciusor dice: Why not just have the higher realm spells do more damage, though?
(18:39:51) Mordaan dice: Step 1 will be to get the feature in game and working properly. Step 2 will be to balance out all the things that factor into it.
(18:40:10) Weltall dice: step1 is not there Mordaan it’s just 2
(18:40:30) Tuux dice: be sure, the catual system is better as nothing, we can’t switch to a global view with only one step. It more a migration, like the actuel system should be migrate to something better
(18:40:43) Glaciusor dice: Alright, fair enough, but I would like to press the issue just so step 2 isn’t neglected. I think a group of players should work with Talad to ensure it’s fairly done.
(18:40:54) Weltall dice: tuux you need to reformulate that statement
(18:41:03) Tuux dice: arffff
(18:41:13) Tuux dice: but my engmish is so bad
(18:41:28) Tuux dice: consider the resitance like a part of the global view of the magic system
(18:42:00) Tuux dice: we have a lot of road to do
(18:42:25) Glaciusor dice: I think I see… first implement it and make sure it’s working right everywhere. Then, adjust the values
(18:42:27) Tuux dice: if we haven’t mage killer we can’t continue to give power to mages
(18:42:51) Tuux dice: it’s not really simple
(18:43:24) Tuux dice: we have a lot of document it describe the magic system, but it must be implement step by step
(18:43:32) Mordaan dice: Best to keep coming to these meetings, follow the progress, and provide feedback.
(18:44:06) Tuux dice: sorry for my bad spelling
(18:44:30) Weltall dice: anything else?
(18:44:35) Mordaan dice: In fact, Talad has said that version 0.6 (whenever that comes around) will have a focus on improving fun and playability.
(18:45:48) Mordaan dice: So sounds like then will really get some attention on these balancing issues. And maybe even before then if it’s pressing enough. We’ll get there.
(18:45:54) Glaciusor dice: Alright. I will keep attending and pressing this issue…
(18:46:37) Glaciusor dice: Also, I’m still attempting to apply to be a tester, but having issues building the client on Windows. Any way I could still fill the tester role without building PS from source myself for a while?
(18:47:07) Weltall dice: testing builds
(18:47:15) Weltall dice: installing/uninstalling
(18:47:23) Weltall dice: and builds are on my site too
(18:48:12) Mordaan dice: Building the client seems to be a real testing blocker. I made a forum post on it somewhere. Talad removed that as a required step.
(18:48:39) Glaciusor dice: Ok, I’ll jump on IRC in a bit and perhaps we can talk about this. I’ve spent a few weekends trying hard, with assistance, but couldn’t build on windows
(18:48:49) Weltall dice: even though we are in high need of people being able to do both
(18:48:58) Mordaan dice: So yeah, maybe we can get a testing team going and provide access to the builds. Or something (just thinking out loud).
(18:49:27) Glaciusor dice: That would be nice… and actually perhaps testers should just pull down the builds and test them like they were a normal user.
(18:49:28) Weltall dice: anyway my builds are public on my site for everyone
(18:49:35) Mordaan dice: Ah
(18:49:43) Mordaan dice: I think most don’t know about that.
(18:49:51) Glaciusor dice: I don’t have your site, I’ll hop on IRC though
(18:50:00) Weltall dice: yes but i need also revision testing to see when a bug comes out from. it’s not easy to find problems 2 months later the code was written
(18:50:18) Weltall dice: ok
(18:50:52) Glaciusor dice: Yes, agreed. *steps away*
(18:51:14) Weltall dice: hi sanrai
(18:51:37) Sanrai dice: hi Weltall, and all.
(18:51:56) Zarre dice: Hi Sanria
(18:52:01) Sanrai dice: I was wondering about the moving NPC issue…
(18:52:43) Sanrai dice: has there been any reconsideration?
(18:53:07) Weltall dice: no
(18:53:21) Weltall dice: there will be additional npc in future but npc will continue to move
(18:53:46) Sanrai dice: I see. Thank you, Weltall.
(18:53:47) Tuux dice: i think she speack about the npc move at long distance
(18:53:50) Sanrai smiles.
(18:54:07) Weltall dice: no npc movement depending on time
(18:54:14) Mordaan dice: Or going “home” and not being there for some time
(18:54:29) Tuux dice: clearly npc should move, npc static is terrific at all
(18:55:20) Sanrai dice: Well, I know of no shopkeeper leaving his shop in such a fashion.
(18:55:21) Tuux dice: i have understand some npc cause problem because they move at too long distance and be lost for a while
(18:55:31) Mordaan dice: I went on my regular training run and got held up because the NPCs weren’t there. 4 friggin’ days in a row I log in and its 12am to 2am.
(18:55:37) Sanrai dice: Indeed.
(18:55:48) Mordaan dice: It’s just annoying.
(18:55:48) Weltall dice: i know of several, if they are public workers they do it even more, even my doctor does it
(18:56:15) Tuux dice: logic a guard to round on the city
(18:56:24) Sanrai dice: But isn’t this a fantasy world?
(18:56:29) Zarre dice: We don’t usually go to doctora for entertainment though, Weltall.
(18:56:31) Mordaan dice: It just doesn’t apply to PS. We don’t play on the same day-night schedule.
(18:56:33) Weltall dice: anyway as i’ve said there will be additional npc covering those hours
(18:56:53) Weltall dice: in a fantasy world people don’t sleep?
(18:57:11) Sanrai dice: Not this one, *smiles*
(18:57:24) Sanrai dice: thanks.
(18:57:30) Weltall dice: np
(18:57:37) Mordaan dice: Not when the time I play is independent of the ingame time.
(18:58:25) Cruse dice: if the extra npcs can fill in for thr shops and quest it won’t be problem
(18:58:34) Weltall dice: well the only way to have you find yourself in at different hours is using an odd multiplicator for time
(18:58:34) Jawir dice: At least you could change the IG time so it is a non-rational ratio of the RL time…
(18:59:26) Erebey dice: GTG, all Cya.
(18:59:28) Mordaan dice: Then there is also the factor that people play from all over the world. So not just ingame time but all different time zones.
(18:59:46) Sanrai nods.
(18:59:52) Mordaan dice: Just no way to keep it all coordinated.
(19:00:08) Weltall dice: a day goes through 6 times per day Mordaan
(19:00:38) Mordaan dice: There is that, I agree.
(19:00:49) Vaalein dice: Some people are very limited in their play hours though and it means they might hardly ever be able to log on outside of certain in game hours.
(19:01:10) Glaciusor nods in agreement with Vaalein
(19:01:11) Weltall dice: the only way to solve that is making it an odd number 5 or 7
(19:01:23) Zarre dice: ^^ If I had to wait for service that long in real life I’d be finding a new doctor.
(19:01:38) Sanrai dice:
(19:01:47) Vaalein dice: You can also skip a few hours in work if you need a doctor.. I’m not skipping work to see my PS trainer
(19:01:52) Weltall dice: well the new doctor has the same hours in real life
(19:01:58) Jawir dice: If you don’t die before! XD
(19:02:00) Mordaan dice: Having multiple shifts for merchants will solve buying & selling stuff, and even training. But quests are attached to specific NPCs.
(19:02:02) Weltall dice: so you are a bit screwed except if you wish to pay thousand of dollars
(19:02:06) Pentrian dice: Lmao Vaalein
(19:03:03) Weltall dice: merchant and trainers anyway won’t be a problem in future
(19:03:30) Heolion dice: storage as well?
(19:03:40) Weltall dice: storage is not a problem already
(19:03:46) Heolion dice: it is in Oja
(19:03:54) Weltall dice: go somewhere else then
(19:04:02) Sanrai dice: um
(19:04:03) Heolion dice: I see
(19:04:06) Weltall dice: there is one in each city and in some even two
(19:04:31) Weltall dice: merchant are more of a problem asmany are unique
(19:04:32) Kealaee dice: So, are keeping desert city deserted on intention?
(19:05:36) Sanrai’s ear twitches a bit
(19:05:36) Weltall dice: i don’t see what’s this problem with storage keep what you need with yourself
(19:05:56) Vaalein dice: Not so easy when needing rather large quantities of hides to work leather in Oja
(19:06:12) Cruse dice: well, sometimes you need to use storage a lot, as when crafting, but weltall said these are going to be fixed already…
(19:06:14) Kealaee dice: Or apples…
(19:06:43) Haraun imagines a guarded apple caravan.
(19:07:50) Weltall dice: well we’ll see but i think the only npc able to handle storage all go to bed
(19:08:25) Vaalein dice: Jirosh needs to hire someone for night shift who also does storage.
(19:08:47) Jawir dice: Bjorid?
(19:09:01) Weltall dice: i’d be more inclined to close my shop shut in a city full of bringands
(19:09:02) Vaalein dice: Anyone. It would seem to make many players happier.
(19:09:34) Jawir dice: And Kisoji? XD
(19:09:43) Mordaan dice: hah
(19:09:44) Jawir dice: *Kisatol
(19:09:52) Kealaee dice: And increase playability in this hardcore game.
(19:10:07) Weltall dice: kisoji is a player and i’d not give him my things
(19:10:10) Vaalein dice: Realism beyond a certain point just decreases playability.
(19:10:20) Mordaan nods
(19:10:26) Sanrai dice: Indeed.
(19:10:29) Vaalein dice: Plus for realism, there’s also things like the shop keeper hiring a guard in turn, just that’s more work to add in
(19:10:34) Jawir dice: LOL
(19:10:52) Weltall dice: for realism you would try to save money
(19:11:34) Vaalein dice: Not if those nasty brigands who stalk round in the night pay big prices to the only shop open
(19:12:47) Tuux dice: banker should be considerate on tehgame play
(19:13:13) Sanrai nods.
(19:13:14) Tuux dice: it’s a bit diferrent as a quest npc
(19:13:46) Tuux dice: but credit card distributor don’t exist
(19:14:19) Mordaan dice:
(19:14:43) Weltall dice: we’ll see anyway. we have to wrap up for today
(19:14:50) Tuux dice: if it look so impopular it’s because it impact the game play
(19:15:26) Zarre dice: Well books do exist so might be nice to enable players to at least view their inventory by opening up a book they carry even if they can’t add or remove any items.
(19:15:54) Mordaan dice: Interesting idea..
(19:15:57) Weltall dice: so zarre will code it
(19:16:04) Sanrai dice: that would be awesome addition!
(19:16:11) Zarre dice: I would if I knew how.
(19:16:38) Mordaan dice: could also accomplish the same with myplane…though OOCly.
(19:17:03) Weltall dice: then it won’t be done anything like that anytime soon in the client, considering it doesn’t do much to be able to just “see” the items in there
(19:17:30) Zarre dice: It does for merchants who sell items they have crafted.
(19:17:40) Vaalein dice: Yes. I know what’s in my inventory and can make notes if I need to easy enough. I want to be able to go to Oja and not realise I can’t finish what I started due to the time of day.
(19:17:48) Weltall dice: so you sell something you cannot get for hours?
(19:18:11) Weltall dice: i’ll be careful to not buy from you
(19:18:18) Zarre dice: lol
(19:18:45) Weltall dice: anyway thanks for attending see you in two weeks
(19:18:54) Realito dice: Thankyou Weltall, Mordaan, Tuux, Sarva, great game. Your hard work is appreciated. Keep up the good work. Cheers to the PS Team.
(19:18:56) Haraun waves.
(19:19:04) Zarre dice: Thank you too!
(19:19:12) Sanrai dice: Cheers!
(19:19:14) Eonwind claps
(19:19:15) Sarva dice: Thanks for coming today everyone
(19:19:15) Tuux dice: thanks to you players
(19:19:17) Zarre cheers
(19:19:21) Tuux dice: we work for you
(19:19:29) Heolion dice: thanks
(19:19:33) Mordaan smiles and nods