weltall

Aug 302012
 

It seems that VMware released a new major version and they fixed, again, things addressed by the previous patches only there (asking so people to buy a new version again, in case of workstation). So all the previous patches are not needed for these anymore on newer kernel, except one little patch provided here. It seems to give issues on 3.5+ kernels after some changes to the exception tables.

Jun 042012
 

Seems this time vmware didn’t give problems, instead it was virtualbox.

It seems do_mmap was removed in this commit (and related ones)

causing this:

/tmp/vbox.0/r0drv/linux/memobj-r0drv-linux.c: In function ‘rtR0MemObjLinuxDoMmap’:
/tmp/vbox.0/r0drv/linux/memobj-r0drv-linux.c:1150:9: error: implicit declaration of function ‘do_mmap’
make[2]: *** [/tmp/vbox.0/r0drv/linux/memobj-r0drv-linux.o] Error 1

Adding this piece of code at the top of the file with the error (it can be found in /usr/share/virtualbox/src/vboxhost/vboxdrv/r0drv/linux/memobj-r0drv-linux.c) after the other if LINUX_VERSION_CODE block:

#if LINUX_VERSION_CODE >= KERNEL_VERSION(3, 5, 0)
#define do_mmap vm_mmap
#endif

Unfortunately this isn’t enough due to this error appearing upon modprobe:

vboxdrv: Unknown symbol do_munmap (err 0)

It seems this symbol was unexported, so it’s equally not accessible.

To fix this the patch goes in the-linux-kernel.h file. This is what’s there:

#ifndef MY_DO_MUNMAP
# define MY_DO_MUNMAP(a,b,c) do_munmap(a, b, c)
#endif

changing it to this allows everything to work:

#ifndef MY_DO_MUNMAP
# if LINUX_VERSION_CODE >= KERNEL_VERSION(3, 5, 0)
# define MY_DO_MUNMAP(a,b,c) vm_munmap(b, c)
#else
# define MY_DO_MUNMAP(a,b,c) do_munmap(a, b, c)
#endif
#endif

Unfortunately it seems there is still some sort of deadlock and I don’t have much time to check what is it, even though the modules load correctly.

The only other weird issue I’m experiencing is that I needed to re-associate my bluetooth mouse all the time.

 

May 062012
 

Here it is the usual log of the meet the devs of planeshift. This one of 6 may 2012.

================================================
dom 06-mag-2012 18:00:57 Weltall
————————————————
(18:00:57) Weltall dice: for those who wish to ask questions please make a line behind the stalls in front of me
(18:01:29) Weltall dice: As for some updates. Magic resistance is almost done and will be craftable through the use of gems so mages and crafters will have to cooperate
(18:02:10) Weltall dice: additionally we are preparing a new release soon with several fixes and improvements
(18:03:14) Glaciusor dice: I hope the damage cap ticket I created is being considered in the update…
(18:03:23) Mordaan dice: Among the things fixed are that missing terrain problem.
(18:04:20) Weltall dice: for now not for sure
(18:04:36) Weltall dice: also alchemy is almost ready as a side topic
(18:04:47) Mordaan dice: And herbal
(18:05:10) Mordaan dice: So all in all some good stuff on the way.
(18:05:17) Tuux dice: creatures sounds ?
(18:05:21) Mordaan dice: Still needs to be finalized and tested.
(18:05:52) Weltall dice: anyway it’s a server side ticket
(18:06:45) Tarala dice: hello just a curious question
(18:06:55) Weltall dice: hi tarala
(18:07:47) Tarala dice: baking lvl 45+ costs already 8k and baking70+ over 12k while bs and bm over 110+ only cost about 11k
(18:08:24) Weltall dice: what costts 11k, 8k and 12k?
(18:09:08) Tarala dice: treaining baking over 45 costs 8000 trias and over 70 already 12000
(18:09:41) Tarala dice: while i was told that bm and bs over 110 only cost around 11000
(18:10:38) Weltall dice: you’ve to consider that your stats will change the result of those
(18:10:40) Tarala dice: and dont think that any of the other jobskills are that expensive for training as cooking and baking
(18:11:01) Mordaan dice: magic is. :s
(18:11:19) Tarala dice: magic is no job *g* well not now anyway
(18:11:41) Weltall dice: for example your stats regarding mental faculties will have more inpact in the cost of baking than in blacksmith
(18:12:26) Heolion dice: I dont recall exactly the costs, but I never spent so much as for training baking and cooking
(18:12:41) Weltall dice: it means you had lower stats in that area
(18:12:45) Tarala dice: its just my opinion that it costs too much in training baking and cooking eventhough i realy love it
(18:12:56) Mordaan dice: Not every skill will be the same and like Weltall says, stats play a part too. But yes, the whole training balance there could use a look. Up to Talad really.
(18:12:57) Weltall dice: those stats are less of importance in bs compared to baking and cooking
(18:13:27) Weltall dice: the base prices for both it’s the same so only your stats are the factor in the price change
(18:13:59) Weltall dice: in other words how many times you’ve to train on the specific skill theory
(18:14:07) Tarala dice: well have all stats about the same and i think i have still more to pay for cooking and baking than any smithing
(18:14:39) Weltall dice: i’ve already said that you need more skills in mental stats in order to equate the cost of both skills
(18:14:48) Tarala dice: but well anyway just wanted to ask about it
(18:14:55) Weltall dice: blacksmithing doesn’t care of your mental skills baking does
(18:15:12) Weltall dice: which means that if they are low one will cost less than the other
(18:16:16) Tarala dice: well anyway thanks, sigh still thinks its too expensive
(18:17:07) Weltall dice: no other questions?
(18:17:26) Weltall dice: hi realito
(18:17:33) Weltall dice: if it’s about your petitions when i’ll have time
(18:17:41) Realito dice: Hi Weltall, Tuux.
(18:17:49) Realito dice: Yes sir it is.
(18:18:49) Realito dice: It’s been almost a month now and I’m wondering how long?
(18:19:10) Weltall dice: when i’ll have time it takes a lot to fix that whole area and jayose has precedence
(18:20:19) Realito shakes his head ” ok thanks.”
(18:20:21) Erebey dice: Do we need to form a line?
(18:20:38) Erebey dice: NVM
(18:20:54) Weltall dice: i need to check by hand 24 places in that map
(18:21:09) Weltall dice: yes erebey
(18:21:38) Erebey dice: About the new grass thing… It is a bit of “buggish” Are you going to fix it soon?
(18:22:03) Weltall dice: you can disable it, if you mean terrain not appearing it’s fixed in the next release or svn
(18:22:06) Mordaan dice: In terms of how far the grass spawns? Or the missing terrain problem?
(18:22:29) Erebey dice: No… just the bugs… well thanks…
(18:22:52) Jawir dice: Hello!
(18:22:58) Weltall dice: hi Jawir
(18:23:04) Jawir dice: Mine isn’t really a question…
(18:23:13) Tuux dice: :)
(18:23:17) Mordaan dice: Yes, the missing terrain problem is fixed. Playing with the updated client for awhile, I have yet to experience it.
(18:23:48) Jawir dice: The last time I spoke about a new character creation process and Talad told me to create a thread into the Wishlist in the forum…
(18:23:53) Sarva dice: Changing to background loading world seemed to solve the missing terrain issue for me
(18:24:10) Erebey dice: Oh.
(18:24:25) Jawir dice: So I did it, and I’m here only to say that if you have time to read, it’s there! :)
(18:25:44) Jawir dice: This is all from my side!
(18:25:58) Weltall dice: well poke him and tell him
(18:26:07) Jawir dice: Ok, thanks! :)
(18:26:34) Weltall dice: hi Glaciusor
(18:26:58) Glaciusor dice: Hello. I’m just here more to discuss the status of the ticket I put in a while back, regarding damage cap on spells with resistance factored in…
(18:27:21) Glaciusor dice: If magic resistance is being “fully” implemented in the next release I think this bug should be considered in the release as well
(18:27:35) Weltall dice: unfortunately no one who worked on it is here. but these things aren’t correlated to releases
(18:27:53) Weltall dice: it’s only server side data
(18:28:27) Glaciusor dice: Ah, so a server-side fix can be done… makes sense to keep that calculation server-side
(18:28:53) Weltall dice: yes
(18:29:03) Mordaan dice: So once the release is in and magic resistance is implemented, the issues there can be looked at and adjusted any time.
(18:29:24) Glaciusor dice: The old spell caps are highly outdated anyway I think so they probably should be raised. They’re before stats were bumped up to 400 each….
(18:29:59) Tuux dice: lot of thing can change :)
(18:30:02) Tuux dice: who know
(18:30:05) Weltall dice: but it’s not resistance capping it anyway
(18:30:09) Glaciusor dice: But the order in which damage cap and resistance is applied results in a level 29 RW mage and 109 RW mage doing both 19.2 damage to dlayos with flame burst….
(18:30:21) Weltall dice: so it was capped like that also before
(18:30:28) Glaciusor dice: Well no, it’s that the damage is capped, then resistance applied… it should be resistance, then damage
(18:30:31) Glaciusor dice: cap*
(18:30:48) Mordaan dice: That’s all rules which is all being done by Talad atm.
(18:30:51) Glaciusor dice: so we can still do, say, 60 damage with flame burst to dlayos, it would take amuch higher level…
(18:30:53) Glaciusor nods
(18:31:30) Weltall dice: it seems to me that spell always does the same daamge no matter wha
(18:31:32) Weltall dice: t
(18:31:43) Glaciusor dice: Hmm?
(18:31:52) Weltall dice: skill only changes odds of not falling
(18:32:16) Mordaan dice: No, as skill rises so does damage done, but only to a point.
(18:32:50) Cruse dice: a lvl100 RW mage and a lvl200 one deal the same damage with spells they have both mastered
(18:33:02) Mordaan dice: Even at a point, spell power doesn’t change the damage.
(18:33:27) Tuux dice: yet some spell have a maximum of evolution when it follow caster level
(18:33:57) Tuux dice: each spell have a max
(18:33:59) Mordaan dice: That too, it depends on the realm of the spell.
(18:34:12) Glaciusor dice: Yeah, so flame burst they’d do the same damage, but does it make sense that they’d both only do 19.2 damage just because of resistance, instead of one being able to do the full 96 damage, and the other doing something less?
(18:34:12) Tuux dice: when the caster have touch the max of it spell it don’t follow the mage skill
(18:35:18) Glaciusor dice: Another alternative could be to give all creatures some form of resistance and take away the cap entirely
(18:35:24) Weltall dice: well the resistance is applied on the spell
(18:36:07) Weltall dice: and the power level is fixed regardless of the target
(18:36:14) Mordaan dice: We are somewhat limited in that the spells we have only go to realm 5. But that’s another topic. :P
(18:37:02) Tuux dice: yep we have plan to improuve a little bit the magic game play
(18:37:26) Glaciusor dice: The resistance is applied on the spell, yes… as it should, but the way it’s done makes magic less viable for hunting, especially considering we’re being forced to master only one Way
(18:37:29) Tuux dice: i hop it will be improuve at it time
(18:37:53) Glaciusor dice: With resistance, I think damage caps are obsolete to be honest
(18:38:24) Glaciusor dice: Anyway, I’ve used enough time… I may speak with Talad about this at some point, because it has a significant impact on gameplay
(18:38:36) Weltall dice: damage caps are also useful to make you use higher realm spells
(18:38:37) Mordaan dice: I’m sure it will all be looked at.
(18:39:20) Glaciusor dice: Why not just have the higher realm spells do more damage, though?
(18:39:51) Mordaan dice: Step 1 will be to get the feature in game and working properly. Step 2 will be to balance out all the things that factor into it.
(18:40:10) Weltall dice: step1 is not there Mordaan it’s just 2
(18:40:30) Tuux dice: be sure, the catual system is better as nothing, we can’t switch to a global view with only one step. It more a migration, like the actuel system should be migrate to something better
(18:40:43) Glaciusor dice: Alright, fair enough, but I would like to press the issue just so step 2 isn’t neglected. I think a group of players should work with Talad to ensure it’s fairly done.
(18:40:54) Weltall dice: tuux you need to reformulate that statement
(18:41:03) Tuux dice: arffff
(18:41:13) Tuux dice: but my engmish is so bad
(18:41:28) Tuux dice: consider the resitance like a part of the global view of the magic system
(18:42:00) Tuux dice: we have a lot of road to do
(18:42:25) Glaciusor dice: I think I see… first implement it and make sure it’s working right everywhere. Then, adjust the values
(18:42:27) Tuux dice: if we haven’t mage killer we can’t continue to give power to mages
(18:42:51) Tuux dice: it’s not really simple
(18:43:24) Tuux dice: we have a lot of document it describe the magic system, but it must be implement step by step
(18:43:32) Mordaan dice: Best to keep coming to these meetings, follow the progress, and provide feedback.
(18:44:06) Tuux dice: sorry for my bad spelling
(18:44:30) Weltall dice: anything else?
(18:44:35) Mordaan dice: In fact, Talad has said that version 0.6 (whenever that comes around) will have a focus on improving fun and playability.
(18:45:48) Mordaan dice: So sounds like then will really get some attention on these balancing issues. And maybe even before then if it’s pressing enough. We’ll get there. :)
(18:45:54) Glaciusor dice: Alright. I will keep attending and pressing this issue…
(18:46:37) Glaciusor dice: Also, I’m still attempting to apply to be a tester, but having issues building the client on Windows. Any way I could still fill the tester role without building PS from source myself for a while?
(18:47:07) Weltall dice: testing builds
(18:47:15) Weltall dice: installing/uninstalling
(18:47:23) Weltall dice: and builds are on my site too
(18:48:12) Mordaan dice: Building the client seems to be a real testing blocker. I made a forum post on it somewhere. Talad removed that as a required step.
(18:48:39) Glaciusor dice: Ok, I’ll jump on IRC in a bit and perhaps we can talk about this. I’ve spent a few weekends trying hard, with assistance, but couldn’t build on windows
(18:48:49) Weltall dice: even though we are in high need of people being able to do both
(18:48:58) Mordaan dice: So yeah, maybe we can get a testing team going and provide access to the builds. Or something (just thinking out loud).
(18:49:27) Glaciusor dice: That would be nice… and actually perhaps testers should just pull down the builds and test them like they were a normal user.
(18:49:28) Weltall dice: anyway my builds are public on my site for everyone
(18:49:35) Mordaan dice: Ah
(18:49:43) Mordaan dice: I think most don’t know about that.
(18:49:51) Glaciusor dice: I don’t have your site, I’ll hop on IRC though
(18:50:00) Weltall dice: yes but i need also revision testing to see when a bug comes out from. it’s not easy to find problems 2 months later the code was written
(18:50:18) Weltall dice: ok
(18:50:52) Glaciusor dice: Yes, agreed. *steps away*
(18:51:14) Weltall dice: hi sanrai
(18:51:37) Sanrai dice: hi Weltall, and all. :)
(18:51:56) Zarre dice: Hi Sanria :)
(18:52:01) Sanrai dice: I was wondering about the moving NPC issue…
(18:52:43) Sanrai dice: has there been any reconsideration?
(18:53:07) Weltall dice: no
(18:53:21) Weltall dice: there will be additional npc in future but npc will continue to move
(18:53:46) Sanrai dice: I see. Thank you, Weltall.
(18:53:47) Tuux dice: i think she speack about the npc move at long distance
(18:53:50) Sanrai smiles.
(18:54:07) Weltall dice: no npc movement depending on time
(18:54:14) Mordaan dice: Or going “home” and not being there for some time
(18:54:29) Tuux dice: clearly npc should move, npc static is terrific at all
(18:55:20) Sanrai dice: Well, I know of no shopkeeper leaving his shop in such a fashion.
(18:55:21) Tuux dice: i have understand some npc cause problem because they move at too long distance and be lost for a while
(18:55:31) Mordaan dice: I went on my regular training run and got held up because the NPCs weren’t there. 4 friggin’ days in a row I log in and its 12am to 2am. :)
(18:55:37) Sanrai dice: Indeed.
(18:55:48) Mordaan dice: It’s just annoying.
(18:55:48) Weltall dice: i know of several, if they are public workers they do it even more, even my doctor does it :P
(18:56:15) Tuux dice: logic a guard to round on the city
(18:56:24) Sanrai dice: But isn’t this a fantasy world?
(18:56:29) Zarre dice: We don’t usually go to doctora for entertainment though, Weltall. ;-)
(18:56:31) Mordaan dice: It just doesn’t apply to PS. We don’t play on the same day-night schedule.
(18:56:33) Weltall dice: anyway as i’ve said there will be additional npc covering those hours
(18:56:53) Weltall dice: in a fantasy world people don’t sleep?
(18:57:11) Sanrai dice: Not this one, *smiles*
(18:57:24) Sanrai dice: thanks.
(18:57:30) Weltall dice: np
(18:57:37) Mordaan dice: Not when the time I play is independent of the ingame time.
(18:58:25) Cruse dice: if the extra npcs can fill in for thr shops and quest it won’t be problem
(18:58:34) Weltall dice: well the only way to have you find yourself in at different hours is using an odd multiplicator for time
(18:58:34) Jawir dice: At least you could change the IG time so it is a non-rational ratio of the RL time…
(18:59:26) Erebey dice: GTG, all Cya.
(18:59:28) Mordaan dice: Then there is also the factor that people play from all over the world. So not just ingame time but all different time zones.
(18:59:46) Sanrai nods.
(18:59:52) Mordaan dice: Just no way to keep it all coordinated.
(19:00:08) Weltall dice: a day goes through 6 times per day Mordaan
(19:00:38) Mordaan dice: There is that, I agree.
(19:00:49) Vaalein dice: Some people are very limited in their play hours though and it means they might hardly ever be able to log on outside of certain in game hours.
(19:01:10) Glaciusor nods in agreement with Vaalein
(19:01:11) Weltall dice: the only way to solve that is making it an odd number 5 or 7
(19:01:23) Zarre dice: ^^ If I had to wait for service that long in real life I’d be finding a new doctor.
(19:01:38) Sanrai dice: :D
(19:01:47) Vaalein dice: You can also skip a few hours in work if you need a doctor.. I’m not skipping work to see my PS trainer
(19:01:52) Weltall dice: well the new doctor has the same hours in real life
(19:01:58) Jawir dice: If you don’t die before! XD
(19:02:00) Mordaan dice: Having multiple shifts for merchants will solve buying & selling stuff, and even training. But quests are attached to specific NPCs.
(19:02:02) Weltall dice: so you are a bit screwed except if you wish to pay thousand of dollars
(19:02:06) Pentrian dice: Lmao Vaalein
(19:03:03) Weltall dice: merchant and trainers anyway won’t be a problem in future
(19:03:30) Heolion dice: storage as well?
(19:03:40) Weltall dice: storage is not a problem already
(19:03:46) Heolion dice: it is in Oja
(19:03:54) Weltall dice: go somewhere else then
(19:04:02) Sanrai dice: um
(19:04:03) Heolion dice: I see
(19:04:06) Weltall dice: there is one in each city and in some even two
(19:04:31) Weltall dice: merchant are more of a problem asmany are unique
(19:04:32) Kealaee dice: So, are keeping desert city deserted on intention?
(19:05:36) Sanrai’s ear twitches a bit
(19:05:36) Weltall dice: i don’t see what’s this problem with storage keep what you need with yourself
(19:05:56) Vaalein dice: Not so easy when needing rather large quantities of hides to work leather in Oja
(19:06:12) Cruse dice: well, sometimes you need to use storage a lot, as when crafting, but weltall said these are going to be fixed already…
(19:06:14) Kealaee dice: Or apples…
(19:06:43) Haraun imagines a guarded apple caravan.
(19:07:50) Weltall dice: well we’ll see but i think the only npc able to handle storage all go to bed
(19:08:25) Vaalein dice: Jirosh needs to hire someone for night shift who also does storage.
(19:08:47) Jawir dice: Bjorid?
(19:09:01) Weltall dice: i’d be more inclined to close my shop shut in a city full of bringands
(19:09:02) Vaalein dice: Anyone. It would seem to make many players happier.
(19:09:34) Jawir dice: And Kisoji? XD
(19:09:43) Mordaan dice: hah
(19:09:44) Jawir dice: *Kisatol
(19:09:52) Kealaee dice: And increase playability in this hardcore game.
(19:10:07) Weltall dice: kisoji is a player and i’d not give him my things :P
(19:10:10) Vaalein dice: Realism beyond a certain point just decreases playability.
(19:10:20) Mordaan nods
(19:10:26) Sanrai dice: Indeed.
(19:10:29) Vaalein dice: Plus for realism, there’s also things like the shop keeper hiring a guard in turn, just that’s more work to add in
(19:10:34) Jawir dice: LOL
(19:10:52) Weltall dice: for realism you would try to save money :P
(19:11:34) Vaalein dice: Not if those nasty brigands who stalk round in the night pay big prices to the only shop open :P
(19:12:47) Tuux dice: banker should be considerate on tehgame play
(19:13:13) Sanrai nods.
(19:13:14) Tuux dice: it’s a bit diferrent as a quest npc
(19:13:46) Tuux dice: but credit card distributor don’t exist :)
(19:14:19) Mordaan dice: :)
(19:14:43) Weltall dice: we’ll see anyway. we have to wrap up for today
(19:14:50) Tuux dice: if it look so impopular it’s because it impact the game play
(19:15:26) Zarre dice: Well books do exist so might be nice to enable players to at least view their inventory by opening up a book they carry even if they can’t add or remove any items.
(19:15:54) Mordaan dice: Interesting idea..
(19:15:57) Weltall dice: so zarre will code it
(19:16:04) Sanrai dice: that would be awesome addition!
(19:16:11) Zarre dice: I would if I knew how. :D
(19:16:38) Mordaan dice: could also accomplish the same with myplane…though OOCly.
(19:17:03) Weltall dice: then it won’t be done anything like that anytime soon in the client, considering it doesn’t do much to be able to just “see” the items in there
(19:17:30) Zarre dice: It does for merchants who sell items they have crafted.
(19:17:40) Vaalein dice: Yes. I know what’s in my inventory and can make notes if I need to easy enough. I want to be able to go to Oja and not realise I can’t finish what I started due to the time of day.
(19:17:48) Weltall dice: so you sell something you cannot get for hours? :)
(19:18:11) Weltall dice: i’ll be careful to not buy from you :P
(19:18:18) Zarre dice: lol
(19:18:45) Weltall dice: anyway thanks for attending see you in two weeks
(19:18:54) Realito dice: Thankyou Weltall, Mordaan, Tuux, Sarva, great game. Your hard work is appreciated. Keep up the good work. Cheers to the PS Team.
(19:18:56) Haraun waves.
(19:19:04) Zarre dice: Thank you too!
(19:19:12) Sanrai dice: Cheers!
(19:19:14) Eonwind claps
(19:19:15) Sarva dice: Thanks for coming today everyone
(19:19:15) Tuux dice: thanks to you players :)
(19:19:17) Zarre cheers
(19:19:21) Tuux dice: we work for you
(19:19:29) Heolion dice: thanks
(19:19:33) Mordaan smiles and nods

Apr 162012
 

Here are the two Meet the devs events logs of april. Enjoy!

1 April 2012

================================================
Sun 01-Apr-2012 18:01:10 Weltall
————————————————
(18:01:10) Zarre says: Climbing on bookcases, Henik?
(18:01:21) Henik says: I love to read
(18:01:32) Weltall says: hi and welcome
(18:01:34) Arcon says: more that to drink beer?
(18:01:42) Nahyana says: Can I hop up here, Mordaan?
(18:01:58) Weltall says: if anyone wants to ask a question please get in line behind the stands in front of me
(18:01:58) Tanosn smiles to Jemima “Hey there little one.”
(18:02:01) Mordaan says: Ok with me if it’s ok with Weltall
(18:02:07) Nahyana says: Weltall?
(18:02:31) Weltall says: doesn’t really matter to me
(18:02:49) Mordaan says: Not exactly heavy on devs yet so the more the merrier. :)
(18:03:09) Nahyana pokes the tip of her tongue out at Tanosn and giggles softly
(18:03:56) Weltall says: no one has question?
(18:04:19) Nahyana says: You could give them some more time to get here.
(18:06:08) Mordaan says: has anyone poked Talad?
(18:06:17) Nahyana says: I bet they thought this meeting was a joke. Being April 1st…
(18:06:28) Tanosn returns Nahyana’s gesture with abit of a chuckle and goes to pass Jemima a cookie “Have you been terrorising the tails at the forge?”
(18:07:15) Jemima says: Thank you Tanosn…
(18:09:37) Sanrai’s ear twitches a bit
(18:09:58) Weltall says: really really no one? :)
(18:10:19) Arcon says: asking time?
(18:10:23) Weltall says: yes
(18:10:26) Jemima tries to hide under her bench…
(18:10:26) Weltall says: hi Arcon
(18:10:28) Arcon says: alright
(18:10:41) Arcon says: i have some experience as a dueller
(18:10:47) Arcon says: nowadays
(18:10:54) Arcon says: thats almost dead
(18:11:10) Arcon says: one can do weapon duels only armorless
(18:11:22) Arcon says: are there plans to change that?
(18:11:36) Arcon says: if you fight with 300q leather
(18:11:43) Arcon says: it takes ages
(18:11:47) Weltall says: in 0.6 there are plans to merge the combat work of previous year gsoc which is an heavy overhaul of the whole combat system
(18:13:01) Arcon says: some players interested in friendly pvp might leave, if things dont improve
(18:13:15) Arcon says: some might have been gone already
(18:13:55) Weltall says: but why not just using the classic sold armor anyway?
(18:14:06) Arcon says: if you use 50q Ha
(18:14:16) Arcon says: as fully developed char
(18:14:21) Arcon says: it takes ages
(18:14:22) Mordaan says: Or don’t wear armor.
(18:14:29) Arcon says: sure
(18:14:36) Arcon says: but you cant fight a mage
(18:14:48) Arcon says: its a bit artificial
(18:14:53) Mordaan says: Yes, balancing is an ongoing issue.
(18:15:05) Mordaan says: We are trying to get there slowly.
(18:15:16) Arcon says: good luck with that
(18:15:21) Arcon bows
(18:15:23) Mordaan says: We’ll have to see where the balance is after 0.6
(18:16:04) Sanrai says: Hello, all. *smiles*
(18:16:17) Mordaan says: Hi Sanrai
(18:16:30) Weltall says: hi
(18:17:17) Sanrai says: I’m here to ask that the music skill be returned to pre- Chritmas level..
(18:17:53) Sanrai says: There was great RP going, and people were having great fun.
(18:17:54) Weltall says: the prechristmas level was the current one and as said it will be changed again in the next release
(18:18:11) Mordaan says: 0.5.9?
(18:18:16) Weltall says: yes
(18:18:17) Mordaan says: ok
(18:18:37) Sanrai says: Let me re-phrase, to be sure?
(18:19:00) Sanrai says: It will / maybe will be close to the Christams level?
(18:19:07) Sanrai says: (+100+
(18:19:12) Mordaan says: I think the approach might be different.
(18:19:19) Sanrai says: *(100)
(18:19:24) Evaraj says: [oups]
(18:19:50) Mordaan says: Rather than playing wrong notes, which is annoying, I think lower ranked players will just have limited notes.
(18:19:53) Weltall says: it wasn’t at christmas it was during a single event. and no it won’t be comparable the whole system is changed. there is a limit of notes instead of mistakes
(18:19:56) Mordaan says: If I understand it right.
(18:20:26) Sanrai says: ah, I think I see.
(18:20:33) Sanrai says: Thank you for your time.
(18:20:35) Weltall says: so some notes won’t be usable, mistakes aren’t accounted anymore
(18:21:00) Mordaan says: And probably the only way to get to skill level 100 is to get to skill level 100. :P
(18:21:07) Weltall says: yup
(18:21:18) Tanosn says: [oh! so I won't have to have ps muted anymore :D ]
(18:21:20) Nahyana says: That was redundant and you should feel bad.
(18:21:33) Rhateru leans back, aghast. “You don’t say?!”
(18:21:45) Sanrai’s ear twitches a bit
(18:22:08) Jemima says: Wow… no earplugs anymore….
(18:22:10) Zarre glances sharply at Nahyana
(18:22:17) Mordaan says: And probably the only way to player like you’re at level 100 is to get to skill level 100.
(18:22:20) Mordaan says: (amended)
(18:22:26) Mordaan says: *play
(18:22:29) Weltall says: bad instrument players won’t disappear anyway eheh
(18:23:25) Sanrai nods.
(18:23:41) Weltall says: anyone else has questions?
(18:23:48) Rhateru says: Ayup!
(18:23:56) Talad says: Hi, sorry for the delay
(18:24:05) Weltall says: hi bonifarzia
(18:24:12) Bonifarzia says: Just for curiosity: Are there any plans yet about the healing effects of food items?
(18:24:23) Bonifarzia greets everyone kindly.
(18:24:28) Nahyana says: You mean they don’t heal anything now?
(18:24:37) Rhateru greets everyone meanly.
(18:25:00) Weltall says: i think it’s they heal too much
(18:25:23) Bonifarzia shrugs. “I havn^t tried for a while, to be honest. But the rules or lack of rules for that were an issue in open PvP szenarios.”
(18:25:51) Bonifarzia says: So the short answer is “no”?
(18:25:51) Arcon says: if somebody has a sack full of cookies he wont go down
(18:26:28) Weltall says: you need to explain it better
(18:26:28) Talad says: hi Bonifarzia
(18:26:36) Arcon agrees with bonifarzia
(18:26:36) Talad says: can you elaborate better your question?
(18:26:43) Bonifarzia greets Talad respectfully.
(18:28:30) Bonifarzia says: Are there any plans yet how exactly healing items (food, potions) should work? Restrictions in consumption delays or similar things?
(18:28:58) Talad says: we discussed few times the need to add a timing to food
(18:29:06) Talad says: for example you cannot drink 100 potions in 1 second
(18:29:11) Talad says: same can be for other food
(18:29:21) Bonifarzia perfectly agrees with that.
(18:29:23) Talad says: it will make healing more realistic which is probably what you are a sking about
(18:29:39) Talad says: I think it’s not a very hard task , and we can probably ask a prospect to complete it
(18:29:43) Bonifarzia says: So this is being addressed. Thanks.
(18:30:08) Mordaan says: It’s not actively being worked on…more like it’s on the “to do” list. :)
(18:30:27) Bonifarzia understands …
(18:31:12) Rhateru clears his throat.
(18:31:15) Weltall says: hi ratheru
(18:31:18) Talad says: hello Rhateru
(18:31:23) Rhateru says: Hi thar!
(18:31:27) Rhateru says: Thank you, devs, for holding this meeting and allowing players to get information on game updates and to give feedback. If possible, I’d like to know the progress and an estimated date for the implementation of what I hope will someday be a fairly important part of Planeshift’s gameplay. If you’re involved in work on this or have heard about it from other devs who have, can you tell me wen there wil b magical wrips?
(18:32:23) Talad says: what you mean by magical wrips?
(18:32:26) Mordaan says: wrips?
(18:32:39) Mordaan says: weapons?
(18:32:39) Weltall says: wrips isn’t in the vocabulary
(18:33:15) Rhateru runs away, grinning like a fool. “Aww, Ah thought yeeou’d git the joke!”
(18:33:28) Weltall says: …
(18:33:28) Mordaan sighs
(18:33:32) Arcon says: ?
(18:33:54) Mordaan says: An attempt at an april fools joke? :)
(18:33:57) Talad says: ok, then I will say we will have them the next 1st april
(18:33:58) Weltall says: lucky enough next year it won’t coincide with april fool
(18:34:13) Menille says: Maybe he means whips ?….lol
(18:34:36) Weltall says: yeah the joke failed with the unexistant word ^^
(18:34:47) Sanrai nods.
(18:35:01) Talad says: if there no other questions we can give some updates on our side
(18:35:11) Talad says: Weltall did you provide already some updates at the beginning?
(18:35:15) Bonifarzia giggles. “I think that was once inded in the wishlist board”
(18:35:15) Weltall says: no
(18:35:30) Talad says: ok, do you want to provide some?
(18:35:33) Talad says: or should I ?
(18:36:00) Weltall says: better you do it
(18:36:38) Talad says: ok
(18:37:06) Talad says: main thing we have ready is the graphical update of jayose and tutorial
(18:37:23) Talad says: this will hopefully show “a better face” to new players
(18:37:35) Talad says: there has been pretty good work on it by Cale
(18:37:58) Talad says: the other part is more on lighting, we are trying to improve the skybox and overall lighting of the game
(18:38:04) Mordaan says: So East Hydlaa will be getting a similar makeover to Hydlaa.
(18:38:04) Talad says: many have complained it’s too dark
(18:38:31) Tanosn says: my friend actually said he wouldn’t have a problem with the graphics for PS isf the skybox wasn’t so glitchy :)
(18:38:39) Talad says: we have few other things in store, like a better way to speaking to NPCs, which is under testing now
(18:38:47) Talad says: Tanosn , agreed
(18:38:58) Talad says: hopefully better looking in the next release
(18:39:19) Talad says: Mordaan do you want to give some info on the updates to quests?
(18:39:26) Mordaan says: Sure.
(18:39:47) Mordaan says: It’s an ongoing project to add dialog to better direct players along these quest chains.
(18:39:54) Mordaan says: As well as improving the chains themselves.
(18:40:13) Mordaan says: I’ve been working on the smith-crafting chain to restructure it.
(18:40:29) Mordaan says: And the plan is to do this with all the chains.
(18:41:03) Mordaan says: Dialog has already been added in the science and guards quests
(18:41:04) Talad says: anoher thing we improved on setting are the basic answers
(18:41:18) Talad says: like Hi, how are you etc… many were missing and have been added (still to be released)
(18:41:23) Talad says: so the NPCs have more background
(18:41:39) Mordaan says: Those are known as KAs (knowledge areas)
(18:42:08) Talad says: Tuux is not here, but he did many updates to music
(18:42:13) Talad says: you will see that in the release
(18:42:35) Talad says: we are experiencing some problems with spell effects and particles with the latest version of the 3d engine
(18:42:41) Talad says: and that’s delaying this release a bit
(18:42:46) Talad says: but we are quite close now
(18:42:47) Mordaan says: Yes, longer ambient music rather than shorter tracks which get old fast with constant looping. :)
(18:43:06) Hertikef says: The bd music is too much repeating
(18:44:54) Talad says: ok, if there are no other questions I think we can close the meeting
(18:45:10) Sanrai says: One more?
(18:45:16) Talad says: sure!
(18:45:21) Sanrai smiles.
(18:45:50) Sanrai says: Is there any reconsideration of important NPCs moving about?
(18:45:56) Henik says: I did not realize that you were done, I assume most is not mentioned that is to be in the next release, correct
(18:46:09) Henik says: Opps, sorry
(18:47:07) Talad says: you mean making them more available?
(18:47:26) Sanrai says: yes, keeping them “home” more…
(18:47:38) Talad says: we want the city to have a day/night cycle, because it’s more realistic
(18:47:41) Talad says: and immersive
(18:47:56) Kerana says: and so they will talk to you and not ignore one.
(18:48:11) Talad says: if players have the urge to level up, we try to let them think that’s a normal city, not a slot machine of monsters and levels :)
(18:48:19) Sanrai says: They also freeze my char when they go by.
(18:48:31) Tanosn says: With that in mind, will there be consideration for the guards to change up during the transition? a day shift and a night shift of guards?
(18:48:54) Talad says: Tanosn : very needed. also becuase at night we will have “thugs” coming out
(18:48:56) Talad says: like ZAk
(18:49:03) Tanosn says: Zak! <3
(18:49:05) Talad says: so we need a night shift
(18:49:19) Talad says: Zak selling illegal weapons at Harn ;)
(18:49:27) Sanrai smiles.
(18:49:28) Mordaan says: Yes, shifts are a good idea for the important characters like Harnquist.
(18:49:44) Tanosn says: So will Harnquist be gettign an apprentice to fill in for him?
(18:49:46) Sanrai says: Mirra….
(18:49:51) Talad says: Harnquist should hire an apprentice maybe to work during the night
(18:50:11) Talad says: but that’s not on plan for now, all our focus atm is to complete the releae
(18:50:14) Talad says: *release
(18:50:17) Mordaan says: We are being spoiled by Harn being there 24/7 as of late. :)
(18:50:41) Vaneal says: thats ok lol
(18:50:49) Kerana says: I have not been able to speek with either Lori or Narli.
(18:50:59) Sanrai says: umm…. Thank you. *smile*
(18:51:04) Tanosn says: I had issues speaking to Nalri as well
(18:51:17) Talad says: we can check that
(18:51:29) Tanosn says: But only when she was stuck, facing her corner
(18:51:41) Tanosn says: When she was in her usual spot, she didn’t mind speakign with me
(18:52:26) Sanrai says: I think my point is made….
(18:52:28) Sarva says: Lori often gets stuck on the ground floor of the library when she is floating in the air.
(18:19:01) Talad says: ok
(18:19:34) Weltall says: any other question?
(18:19:53) Trhol says: I think you should add in building
(18:20:01) Trhol says: so you can build buildings and such
(18:20:14) Talad says: wishful thinking :)
(18:20:33) Talad says: we will have more optional for players to create stuff in game in the future, but buildings are quite far
(18:20:46) Talad says: what you can do is to own a guildhouse and place furniture into it
(18:21:00) Talad says: adding what you like to fllor, walls, roof
(18:21:25) Trhol says: If you wanted, also it could be like you purchase land and build upon it, just an idea
(18:21:52) Talad says: maybe in the future, dont’ expect it soon
(18:21:53) Mordaan says: Tribes are going to be able to put up structures to a point. So at least we’re heading in that direction.
(18:22:12) Talad says: yes, tribes are able to drop buildings right now in our development server
(18:22:14) Tanosn says: How is the trepor test tribe going?
(18:22:16) Mordaan says: But yeah, what you’re talking about is a good idea, but a ways off yet.
(18:22:22) Talad says: but we need to refine it more to make it available to you
(18:22:36) Trhol says: Yes, just keep it in mind because if your going to expand ylaikum then building would be a nice option
(18:23:10) Mordaan says: Even things like land owning and farms are something that will eventually be implemented.
(18:23:16) Mordaan says: We need more areas first.
(18:23:39) Mordaan says: Otherwise it will get cluttered fast.
(18:23:44) Trhol says: But if you did do something like that, then you should only be able to build on your property or youd get arrested for building on govermant property or something like that
(18:23:50) Mordaan says: Lagerific!
(18:24:12) Weltall says: ^ that will be anyway Mordaan
(18:24:20) Talad says: I think we can use ojaveda road and bronze doors road
(18:24:24) Talad says: there is quite some space
(18:24:31) Trhol says: Anyway, just keep it in mind, Thanks
(18:24:42) Mordaan says: Certainly
(18:25:01) Talad says: ok, thanks for your participation
(18:25:10) Talad says: we will host another meeting like this in 2 weeks from now
(18:25:15) Talad says: check the calendar of events!
(18:25:20) Vaneal says: I hope you are going to make building decay so if people leave game for ea long time we are not stuck with their buildings forever
(18:25:33) Talad says: Vaneal : sure, same for guildhouse
(18:26:00) Talad says: ok, meeting is complete
(18:26:03) Arcon says: thanks
(18:26:07) Arcon says: bye all
(18:26:08) Talad says: you can exit from the door at the back
(18:26:10) Talad says: bye bye!
(18:26:11) Weltall says: bye
(18:26:13) Talad says: have fun in game!
(18:26:15) Tanosn says: oh! So people will need to make regular repairs to their buildings? Or at least higher another group to do it?
(18:26:28) Bonifarzia has to go and wishes everybody a nice day.
(18:26:30) Trhol says: Yes tanosn, That would be cool
(18:26:34) Jemima looks at Sarva’s tail….

15 April 2012

================================================
dom 15-apr-2012 22:07:04 Weltall
————————————————
(22:07:04) Talad dice: I guess most of you have been here already few times
(22:07:17) Talad dice: but basically that’s an event for you to ask questions to the developers
(22:07:39) Talad dice: on stage we have weltall, engine lead, tuux audio lead,
(22:07:44) Talad dice: drjack setting lead
(22:07:49) Talad dice: mordaan setting member
(22:07:52) Talad dice: and myself, project lead
(22:08:14) Talad dice: if you want to ask a question, please reach this stand
(22:08:24) Talad dice: and ask your question
(22:08:42) Icerra dice: now?
(22:08:46) Talad dice: if there are no questions, we can provide you with some status updates
(22:08:51) Talad dice: yes, questions can start now
(22:09:15) Talad dice: hi Icerra
(22:09:20) Icerra dice: Hi Talad!
(22:09:34) Icerra dice: this is a question i guess for sound and settings
(22:10:32) Icerra dice: I’ve noticed in some of the ambience sounds around Hydlaa there is the sound of a dog barking… are there dogs in Yliakum? Or do yulbars just happen to bark like dogs?
(22:10:51) Mordaan dice: o.O
(22:11:00) Menille giggles
(22:11:00) Mordaan dice: I haven’t heard dogs, but could be.
(22:11:15) Mordaan has to turn the volume up
(22:11:40) Icerra dice: I believe I heard it around the storage guy
(22:11:45) Talad dice: mmm… not sure tuux can answe
(22:11:46) Talad dice: r
(22:12:06) Weltall dice: seems a problem of cordination between sound and settings
(22:12:12) Talad dice: we are implementing creatures sounds, but that’s not working yet.
(22:12:12) Weltall dice: if it’s there
(22:12:36) Talad dice: Icerra can you find the exact location and report it on bugtracker?
(22:12:43) Talad dice: maybe a displaced sound
(22:12:45) Mordaan dice: Maybe there was a barking dog when the music was recorded? :D
(22:12:46) Icerra dice: yes, I’ll try
(22:13:14) Karna dice: quite possible :)
(22:13:24) Mordaan dice: Wouldn’t be location specific then…just kidding.
(22:13:31) Icerra dice: there are also words for ‘dog’ and ‘wolf’ in the enkidukai language, but I know that those aren’t offical canon
(22:14:02) Drjack dice: as a rule of thumb we may assume the real animal can be in Yliakum too
(22:14:11) Drjack dice: maybe not all of them in the first level
(22:14:41) Icerra dice: ok, i’ll try and locate it, thanks!
(22:15:18) Jawir dice: I was training melee and mace nad hammers. Now I’m 120 in melee and 121 in mace and hammers. I noticed that with a q1 club I do less damage than with my fists…couldn’t be more balanced if the weapon damage could have the melee damage as a base? I think if a totally worn weapons hit you, in any case can’t do less damage than a fist…
(22:16:01) Talad dice: quality 1 ?
(22:16:09) Jawir dice: Yes, totally worn!
(22:16:17) Talad dice: quality 1 means the club is not working anymore
(22:16:19) Weltall dice: seems normal it’s worse than melee to me
(22:16:26) Talad dice: like teared to pieces and nearly destroyed
(22:16:35) Weltall dice: you do worse with claws than a piece of paper
(22:16:43) Talad dice: so surely you do more damage with your fist
(22:16:55) Jawir dice: Well, I was thinking that a q1 weapons could be compared like hitting with his handle…
(22:17:22) Weltall dice: it’s still different than hitting with claws, an handle well it will be like hitting people with a remote
(22:17:42) Talad dice: the quality 1 expresses also how good you can use it
(22:17:45) Jawir dice: lol, yes, something like that.
(22:17:54) Talad dice: so imagine the wood is very fragile and breaks as you use it
(22:18:05) Talad dice: and it’s shorter or not easy to grasp
(22:18:19) Jawir dice: Ok, just this, thanks!
(22:19:14) Karna dice: i was wondering if we can have aggresive npcs again
(22:19:30) Karna dice: it made the game feel more dynamic
(22:19:33) Mordaan dice: We will, eventually.
(22:19:53) Mordaan dice: First step is to have them not walk off the map. :)
(22:19:54) Zazhia dice: I am in no way trying to be provocative in any way, but I really have a hard time understanding why the speed of walking has been decreased. I makes me not want to use the walk function as it seems unrealistically slow
(22:20:03) Talad dice: we have a project to change the current monsters locations
(22:20:12) Talad dice: Zazhia , please wait your turn
(22:20:26) Karna dice: would be nice to have that feature again :)
(22:20:29) Karna dice: thanks
(22:20:31) Talad dice: the main point is to have monsters in places where they actually make sense
(22:20:32) Zazhia dice: Oh sorry, I didn’t mean to hit enter!
(22:20:43) Talad dice: Drjack is working on it
(22:20:50) Talad dice: Drjack do you want to give more details on it?
(22:20:53) Weltall dice: i think you don’t want the word realistic but playable
(22:20:57) Drjack dice: sure
(22:21:33) Drjack dice: we plan to modify or delete the monsters and other aggressive npcs where they are not suppose to be
(22:22:17) Drjack dice: for exemple if there are monsters wandering near a city they need a motivation, or they need to be deleted
(22:22:34) Talad dice: the idea is to have monsters in special locations
(22:22:35) Drjack dice: I plan to post also a topic on the forum about this project to have report from the players
(22:22:41) Talad dice: and where they can actually be “hunted”
(22:22:58) Talad dice: not just next door, where you decide to hit them or not based on crystal phase.
(22:23:10) Talad dice: and they just wait you there for the hit. :)
(22:23:22) Karna dice: :)
(22:23:22) Talad dice: so in the “hunt” locations they can surely be aggressive
(22:23:34) Karna dice: thank you
(22:23:50) Talad dice: PS is moving from an era where we were testing features to an era where we make a game
(22:24:04) Talad dice: and our focus at the moment is solely on making it more playable and fun
(22:24:30) Talad dice: hi Zazhia , can you repeat your question?
(22:24:38) Zazhia dice: Sorry about before! I am in no way trying to be provocative in any way, but I really have a hard time understanding why the speed of walking has been decreased. I makes me not want to use the walk function as it seems unrealistically slow. The difference between running and walking seems unrealistically huge to me. So … what’s the motivation of doing it?
(22:25:02) Weltall dice: as i’ve said you don’t want the word unrealistic but unplayable
(22:25:26) Weltall dice: the speed was changed to the actual real speed of humans.
(22:25:42) Vaneal dice: we don’t have humans in game :P
(22:25:48) Icerra points out that she’s a fenki, not a human
(22:25:55) Waemaiy dice: all of us are not humans !
(22:26:16) Waemaiy dice: Down with Humanism !
(22:26:26) Mordaan dice: :)
(22:26:28) Talad dice: humanoids
(22:26:29) Weltall dice: then change race as elves are so equal :P
(22:26:36) Icerra dice: also… time in game is supposed to be 6times as fast, and now we move three times slower
(22:27:03) Talad dice: look at my feet
(22:27:11) Talad dice: and my movement compared to the objects around me
(22:27:44) Talad dice: it is very natural
(22:27:49) Zazhia dice: seems realistic but I don’t find it playable
(22:27:51) Talad dice: and the normal speed for the size of my legs
(22:28:08) Talad dice: before it was 2 times this
(22:28:23) Talad dice: and we realized it was impossible to create a walking animation without sliding
(22:28:31) Talad dice: we tried many times
(22:28:37) Talad dice: was just not working
(22:28:37) Mordaan dice: Ideally, we should have varying speeds, not just walk and run. But for now, those are the 2 we have.
(22:28:55) Talad dice: now the question is… what about the leg of an enki?
(22:29:01) Icerra dice: i have to admit, i’m starting to get used to it
(22:29:15) Talad dice: is their leg longer/quicker?
(22:29:20) Talad dice: probably yes
(22:29:28) Talad dice: but do we want to have one race move faster than others?
(22:29:35) Icerra dice: sure!
(22:29:44) Zazhia dice: Talad – yes we do!
(22:29:54) Mordaan dice: Also, it’s easy to be disappointed any time things become slower than what you’re used to.
(22:29:56) Talad dice: having one race faster will be a big advantage
(22:29:59) Waemaiy dice: why not actually ?
(22:30:08) Talad dice: like everyone starting to select that race
(22:30:14) Timil dice: It would require rebalancing the game in other ways, especially for PVP.
(22:30:17) Weltall dice: why enki faster they seem slower to me that posture is suboptimal for movement
(22:30:25) Noronel dice: I would like to see the differences in speeds per race, but I think there might be more confusion for a while with people following other people.
(22:30:27) Icerra dice: what’s wrong with advantages if you balance it out with disadvantages?
(22:30:36) Karna dice: but it can be offset by mounts.. which can have the same speed
(22:30:41) Talad dice: the klyros looks very natural to me
(22:30:56) Zazhia dice: I find it weird that I can train my str to 200 for instanse. Just did that. I am a small “woman” but I believe she can run fast
(22:31:09) Talad dice: when I saw the klyros NPC moving with new walk speed, I thought they were real, finally
(22:31:20) Waemaiy dice: klyros are the most natural looking IMHO
(22:31:42) Zazhia dice: yup Klyros looks nice
(22:31:46) Talad dice: consider we didn’t yet redo the walk animations
(22:31:49) Icerra dice: the fenkis could use some work, they look like they’re trudging through mud
(22:31:57) Talad dice: we are in the process of doing this, to adapt to the new walk speed
(22:32:08) Talad dice: yes, totally agreed
(22:32:19) Talad dice: we have one dev working on that only
(22:32:29) Zazhia dice: cool!
(22:32:48) Talad dice: so in the next updates you will see more natural walk
(22:32:54) Talad dice: with the current speed
(22:33:07) Vaneal dice: thats good
(22:33:10) Mordaan dice: Ylians look a little stiff at the moment. :P
(22:33:23) Zazhia dice: Thanks for the answer
(22:33:24) Icerra dice: yes, Ylians look very stiff
(22:33:27) Karna dice: they look like c3po walking
(22:33:33) Mordaan dice: :)
(22:33:39) Jawir dice: And what about a leveling system where your stats and skills grow with different rates and with different caps based on the race and gender of your char?
(22:33:42) Menille laughs
(22:33:59) Menille dice: Ilike my walk….
(22:34:01) Zazhia dice: Jawir – great suggestion I think
(22:34:14) Jawir dice: Thanks! :)
(22:34:26) Vaneal dice: I agree Jawir
(22:34:45) Zazhia dice: (but remember not to be sexist ;-) )
(22:35:09) Tuuxa dice: sorry, hello everyone
(22:35:11) Jawir dice: [well, female will be faster in cooking training! :P ]
(22:35:15) Icerra dice: no, the point would be to balance out the advantages and disadvantages
(22:35:20) Menille dice: Hello Tuuxa
(22:35:22) Mordaan dice: >.<
(22:36:04) Jawir dice: Speachless?
(22:36:06) Talad dice: Jawir very risky for power levelers
(22:36:20) Jawir dice: Why?
(22:36:20) Talad dice: what could be nice are special items or abilities by race
(22:36:44) Weltall dice: and for flexibility in the choice
(22:36:52) Talad dice: because they could find the perfect combo, and destroy any duelling
(22:36:58) Jawir dice: Uhm, but I think that races are different in body constitution…
(22:37:15) Icerra dice: shouldn’t we be umm, trying to prevent powerleveling?
(22:37:18) Weltall dice: but also single beings might be different
(22:37:49) Jawir dice: Yes, and there you could put a rate of randomness…
(22:38:10) Weltall dice: so how i want my character is decided by random number generator?
(22:38:20) Weltall dice: +pseudo
(22:38:26) Talad dice: I agree races have different capabilities
(22:38:39) Jawir dice: For example when you create your char you’ll have a chance to have a stats…yes, like a gaussian distribution.
(22:38:39) Talad dice: for example an enki can be better at bows or so
(22:38:47) Talad dice: but that’s given by the base stats already
(22:38:51) Vaneal dice: bows are a dermorian thing
(22:38:57) Icerra dice: holy carp where’d tuux get that scythe?
(22:39:04) Mordaan dice: :D
(22:39:16) Icerra wants one!
(22:39:16) Mordaan dice: It’s a tease!
(22:39:16) Jawir dice: Well, I was more thinking to stats than skills.
(22:39:27) Tuuxa dice: :)
(22:39:36) Mordaan dice: Notice, Talad has a pretty cool one too
(22:39:42) Menille dice: The Grim Reaper again…lol
(22:39:57) Icerra dice: Talad looks like he has a metal detector :P
(22:40:04) Jawir dice: And for example the intelligence, stranght and so on of a char could follow a different curve based on his race.
(22:40:06) Mordaan dice: lol
(22:40:11) Jawir dice: *strenght
(22:41:11) Zazhia dice: but wouldn’t one just keep making a new char to get the stats he/she wanted
(22:41:14) Talad dice: Jawir : could be
(22:41:19) Menille dice: Which stave is that you are holding Tuuxa?
(22:41:23) Jawir dice: So, different stats on char creation, based on a distribution, and different rate while levelling…
(22:41:32) Icerra dice: are you guys in line?
(22:41:45) Tuuxa dice: staff of Voide Menille it’s Dark way Staff
(22:42:00) Jawir dice: This is all, thanks!
(22:42:01) Menille dice: Looks dangerous….lol
(22:42:10) Tuuxa dice: a ot :)
(22:42:24) Jemima dice: Hi… In my guild I helping the new players to get around… I do try to help new players outside my guild too… I did find out that many new players get frustrated at low levels of training fighting and mining… According them mining is the worst part… Is there a way to make it more fun to do..? Like getting more but smaller ores from the ground..? If we have new players… most of them are gone within 3 to 4 weeks…
(22:42:28) Talad dice: Jawir feel free to post a proposal on forums on this.
(22:42:42) Jawir dice: Ok, sure! :)
(22:43:35) Noronel dice: I think that harvesting and mining might be more playable if something like smaller/less quantity/quality items were gained at lower levels.
(22:43:48) Talad dice: Jemima : do you think the problem resides on what they get while mining?
(22:43:51) Talad dice: like not enough results?
(22:44:05) Weltall dice: which means you want higher levels to gain an higher amount of them
(22:44:18) Jemima dice: At least the frustration levels are highest while mining…
(22:44:20) Weltall dice: said from the correct prospective
(22:44:24) Icerra dice: what if they occasionally dug up a gem or uncovered an artifact?
(22:44:38) Vaneal dice: or a glyph
(22:45:10) Jemima dice: You can keep amounts nearly the same… but 15 tries for one coal…
(22:45:30) Talad dice: we can look into that
(22:45:31) Weltall dice: 15 tries seems weird to me
(22:45:42) Talad dice: it’s very hard to tweak formulas so they work on the whole spectrum
(22:45:47) Weltall dice: the coal chance is quite high
(22:45:48) Talad dice: from rank 0 to 200
(22:45:56) Talad dice: and with all tools/locations
(22:45:59) Jemima dice: Well… they don’t know where to dig… if I find them… :)
(22:46:16) Jemima dice: They can dig rather far from hotspots…
(22:46:46) Talad dice: we can review the rank 1-10 and see what’s possible
(22:46:48) Weltall dice: well that’s another problem
(22:46:49) Icerra dice: encourage them to RP while they dig, RP is the only thing fun in PS ;P
(22:47:04) Jemima dice: I’ll try…
(22:47:10) Jemima dice: Well thank you…
(22:47:33) Icerra dice: timil?
(22:47:49) Icerra shrugs
(22:48:01) Talad dice: ok, we decided to have a giveaway for this meeting !
(22:48:27) Talad dice: each player who is currently in the room, will get a new staff
(22:48:31) Icerra dice: ok first *points at the scythe* is that a weapon? or a farming tool?
(22:48:34) Waemaiy dice: Yay ! new staff
(22:48:43) Mordaan dice: \o/
(22:48:43) Tuuxa dice: :)
(22:48:48) Jawir dice: Hurray!
(22:48:51) Talad dice: to avoid confusion, please stay where you are
(22:48:55) Icerra dice: can i have the scythe instead????
(22:48:58) Zazhia dice: Yay!
(22:48:58) Menille dice: Wonderfu;!!
(22:48:58) Talad dice: we can go through the room
(22:49:05) Jemima clapses her pawns…
(22:49:09) Talad dice: Weltall can you do the left side?
(22:49:09) Waemaiy dice: If I move fast, will I have 2 staves ?
(22:49:09) Weltall dice: magic staff of void
(22:49:10) Tuuxa dice: arfff i’m with my dev account
(22:49:13) Talad dice: I do the right side
(22:49:13) Tuuxa dice: so bad
(22:49:18) Weltall dice: use an area talad
(22:49:19) Icerra dice: my character doesn;t use magic
(22:49:21) Talad dice: please select the new staves
(22:49:29) Talad dice: should be different ones
(22:49:36) Mordaan dice: A bit of background here, if I may.
(22:49:46) Mordaan dice: There are 18 new staves.
(22:49:46) Menille dice: Yes please
(22:49:50) Tuuxa dice: let me reload
(22:49:52) Mordaan dice: 3 for each way.
(22:49:54) Waemaiy dice: Ooooohhhhh
(22:50:07) Mordaan dice: Applause to Tuux for very hard work on them.
(22:50:18) Dohmo claps for Tuxx
(22:50:19) Waemaiy claps and yells
(22:50:31) Celizan dice: woo hoooo!
(22:50:35) Zazhia applauses Tuux loudly
(22:50:46) Mordaan dice: The ultimate purpose of them will be part of the new magic quests.
(22:50:49) Talad dice: we will assign kind of randomly
(22:50:56) Waemaiy does an elaborate celebratory dance
(22:50:57) Talad dice: you can exchange them later (only if you want to)
(22:51:15) Vaneal dice: I don’t have the update yet, will I still get one?
(22:51:24) Mordaan dice: But that is a ways off, so for now they can be gifts.
(22:51:26) Karzela claps for Tuux
(22:51:44) Icerra dice: i’d still rather have that scythe
(22:52:03) Mordaan dice: That scythe is a dark way staff…one of the 3 for DW.
(22:52:10) Icerra dice: ooh
(22:52:13) Karnath stares at his staff, silently amazed
(22:52:14) Icerra wants
(22:52:21) Dorig dice: Thank You :)
(22:52:34) Jemima dice: Thank you… :p
(22:52:37) Ziuzynir dice: thanks
(22:52:56) Waemaiy dice: Who hoooo
(22:53:20) Karzela dice: Thank you Talad!
(22:53:41) Bralke dice: Thank you
(22:53:41) Menille dice: Yaaaay for Tuux ,who has worked so hard with such devotion.
(22:53:43) Noronel nods in wonder.
(22:53:46) Talad dice: did my side
(22:53:56) Talad dice: Weltall do you need help your side?
(22:54:03) Icerra dice: thanks talad, i’ll give this tomy sister
(22:54:09) Noronel dice: Looks shiny. Thanks devs!
(22:54:24) Menille dice: thank you Weltall
(22:54:41) Talad dice: ah ah, lot of staves :)
(22:54:43) Evaraj dice: thank you :O
(22:54:51) Mordaan dice: hah, I was just going to mention the red way staff that lights up. :D
(22:54:54) Celizan dice: Thanks much!
(22:54:57) Kelan dice: thanks
(22:55:05) Talad dice: icerra if you have particles set to high, yours has fire on it
(22:55:19) Jawir dice: Thanks Welltall! :)
(22:55:29) Icerra dice: umm, what if my shaders are on low?
(22:55:30) Zazhia dice: Thanks! awesome!
(22:55:52) Menille dice: Lovely!!
(22:55:53) Karna dice: nice outfit :)
(22:56:13) Talad dice: those are unique items for now!
(22:56:13) Karna thanks Weltall
(22:56:17) Henik dice: Thank you !
(22:56:20) Icerra dice: anyways,very cool guys thanks!
(22:56:22) Talad dice: will probably be released in the future through quests or merchants
(22:56:30) Jawir dice: Great!
(22:56:33) Tuux dice: may i have a reaper please ?
(22:56:50) Menille dice: Is that a skull at the end of yours Evaraj?
(22:57:08) Mordaan doesn’t have a dev character, so wants one too
(22:57:14) Talad dice: ok, I think we are at the end of our meeting
(22:57:25) Icerra dice: ok
(22:57:26) Evaraj dice: aye menille
(22:57:31) Talad dice: have fun in game!
(22:57:31) Vaneal dice: Talad
(22:57:31) Tuux dice: i’m so happy players, all it work have been done for you
(22:57:50) Zazhia dice: Thanks for the work! :-D
(22:57:51) Tuux dice: some staff have take 3 week to do
(22:57:54) Talad dice: yes, Tuux has modeled most of those dtaves
(22:57:56) Waemaiy cheers happily at the dev team
(22:58:00) Jawir dice: Tuuxa, I want to say you I like the new soundtracks!
(22:58:02) Talad dice: *staves
(22:58:13) Tuux dice: :)
(22:58:49) Mordaan dice: Icerra, did you ever get to ask your question?
(22:58:58) Icerra dice: it was answered
(22:59:01) Mordaan dice: Ah good
(22:59:06) Talad dice: took a screenshot
(22:59:07) Icerra dice: i was wondering if the scythe was a weapon
(22:59:25) Talad dice: all staves give some bonus to magic
(22:59:39) Vaneal dice: I don’t have one yet
(22:59:44) Waemaiy dice: +6 Azure way for mine
(23:00:08) Talad dice: meeting ends then… see you in two weeks from now
(23:00:18) Talad dice: to exit I hope the door works :)
(23:00:18) Jawir dice: +9!!!!!! in blue way mine!!!!
(23:00:19) Weltall dice: bye
(23:00:22) Talad dice: it crashed for me before
(23:00:26) Menille dice: Thank you so much Talad
(23:00:30) Talad dice: we need to update it for new art

Apr 012012
 

NOTICE: This patch works fine with 3.5.0 and 3.6.0-rc1

UPDATE: kwasik updated the previous 7.1.x/3.1.x patch with the changes detailed here and made a new patch so if you are using that version of vmware you can grab it ready from here

Another version of the kernel another broken module…

This time it was something easier and with a short solution directly in the kernel documentation, but not much said about the reasons for the change (which was done 11 days ago) except that it fixed bugs caused by misuse.

Anyway d_alloc_rot was replaced with d_make_root as said here. So that’s practically the fix to apply to the sources in order to make vmblock build (even though vmware seems to start also with this module not running).

The patch should be easy to apply also for 7.1.x vmware modules (but I’m not providing a patch as I don’t have the sources anymore).

This is the procedure:

Open vmblock.tar and search for filesystem.c. Then there search for d_alloc_root(rootInode). That needs to be replaced with d_make_root(rootInode). This will make vmblock build successfully.

And here it is the easier way for 8.0.x/4.0.x users: vmware 8.0.2 fix for linux 3.4.0

Remember that if you apply the patch you’ve to always start with clean module sources from 8.0.2 release. Also be careful that vmware, when uninstalled, doesn’t clean entirely it’s modules folder, so remember to do so before reinstalling it.

Attached Files:

Apr 012012
 

UPDATE1: as noted in the comments, and as now I had the chance to test it, I’ve removed some useless includes from the patch

Seems the drivers broke again with 3.4.0-rc1. According to git logs it seems someone dissected the asm/system.h header in several subfiles 3 days ago (so cannot really blame nvidia for this as this was done when they were going home for the weekend) and probably will break several other off tree modules. Anyway the fix is simple. to keep compatibility you need to replace #include <asm/system.h> in nv-linux.h and conftest.h with these two snippets. Also I’ve done a new version of nvidiafixandrun.sh with the additional changes. To use that just do sudo ./nvidiafixandrun.sh <nvidiainstaller file> [parameters if any]

nv-linux.h

#if LINUX_VERSION_CODE < KERNEL_VERSION(3, 4, 0)
#include <asm/system.h>
#endif

conftest.sh

#include <linux/version.h>
#if LINUX_VERSION_CODE < KERNEL_VERSION(3, 4, 0)
#include <asm/system.h>
#endif

That’s all…

Mar 042012
 

Looks like I didn’t post the new meet the devs since a while, so here it is the last ones for these two months. Enjoy.

18 march 2012:

================================================
Sun 18-Mar-2012 22:02:58 Weltall
————————————————
(22:02:58) Karzela says: hello
(22:02:59) Tuux says: it have a lot of plepoles it’s cool
(22:03:03) Jecewie says: Drjack is a scrawny lemur now! :O
(22:03:11) Mordaan says: lol
(22:03:22) Drjack chuckles
(22:03:31) Talad says: Hi
(22:03:37) Karzela says: That power comes with the territory
(22:03:39) Karzela says: hi Talad
(22:03:41) Waemaiy says: Hello
(22:03:48) Lizy says: GREETINGS GREAT TALAD!
(22:05:11) Talad says: Ok, we can start!
(22:05:17) Talad says: welcome everyone to the “meet the devs”
(22:05:31) Talad says: let us start with a short introduction of each dev
(22:05:41) Talad says: weltall can you start introducing briefly yourself?
(22:06:30) Weltall says: i’m the engine leader i handle the server software and the releases preparation, plus the overall development of the engine
(22:06:44) Talad says: thanks, Tuux ?
(22:06:57) Tuux says: Hello i’m Tuux, i working on all it’s touch audio , and Magic , Effect, Sound, Items
(22:07:08) Tuux says: and Maps sound env
(22:07:17) Tuux says: that almost all
(22:07:17) Talad says: Drjack
(22:08:00) Talad says: Sarva ?
(22:08:09) Talad says: can you present yourself
(22:08:09) Sarva says: I’m the GM leader
(22:08:20) Talad says: Mordaan
(22:08:31) Mordaan says: I am Mordaan, settings.
(22:08:44) Talad says: Mordaan is working on very different areas, including quests and testing as well.
(22:08:48) Talad says: Drogos
(22:08:52) Drogos says: I work on web related stuff, like myplane.
(22:08:58) Mordaan says: I help where I can. :)
(22:09:13) Talad says: cool, and I’m the project lead, I do a bit of everything to help the game grow.
(22:09:29) Talad says: usually 3d , setting and rules
(22:09:32) Talad says: not much coding
(22:10:16) Drjack says: (BTW, I’m drJack, Setting leader, I work on stories, quests and background)
(22:10:41) Talad says: ok, as usual if you have a question please go to this stand
(22:10:48) Karzela glances at Venalan
(22:10:55) Talad says: form a queue here in case there are multiple people
(22:11:01) Mordaan says: And let’s not forget Venalan, who is also settings. *waves*
(22:11:29) Jecewie says: Hi! First of all I’d love to thanks Tuux for the awesome effects for spells and all.
(22:11:41) Mordaan smiles and nods
(22:11:44) Talad claps
(22:11:47) Jecewie says: Here I go.
(22:11:51) Jecewie says: A friend of mine, actually some of them, play as Black Flame followers. On behalf of my friend, who doesn’t want to have their cover blown neither ICly nor OOCly, I’d like to ask more about the settings regarding Black Flame, concretely about the books present in game and general settings concerning Black Flame history, myths and theology in general.
(22:11:52) Talad says: yes good effects.
(22:12:31) Talad says: pretty broad question :)
(22:12:33) Tuux says: thanks
(22:12:40) Talad says: can you make it more specific?
(22:13:10) Talad says: there were times in which the BlackFlame was not existing in Yliakum
(22:13:19) Jecewie says: Well, I’m more interested about the information on the books present at the Black Flame library. I heard there’s polemics about them because the original writer did not sign the AB license.
(22:13:21) Talad says: then times when he arose from anger of others
(22:13:47) Talad says: then times when he took care of Yliakum in his own ways
(22:14:12) Jecewie says: I would like to know the position of the settings team about this, and if there’s a solution being worked on. I would also like to know whether the players can or cannot write the settings themselves and have them submitted somehow.
(22:14:20) Talad says: everything that’s in game has been created by people who signed our license
(22:14:36) Talad says: if they want something removed, they can just ask and we will see if their claims are correct
(22:14:54) Talad says: in any case we don’t want material of people who don’t like PS, so we can easily remove and rewrite better ones in case.
(22:15:21) Talad says: at the moment there are no claims open
(22:15:27) Jecewie says: That’s what I’m interested in. Suppose I signed the license, would I be able to submit my own works to replace the old ones, assuming the’re better?
(22:15:28) Weltall says: if you want to submit “settings” you need to sign the ABC license
(22:15:42) Eurac grins
(22:15:46) Weltall says: in that case it’s best to join the team
(22:16:08) Mordaan says: Certainly the BF history and background could use some further development. There’s nothing currently in the works, though.
(22:16:10) Tuux says: clearly it’s better
(22:16:22) Talad says: for players contributions, I suggest to join as prospect!
(22:16:25) Talad says: as Weltall said
(22:16:59) Jecewie says: I’d rather not get into that topic in public.
(22:17:02) Talad says: all the people you see in this stand (except me) where players
(22:17:04) Talad says: *were
(22:17:48) Talad says: so the team is always growing and improving!
(22:18:01) Jecewie says: I think that’s all even though I think I forgot something. Thanks.
(22:18:22) Erelenga says: Hello.
(22:18:28) Tuux says: Thanks Jecewie for you comments about the work :)
(22:18:52) Erelenga says: Another questions to the Settings team.
(22:18:57) Talad says: Hi Erelenga
(22:19:07) Jecewie says: That’s monopolizing the team!
(22:19:37) Erelenga says: As you may remember, for several months or even years we – the Knowledge Seekers – were now collecting art from people, stories, guides, poems.
(22:19:57) Erelenga says: It was related to a side-reward to the Octarchal Society for Progress.
(22:20:08) Talad says: nice, good endeavour
(22:20:14) Erelenga says: The content of the Settings team often changed.
(22:20:21) Erelenga says: So changed the membership in our forums.
(22:20:29) Jecewie flees the meeting due to RL stuff
(22:20:31) Erelenga says: What did not change, is the little amount of feedback.
(22:20:48) Erelenga says: So we are not certain anymore if this project – the expansion of Jayose’s library – is still active.
(22:20:59) Talad says: where is the material stored, and who is involved?
(22:21:03) Venalan says: Erelenga I’ve recently looked though some of that work
(22:21:15) Talad says: me and drJack are the people to inform about it.
(22:21:16) Erelenga says: drJack is a member in our forum.
(22:21:24) Venalan says: and i asked some of the writiers if there were will to sign the PS licence to have it in game and they were not
(22:21:44) Drjack says: I’m aware of the needings of the KS
(22:21:53) Venalan says: I think if you have people with piece of work, who are will to sign then let me know and ill look stuff over
(22:21:58) Erelenga says: Thank you for confirming.
(22:21:58) Drjack says: we in the setting team have talked about it more than one time
(22:22:08) Gilrond says: Seems that ABC license hinders PS development in pracice.
(22:22:29) Erelenga says: Well, a lot of authors cannot be cionacted anymore since they are not playing anymore…
(22:22:29) Talad says: Erelenga did that answer your question?
(22:22:32) Weltall says: people requesting removal hinder ps development more in practice and it happened several times already
(22:22:37) Erelenga says: *contacted
(22:22:42) Drjack says: we currently have too few members to give you costant feedback
(22:22:58) Gilrond says: Greetings.
(22:23:03) Weltall says: Erelenga without the abc signed we cannot include it in the main game
(22:23:05) Drjack says: I asked for volunteers and Venalan proposed himself
(22:23:16) Gilrond says: A while ago you said that implementing lockable containers can be possible.
(22:23:17) Drjack says: I can offer you something more today
(22:23:18) Weltall says: maximum which can be done is putting them like think stick on the billboards
(22:23:24) Gilrond says: Is there any progress on this?
(22:23:25) Mordaan says: I will help where I can, too.
(22:23:26) Weltall says: thing*
(22:23:35) Drjack says: I can grant you a feedback for one thread at month
(22:23:45) Drjack says: I know it’s very few, but that I grant you
(22:23:45) Erelenga says: Thank you, Drjack
(22:23:49) Weltall says: no there is no progress asking each month won’t increase it’s priority Gilrond
(22:24:06) Gilrond says: I don’t think it was asked in a few months Weltall.
(22:24:07) Erelenga says: And Venalan.
(22:24:11) Drjack says: let’s talk on IRC, so you my point me which one you want to be the first
(22:24:19) Weltall says: 2 times ago i’m pretty sure it was asked
(22:24:25) Gilrond says: And I have no idea whether something is forgotten or has no priority
(22:24:32) Talad says: lockable chests are surely something interesting
(22:24:47) Talad says: at the moment it’s not a priority, as engine is busy with pretty cool new stuff. :)
(22:25:06) Gilrond says: So it needs some development to be implemented?
(22:25:13) Talad says: we are “close” to the new release
(22:25:17) Gilrond says: OK
(22:25:25) Talad says: yes, needs surely more development
(22:25:44) Gilrond says: Alright, then keep it as a good feature to add when there is time.
(22:25:45) Talad says: it’s kind of possible today, but to enable it for real we need to put together rules/setting/engine
(22:25:52) Gilrond says: I see
(22:25:59) Mordaan says: development = needs to work right. ;)
(22:26:09) Talad says: we will do it for sure in the future.
(22:26:09) Gilrond says: Sure
(22:26:21) Gilrond says: Thanks.
(22:27:10) Masaro says: Ok, I was wondering… with all this new stuff being added to the engine all the time, what priority does stability have right now?
(22:28:04) Talad says: it’s a very good question, and I guess Weltall is typing the answer.
(22:28:10) Masaro says: I can list a handful names of people who not even a year ago could run 2-3 clients, and now can barely run 1. No hardware change at all. Even I crash a lot, and I have hardware that greatly exceeds the requirements…
(22:28:37) Masaro says: Especially on loading is when I crash, when some other process is accessing the hard drive usually, but not always
(22:28:40) Weltall says: it’s not stability maps are more heavy that’s all
(22:29:05) Talad says: in the last few years we added bump maps to all maps
(22:29:08) Talad says: and to characters
(22:29:09) Weltall says: video card drivers have serious problems when they have to really deal with moving stuff between system and video ram
(22:29:25) Talad says: bump maps = effects which make the items look more real
(22:30:00) Talad says: also hydlaa plaza has been completely revamped with about 4 times the number of 3d polygons
(22:30:21) Talad says: we added more sounds and gfx effects
(22:30:27) Masaro says: Yes… but that doesn’t mean it’s acceptable to blame the cards when so many people, even on newer hardware, have this issue. If bump mapping really is the issue, there should be a way to disable it…
(22:30:29) Tuux says: :)
(22:30:32) Talad says: also added more options for player skins/items.
(22:30:34) Sanrai says: Would less npcs movement help?
(22:30:37) Lizy says: WOW!
(22:30:42) Weltall says: reduce the texture size
(22:30:51) Talad says: all of that increased the load on your client
(22:30:59) Masaro says: These players have reduced every setting they have, and it doesn’t help them
(22:31:02) Gilrond says: What card is it Masaro?
(22:31:07) Mordaan says: (dinner time, gotta go)
(22:31:11) Masaro says: In my case, I crash before I even reach the login screen
(22:31:20) Talad says: well, you are in game now :)
(22:31:31) Masaro says: Or randomly in the arena. Yet I handle Hydlaa smoothly
(22:31:50) Weltall says: well i don’t as i don’t have the money to buy all that hw the only way is producing a backtrace and probably the fix will have to be done in crystal space
(22:32:13) Masaro says: I just think that instead of queueing more features on the engine, some general investigation should happen into this issue
(22:32:24) Tuux says: i can confirme i crash more too, i have more FPS but more freeze, reduce texture quality help a lot but not fixe all
(22:32:25) Masaro says: I’d be willing to provide data using all of my machines
(22:32:33) Talad says: good
(22:32:45) Talad says: if you provide the crash information we can investigate
(22:32:45) Masaro says: And I’m sure I could get some of my friends to do the same
(22:32:57) Talad says: historically we always had issues with intel cards
(22:33:05) Talad says: and I guess we still have
(22:33:08) Weltall says: well the engine team cannot investigate as we get no issues so either people join the test team we lack since 2 years or i cannot do much
(22:33:21) Masaro says: There is no test team?
(22:33:24) Weltall says: no
(22:33:36) Talad says: test are done by devs and GMs
(22:33:43) Weltall says: gm and setting/art devs are testing things
(22:33:44) Talad says: the former test team doesn’t exist atm
(22:33:47) Weltall says: which is suboptimal
(22:33:54) Masaro says: I don’t know if my company’s contract will let me be a dev, but I am pretty sure I could be a tester.
(22:33:56) Tuux says: for my part all audio have the same format and quality , and all images have same format, what i have undertsand it have help someone and crash other, it’s never simple :)
(22:34:06) Talad says: good, then apply!!
(22:34:15) Chraz says: gtg :(
(22:34:42) Masaro says: I have a bunch of computers, all with different specs, graphics cards, and the like. And I can afford to purchase other machines to extend the range that I can test…. but that can be discussed later.
(22:34:50) Masaro says: I would like to apply :) :
(22:35:02) Talad says: then join us on irc.freenode.net
(22:35:02) Weltall says: then do so :)
(22:35:08) Talad says: and contact weltall about it.
(22:35:12) Masaro nods
(22:35:27) Lizy says: hi everyone
(22:35:29) Talad says: hey Lizy
(22:35:53) Tuux crash
(22:36:38) Lizy says: One question first, When will you be coming out for the MAle nolthrir’s texture and the othere races without ones, and when will you be coming out with the 3d models for the other races robes that dont have one?
(22:37:01) Talad says: eh, good question
(22:37:16) Talad says: on the 3d side what we are doing at the moment is to work on improving the char animations
(22:37:20) Talad says: mainly the walk
(22:37:45) Talad says: for new models we have the nolthrir male basically done, but it needs someone to work on the skeleton/rigging
(22:38:01) Talad says: but it’s definitely on our list
(22:38:25) Talad says: we reduced the number of races some time ago exactly for the purpose of completing them
(22:38:34) Lizy says: And, this might be to easy but. Possibly adding a Pterosaur in BD
(22:38:36) Talad says: so we could have less races, but more complete
(22:39:20) Talad says: BD should still be a far land of fearful monsters, not just the next bus stop ;)
(22:39:31) Lizy says: well, good point
(22:39:51) Lizy says: And the Drifters should actually be able to FLY not just hover
(22:39:52) Talad says: maybe “terrifying” was better than “fearful” there :)
(22:39:58) Sanrai says: don’t put it at the gate….
(22:40:15) Talad says: no, drifters are just hovering.
(22:40:19) Talad says: they cannot fly
(22:40:22) Lizy says: oh
(22:40:37) Talad says: pterosaurs fly
(22:41:04) Lizy says: you should ad in so that for the chairs, you right click them and have a sit option
(22:41:11) Lizy says: would make it ton easier
(22:41:19) Talad says: hey hey, too many questions in one :)
(22:41:24) Lizy says: okay
(22:41:30) Talad says: even if i see there are no others in the queue
(22:41:44) Talad says: here is one
(22:42:03) Gilrond says: I have a crafting related question. Can you add a smithy to BD?
(22:42:14) Lizy nods in agreement
(22:42:16) Gilrond says: It fits the settings that there should be one.
(22:42:24) Talad says: Mordaan ?
(22:42:26) Sanrai nods.
(22:42:36) Waemaiy agrees
(22:43:06) Sarva says: Mordaan went to dinner
(22:43:08) Talad says: I think it’s a good idea
(22:43:09) Gilrond says: So far to train metallurgy in BD one needs to travel all the time for example
(22:43:21) Gilrond says: [sorry]
(22:43:24) Waemaiy says: A garrison without a forge does not look realistic
(22:43:39) Gilrond says: It’s not reasonable really not to have one there.
(22:43:57) Talad says: I agree
(22:44:01) Talad says: I will put it in our list
(22:44:15) Gilrond says: Thanks
(22:45:11) Naira says: Hi Im pretty darn fresh off the boat as far as this game goes , just under a week here ..
(22:45:32) Naira says: I was mostly wonderin what was your timeline for the skills that are yet to be implemented
(22:46:04) Talad says: do you have any skill in mind?
(22:46:14) Naira says: Herbal
(22:46:22) Lizy whipsers and alchemy
(22:46:34) Talad says: yes, herbal and alchemy have been worked on recently
(22:46:46) Talad says: we actually got a first version out on “paper”
(22:46:48) Sanrai says: potions….
(22:47:07) Talad says: with a number of different potions, powders, oils, etc…
(22:47:33) Talad says: we will focus on that pretty soon, after magic resistance
(22:47:34) Sanrai smiles.
(22:47:45) Arcon thinks about poison and stinky chemicals
(22:47:48) Naira says: Allright , thank you for the time
(22:48:14) Naira pets the marble bench
(22:48:31) Talad says: ok, if there are no other questions… maybe the devs want to give some information on latest developments?
(22:48:42) Talad says: we have about 10 minutes left
(22:49:03) Sanrai nods.
(22:49:08) Lizy says: BY PEOPLE!
(22:49:15) Tuux says: hoo
(22:49:18) Lizy says: HAVE A NICE MEETING!
(22:49:19) Talad says: Weltall , Drjack , Tuux ?
(22:49:26) Drjack says: I can start
(22:49:43) Tuux says: i have change music of Hydlaa plaza and magic shoop for peacefull 15 minutes ambiante music
(22:50:10) Drjack says: I’ve just added some new lines of dialogues to many NPC who didn’t answer to common questions as “about you”
(22:50:35) Venalan says: I’ve been continuing to fix as many quest bugs as i can find
(22:50:40) Talad says: I’ve worked with 3d artists to improve hydlaa jayose and few other areas
(22:50:40) Weltall says: i’m trying to get a release out as soon as possible
(22:50:45) Venalan says: and improving any quests that I think could be written better
(22:51:05) Drjack says: the setting team is working on the quest chains, we want to enhance them as much as we can
(22:51:13) Jawir happily claps his paws
(22:51:15) Talad says: we are planning a release soon, hopefully a week or two.
(22:51:17) Tuux says: working with 3D team for add few specialized items
(22:51:39) Sanrai’s ear twitches a bit
(22:52:08) Mordaan tries to subtly returns to place and fails horribly
(22:52:16) Talad says: overall I want to thank the people on the stand for their great work.
(22:52:31) Talad says: they are showing great passion for PlaneShift, and are putting SO much effort into it.
(22:52:43) Jawir nods
(22:52:57) Talad says: maybe not many of you see it, but making a mmoprg with free resources is VERY hard
(22:52:58) Masaro says: :)
(22:53:05) Talad says: and these people are really doing a lot.
(22:53:14) Karzela would like to thank the quiet Dohmo for what he does in PS too.
(22:53:16) Jawir happily claps his paws
(22:53:29) Talad claps
(22:53:38) Gonger says: Three cheers from the Bounty Hunters!
(22:53:46) Sarva says: :)
(22:53:48) Gilrond claps
(22:53:50) Erelenga waves goodbye.
(22:53:51) Masaro says: That’s kinda why I’d like to help, even though I work for a software design company and have to work around their contract.
(22:53:52) Mordaan grins
(22:54:00) Talad says: your job as players is to help spread the word of PlaneShift amongst your friends and online
(22:54:02) Dohmo smiles and mouths “thank you” to Karzela.
(22:54:15) Talad says: and to search for people who could help us to improve the game
(22:54:29) Dohmo applauds the Dev Team for a great game.
(22:54:29) Waebeos says: I have a nda as a qa qith anouther game,if that allows it,would be happy to test for you
(22:54:44) Tuux says: thanks Talad , it’s a honnor to work for players
(22:55:17) Talad says: ok, I think we can close the meeting. thanks for participating.
(22:55:29) Gilrond says: Thank you!
(22:55:33) Karzela cheers for all who volunteer their time here
(22:55:34) Weltall says: bye
(22:55:36) Tuux says: thanks you all
(22:55:40) Drjack says: bye all
(22:55:44) Jawir says: Bye all!!
(22:55:44) Sarva says: Thanks for coming today folks
(22:55:46) Talad says: bye

4 march 2012:

I’d like to add an addendum for players as probably it wasn’t explained very well in game:

  • It doesn’t matter if you master the magic ways right now, or not. Nothing will change after we update the magic ways quests and you won’t be locked on your choice of masterhood in this period.
  • We don’t know yet how we will proceed when we push the new quest. It could be we wipe quest/items regarded to magic ways or not, we have still to decide this point and I don’t think we will decide it till the new quests are ready. In any case we will preserve the point above, or at least ask the player in some way to confirm his choice.
  • After the quest will be deployed, most probably (but not definitive), you’ll be able to check out the various ways as someone learning from them and that won’t lock you from choosing, at the end, another way.
  • When you’ll reach the point you’ll be a master in a way you’ll be able to choice if you really want to pursue the masterhood (which will give you way specific perks) in the current way and you will be well explained that after the choice is done there is no way back. If you accept those rules you’ll be locked forever in a way but will get all the perks of that way, and the only way to get back from this is deleting the character and starting anew. This is because leaving a way would make you hated from the way you leave and have so dire results over you, also the other ways won’t trust you at all.
  • Crafting will soon allow to add magical properties to items. To do this you’ll need a mage to make a rock for use by blacksmith, who won’t need a new book add the effect of the rock on their productions, probably you’ll have access without having a masterhood but by choosing to be an apprentice on a way and reaching an appropriate level.

================================================
dom 04-mar-2012 18:15:58 Weltall
————————————————
(18:15:58) Weltall dice: hi everyone and welcome to meet the devs
(18:17:23) Weltall dice: as for the news we are planning a 0.5.9 release soon, right now it’s in testing. if someone has any question please go behind the book stands in front of me and form a line there
(18:18:19) Mordaan dice: Late arriving crowd…as many devs as guests. :P
(18:18:21) Weltall dice: hi zarre
(18:18:48) Zarre dice: Hi Weltall. :) Simply keeping on topic here. Any clues what 0.5.9 will hold for us?
(18:19:45) Weltall dice: updates are mostly client side as content and server side can be done without touching the client so it’s mostly bug fixes, some more natural movement animations, reworked music playing
(18:20:19) Weltall dice: should also work on more intel chips due to the support of gsls in some elements but it’s still not complete
(18:20:47) Weltall dice: for linux it bring back glibc 2.7 compatibility (debian oldstable)
(18:20:53) Mordaan dice: I’m not sure if it’s ready yet, but the smithy interior might make it in. And improvements to the temple exterior.
(18:21:40) Weltall dice: the updater should also work a bit better
(18:22:23) Zarre dice: Sounds like many of the team has been busy! Thanks for the details.
(18:22:54) Weltall dice: ah also it will start doing autentication with sha256 instead of md5sum which won’t be sent anymore
(18:23:35) Weltall dice: it will fix also the fornaces problems with take all + stack
(18:23:48) Zarre dice: Great!
(18:24:08) Mordaan dice: Talad is also working on armor enchantment. That seems like it will take awhile longer…we’ll see.
(18:24:32) Weltall dice: and a first test (disabled by default) of a bubble based system for npc dialog.
(18:24:47) Weltall dice: the old one will definitely still be available
(18:25:11) Henik dice: Did the sha256 get populated as expected for most ?
(18:26:50) Weltall dice: the armor enchantment will oblige crafters to lie in hands of people who did magic quests in order to access the equipment in a separated area. if you cannot find a mage you’ll be stuck or you’ll have to choose a magic way. ending the way up to master will lock you forever (even though as i’m a doom teller: you’ll be well warned of this) in that way with no way back and to change way after reaching it up you’ll need to make another char or delete your.
(18:27:14) Weltall dice: access to equipment shouldn’t require reaching master level
(18:28:08) Mordaan dice: It probably won’t. The level needed for entanting equipment won’t necessarily be the same as master.
(18:28:29) Weltall dice: but keep in mind that if you will become master you’ll be locked forever
(18:28:32) Mordaan dice: Besides, it will probably be in synch with the levels required to actually make something.
(18:29:01) Weltall dice: also opening books shouldn’t show errors anymore
(18:29:56) Weltall dice: on the soon but not said to be 0.5.9 (like all the enchantment stuff) alsoloot armors will have magic resistance at random
(18:31:11) Weltall dice: yes zarre?
(18:31:47) Zarre dice: Regarding crafting book. I’ve heard crafters say there are so many books now. Will more slots be enabled to carry books?
(18:32:09) Weltall dice: use sacks
(18:32:18) Weltall dice: or small boxes
(18:32:47) Zarre dice: So the number os slots will remain the same then in bags and boxes?
(18:33:16) Weltall dice: if you put them in a sack or box you won’t use the main slots
(18:33:39) Zarre dice: True, but may need several bags in time. :) Anyway, thanks.
(18:33:50) Mordaan dice: I agree, too many books now.
(18:33:50) Weltall dice: the blacksmith side of the enchantment won’t require new books anyway
(18:34:02) Mordaan dice: But no way around it for the near future.
(18:34:17) Mordaan dice: Talad has talked about redoing those books so they are not so random.
(18:34:46) Weltall dice: that’s a nother thing there since last year gsoc
(18:34:56) Weltall dice: till someone does it, nothing will change
(18:35:07) Mordaan dice: But that’s just the content of the books themselves. Having different books is another matter.
(18:35:13) Zarre dice: The individual books for crafting shields for example make it simple. No wading through so many lines of text to complete them. I do hope the books make it easier to make items.
(18:36:34) Weltall dice: hi woruell
(18:37:01) Woruell dice: hello. are there any newy concerning the shadowcaster quests?
(18:37:07) Woruell dice: *news*
(18:37:15) Weltall dice: no
(18:37:39) Woruell dice: ok, thank you
(18:37:39) Mordaan dice: It will be a ways off
(18:37:58) Mordaan dice: The entire magic quest series is being reworked a bit.
(18:38:20) Mordaan dice: Venalan is doing that. First up are some books establishing the history of magic.
(18:38:26) Weltall dice: unfortunately for now the only work is about reworking the current quest so they will allow side quests and have this lock in which will provide special items and additional effects when using magic from the way but at the same time will lock you from changing to another way. even giving back all the perks won’t allow you to get back to a clean status
(18:38:32) Mordaan dice: Giving is a story and the reason behind things.
(18:39:40) Weltall dice: as the lock will be well explained and will be only at the end of the whole path when you are actually given those perks you’ll have to think deeply about it. so if your idea is shadowcaster is better if you don’t touch magic quests for the time being, or stay low in the series
(18:40:17) Mordaan dice: Once the books are done, the quests will be tweaked. The shadowcaster series will be a part of that.
(18:40:18) Woruell dice: i completed the adeptsways quests…hope that is no problem
(18:40:27) Mordaan dice: But it’s a big project so will take some time.
(18:40:39) Weltall dice: no
(18:41:15) Woruell dice: i guess masters quest will be a problem, right?
(18:41:38) Weltall dice: yes master quest will provide a lock in when the new quest are pushed in. the only way out will be deleting your char
(18:41:40) Mordaan dice: No, there will likely be a small quest/item wipe for those master quests. But at least you’ll already be at the level to do one of the way quests again.
(18:42:06) Weltall dice: but only after being pushed in so you’ll know of this lock forever situation
(18:42:14) Weltall dice: before accepting it
(18:42:39) Mordaan dice: Basically, what the NPCs have been saying about joining only one circle will be enforced.
(18:42:53) Mordaan dice: In other words, it will actually work as intended. :)
(18:43:00) Woruell dice: i see
(18:43:04) Weltall dice: but enforced in a bad way which won’t allow you to restart so it’s extremely IC
(18:45:21) Weltall dice: after al leaving would make you hated from your way and others wouldn’t accept it. so the quest chain won’t allow you to oocly rethink
(18:45:26) Weltall dice: any other question
(18:45:45) Woruell dice: no, thank you for the answers
(18:46:05) Weltall dice: if no one else has questions i think we can wrap up for today
(18:46:18) Weltall dice: hi henik
(18:46:42) Henik dice: Hi, How does one confirm that they ready for sha256 ?
(18:47:11) Weltall dice: if you’ve password256 defined in your configuration file it means you’ve sent the password sometime in the past
(18:47:25) Henik dice: I never noticed the steps to switch
(18:47:45) Weltall dice: anyway more than 90% of last 3 months players have switched and you will still be able to use an older client to update your password or use the password recovery
(18:48:00) Henik dice: Ok, thanks, just wanted to be sure that info was all I needed, thanks
(18:48:03) Weltall dice: it was stated in the release log of 0.5.8, in the forums, on the free game alliance web site, on the irc channel
(18:48:28) Henik dice: Thank you
(18:48:30) Mordaan dice: But it’s automatic, right? We don’t actually have to do something.
(18:48:42) Weltall dice: the migration started last july
(18:48:46) Mordaan dice: Except update the client normally.
(18:48:57) Weltall dice: you’ve to rewrite your password in the password field
(18:49:14) Weltall dice: saved old passwords before 0.5.8 won’t be converted
(18:49:39) Mordaan dice: Oh, I can’t remember the last time I did that…but I think I had to reinstall by client since then.
(18:50:13) Weltall dice: anyway you’ll still be able to use 0.5.8 client to convert it
(18:50:21) Weltall dice: 0.5.9 won’t be able to login if you didn’t
(18:50:26) Weltall dice: so you’ll notice it earlier
(18:50:45) Weltall dice: before we drop support for md5 entirely (by dropping the actual column from t he db)
(18:51:19) Weltall dice: any other question?
(18:51:41) Weltall dice: ah and svn self built clients already use sha256 logging
(18:52:25) Henik dice: Nothing more from me
(18:53:06) Weltall dice: anyone else?
(18:55:08) Henik dice: Thanks for the full answer
(18:55:21) Weltall dice: ok if no one else has questions… thanks for coming and enjoy planeshift! see you in two weeks.

19 February 2012:

================================================
dom 19-feb-2012 22:01:59 Weltall
————————————————
(22:01:59) Weltall dice: welcome
(22:02:30) Talad dice: Good evening/afternoon everyone
(22:02:38) Zarre dice: Hello Talad
(22:02:39) Talad dice: welcome to the meeting
(22:03:04) Talad dice: the meeting is an OOC event, where you can ask questions to the devs about the game, future releases, or similar
(22:03:06) Talad dice: i
(22:03:14) Talad dice: if you want to ask a question please walk to the stand
(22:03:23) Talad dice: here
(22:03:33) Talad dice: and then ask your question
(22:03:49) Talad dice: if there are more people, then please form a queue here
(22:04:20) Talad dice: the people you see on the stand are developers of PlaneShift
(22:04:25) Talad dice: weltall, engine leader
(22:04:33) Talad dice: Mordaan setting member
(22:04:46) Talad dice: drogos working in 2d and web department
(22:04:49) Talad dice: myself project leader
(22:05:12) Borred dice: hurrah!
(22:05:17) Weltall dice: hi xalryk
(22:05:23) Xalryk dice: Hi!
(22:05:33) Talad dice: tuuxa is sound lead and works also on effects
(22:05:51) Qed smiles to Tuux and Mordaan
(22:05:55) Tuuxa dice: :)
(22:06:02) Xalryk dice: Just a short Question: As far as I know the shadowcaster quests are not implemented yet. Can you give a timeline for that or is it coming soon(tm)?
(22:06:04) Hertikef whispers “hi waesed”
(22:06:25) Mordaan dice: It’s going to be some time yet..
(22:06:40) Mordaan dice: Venalan is reworking the entire magic quest/storyline.
(22:06:55) Mordaan dice: The first step is introducing some books on the history of magic.
(22:07:25) Xalryk nods “Ok, thank you!”
(22:07:34) Mordaan dice: The first is done, the second is being worked on. After that retooling all the quests including introducing the shadowcaster series
(22:07:58) Mordaan dice: It’s a big project but it should be very nice once done.
(22:08:12) Xalryk smiles happily.
(22:08:29) Mordaan dice: Hard to put an ETA on it all.
(22:08:40) Mordaan dice: Good old “soon”. :P
(22:08:50) Weltall dice: tm
(22:09:10) Weltall dice: hi peronell
(22:09:26) Peronell dice: “Just a quick question as well. The music while playing instruments seems bugged in a weird way. It sometimes make a rather scary and loud cracking “white” noise. Are you aware of that and will it get fixed?”
(22:09:38) Weltall dice: next release
(22:10:07) Peronell dice: Great
(22:10:12) Talad dice: we have quite a few enhancements on music for next release
(22:10:24) Talad dice: including the way music is managed at lower ranks
(22:10:27) Talad dice: and the progression
(22:10:36) Hertikef dice: Hello everyone
(22:10:37) Talad dice: the changes to the music system are pretty invasive in our current code
(22:10:51) Talad dice: so we cannot just update the server
(22:10:59) Talad dice: we need also a client release for those to be active
(22:11:19) Talad dice: so it will be available to players in the next release (which btw is pretty close now)
(22:11:19) Peronell dice: Great! And glad to hear it is worked on. I can wait. :-)
(22:11:28) Peronell dice: Yay!
(22:11:35) Hertikef dice: I was just going to suggest adding boats into PS
(22:12:11) Talad dice: eh, first we need to implement water
(22:12:19) Weltall dice: and pounds big enough for them
(22:12:30) Hertikef nods “yeah probably, Just a suggestion”
(22:12:43) Talad dice: let me see if this works
(22:13:09) Talad dice: ouch
(22:13:12) Talad dice: didn’t work :)
(22:13:17) Hertikef dice: ?
(22:13:23) Talad dice: anyway we have swim animations
(22:13:32) Talad dice: I was trying to show you the swim animations
(22:13:36) Talad dice: every char has one already
(22:13:38) Esanor dice: I remember the first implemented was for dwarfs.
(22:13:40) Talad dice: just never used
(22:13:43) Mordaan dice: Yes, but they are only available to the individual
(22:13:49) Mordaan dice: Others can’t see it
(22:14:01) Qed dice: kran swim like stones, and stones don’t move…
(22:14:14) Mordaan dice: Ahh, saw that. :)
(22:14:16) Xalryk dice: do you need to use /swim or how do you see the animation?
(22:14:17) Hertikef dice: i saw you swimming for a second there
(22:14:21) Peronell dice: [I could see that]
(22:14:27) Talad dice: ah, now?
(22:14:27) Borred dice: pretty good for someone in plate mail
(22:14:27) Qed slaps herself
(22:14:31) Tuuxa dice: hooo cool
(22:14:34) Hertikef dice: How do you swim anyway?
(22:14:34) Talad dice: ah ah
(22:14:39) Gillis cheers loudly
(22:14:40) Weltall dice: i hope it stops
(22:14:41) Qed claps
(22:14:52) Tuuxa dice: how a stone can do it ?
(22:14:58) Hertikef dice: lol
(22:14:59) Mordaan dice: I foget the command…anyone know it?
(22:15:05) Mordaan dice: It’s been available for years.
(22:15:10) Talad dice: well, he can simulate it, but yes, it will probably just go down
(22:15:17) Durgrem dice: /testanim swim 1 1 for example
(22:15:17) Weltall dice: seeing it requires gm/dev commands
(22:15:25) Weltall dice: testanim is local only
(22:15:25) Esanor saw it
(22:15:37) Esanor took a screenshot
(22:15:45) Henik dice: …/rtest anim swim 1 1 1
(22:15:46) Hertikef O.O
(22:15:57) Henik dice: … /test
(22:16:26) Hertikef dice: lol
(22:16:34) Hertikef dice: the krylols looks funning swimming
(22:16:35) Mordaan dice: Other numbers result in awful effects. Always been fun to play with . :)
(22:16:40) Peronell dice: [oh! The wings have a purpose!]
(22:16:45) Talad dice: I saw you weltall
(22:16:51) Talad dice: yes, works
(22:16:59) Borred dice: that lookedmore like flying
(22:17:10) Talad dice: well, it’s missing the water! :)
(22:17:25) Waesed dice: flying is like swimming in air
(22:17:41) Talad dice: anyway, I think we can move on :)
(22:17:51) Weltall dice: hi zarre
(22:17:59) Zarre dice: Greetings. I’m wondering if the skill of being a pickpocket is getting closer to being implemented or if it is already?
(22:18:09) Borred dice: I just thought the wings would held close to the body while swimming
(22:18:16) Hertikef is floating
(22:18:22) Talad dice: Borred : yes, probably we will change it
(22:18:41) Talad dice: Zarre we do not have it in our short term plans
(22:18:50) Qed hides her bag
(22:18:56) Hertikef dice: theres a bug, it seems i can walk through dropped crates and stuff when im not in a building
(22:18:56) Talad dice: would you like to pickpocket NPCs or players?
(22:19:11) Weltall loves the klyros swim anim :\
(22:19:31) Weltall dice: crates dropped by players don’t have collision detection
(22:19:33) Zarre laughs, “I’m only asking for another player who could not be here today. I’ll have to inquire.”
(22:19:56) Zarre dice: He seemed to lose 50k earlier today and was holding a lot of tria.
(22:20:04) Talad dice: Hertikef : if you have a question, please move to the stand
(22:20:34) Talad dice: in general PS tried to be a smooth experience for players
(22:20:45) Talad dice: like accepting duels and such
(22:20:56) Talad dice: we don’t want people to get unhappy for other players being a pest
(22:21:05) Hertikef is floating!
(22:21:06) Talad dice: so pickpocketing has to be carefully evaluated if on players.
(22:21:21) Zarre dice: I agree. Thanks for your time.
(22:21:24) Talad dice: about pickpocketing NPCs I think that will definitely be doable
(22:21:26) Talad dice: and interesting
(22:21:50) Qed dice: yes! more fish by rogues!
(22:21:56) Talad dice: Hi fellow Kran.
(22:22:11) Weltall dice: hi borred
(22:22:21) Borred dice: what about picking locks? it is implemented but disabled, correct?
(22:22:36) Talad dice: mmm… Weltall ?
(22:23:04) Weltall dice: yes
(22:23:28) Weltall dice: and i’m strongly against enabling it for guildhouses seeing the mess when they forget the lock open
(22:23:41) Borred dice: bilbous keeps failing to pick the emporium locked chest
(22:23:42) Talad dice: we should use it for monsters chest = loot
(22:23:48) Talad dice: not guildhouses I agree
(22:23:58) Weltall dice: it’s empty
(22:24:06) Weltall dice: it’s just a scenery item
(22:24:18) Weltall dice: and for npc lock picking you should be bashed by guards as soon as you do it :P
(22:24:26) Borred dice: he bought training when it was available ;)
(22:24:45) Talad dice: I think we could enable it if our dungeons/NPCs had chests
(22:25:07) Hertikef dice: one more thing
(22:25:17) Talad dice: maybe tribes could spawn locked chests and one key on a member of the tribe
(22:25:47) Hertikef dice: i think you should set it up so gaurds actually send you to prison if they catch you doing something against the law
(22:26:04) Weltall dice: yes we are thinking about it already
(22:26:16) Weltall dice: but we might need a new map to lock people from death escape
(22:26:17) Hertikef nods and walks back to his seat
(22:26:30) Hertikef dice: like a prison map?
(22:26:34) Weltall dice: yes
(22:26:44) Hertikef nods in agreement
(22:26:51) Vaneal dice: I supose the gards will be able to see through walls so in order to get away with picking a lock you will have to be a mile away from any guard.
(22:27:22) Hertikef dice: Hi waesed!
(22:27:39) Waesed dice: We reallly need the chat tabs for new players
(22:27:43) Weltall dice: yeah :P
(22:28:06) Hertikef dice: Like a newbie tab?
(22:28:12) Waesed dice: Hard to help them set them up.
(22:28:32) Waesed dice: basic chat is no good for them
(22:28:33) Weltall dice: you want the standard set to be visible right?
(22:28:52) Waesed dice: Yes, then they can get rid of some
(22:29:01) Talad dice: the standard set of tabs is too big for a new player
(22:29:09) Talad dice: they don’t need alliance or guilds at the beginning
(22:29:19) Esanor dice: The annoyance to explain them how to enable it is just as big.
(22:29:27) Esanor dice: Each new guild member, again and again…
(22:29:32) Gillis dice: how about a introduction to chat mechanics then?
(22:29:34) Borred dice: Can you adopt the horizontal tab scheme?
(22:29:51) Talad dice: if they are already at the level of being part of guild, then the player is already in good shape
(22:29:55) Gillis dice: in form of a quest or as part of the tutorial
(22:30:04) Talad dice: our problem is that we are losing many players in the first 10-20 minutes of gameplay
(22:30:16) Talad dice: and one of the typical complains is that the UI is too complex/confusing
(22:30:22) Talad dice: that’s why we have limited the number of tabs
(22:30:44) Talad dice: a last step of the tutorial could explain it maybe
(22:30:47) Hertikef dice: I preferd when group chat was seperate from main
(22:31:10) Weltall dice: you can do that
(22:31:43) Qed looks at Weltall “?”
(22:31:48) Aumena dice: Some tutorials are glitching , that may be causing some of the complaints.
(22:32:16) Weltall dice: put group in another tab was always there that functionality
(22:32:37) Qed nods
(22:33:06) Talad dice: Hi Vaneal
(22:33:19) Hertikef dice: Hello
(22:34:01) Vaneal dice: If there were chests and boxes that could be open would it be possible to give those items a sertain amount of hit points depending on how strong it is and an option to chop/smash them open if your combat skill are good enough?
(22:34:38) Talad dice: mmm… wouldn’t that make thieves superfluous?
(22:34:49) Talad dice: if a fighter can do it all
(22:35:16) Xalryk dice: i don’t think there is one game around where you can do that…
(22:35:25) Vaneal dice: a thief can do it quietly without atracting atention…
(22:35:43) Keresa dice: Maybe do like d&d, make a rather high chance to destroy the items if there is any items of value in the chest, so they only get gold and potions for an example.
(22:35:50) Vaneal dice: but if you smash it then… anything near by nows what yoaure doing.
(22:35:53) Keresa dice: I mean when bashing open chests.
(22:36:25) Talad dice: having a high chance to destroy the items inside seems fair to me
(22:36:25) Gillis dice: well, using a weapon to smash a chest, might destroy the weapon. or at least deal heavy damage to it.
(22:36:54) Gillis dice: and if you use your fists, you might break a few bones…
(22:36:57) Vaneal dice: better you are with the weapon perhaps the less chance to break the items in the box or the weapon
(22:37:18) Henik dice: Big axes or maces should work fine
(22:37:19) Vaneal dice: after all, you can aim at the lock and hinges
(22:37:44) Talad dice: yes, but we need to give each skill a usefulness
(22:37:59) Talad dice: so if you develop pick lock it should give you some advantage
(22:38:10) Sanrai nods.
(22:38:11) Henik dice: Amen to that idea
(22:38:35) Vaneal dice: yes, it would alow you to avoid combat and even be faster at getting the items out of the box
(22:38:44) Sanrai lines up behind Vaneal.
(22:38:54) Weltall dice: hi sanrai
(22:39:18) Sanrai dice: Hello Weltall, all!
(22:39:41) Sanrai greeta everyone….
(22:40:04) Sanrai dice: I have a question about the music…. we had so much fun….
(22:40:23) Sanrai dice: But now it’s ‘unrecognizable”.
(22:40:44) Sanrai dice: Will that be fixed soon?
(22:41:00) Weltall dice: as we said when the next release will be ready
(22:41:06) Talad dice: you mean too many wrong notes?
(22:41:14) Sanrai dice: Indeed, Talad.
(22:41:43) Weltall dice: and if you increase in skill it will be recognizable even with the current rules
(22:41:46) Sanrai dice: Sorry if this was already brought up.
(22:41:56) Borred dice: random music has no wrong notes
(22:42:18) Weltall dice: the skill was increased of 100 for everyone during an event in december but that was temporary
(22:42:36) Sanrai dice: ah, I see.
(22:42:37) Waesed dice: It seems better, now, Sanrai
(22:42:37) Weltall dice: the new version of the “mistake script” will instead limit which notes you can use instead of making mistakes on them
(22:43:00) Sanrai dice: aha, sounds interesting.
(22:43:08) Sanrai dice: Thank you for your time.
(22:43:17) Talad dice: enjoy PS
(22:43:32) Sanrai grins.
(22:44:08) Aumena dice: The pathing of the npcs that move seems to create issues with items within their paths. I am not sure if it’s due to people stopping them before they reach destination, or just area items, but they will be stuck and give you a reply in system tab that they ignore you. This is if they even show up where they belong in their time schedule for that crystal day.
(22:44:43) Waesed ‘s mind drifts to steamed clakker legs
(22:44:56) Sanrai smiles.
(22:45:30) Talad dice: Aumena : yes, it’s a known problem.
(22:45:48) Talad dice: the current NPC paths are very simple (also to avoid using too many system resources)
(22:46:02) Talad dice: so basically those assume that there are no obstacle (as in buildings) in that path
(22:46:17) Talad dice: if we have an error in the path layout, the NPC may get stuck
(22:46:41) Talad dice: we did a number of fixes already, but from what I hear from you there are still NPCs gettgin stuck
(22:46:55) Sanrai nods.
(22:47:02) Peronell dice: [There are indeed]
(22:47:21) Aumena dice: Yes Lori is one of the most noted, but there are many
(22:47:28) Xalryk dice: The problem for players is that we can never tell if a npc is stuck or not.
(22:47:28) Gillis dice: I think, I saw a list of them somewhere. bugtracker or forum?
(22:47:41) Talad dice: if you can mention to GMs or in forums the ones you see stuck we can add those to the next list of fixes
(22:47:43) Sanrai nods vigorously.
(22:47:56) Talad dice: you should mention the in game time, NPC name and location
(22:48:09) Mordaan dice: Doing a /pos would help too
(22:48:12) Sarva dice: If the NPC is not moving and ignoring you consider it to be stuck and tell a GM
(22:48:28) Talad dice: yes, GMs can reset those NPCs if stuck
(22:48:42) Keresa dice: [I have talked to some npcs while they were walking home (or whereever they go) and they have seemed to get stuck where I spoke to them for days irl sometimes]
(22:49:27) Aumena dice: All right , I shall try to do those things to help. Hopefully it helps to fix the days it holds up the npcs at times. Thank you
(22:49:27) Sanrai dice: I did a 24 hr (PS) watch.on Mirra….
(22:50:04) Qed smiles “Sanrai was stuck too”
(22:50:14) Sanrai’s ear twitches a bit
(22:50:32) Borred dice: leather working is very popular will there be more tables and could you make them a bit bigger?
(22:51:23) Talad dice: we should design a new 3d model for it
(22:51:32) Talad dice: atm it’s using a simple table
(22:51:55) Borred dice: It isn’t so much the representaion in the world as it is the capacity of the workspace
(22:52:18) Waesed dice: should be able to kill those that hog the whole thing! lol
(22:52:36) Vaneal dice: they would proly kill you XD
(22:52:38) Borred dice: with so many people competing for the resource it means nobody can get much done
(22:52:53) Waesed dice: not very likely
(22:53:06) Gillis dice: especially, if everyone’s working on tefu or ulber hides.
(22:53:10) Mordaan dice: *cough* maybe put a table at the outpost?
(22:53:12) Weltall dice: talad needs to increase capacity and slot amount
(22:53:29) Weltall dice: it’s actually difficult also alone
(22:53:36) Talad dice: ok
(22:53:43) Talad dice: capacity of the item is easy
(22:53:47) Talad dice: we can surely do that
(22:54:17) Borred dice: a similar problem resuts from casting and the forge. can casting be moved to a different container not so much used?
(22:54:44) Weltall dice: casting is already in a different container
(22:55:02) Borred dice: For example I would pour my casts on the table around the corner from harnquists setup if I could
(22:55:18) Talad dice: you mean make the items more widespread in the world?
(22:55:34) Borred dice: you cast your strips in the forge, no?
(22:55:55) Talad dice: you cast the wire for chainmail
(22:56:10) Borred dice: logically speaking the mold can be anywhere. wire right
(22:56:27) Borred dice: I misspoke
(22:56:45) Borred dice: that is what I am talking about though
(22:57:00) Talad dice: yes, giving more space can be good
(22:57:13) Talad dice: we can probably move one of the forges to the front of the building
(22:57:18) Mordaan dice: There’s a lot of furnaces around Harnquist, but only one forge.
(22:57:27) Mordaan dice: But once the interior is done, that should help.
(22:57:28) Gilrond dice: Or better just add a forge.
(22:57:29) Sanrai nods.
(22:57:46) Mordaan dice: There’ll be more equipment inside.
(22:57:55) Borred dice: forges are used for a lot of things and as you already have to have molten steel the forge serves no purpose
(22:58:33) Mordaan dice: Ahh, true. I see your point.
(22:58:41) Borred dice: I am suggesting it is not the right container.
(22:59:05) Mordaan dice: In other words, the wire mold should be the container itself.
(22:59:13) Talad dice: the idea is that you pour the molten steel in the mold
(22:59:21) Borred dice: that would work
(22:59:25) Talad dice: but you do it in the forge, as it’s a safe place for that
(22:59:34) Talad dice: doing it on a table can burn the whole thing out
(22:59:48) Borred dice: doing it on the grass?
(23:00:07) Mordaan dice: forest fires? :)
(23:00:09) Qed thrills for the insects
(23:00:19) Sanrai grins.
(23:00:48) Talad dice: I think we can solve the space problem by adding more places to craft or spread the tools better
(23:00:59) Mordaan dice: Though dropping camp fires would certainly pose an even greater threat. :P
(23:01:04) Borred dice: I use that ordinary table beside harnquist with my heirloom riveter.
(23:01:13) Talad dice: we need to close the meeting
(23:01:23) Talad dice: any last question?
(23:01:37) Gilrond dice: I have one
(23:01:49) Gilrond dice: Can you please fix the bug with some furnaces?
(23:01:56) Weltall dice: (surprise)
(23:01:59) Talad dice: is it on bugtracker?
(23:02:00) Gilrond dice: Stack all option fails there.
(23:02:06) Weltall dice: i cannot repro it
(23:02:21) Borred dice: action location
(23:02:21) Gilrond dice: I’ll check, if it isn’t I’ll post it.
(23:02:30) Mordaan dice: You mean the ones that are part of the map and not standalone furnaces?
(23:02:36) Borred dice: yes
(23:02:46) Gilrond dice: I thappens in Oja upstaris (in Trasok’s)
(23:02:49) Mordaan dice: Like at Veja and Trasok.
(23:03:08) Gilrond nods
(23:03:31) Weltall dice: items need to be targeted in order to work
(23:03:31) Mordaan dice: #5525
(23:03:41) Gilrond dice: Yep
(23:04:10) Borred dice: It was the same at harnquist original furnace
(23:04:14) Mordaan dice: Since they are part of the map, they cannot be targeted like the others, so auto stacking doesn’t work.
(23:04:54) Gillis dice: meaning there’s no fix to it?
(23:05:33) Borred dice: remove the action location and overlay a standalone
(23:05:46) Gilrond dice: May be they can be replaced with items like other forges.
(23:06:03) Weltall dice: or go to another forge for that. anyway till i cannot reproduce it there is nothing else to say
(23:06:23) Borred dice: map does not need to be changed if the standalone covers it
(23:06:26) Gilrond dice: I can add details to the bug how to reproduce it.
(23:06:31) Weltall dice: yes map needs to be changed
(23:07:16) Gilrond dice: Alright then.
(23:07:19) Talad dice: ok, we can wrap up the meeting
(23:07:26) Borred dice: Three Cheers for the Dev Team!
(23:07:26) Gilrond dice: Thanks
(23:07:32) Talad dice: thanks for participating
(23:07:33) Borred dice: hip hip
(23:07:37) Sanrai claps for the devs.
(23:07:38) Borred dice: hooray
(23:07:38) Weltall dice: bye
(23:07:39) Talad dice: and see you in 2 weeks for the next dev meeting!

5 February 2012:

================================================
Sun 05-Feb-2012 18:05:26 Weltall
————————————————
(18:05:26) Zarre says: Hi Mordaan
(18:05:33) Mordaan says: Hi Zarre
(18:05:34) Weltall says: not many people… anyway welcome
(18:05:53) Mordaan says: Fashionably late crowd?
(18:06:04) Weltall says: if someone happens to have some question please form a line behind the stalls here
(18:06:09) Henik says: Thank you, I am unable to see wel enough to get my usual seeat above
(18:06:24) Talad says: let’s wait few minutes to get more players
(18:07:24) Talad says: let’s wait few minutes to get more players
(18:07:34) Zarre says: You won’t be sitting in anyone’s lap here Henik if you care to be seated.
(18:08:42) Waesed says: [brb[
(18:10:08) Talad says: please dismount !
(18:10:23) Talad says: ok, let's start
(18:10:25) Sanrai says: um, hello Waesed.
(18:10:27) Waemaiy says: Thanks ! I was a bit surprised
(18:10:38) Avilay says: just made it in time
(18:10:39) Talad says: welcome to the meet the devs meeting
(18:10:45) Talad says: the format is completely OOC
(18:10:51) Talad says: as we speak about the game itself
(18:11:09) Waesed says: [stuck in the bench]
(18:11:14) Talad says: today on stage we have weltall, engine lead, mordaan setting developer
(18:11:18) Sanrai says: hehe
(18:11:22) Talad says: and magodra engine member
(18:11:23) Sanrai says: relog?
(18:11:26) Qed says: hehe, i too
(18:11:38) Talad says: myself, project lead and “do a bit of everything” role.
(18:11:59) Talad says: to keep the meeting organized, if you have a question please walk….
(18:12:08) Talad says: …here
(18:12:19) Talad says: and then ask your question
(18:12:41) Talad says: if none has questions, we can give you some updates of latest developments
(18:13:03) Aiwendil says: Oh…still time for questions?
(18:13:19) Sanrai says: I have an update to give…
(18:13:31) Talad says: hi Sanrai
(18:13:40) Sanrai says: hi!
(18:14:16) Sanrai says: The Delta blade still disappears, when hammered.
(18:14:27) Sanrai says: [sorry lag]
(18:14:37) Weltall says: or better said there is no icon associated to it
(18:14:46) Mordaan says: yeah
(18:14:51) Sanrai says: Yes, there is now…..
(18:15:06) Talad says: I remember adding the icon
(18:15:10) Sanrai says: But it goes away…..
(18:15:26) Weltall says: then there isn’t the icon
(18:15:30) Talad says: icon is associated to one “item”
(18:15:46) Sanrai says: …as soon as it hits the anvil, is when it happens.
(18:15:51) Talad says: so can be that’s associated to “delta blade”, but not “dull delta blade”
(18:16:12) Chraz says: Delta in raw state exists, but not the annealed states
(18:16:17) Talad says: can you over with the mouse over the missing icon and see what’s the name?
(18:16:36) Sanrai says: Yes, and it shows the number.
(18:16:49) Talad says: and the name is still the same as before?
(18:16:57) Sanrai says: So, same as before, esssentually.
(18:17:04) Sanrai says: yes.
(18:17:09) Talad says: mmm… weird
(18:17:15) Sanrai nods.
(18:17:47) Sanrai says: I leave it in your hands, sirs.
(18:18:03) Sanrai says: Thank you.
(18:18:07) Talad says: ok
(18:18:17) Talad says: check if there is a bug open on tracker
(18:18:20) Talad says: if not add it
(18:18:37) Talad says: the old ticket was different problem
(18:18:45) Sanrai says: I cannot access the bugtracker, sorry.
(18:19:06) Telena says: “Hi!”
(18:19:10) Talad says: hi Telena
(18:19:24) Telena says: “I have a question: The “door” to the RCD is a bit to the right side of the actually seen door. Can that be fixed?”
(18:19:48) Gag says: The action location?
(18:19:56) Telena says: “Yeah”
(18:19:58) Talad says: I think it can be fixed by GMs, yes
(18:20:12) Weltall says: i’ve already repositioned it
(18:20:42) Talad says: Sarva can you take it ?
(18:20:51) Gag says: Getting recruited as concept artist, Jacula?
(18:20:54) Sarva says: Not something I can do Talad
(18:21:00) Weltall says: it’s my field not gm
(18:21:04) Talad says: ok
(18:21:16) Weltall says: and i’ve moved the things as stated in the petition
(18:21:19) Talad says: I will put it in the notes of the meeting.
(18:21:40) Talad says: btw I’m keeping a list of actions of “meet the devs” on pswiki
(18:21:42) Jacula says: No. I’m just here to listen in, possibily enquire as well.
(18:21:53) Telena says: “I still think it is a bit off to the right. But thanks anyway.”
(18:22:18) Aiwendil bows “Greetings”
(18:22:35) Weltall says: hi
(18:22:35) Talad says: Hi
(18:22:49) Talad says: remember you can also target the question to any of the devs
(18:22:59) Talad says: like : “how you can be so cool” ;)
(18:23:13) Mordaan chuckles
(18:23:17) Sanrai smiles.
(18:23:24) Talad says: j/k but anyway any question to specific dev is good as well.
(18:23:48) Aiwendil says: Just a stupid question from my side…How is ezpc used nowadays…okay, in fat I more want to know if it’s possible to get an account there for some testing? So far I tested my client modifications mostly on laanx. (yes, I know, I should use a local server.-.but that’s so much work). So my question is if it’s possible to get an account on ezpc for testing client modifications?
(18:24:29) Talad says: weltall?
(18:24:46) Weltall says: you are the one who closed it i know nothing :)
(18:25:04) Zarre chuckles
(18:25:06) Talad says: ok, I can answer
(18:25:15) Talad says: ezpc is still up and running
(18:25:19) Talad says: we use it for internal testing
(18:25:35) Talad says: if you want to test there we can give you access
(18:25:40) Talad says: which kind of tests you want to do?
(18:25:59) Aiwendil says: yeah..saw that. What reminds me…first the “news” link to mypalne in the forum is wrong..and second..my account seems to still exiist in myplane for ezpc…so being able to use that one would be enough already
(18:26:29) Talad says: ok, we can forward you the information
(18:26:45) Talad says: please keep the address for you, we don’t want in general people connecting there
(18:27:20) Aiwendil says: normally nothing special..and nothing that should endanger the server stbility..but you never know with devs like weltall (*runs*) Last time it were the bugfixes for the gsoc widget allowing images in the help window
(18:27:32) Mordaan says: :D
(18:27:52) Weltall says: i’ll poke you later for that :P
(18:28:06) Aiwendil says: and it’s all weltalls fount at all…he have me the idea to try testing on ezpc in IRC ;)
(18:28:16) Aiwendil grins evilly at weltall ;)
(18:28:25) Weltall says: me?
(18:28:26) Aiwendil says: but thanks
(18:29:00) Aiwendil says: I think it was you at least…somedev who mentioned that the PS team has a test server nowadays ;)
(18:29:01) Talad says: ok
(18:29:10) Aiwendil waves “So thanks”
(18:29:16) Avilay says: there goes the ezpc server, destroyed
(18:29:16) Weltall says: someone else i think
(18:29:16) Talad says: if the changes can be risky for server stability surely better to have it on ezpc
(18:29:29) Talad says: speaking about servers….
(18:29:38) Talad says: we are about to complete our collaboration with zeroping
(18:29:49) Talad says: they are going to change their type of business
(18:29:56) Talad says: and will not od hosting anymore in the future
(18:29:58) Talad says: near future
(18:29:59) Aiwendil says: oh…if gui patches endanger the server satbiltiy then someone else should be blames…but still better to not rake any risks there
(18:30:05) Talad says: so we need to change our main server soon
(18:30:10) Talad says: by end of february
(18:30:40) Talad says: I’m in contact with some hosters which seem interested, but if you have any ideas on some companies which can be interested let us know
(18:30:43) Sanrai says: groan.
(18:30:45) Avilay says: oh that is bad
(18:31:06) Talad says: worst case we will move to EZPC until we find a new europe server
(18:31:41) Talad says: so if you work for an ISP or a company doing hosting, or if you have a friend there, please speak with them
(18:32:03) Talad says: the sponsorship gives them a logo on our page and some advertizing we can do on forums and main page
(18:32:20) Talad says: Hi Avilay
(18:32:48) Tuux says: heee a bit late sorry
(18:32:49) Zarre waves at Tuux
(18:33:12) Talad says: Hi Tuux, developer in music/sounds and special effects
(18:33:40) Talad says: Avilay do you have a question?
(18:33:52) Avilay says: well it is GSOC once more. a possibile project. implement some racial features like flying/gliding for klyros, water breathing, night vision, etc
(18:34:25) Weltall says: it’s in the ideas page doesn’t mean it will be picked up
(18:34:26) Avilay says: so to make the races more unique than they effectively being the same except for visual appearance
(18:34:59) Weltall says: it’s up to the students and the proposals we get
(18:35:44) Avilay says: need to encourage the students, make it sound very fun to do to implement these features
(18:35:44) Talad says: and if we get selected as organization.
(18:36:10) Weltall says: those aren’t “fun” features from the implementation side they might be difficult also for master students
(18:36:20) Avilay says: first have to be selected as an organization before projects can be selected
(18:37:57) Talad says: end of february is the date to submit the application
(18:38:29) Talad says: mid march is the announcement of which org have been selected
(18:38:47) Talad says: students and ideas can apply until end of march
(18:39:44) Jacula waves.
(18:39:48) Jacula says: Good evening.
(18:39:56) Mordaan says: Hey Jacula. Good seeing you again.
(18:40:42) Jacula says: Likewise. I was just to enquire about an adding of policy, regarding name changes and role-playing implications.
(18:41:10) Jacula says: That being, as it is alledgedly being discussed. I was simply wondering when we might see it implemented, and in which form.
(18:41:26) Jacula says: Any ideas?
(18:41:32) Weltall says: it didn’t reach the dev team yet so i assume it’s stil being discussed by gm.
(18:42:35) Talad says: on my side I would like to avoid people changing names and then misusing their new chars
(18:42:40) Talad says: it’s a bit like changing identity
(18:43:05) Talad says: may cause some stalking problems.
(18:43:13) Jacula says: I see. It is to my understanding that the concept has been reviewed for a few weeks now. As for changing identity, that would be exactly the point. For a fresh start, in an RP sense.
(18:43:22) Talad says: but it’s also true that you can simply create another char in your account and do the same…
(18:43:24) Sanrai nods.
(18:43:44) Pakerl agrees
(18:44:01) Sanrai says: … agreement with Jacula.
(18:44:15) Jacula says: Indeed. Which would call for grinding galore anew, whereas one might use the time wasted on such to acctually contribute to the community.
(18:44:15) Waemaiy agrees
(18:44:20) Mordaan says: Only problem is if it’s a good fighter, you’ll have to level the heck out of the char for awhile
(18:44:22) Talad says: how many times you can change your name in the proposal?
(18:44:23) Aiwendil says: A nae change is even better in that matter…Buddy list entries will also be changed…while a new char on the same account can’t be tracked down at all
(18:44:44) Aiwendil quickly shuts his mouth “Sorry”
(18:44:55) Jacula says: I was raising the idea of letting one character have a name change, once. That is all.
(18:45:02) Waemaiy says: I see plenty of abuse possibilities in that
(18:45:32) Sanrai says: Not if it is case by case.
(18:46:05) Jacula says: As in, one change per player as a whole. That would pretty much eliminate any possibility of abuse overall.
(18:46:06) Mordaan says: There can be a review process, though that’s more work for the GMs or whoever does the review
(18:46:26) Weltall says: one time means book keeping too
(18:46:34) Jacula says: Out of interest though, If I may ask. What possible abuse might arise?
(18:47:00) Talad says: one in a lifetime seems too few
(18:47:29) Talad says: once a year or 9 months can be ok
(18:47:39) Talad says: the main issue is managing the requests
(18:47:41) Weltall says: doing bad things toward some players then changing name for example
(18:47:44) Talad says: GM team is volunteers as well
(18:48:28) Jacula says: Agreed. Then again, simply changing the name of a character to allow a player to start anew from a RP standpoint will bring so much more. The effort alone might sprout a fresh start for many, with widespread creativity to follow.
(18:48:55) Talad says: client crashed….
(18:49:08) Talad says: for example you may have a debt with someone
(18:49:15) Talad says: then you change your name and disappear
(18:49:25) Jacula says: Would any GM undertake such a task, or is it too much to ask? that I wonder.
(18:49:25) Talad says: but a new char is there and you can still play
(18:49:44) Henik says: Would it be so hard to add access to a character ID for such concerns with a /who option
(18:50:10) Mordaan says: I have known a few people who get into a long RP with a char which leads to some spectacular end, then they don’t want to come back because it wouldn’t make sense. So rather than create a new char, they just never come back.
(18:50:16) Sarva says: The GM team has discussed a policy of allone one name change along with some reductions in skills and stats as way to have a price associated with the request so people don’t ask for a change to lightly.
(18:50:37) Weltall says: character id by design should never be accessible to players (and the guild window has a bug in this regard)
(18:50:47) Talad says: I agree with Weltall
(18:51:03) Talad says: also that will not be a real “fresh start” if all known it’s the same person
(18:51:04) Henik says: Thanks, was just curious
(18:51:27) Talad says: ok, we will bring it to a decision
(18:51:48) Jacula says: Indeed, as Sarva says, that is what I’d like adressed. What “price” is suitable for such a function, and how could a player take it lightly if it was a one time offer, on one character, once?
(18:51:53) Henik says: But same Idea might work in general with some other number scheme.. end of question
(18:52:55) Talad says: I suggest to move on
(18:53:07) Talad says: any other questions ? we have 7 minutes left
(18:54:25) Talad says: ok
(18:54:35) Talad says: we can have some questions for you then
(18:54:48) Talad says: how about leather and chain mail crafting?
(18:55:00) Talad says: any of you used it? is that working properly?
(18:55:56) Talad says: ok
(18:55:58) Talad says: I was invisible
(18:56:17) Talad says: speaking to myself the last 5 minutes
(18:56:20) Talad says: –
(18:56:29) Mordaan says: :/
(18:56:29) Zarre says: xD
(18:56:30) Talad says: I suggest to move on
(18:56:37) Talad says: ok, we will bring it to a decision
(18:56:48) Jacula says: Let’s hear it.
(18:56:52) Talad says: any other questions ? we have 3 minutes left
(18:57:06) Jacula says: Ah, so no final comment then?
(18:57:21) Talad says: I said we will bring it to a conclusion in the next few days
(18:57:26) Talad says: deciding which is the policy
(18:57:33) Weltall says: gm didn’t come up with an idea an we didn’t analyze the possible change of policy
(18:57:39) Jacula says: Good to hear. My thanks.
(18:57:51) Jacula bows and struts off.
(18:57:59) Talad says: we can have some questions for you then
(18:58:04) Talad says: how about leather and chain mail crafting?
(18:58:22) Talad says: ah, we have a question coming
(18:58:26) Zarre says: Hello everyone. Has there been any progress on the Shadowcaster quest line?
(18:58:32) Talad says: hi Zarre
(18:58:42) Talad says: Mordaan ?
(18:58:52) Weltall says: no
(18:59:04) Mordaan says: Venalan is redesigning and rewriting the entire magic quests and stories.
(18:59:17) Mordaan says: Or plans to.
(18:59:34) Zarre says: That is quite a task to do then. Thanks for the update.
(18:59:39) Mordaan says: It’s a big project. At some point I’m sure that will include the shadowcaster concept
(18:59:44) Weltall says: he’s writing the story of magic a collection of books which will land near you soon ™ right now
(19:00:05) Talad says: “rewriting the entire quests” seems not what I heard
(19:00:07) Mordaan says: Right, that’s the first step, the books. That will establish some history of matic.
(19:00:13) Mordaan says: *magic
(19:00:26) Talad says: he is using the magic history as backgroung
(19:00:27) Mordaan says: And lay the groundwork for a good storyline
(19:00:38) Talad says: ok, good to hear.
(19:00:44) Talad says: publishing the books will be good already
(19:01:13) Talad says: ok, I think we can close the meeting then
(19:01:27) Talad says: any last comment from the devs?
(19:01:41) Weltall says: we need testers
(19:01:53) Chraz says: requirement?
(19:01:54) Mordaan says: and 2D/3D artists. >..
(19:02:09) Chraz says: *s
(19:02:12) Weltall says: being able to build the client and do correct bug reports
(19:02:16) Mordaan says: * >.> (that was the picasso version :P )
(19:02:38) Avilay says: wow
(19:02:47) Avilay says: rewriting the magic quests
(19:02:58) Avilay says: that is wonderful
(19:03:14) Tuux says: ho yes 2D/3D artist
(19:03:24) Mordaan says: Thing is, I imagine a quest wipe is necessary once that goes in (for the magic quests only)
(19:03:39) Tuux says: animal record session
(19:03:44) Sanrai says: *groan* again?
(19:03:46) Weltall says: a bit early to presume anything Mordaan
(19:03:58) Pakerl says: Will the choice between ways be more strongly enforced?
(19:04:07) Weltall says: unfortunately yes
(19:04:07) Mordaan says: Of course no level wipe. :)
(19:04:13) Avilay says: client builds always ends up with very buggy texture mapping bugs, or major glitches for me. i guess it has to do with the libraries i have installed
(19:04:34) Talad says: ok, I need to go
(19:04:41) Talad says: if you want to continue you can.
(19:05:00) Mordaan says: Yes, that is one of the things being worked out…how one will choose ways and join circles and all that.
(19:05:01) Talad says: thanks for your participation and see you at the next meet the devs event in 2 weeks from now
(19:05:11) Aiwendil is unsuited as tester ;)
(19:05:12) Pakerl says: Big cheers to you !
(19:05:16) Chraz claps
(19:05:30) Tuux says: have to go , see you soon everyone
(19:05:54) Sanrai claps for the devs.
(19:06:04) Gag waves goodbye.
(19:06:09) Weltall says: bye
(19:06:18) Jacula says: Take care.

================================================
Sun 05-Feb-2012 18:05:26 Weltall
————————————————
(18:05:26) Zarre says: Hi Mordaan
(18:05:33) Mordaan says: Hi Zarre
(18:05:34) Weltall says: not many people… anyway welcome
(18:05:53) Mordaan says: Fashionably late crowd?
(18:06:04) Weltall says: if someone happens to have some question please form a line behind the stalls here
(18:06:09) Henik says: Thank you, I am unable to see wel enough to get my usual seeat above
(18:06:24) Talad says: let’s wait few minutes to get more players
(18:07:24) Talad says: let’s wait few minutes to get more players
(18:07:34) Zarre says: You won’t be sitting in anyone’s lap here Henik if you care to be seated.
(18:08:42) Waesed says: [brb[
(18:10:08) Talad says: please dismount !
(18:10:23) Talad says: ok, let's start
(18:10:25) Sanrai says: um, hello Waesed.
(18:10:27) Waemaiy says: Thanks ! I was a bit surprised
(18:10:38) Avilay says: just made it in time
(18:10:39) Talad says: welcome to the meet the devs meeting
(18:10:45) Talad says: the format is completely OOC
(18:10:51) Talad says: as we speak about the game itself
(18:11:09) Waesed says: [stuck in the bench]
(18:11:14) Talad says: today on stage we have weltall, engine lead, mordaan setting developer
(18:11:18) Sanrai says: hehe
(18:11:22) Talad says: and magodra engine member
(18:11:23) Sanrai says: relog?
(18:11:26) Qed says: hehe, i too
(18:11:38) Talad says: myself, project lead and “do a bit of everything” role.
(18:11:59) Talad says: to keep the meeting organized, if you have a question please walk….
(18:12:08) Talad says: …here
(18:12:19) Talad says: and then ask your question
(18:12:41) Talad says: if none has questions, we can give you some updates of latest developments
(18:13:03) Aiwendil says: Oh…still time for questions?
(18:13:19) Sanrai says: I have an update to give…
(18:13:31) Talad says: hi Sanrai
(18:13:40) Sanrai says: hi!
(18:14:16) Sanrai says: The Delta blade still disappears, when hammered.
(18:14:27) Sanrai says: [sorry lag]
(18:14:37) Weltall says: or better said there is no icon associated to it
(18:14:46) Mordaan says: yeah
(18:14:51) Sanrai says: Yes, there is now…..
(18:15:06) Talad says: I remember adding the icon
(18:15:10) Sanrai says: But it goes away…..
(18:15:26) Weltall says: then there isn’t the icon
(18:15:30) Talad says: icon is associated to one “item”
(18:15:46) Sanrai says: …as soon as it hits the anvil, is when it happens.
(18:15:51) Talad says: so can be that’s associated to “delta blade”, but not “dull delta blade”
(18:16:12) Chraz says: Delta in raw state exists, but not the annealed states
(18:16:17) Talad says: can you over with the mouse over the missing icon and see what’s the name?
(18:16:36) Sanrai says: Yes, and it shows the number.
(18:16:49) Talad says: and the name is still the same as before?
(18:16:57) Sanrai says: So, same as before, esssentually.
(18:17:04) Sanrai says: yes.
(18:17:09) Talad says: mmm… weird
(18:17:15) Sanrai nods.
(18:17:47) Sanrai says: I leave it in your hands, sirs.
(18:18:03) Sanrai says: Thank you.
(18:18:07) Talad says: ok
(18:18:17) Talad says: check if there is a bug open on tracker
(18:18:20) Talad says: if not add it
(18:18:37) Talad says: the old ticket was different problem
(18:18:45) Sanrai says: I cannot access the bugtracker, sorry.
(18:19:06) Telena says: “Hi!”
(18:19:10) Talad says: hi Telena
(18:19:24) Telena says: “I have a question: The “door” to the RCD is a bit to the right side of the actually seen door. Can that be fixed?”
(18:19:48) Gag says: The action location?
(18:19:56) Telena says: “Yeah”
(18:19:58) Talad says: I think it can be fixed by GMs, yes
(18:20:12) Weltall says: i’ve already repositioned it
(18:20:42) Talad says: Sarva can you take it ?
(18:20:51) Gag says: Getting recruited as concept artist, Jacula?
(18:20:54) Sarva says: Not something I can do Talad
(18:21:00) Weltall says: it’s my field not gm
(18:21:04) Talad says: ok
(18:21:16) Weltall says: and i’ve moved the things as stated in the petition
(18:21:19) Talad says: I will put it in the notes of the meeting.
(18:21:40) Talad says: btw I’m keeping a list of actions of “meet the devs” on pswiki
(18:21:42) Jacula says: No. I’m just here to listen in, possibily enquire as well.
(18:21:53) Telena says: “I still think it is a bit off to the right. But thanks anyway.”
(18:22:18) Aiwendil bows “Greetings”
(18:22:35) Weltall says: hi
(18:22:35) Talad says: Hi
(18:22:49) Talad says: remember you can also target the question to any of the devs
(18:22:59) Talad says: like : “how you can be so cool” ;)
(18:23:13) Mordaan chuckles
(18:23:17) Sanrai smiles.
(18:23:24) Talad says: j/k but anyway any question to specific dev is good as well.
(18:23:48) Aiwendil says: Just a stupid question from my side…How is ezpc used nowadays…okay, in fat I more want to know if it’s possible to get an account there for some testing? So far I tested my client modifications mostly on laanx. (yes, I know, I should use a local server.-.but that’s so much work). So my question is if it’s possible to get an account on ezpc for testing client modifications?
(18:24:29) Talad says: weltall?
(18:24:46) Weltall says: you are the one who closed it i know nothing :)
(18:25:04) Zarre chuckles
(18:25:06) Talad says: ok, I can answer
(18:25:15) Talad says: ezpc is still up and running
(18:25:19) Talad says: we use it for internal testing
(18:25:35) Talad says: if you want to test there we can give you access
(18:25:40) Talad says: which kind of tests you want to do?
(18:25:59) Aiwendil says: yeah..saw that. What reminds me…first the “news” link to mypalne in the forum is wrong..and second..my account seems to still exiist in myplane for ezpc…so being able to use that one would be enough already
(18:26:29) Talad says: ok, we can forward you the information
(18:26:45) Talad says: please keep the address for you, we don’t want in general people connecting there
(18:27:20) Aiwendil says: normally nothing special..and nothing that should endanger the server stbility..but you never know with devs like weltall (*runs*) Last time it were the bugfixes for the gsoc widget allowing images in the help window
(18:27:32) Mordaan says: :D
(18:27:52) Weltall says: i’ll poke you later for that :P
(18:28:06) Aiwendil says: and it’s all weltalls fount at all…he have me the idea to try testing on ezpc in IRC ;)
(18:28:16) Aiwendil grins evilly at weltall ;)
(18:28:25) Weltall says: me?
(18:28:26) Aiwendil says: but thanks
(18:29:00) Aiwendil says: I think it was you at least…somedev who mentioned that the PS team has a test server nowadays ;)
(18:29:01) Talad says: ok
(18:29:10) Aiwendil waves “So thanks”
(18:29:16) Avilay says: there goes the ezpc server, destroyed
(18:29:16) Weltall says: someone else i think
(18:29:16) Talad says: if the changes can be risky for server stability surely better to have it on ezpc
(18:29:29) Talad says: speaking about servers….
(18:29:38) Talad says: we are about to complete our collaboration with zeroping
(18:29:49) Talad says: they are going to change their type of business
(18:29:56) Talad says: and will not od hosting anymore in the future
(18:29:58) Talad says: near future
(18:29:59) Aiwendil says: oh…if gui patches endanger the server satbiltiy then someone else should be blames…but still better to not rake any risks there
(18:30:05) Talad says: so we need to change our main server soon
(18:30:10) Talad says: by end of february
(18:30:40) Talad says: I’m in contact with some hosters which seem interested, but if you have any ideas on some companies which can be interested let us know
(18:30:43) Sanrai says: groan.
(18:30:45) Avilay says: oh that is bad
(18:31:06) Talad says: worst case we will move to EZPC until we find a new europe server
(18:31:41) Talad says: so if you work for an ISP or a company doing hosting, or if you have a friend there, please speak with them
(18:32:03) Talad says: the sponsorship gives them a logo on our page and some advertizing we can do on forums and main page
(18:32:20) Talad says: Hi Avilay
(18:32:48) Tuux says: heee a bit late sorry
(18:32:49) Zarre waves at Tuux
(18:33:12) Talad says: Hi Tuux, developer in music/sounds and special effects
(18:33:40) Talad says: Avilay do you have a question?
(18:33:52) Avilay says: well it is GSOC once more. a possibile project. implement some racial features like flying/gliding for klyros, water breathing, night vision, etc
(18:34:25) Weltall says: it’s in the ideas page doesn’t mean it will be picked up
(18:34:26) Avilay says: so to make the races more unique than they effectively being the same except for visual appearance
(18:34:59) Weltall says: it’s up to the students and the proposals we get
(18:35:44) Avilay says: need to encourage the students, make it sound very fun to do to implement these features
(18:35:44) Talad says: and if we get selected as organization.
(18:36:10) Weltall says: those aren’t “fun” features from the implementation side they might be difficult also for master students
(18:36:20) Avilay says: first have to be selected as an organization before projects can be selected
(18:37:57) Talad says: end of february is the date to submit the application
(18:38:29) Talad says: mid march is the announcement of which org have been selected
(18:38:47) Talad says: students and ideas can apply until end of march
(18:39:44) Jacula waves.
(18:39:48) Jacula says: Good evening.
(18:39:56) Mordaan says: Hey Jacula. Good seeing you again.
(18:40:42) Jacula says: Likewise. I was just to enquire about an adding of policy, regarding name changes and role-playing implications.
(18:41:10) Jacula says: That being, as it is alledgedly being discussed. I was simply wondering when we might see it implemented, and in which form.
(18:41:26) Jacula says: Any ideas?
(18:41:32) Weltall says: it didn’t reach the dev team yet so i assume it’s stil being discussed by gm.
(18:42:35) Talad says: on my side I would like to avoid people changing names and then misusing their new chars
(18:42:40) Talad says: it’s a bit like changing identity
(18:43:05) Talad says: may cause some stalking problems.
(18:43:13) Jacula says: I see. It is to my understanding that the concept has been reviewed for a few weeks now. As for changing identity, that would be exactly the point. For a fresh start, in an RP sense.
(18:43:22) Talad says: but it’s also true that you can simply create another char in your account and do the same…
(18:43:24) Sanrai nods.
(18:43:44) Pakerl agrees
(18:44:01) Sanrai says: … agreement with Jacula.
(18:44:15) Jacula says: Indeed. Which would call for grinding galore anew, whereas one might use the time wasted on such to acctually contribute to the community.
(18:44:15) Waemaiy agrees
(18:44:20) Mordaan says: Only problem is if it’s a good fighter, you’ll have to level the heck out of the char for awhile
(18:44:22) Talad says: how many times you can change your name in the proposal?
(18:44:23) Aiwendil says: A nae change is even better in that matter…Buddy list entries will also be changed…while a new char on the same account can’t be tracked down at all
(18:44:44) Aiwendil quickly shuts his mouth “Sorry”
(18:44:55) Jacula says: I was raising the idea of letting one character have a name change, once. That is all.
(18:45:02) Waemaiy says: I see plenty of abuse possibilities in that
(18:45:32) Sanrai says: Not if it is case by case.
(18:46:05) Jacula says: As in, one change per player as a whole. That would pretty much eliminate any possibility of abuse overall.
(18:46:06) Mordaan says: There can be a review process, though that’s more work for the GMs or whoever does the review
(18:46:26) Weltall says: one time means book keeping too
(18:46:34) Jacula says: Out of interest though, If I may ask. What possible abuse might arise?
(18:47:00) Talad says: one in a lifetime seems too few
(18:47:29) Talad says: once a year or 9 months can be ok
(18:47:39) Talad says: the main issue is managing the requests
(18:47:41) Weltall says: doing bad things toward some players then changing name for example
(18:47:44) Talad says: GM team is volunteers as well
(18:48:28) Jacula says: Agreed. Then again, simply changing the name of a character to allow a player to start anew from a RP standpoint will bring so much more. The effort alone might sprout a fresh start for many, with widespread creativity to follow.
(18:48:55) Talad says: client crashed….
(18:49:08) Talad says: for example you may have a debt with someone
(18:49:15) Talad says: then you change your name and disappear
(18:49:25) Jacula says: Would any GM undertake such a task, or is it too much to ask? that I wonder.
(18:49:25) Talad says: but a new char is there and you can still play
(18:49:44) Henik says: Would it be so hard to add access to a character ID for such concerns with a /who option
(18:50:10) Mordaan says: I have known a few people who get into a long RP with a char which leads to some spectacular end, then they don’t want to come back because it wouldn’t make sense. So rather than create a new char, they just never come back.
(18:50:16) Sarva says: The GM team has discussed a policy of allone one name change along with some reductions in skills and stats as way to have a price associated with the request so people don’t ask for a change to lightly.
(18:50:37) Weltall says: character id by design should never be accessible to players (and the guild window has a bug in this regard)
(18:50:47) Talad says: I agree with Weltall
(18:51:03) Talad says: also that will not be a real “fresh start” if all known it’s the same person
(18:51:04) Henik says: Thanks, was just curious
(18:51:27) Talad says: ok, we will bring it to a decision
(18:51:48) Jacula says: Indeed, as Sarva says, that is what I’d like adressed. What “price” is suitable for such a function, and how could a player take it lightly if it was a one time offer, on one character, once?
(18:51:53) Henik says: But same Idea might work in general with some other number scheme.. end of question
(18:52:55) Talad says: I suggest to move on
(18:53:07) Talad says: any other questions ? we have 7 minutes left
(18:54:25) Talad says: ok
(18:54:35) Talad says: we can have some questions for you then
(18:54:48) Talad says: how about leather and chain mail crafting?
(18:55:00) Talad says: any of you used it? is that working properly?
(18:55:56) Talad says: ok
(18:55:58) Talad says: I was invisible
(18:56:17) Talad says: speaking to myself the last 5 minutes
(18:56:20) Talad says: –
(18:56:29) Mordaan says: :/
(18:56:29) Zarre says: xD
(18:56:30) Talad says: I suggest to move on
(18:56:37) Talad says: ok, we will bring it to a decision
(18:56:48) Jacula says: Let’s hear it.
(18:56:52) Talad says: any other questions ? we have 3 minutes left
(18:57:06) Jacula says: Ah, so no final comment then?
(18:57:21) Talad says: I said we will bring it to a conclusion in the next few days
(18:57:26) Talad says: deciding which is the policy
(18:57:33) Weltall says: gm didn’t come up with an idea an we didn’t analyze the possible change of policy
(18:57:39) Jacula says: Good to hear. My thanks.
(18:57:51) Jacula bows and struts off.
(18:57:59) Talad says: we can have some questions for you then
(18:58:04) Talad says: how about leather and chain mail crafting?
(18:58:22) Talad says: ah, we have a question coming
(18:58:26) Zarre says: Hello everyone. Has there been any progress on the Shadowcaster quest line?
(18:58:32) Talad says: hi Zarre
(18:58:42) Talad says: Mordaan ?
(18:58:52) Weltall says: no
(18:59:04) Mordaan says: Venalan is redesigning and rewriting the entire magic quests and stories.
(18:59:17) Mordaan says: Or plans to.
(18:59:34) Zarre says: That is quite a task to do then. Thanks for the update.
(18:59:39) Mordaan says: It’s a big project. At some point I’m sure that will include the shadowcaster concept
(18:59:44) Weltall says: he’s writing the story of magic a collection of books which will land near you soon ™ right now
(19:00:05) Talad says: “rewriting the entire quests” seems not what I heard
(19:00:07) Mordaan says: Right, that’s the first step, the books. That will establish some history of matic.
(19:00:13) Mordaan says: *magic
(19:00:26) Talad says: he is using the magic history as backgroung
(19:00:27) Mordaan says: And lay the groundwork for a good storyline
(19:00:38) Talad says: ok, good to hear.
(19:00:44) Talad says: publishing the books will be good already
(19:01:13) Talad says: ok, I think we can close the meeting then
(19:01:27) Talad says: any last comment from the devs?
(19:01:41) Weltall says: we need testers
(19:01:53) Chraz says: requirement?
(19:01:54) Mordaan says: and 2D/3D artists. >..
(19:02:09) Chraz says: *s
(19:02:12) Weltall says: being able to build the client and do correct bug reports
(19:02:16) Mordaan says: * >.> (that was the picasso version :P )
(19:02:38) Avilay says: wow
(19:02:47) Avilay says: rewriting the magic quests
(19:02:58) Avilay says: that is wonderful
(19:03:14) Tuux says: ho yes 2D/3D artist
(19:03:24) Mordaan says: Thing is, I imagine a quest wipe is necessary once that goes in (for the magic quests only)
(19:03:39) Tuux says: animal record session
(19:03:44) Sanrai says: *groan* again?
(19:03:46) Weltall says: a bit early to presume anything Mordaan
(19:03:58) Pakerl says: Will the choice between ways be more strongly enforced?
(19:04:07) Weltall says: unfortunately yes
(19:04:07) Mordaan says: Of course no level wipe. :)
(19:04:13) Avilay says: client builds always ends up with very buggy texture mapping bugs, or major glitches for me. i guess it has to do with the libraries i have installed
(19:04:34) Talad says: ok, I need to go
(19:04:41) Talad says: if you want to continue you can.
(19:05:00) Mordaan says: Yes, that is one of the things being worked out…how one will choose ways and join circles and all that.
(19:05:01) Talad says: thanks for your participation and see you at the next meet the devs event in 2 weeks from now
(19:05:11) Aiwendil is unsuited as tester ;)
(19:05:12) Pakerl says: Big cheers to you !
(19:05:16) Chraz claps
(19:05:30) Tuux says: have to go , see you soon everyone
(19:05:54) Sanrai claps for the devs.
(19:06:04) Gag waves goodbye.
(19:06:09) Weltall says: bye
(19:06:18) Jacula says: Take care.

Jan 262012
 

NOTICE: It seems some people are trying this patch on 3.4 kernels shipped with fedora. *This is only for 3.3 maximum* if you want a patch for 3.4 you’ve to go to this post in this blog. I always do new posts when there are new kernels, I don’t update previous ones.

UPDATE 4: Seems there was another slight problem with the 7.x patch so I’ve fixed it by hand. As i had to edit the patch itself by hand I hope it’s still applying (coudn’t test it as I don’t have the sources). So if you have downloaded the 7.1.5 (3.15) patch before now please download it again and patch from a clean file, else add a linux/pci.h as include in that line giving error and put the define at new line.

UPDATE 3: I’ve fixed a slight issue in the patch for 7.1.x which could prevent it from working on not fedora kernels (so with the normal numbering of vanilla kernels)

UPDATE 2: Thanks to Ariel, who backported this patch for 7.1.x, I’ve added here a patch to bring these fixes to the previous release series of the vmware player and workstation. The script uses the .5 versions (the last released) but you can change it for previous versions too (for sure for .4, as the kernel modules sources didn’t change)

UPDATE: Looks like a patch which I did previously for 3.2 wasn’t needed anymore for 3.3 (seems to be a 3.2 specific problem) and so I didn’t include it as I’m just running 3.3-rc1. Now I’ve included it again and updated the archive so if you’ve downloaded it and had problems you can get a proper version now.

Looks like VMware upgraded their virtualization solution and fixed some issues of their modules, but not all. So some patches which were already in the previous patch are still needed. I don’t know if this lack of support for recent linux kernel (even released as stable since more than half a month and that some distributions are starting to send to users) is, as the user who notified me of the new release of VMware said, done on purpose. In any case nothing changes so I’ve made a simple package with the only patch still needed on vmnet to make it work on the linux kernel 3.2 and 3.3.

NOTE: If you had used a patch in the past (using the patching script) the installer of VMware workstation/player won’t remove the file which tells the script that the sources are not patched, so, In case you get an error saying that your sources are already patched, remove the file /usr/lib/vmware/modules/source/.patched . This will tell the script that the sources are actually not patched. Another solution is restoring the backup before the upgrade.

You can grab the patch here:

vmware workstation 8.0.2 / player 4.0.2 fix for linux 3.2+

vmware workstation 7.1.5 / player 3.1.5 fix for linux 3.2+ (patch by Ariel)

Attached Files:

Jan 262012
 

And as usual the second meet the devs of January of planeshift. As a side note I’ve updated the builds for those interested and will probably make another build round soon (with an updated crystal space which starts to support GLSL)

================================================
dom 22-gen-2012 22:01:04 Weltall
————————————————
(22:01:04) Drjack dice: hi Tuux
(22:01:18) Tuux dice: Salut Drjack
(22:01:19) Weltall dice: welcome everyone
(22:01:58) Weltall dice: if you want to ask a question please form a line
(22:04:24) Talad dice: Hi everyone!
(22:04:35) Talad dice: thanks for joining the meeting
(22:04:43) Talad dice: we will start in a second
(22:04:53) Talad dice: just getting few more players
(22:05:03) Talad dice: remember this event is Out-Of-Character
(22:05:26) Tuux dice: take my place Mordaan
(22:05:30) Talad dice: go in the front, I’m taller
(22:05:40) Mordaan dice: Thanks, Tuux.
(22:06:03) Tuux dice: whoooaa lot of dev here :)
(22:06:18) Talad dice: will be nice to know if there is anyone who participates for the first time
(22:06:27) Talad dice: if you are participating for the first time please /wave
(22:06:31) Talad dice: like:
(22:07:26) Taya dice: Welll, first time while having any feel for the game if that counts.
(22:07:28) Talad dice: ok, looks like we mainly have seasoned players here then :)
(22:07:37) Jawir dice: Hello all!
(22:07:44) Talad dice: ok, format for the meeting is the usual one.
(22:07:53) Talad dice: we go through questions from you
(22:08:00) Edialeda dice: I was in the meeting the last time, but didn’t really paticipate. That was my first time.
(22:08:02) Talad dice: if you want to ask a question, please go to the stand
(22:08:10) Talad dice: here
(22:08:23) Talad dice: form a queue, so everyone gets one question
(22:09:29) Talad dice: if there are no questions we will give you some updates
(22:09:37) Talad dice: and we can present the team brieftly
(22:09:48) Talad dice: hi Esanor
(22:09:52) Esanor dice: Greetings.
(22:10:01) Esanor dice: A question to Talad and the Settings … Drjack then
(22:10:18) Edialeda dice: Where should we queue?
(22:10:28) Esanor dice: Did you notice the projects going on in the community? Do you like them? Can you use their results?
(22:10:33) Tuux dice: here
(22:10:43) Talad dice: behind esanor on the stand
(22:10:45) Esanor dice: I mean the Community Art Contest about the gods, and the Cult of the Wheel…
(22:11:01) Drjack dice: I saw some of them, and I was following the skunkwork
(22:11:07) Drjack dice: which one did you mean?
(22:11:15) Esanor dice: I mean the Community Art Contest about the gods, and the Cult of the Wheel…
(22:11:51) Mordaan dice: It was nice to see the work the skunkworks project did pay off. (leatherworking)
(22:12:00) Drjack dice: I saw the one about the gods
(22:12:11) Talad dice: I’ve seen an art contest on the gods
(22:12:19) Talad dice: we will surely review and see if we can use some of that
(22:12:35) Esanor dice: I hope they will give you inspiration to complete your work…
(22:12:36) Talad dice: I don’t remember the cult of the wheel
(22:12:36) Drjack dice: yeps, I feel the same
(22:12:52) Talad dice: maybe this meeting can also be used to present community projects
(22:12:52) Weltall dice: neither
(22:13:01) Esanor dice: “Cult of the Wheel” is a current kind of guild, described in a book in the Knowledge Seekers forum.
(22:13:08) Talad dice: so if anyone has something to present, can show up and give a short overview
(22:13:10) Esanor dice: It is related to Xiosia and Dakkru.
(22:13:23) Drjack dice: Esanor, plz send me the link of the wheel on IRC when you’ve time
(22:13:36) Esanor dice: Will do, Drjack
(22:13:39) Esanor waves goodbye.
(22:13:43) Talad dice: while you are here, I have a question for you. How much did you use the information we released on the races history?
(22:14:20) Esanor dice: I made my pictures before you created the new race documents.
(22:14:28) Talad dice: ok
(22:14:37) Esanor dice: But I believe that gods are not exactly like their created races either…
(22:14:38) Talad dice: hi Edia
(22:14:47) Talad dice: you can proceed with your question
(22:14:48) Edialeda dice: Hi!
(22:15:24) Edialeda dice: Are there plans on implementing the “painting” skill in near future?
(22:15:42) Weltall dice: no
(22:16:01) Talad dice: painting… how may it work?
(22:16:02) Edialeda dice: Ok, thanks!
(22:16:09) Gilrond dice: It’s kind of implemented already – you can make pictures.
(22:16:20) Weltall dice: then it’s a duplicate of drawing
(22:16:20) Talad dice: you can “draw” on maps
(22:16:28) Weltall dice: if you take it that way
(22:16:35) Edialeda dice: I don’t know how it should work, but Edialeda has a native 4 in the painting skill.
(22:16:51) Talad dice: ah, coming from char creation?
(22:16:55) Edialeda dice: yup
(22:17:08) Talad dice: will be intersting to give an effect on map making maybe
(22:17:16) Talad dice: but like Weltall said, no plans atm
(22:17:32) Mordaan dice: There are a few skills ahead of painting in queue but certainly some day. :)
(22:17:42) Edialeda dice: Okay. That was all for now, then. Thanks!
(22:17:58) Jawir dice: Hello all!
(22:18:11) Jawir dice: My question regards looting…
(22:18:28) Mordaan dice: Herbalism might be needed to be introduced first, to make paints.
(22:18:40) Jawir dice: I noticed that looting mobs givev you a random loot…
(22:18:58) Thinzall ears perk up with the mention of looting
(22:19:23) Jawir dice: and it’s fine for them, but when you loot a gladiator you should at least loot the weapons he is wielding…imho
(22:19:48) Jawir dice: Plus at least a random loot.
(22:20:18) Talad dice: we try to keep weapons and armors different enough in loot
(22:20:29) Talad dice: so different gladiators/fighters drop different items
(22:20:41) Talad dice: I understand the point of the weapon he wields
(22:20:51) Tuux dice: me i like
(22:21:01) Tuux dice: but must be very rare
(22:21:02) Talad dice: at the moment the loot is separate from the equipment
(22:21:18) Talad dice: but we can have the loot equal in content to the equipment if we want to
(22:21:35) Talad dice: is there some you saw being very wrong?
(22:21:37) Tuux dice: more interation with the world
(22:21:40) Esanor dice: There was once a bug, which is fixed already, that looting the weapon an NPC wields indeed removed the weapon, the respawned NPC had empty hands… :D
(22:21:58) Jawir dice: Uhm, ok, but having a different loot from the equipment seems the gladiator have eat someone!
(22:22:03) Jawir laughs
(22:22:04) Weltall dice: who said it’s fixed already?
(22:22:39) Jawir dice: Like a consumer!
(22:22:49) Talad dice: probably the bug is still there :)
(22:22:54) Talad dice: that’s why we didn’t do it
(22:23:08) Esanor dice: Oh…
(22:23:11) Talad dice: ok, we can move to the next question
(22:23:16) Jawir dice: Ok, this is all for me, thanks!
(22:23:24) Talad dice: if you want to ask the question to a particular dev, you can
(22:23:24) Tuux dice: loot chain mail armor on a consumer look all time strange
(22:23:40) Talad dice: we have drJack and Moordan from setting
(22:23:50) Talad dice: weltall and magodra from engine
(22:23:58) Talad dice: lucubro from engine as well
(22:24:04) Tarala dice: hello all. just concerned about baking
(22:24:05) Talad dice: Drogos from web development
(22:24:18) Talad dice: Tuux from spells and effects
(22:24:35) Tarala dice: since leatherworking has been implemented all works with woodenbowls lead to waste
(22:25:06) Tarala dice: i was wondering if there will be a second baking manual or if sth else was changed
(22:25:41) Talad dice: mmm… I think I didn’t get the connection of leatherworking and baking.
(22:26:03) Mordaan dice: Bug #5505
(22:26:05) Tarala dice: well since leatherworking got implemented im unable to make any dough
(22:26:20) Tarala dice: nd taht at baking lvl 41
(22:26:28) Weltall dice: tarala containers now (again as it was a bug) restart automatically if you switch book you’ve to move the item
(22:27:00) Tarala dice: well for doughmaking i do not need to switch the book
(22:27:30) Tarala dice: but if i combine the ingreds it directly starts on mixing or blend which will give sticky good or soup
(22:27:41) Talad dice: I’m thinking to what may have changed there…
(22:27:55) Talad dice: Weltall could be that something was different on the test server?
(22:28:05) Talad dice: and the update messed up baking?
(22:28:07) Weltall dice: as i’ve said you’ve to move items if you switch books
(22:28:15) Weltall dice: doubt
(22:28:23) Weltall dice: but if it was different someone touched it
(22:28:28) Tarala dice: do not have to switch for dough
(22:28:39) Talad dice: ok, we can check that bug
(22:28:43) Tarala dice: and i’m unable to start working with the wooden bowl
(22:28:45) Talad dice: seems pretty relevant
(22:28:52) Weltall dice: it’s normal it directly start tarala
(22:28:58) Weltall dice: if you don’t want it to happen remove the items
(22:29:25) Tarala dice: no it didnt start bevor lw as implemented directly.always had to do it manually
(22:29:36) Weltall dice: yes it was a bug before
(22:29:39) Talad dice: Tarala : can you ensure the bug has the exact sequence of steps to reproiduce the problem?
(22:29:46) Talad dice: documented
(22:29:59) Weltall dice: not starting was a bug as it was selecting the garbage transform
(22:30:09) Tarala dice: yes i use the same ingreds as before and the same steps
(22:30:36) Tarala dice: but as i said beofre the latest update it hasnt begun to mix or blend direclty after combination
(22:30:55) Weltall dice: and as i’ve said that was a bug now it’s fixed
(22:30:57) Tarala dice: and now it works directly on the combined stuff and leads to garbage
(22:31:07) Weltall dice: obvious
(22:31:09) Talad dice: write down in the bug description what youhave in your hands and which equipment, what you expect to happen
(22:31:09) Weltall dice: move them out
(22:31:21) Talad dice: we cannot solve it here
(22:31:36) Weltall dice: i don’t see why items have to remain in the container after use if they aren’t to be used there
(22:31:48) Tarala dice: oky will add the info to the bugtracker
(22:32:16) Weltall dice: there are 200 seconds for the garbage transform it’s plenty of time to pick all up
(22:32:22) Talad dice: good, we can move to the next question
(22:32:33) Tarala dice: well its just sad that all doughmaking is broken und thus unable to make any pie, bread and other
(22:32:40) Tarala dice: bye
(22:32:57) Talad dice: hi Xal\
(22:33:08) Xalryk dice: I have a question about leatherworking: First of all it is very fine work. We had some discussions and wondered if it would make sense to be able to loot broken skins/hides, that could be used to make smaler pieces of leather, e.g. a torn tefusangling hide still makes up for one or two small pieces of leather. Skins are very rare to loot as it takes a long time. though I like the fact that you can not train leatherworking infinetely with the same materials and it actually takes some time to get them.
(22:33:38) Xalryk dice: What I mean is you kill about 10-20 tefusanglings and get maybe one or two hides.
(22:33:49) Xalryk dice: This way you might also get a torn one. It is just an idea
(22:34:01) Talad dice: yes, we got this message
(22:34:09) Talad dice: there is also a big open by Norra I think on it
(22:34:15) Talad dice: the suggestion is to increase leather drops
(22:34:21) Talad dice: to allow easier letherworking
(22:34:32) Mordaan dice: Yes, that one was specific to riverlings.
(22:34:46) Talad dice: we are probably going to do that soon
(22:34:47) Xalryk dice: it would be nice to loot hides a little more often
(22:35:05) Xalryk dice: not that it has to be increased by very much in my opinion
(22:35:15) Mordaan dice: Every little bit helps. :)
(22:35:42) Xalryk dice: Well, that is all i wanted to say, thank you!
(22:35:44) Talad dice: ok
(22:35:54) Gilrond dice: Hello
(22:36:08) Gilrond dice: I actually have a related question from Bilbous
(22:36:16) Gilrond dice: Medium hides are the hardest to loot now.
(22:36:34) Gilrond dice: So can you please adjust loot rates to make it more even for different types
(22:36:46) Weltall dice: it’s the same thing as the previous question
(22:37:04) Gilrond dice: Well, to make it easier, yes. But they aren’t even now also
(22:37:05) Talad dice: yes, we will review the drop rate of all hides/skins
(22:37:24) Talad dice: it’s a good suggestion
(22:37:31) Gilrond dice: OK, thanks. Another idea was to make that rate dependant on the skill, but that’s probably harder to make
(22:37:51) Gilrond dice: I.e. on the leatherworking skill
(22:38:03) Talad dice: in general we don’t like monsters adapting to players
(22:38:08) Talad dice: like many games do
(22:38:13) Talad dice: sounds quite fake.
(22:38:18) Mordaan dice: Yeah, getting hides is quite independent from being able to work with them.
(22:38:22) Gilrond dice: That fits a bit better RP wise
(22:38:26) Vaneal dice: weapon skills tell how fast you get hides.
(22:38:30) Gilrond dice: Since skinning really depends on skill
(22:38:39) Gilrond dice: It’s not like looting items
(22:38:46) Mordaan dice: Ah
(22:39:04) Talad dice: meaning you will kill the monster already in the shape of a t-shirt? :)
(22:39:09) Gilrond dice: Just an idea
(22:39:21) Gilrond dice: No, you get the hide as result of your skill
(22:39:25) Gilrond dice: To skin it
(22:39:28) Weltall dice: weapon skill doesn’t tell how fast you get hides
(22:39:28) Taya dice: I was thinking abotu it myself.. some kind of hunting skill.. allowing you to kill the enemy without damaging the hide beyond use
(22:39:45) Gilrond dice: But not to make too much skills you can use leatherworking one
(22:39:46) Edialeda dice: It makes a lot of sense imo
(22:39:52) Talad dice: poison
(22:40:06) Vaneal dice: high lvl weapon skills = fast kill = get hides faster.
(22:40:12) Weltall dice: nope
(22:40:22) Gilrond dice: No, low skill – you’ll get ripped hide
(22:40:25) Weltall dice: it’s based on random values fast kill != get hides faster
(22:40:29) Talad dice: seems pretty complex to implement though, becuase it should consider how you killed and then apply a different result only for skin/hides
(22:40:39) Gilrond dice: I guess so.
(22:40:51) Gilrond dice: it makes looting more complex
(22:40:56) Talad dice: don’t expect it soon.
(22:41:04) Gilrond dice: Alright, thanks anyway
(22:41:09) Talad dice: I don’t think we will do that
(22:41:37) Talad dice: ok, while waiting for other questions, we can give you some updates
(22:41:54) Talad dice: any dev wants to give an update on what he is working on?
(22:42:25) Tuux dice: why not
(22:42:32) Phinneas dice: Can I ask a support type question?
(22:42:48) Mordaan dice: I can make a few quest related remarks. I’ll follow Tuux.
(22:43:11) Tuux dice: ok , let me introduse creature sound
(22:43:13) Talad dice: Phinneas : go to the stand and let’s see what it is
(22:43:20) Talad dice: while Tuux gives the update
(22:43:31) Phinneas dice: rw
(22:43:36) Tuux dice: at time audio team is busy for creat lot of creatures sound variation
(22:43:49) Tuux dice: it’s a lot of work but it have start
(22:43:49) Phinneas dice: My first time here
(22:43:54) Phinneas dice: do I jsut talk now?
(22:44:14) Tuux dice: i hop that help for have more audio interation
(22:44:42) Talad dice: Phinneas : yes you can proceed
(22:44:51) Tuux dice: i have finish
(22:44:58) Phinneas dice: ok, I am back playing after three years hiatus
(22:45:16) Phinneas dice: When I logged back in, all my things were gone except for what I had equipped
(22:45:43) Mordaan dice: welcome back, Phinneas
(22:45:46) Phinneas dice: I did submit a petition so if I need to wait for that it is gine
(22:45:57) Phinneas dice: [fine]
(22:46:08) Talad dice: we didn’t hear about similar issues until now
(22:46:12) Phinneas dice: ty Mordan
(22:46:27) Talad dice: your inventory is one list, with a flag if it’s equipped or not
(22:46:38) Talad dice: so shouldn’t make a big difference
(22:46:53) Talad dice: was your char ported from EZ, or was always on laanx server?
(22:47:23) Phinneas dice: always on laanx, never was anything else except test server when I played before
(22:47:49) Talad dice: ok, we will follow up with the petition
(22:47:58) Weltall dice: it’s most probable you gave everything to someone else or you gave your account info to someone else or someone hacked your account
(22:48:14) Phinneas dice: ok, thank you
(22:48:46) Talad dice: Tuux was giving some updates on creatuers sounds, the idea is to have creatures be more noisy :)
(22:49:03) Talad dice: with hums, attack screams, pain sounds, ….
(22:49:17) Talad dice: so those will sound more alive
(22:49:24) Tuux dice: die sound
(22:49:31) Mordaan dice: lol
(22:49:37) Gilrond dice: Would be nice to have some crafting sounds too, like hammer banging and etc.
(22:49:38) Talad dice: yes, until dead :)
(22:49:40) Tuux dice: we plan for lot of variation of the same event
(22:49:46) Mordaan dice: eeep…eeep, I have been slain! *thud* :D
(22:50:07) Talad dice: crafting sounds can be a good idea if not too repetitive, maybe every 30 seconds or so
(22:50:35) Gilrond dice: It can be optional like other sounds can be switched off in the options.
(22:50:46) Talad dice: hi Vaneal
(22:50:49) Talad dice: you have a question?
(22:50:54) Vaneal dice: Hello mates
(22:51:08) Vaneal dice: I have a request for the sounds…
(22:51:59) Tuux dice: hoooo
(22:52:11) Vaneal dice: I would love to hear some kind of sound for hammering but what I would like most is an option so I can turn off the vitory chime, it is become pretty anoying to me.
(22:52:43) Vaneal dice: its not bad but it is almost always going off and it interupts the music.
(22:54:04) Tuux dice: sorry my english is a bit limied, i ‘m not sure to understand
(22:54:22) Talad dice: Tuux : when you kill a monster there is a victory sound
(22:54:26) Talad dice: a jingle
(22:54:33) Tuux dice: you speak about a better management of fade in , fade out ?
(22:54:42) Tuux dice: haaaa yes
(22:54:44) Talad dice: Vaneal is that always the same?
(22:54:51) Talad dice: we could add few more diffeerent ones
(22:54:58) Tuux dice: i have see that
(22:55:00) Talad dice: and have a better fadein/fadeout
(22:55:06) Lucubro dice: I think that with the current implementation you can turn off the victory sound by disabling actions sounds
(22:55:31) Lucubro dice: just for information
(22:55:54) Tuux dice: it’s a true sound track is play, and normaly it’s will be better to play background music and a victory soind in same time
(22:55:58) Vaneal dice: fade in fade out sounds good but still I would like an option to turn it off, or maybe just make it a lot shorter.
(22:56:01) Mordaan dice: I think it’s under “combat music”
(22:56:12) Weltall dice: it should play both at the same time
(22:56:34) Vaneal dice: yeah
(22:56:41) Tuux dice: combat music and victory sound trun me crasy so fast too
(22:56:45) Talad dice: did you try the “combat music” one?
(22:56:46) Weltall dice: actually it does it’s an effect
(22:57:04) Mordaan dice: me too, I don’t think I’ve ever had it enabled. :P
(22:57:14) Tuux dice: i have plan to simply play a short sound , but it continue to trun off the background music
(22:57:36) Talad dice: ok, we can move to the netx question then
(22:57:39) Talad dice: we are running out of time
(22:57:40) Vaneal dice: it has been a while since I tried but I think it wanted the combat music without the chime because it always restarted the song.
(22:57:45) Talad dice: so the next will be the last question
(22:57:48) Tuux dice: Lucubro any way to simply play a victory sound and not trun off the background music ?
(22:57:54) Talad dice: then we can make a small announcement
(22:58:00) Jawir dice: speaking about sounds, is it possible to have sounds driven by collision detection so all actions can trigger a sound?
(22:58:02) Weltall dice: it cannot do that
(22:58:09) Weltall dice: you’ve the combat music on
(22:58:37) Talad dice: Jawir : can you make an example?
(22:58:54) Mordaan dice: haha, I always hear a sound in my head when I run over a riverling. ;)
(22:59:00) Jawir dice: For example when you hit a mob, or just hammering and so on…
(22:59:17) Talad dice: monsters do not collide though
(22:59:34) Talad dice: sounds are triggers by actions
(22:59:38) Talad dice: not by graphics
(22:59:50) Jawir dice: Ah ok, well, just an idea!
(22:59:55) Talad dice: no problem.
(22:59:57) Jawir dice: It’s all for me!
(23:00:07) Thinzall dice: shield clashing blades clashing hammer striking
(23:00:10) Tuux dice: it have lot of item, where i hop can attach sound
(23:00:17) Talad dice: Weltall do you want to announce what you are going to load in the next days?
(23:00:30) Gilrond dice: Shield bash sound ;)
(23:00:33) Weltall wanted to keep it hidden :P
(23:00:43) Weltall dice: the crafting of the armor i wear
(23:01:00) Talad dice: right, we have completed chain mail crafting
(23:01:10) Xalryk dice: YEAH!
(23:01:11) Talad dice: there are few tests needed, but it’s ready.
(23:01:15) Gilrond dice: That’s nice!
(23:01:17) Phinneas dice: woohooo
(23:01:21) Talad dice: be prepared to make lot of rings :)
(23:01:29) Mordaan dice: The quest is ready but needs to be added and tested. Shouldn’t take long.
(23:01:31) Tuux dice: lol
(23:01:47) Vaneal dice: any work being done on HA?
(23:01:59) Gilrond dice: Any special armor, like lumium chainmal there?
(23:02:00) Talad dice: not at the moment
(23:02:05) Talad dice: heavy armor is pretty strong
(23:02:06) Weltall dice: if we are working on this we cannot work on everything at the same time
(23:02:13) Talad dice: and is crafted it can go to q300
(23:02:28) Talad dice: so we prefer to check the balancing of HA before making it craftable
(23:02:30) Weltall dice: no just normal chainmail
(23:02:50) Talad dice: *if crafted
(23:02:54) Thinzall dice: any changes in the cost of training? you want us to test the skills but finding the cost of training is too high
(23:03:05) Weltall dice: neither
(23:03:13) Weltall dice: chainmail will use blacksmithing + armor making
(23:03:16) Weltall dice: so no new skill there
(23:04:04) Mordaan dice: And you’ll need some serious levels to make a full set of chain mail.
(23:04:26) Talad dice: next will probably be to have magic resistance added to armors
(23:04:34) Talad dice: still have to figure out how that may work
(23:04:39) Talad dice: if you have ideas on that, post on forums
(23:04:48) Talad dice: I think we can close the meeting
(23:04:49) Vaneal dice: figures, I do not like how my MA looks lol.
(23:04:53) Talad dice: any final comment from the devs?
(23:05:05) Talad dice: Magodra want to update a bit on monster brain?
(23:05:09) Magodra dice: We have a new npc brain
(23:05:15) Gilrond dice: Talad: May be make a post about coming armor making, and we’ll add ideas there
(23:05:43) Magodra dice: The brain has been rewriteen to allow for more interupt of different behaviors.
(23:05:54) Talad dice: magodra is our beast master
(23:06:02) Lucubro dice: Plus new rules for instruments are coming
(23:06:10) Weltall dice: they have come already
(23:06:17) Lucubro dice: it won’t be “error-based” anymore
(23:06:28) Magodra dice: That should allow for more complex npc scripting.
(23:06:29) Vaneal dice: nice
(23:06:40) Talad dice: he usually programs in that form
(23:06:50) Magodra dice: :)
(23:06:54) Vaneal dice: lol
(23:07:23) Magodra dice: Thanks
(23:07:31) Mordaan dice: And a note about cooking quests…the chain has been redone. It makes a lot more sense now.
(23:07:49) Talad dice: ah, new music rules
(23:07:52) Talad dice: are those in already?
(23:08:04) Weltall dice: experience part yes
(23:08:04) Mordaan dice: The quests to get basic cook books were at the end, so it’s been reordered.
(23:08:16) Taya dice: I seem to be stuck on the cooking quest.. been trying it since I started playing.
(23:08:23) Lucubro dice: nope, I’m almost done in implementing them, then I have to test them a bit
(23:08:31) Talad dice: ok Lucubro
(23:08:47) Taya dice: It’s a bit furstrating since my character is meant to be a cook, but I can’t seem to get any books
(23:09:03) Talad dice: anyway Lucubro is working on making the rules for music skills better, so you could play without wrong notes, just less notes
(23:09:19) Talad dice: so people with low music skills will make simpler songs, but correct ones.
(23:09:26) Talad dice: so will still be enjoable
(23:09:52) Talad dice: ok, meeting ends!
(23:09:56) Mordaan dice: Taya, I’d say work with a GM to see where the problem is and how to progress.
(23:09:58) Talad dice: thanks for participating.
(23:10:05) Talad dice: support planeshift by inviting your friends to play!
(23:10:16) Jawir claps his paws
(23:10:22) Talad dice: give ideas in forums and route developers to us!
(23:10:27) Taya dice: Thanks Mordaan, I’m still fairly new though and never sure how best to go about that.
(23:10:37) Tuux dice: thnks every one
(23:10:52) Drjack dice: see you the next time ;)
(23:10:55) Esanor waves goodbye.
(23:11:03) Talad dice: you can exit from the door at the back
(23:11:04) Zarre dice: Thank you to Talad and the team that works on PS.
(23:11:21) Thinzall dice: any changes in the cost of training?
(23:11:38) Weltall dice: no
(23:11:43) Weltall dice: bye everyone
(23:11:52) Gilrond dice: Thanks everyone
(23:14:16) Xalryk dice: bye^^

Jan 202012
 

UPDATE: I’ve added a simple bash script which does the first way. Just pass to it the installer name and the arguments you would pass normally. For example in my case I would just do ./nvidiafixandrun.sh ./NVIDIA-Linux-x86_64-295.09.run -K –kernel-name=3.3.0-rc1-custom or if you are doing a full install in the current kernel you would just do ./nvidiafixandrun.sh ./NVIDIA-Linux-x86_64-295.09.run (rember as root). Enjoy.

Looks like a file, which is needed during the configuration test of the nvidia drivers installer, got moved (and autogenerated see kernel.org). So it’s position is not the same as before, and this breaks the checks showing the classic dialog:

If you are using a Linux 2.4 kernel, please make sure
you either have configured kernel sources matching your
kernel or the correct set of kernel headers installed
on your system.

If you are using a Linux 2.6 kernel, please make sure
you have configured kernel sources matching your kernel
installed on your system. If you specified a separate
output directory using either the “KBUILD_OUTPUT” or
the “O” KBUILD parameter, make sure to specify this
directory with the SYSOUT environment variable or with
the equivalent nvidia-installer command line option.

Depending on where and how the kernel sources (or the
kernel headers) were installed, you may need to specify
their location with the SYSSRC environment variable or
the equivalent nvidia-installer command line option.

There are two ways this can be fixed:

The first way is fixing the nvidia installer side.

Extract the nvidia installer package with -x as argument passed to the sh package then go in the folder it was extracted to (should be /tmp)

Then go to the kernel sub folder and open the conftest.sh search for

CFLAGS=”$CFLAGS -I$SOURCES/arch/x86/include”  and replace it with CFLAGS=”$CFLAGS -I$SOURCES/arch/x86/include -I$SOURCES/arch/x86/include/generated”

this way the files needed for the conftest will be included and it will succeed.

You can use this script to get it done easily. It will cleanup after running the installer so it will look like a normal install.

The second way is hacking a bit the include folders

Go in /lib/modules/<kernelname>/source/arch/x86/include/ and do cp generated/asm/unistd*.h ./asm/

This will copy the required files where they were expected and all will go well.

Enjoy the new kernel with your nvidia drivers!

On a side note this time there are no more patches required for vmware over the ones for 3.2.

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