Jan 262012
 

NOTICE: It seems some people are trying this patch on 3.4 kernels shipped with fedora. *This is only for 3.3 maximum* if you want a patch for 3.4 you’ve to go to this post in this blog. I always do new posts when there are new kernels, I don’t update previous ones.

UPDATE 4: Seems there was another slight problem with the 7.x patch so I’ve fixed it by hand. As i had to edit the patch itself by hand I hope it’s still applying (coudn’t test it as I don’t have the sources). So if you have downloaded the 7.1.5 (3.15) patch before now please download it again and patch from a clean file, else add a linux/pci.h as include in that line giving error and put the define at new line.

UPDATE 3: I’ve fixed a slight issue in the patch for 7.1.x which could prevent it from working on not fedora kernels (so with the normal numbering of vanilla kernels)

UPDATE 2: Thanks to Ariel, who backported this patch for 7.1.x, I’ve added here a patch to bring these fixes to the previous release series of the vmware player and workstation. The script uses the .5 versions (the last released) but you can change it for previous versions too (for sure for .4, as the kernel modules sources didn’t change)

UPDATE: Looks like a patch which I did previously for 3.2 wasn’t needed anymore for 3.3 (seems to be a 3.2 specific problem) and so I didn’t include it as I’m just running 3.3-rc1. Now I’ve included it again and updated the archive so if you’ve downloaded it and had problems you can get a proper version now.

Looks like VMware upgraded their virtualization solution and fixed some issues of their modules, but not all. So some patches which were already in the previous patch are still needed. I don’t know if this lack of support for recent linux kernel (even released as stable since more than half a month and that some distributions are starting to send to users) is, as the user who notified me of the new release of VMware said, done on purpose. In any case nothing changes so I’ve made a simple package with the only patch still needed on vmnet to make it work on the linux kernel 3.2 and 3.3.

NOTE: If you had used a patch in the past (using the patching script) the installer of VMware workstation/player won’t remove the file which tells the script that the sources are not patched, so, In case you get an error saying that your sources are already patched, remove the file /usr/lib/vmware/modules/source/.patched . This will tell the script that the sources are actually not patched. Another solution is restoring the backup before the upgrade.

You can grab the patch here:

vmware workstation 8.0.2 / player 4.0.2 fix for linux 3.2+

vmware workstation 7.1.5 / player 3.1.5 fix for linux 3.2+ (patch by Ariel)

Attached Files:

Jan 262012
 

And as usual the second meet the devs of January of planeshift. As a side note I’ve updated the builds for those interested and will probably make another build round soon (with an updated crystal space which starts to support GLSL)

================================================
dom 22-gen-2012 22:01:04 Weltall
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(22:01:04) Drjack dice: hi Tuux
(22:01:18) Tuux dice: Salut Drjack
(22:01:19) Weltall dice: welcome everyone
(22:01:58) Weltall dice: if you want to ask a question please form a line
(22:04:24) Talad dice: Hi everyone!
(22:04:35) Talad dice: thanks for joining the meeting
(22:04:43) Talad dice: we will start in a second
(22:04:53) Talad dice: just getting few more players
(22:05:03) Talad dice: remember this event is Out-Of-Character
(22:05:26) Tuux dice: take my place Mordaan
(22:05:30) Talad dice: go in the front, I’m taller
(22:05:40) Mordaan dice: Thanks, Tuux.
(22:06:03) Tuux dice: whoooaa lot of dev here :)
(22:06:18) Talad dice: will be nice to know if there is anyone who participates for the first time
(22:06:27) Talad dice: if you are participating for the first time please /wave
(22:06:31) Talad dice: like:
(22:07:26) Taya dice: Welll, first time while having any feel for the game if that counts.
(22:07:28) Talad dice: ok, looks like we mainly have seasoned players here then :)
(22:07:37) Jawir dice: Hello all!
(22:07:44) Talad dice: ok, format for the meeting is the usual one.
(22:07:53) Talad dice: we go through questions from you
(22:08:00) Edialeda dice: I was in the meeting the last time, but didn’t really paticipate. That was my first time.
(22:08:02) Talad dice: if you want to ask a question, please go to the stand
(22:08:10) Talad dice: here
(22:08:23) Talad dice: form a queue, so everyone gets one question
(22:09:29) Talad dice: if there are no questions we will give you some updates
(22:09:37) Talad dice: and we can present the team brieftly
(22:09:48) Talad dice: hi Esanor
(22:09:52) Esanor dice: Greetings.
(22:10:01) Esanor dice: A question to Talad and the Settings … Drjack then
(22:10:18) Edialeda dice: Where should we queue?
(22:10:28) Esanor dice: Did you notice the projects going on in the community? Do you like them? Can you use their results?
(22:10:33) Tuux dice: here
(22:10:43) Talad dice: behind esanor on the stand
(22:10:45) Esanor dice: I mean the Community Art Contest about the gods, and the Cult of the Wheel…
(22:11:01) Drjack dice: I saw some of them, and I was following the skunkwork
(22:11:07) Drjack dice: which one did you mean?
(22:11:15) Esanor dice: I mean the Community Art Contest about the gods, and the Cult of the Wheel…
(22:11:51) Mordaan dice: It was nice to see the work the skunkworks project did pay off. (leatherworking)
(22:12:00) Drjack dice: I saw the one about the gods
(22:12:11) Talad dice: I’ve seen an art contest on the gods
(22:12:19) Talad dice: we will surely review and see if we can use some of that
(22:12:35) Esanor dice: I hope they will give you inspiration to complete your work…
(22:12:36) Talad dice: I don’t remember the cult of the wheel
(22:12:36) Drjack dice: yeps, I feel the same
(22:12:52) Talad dice: maybe this meeting can also be used to present community projects
(22:12:52) Weltall dice: neither
(22:13:01) Esanor dice: “Cult of the Wheel” is a current kind of guild, described in a book in the Knowledge Seekers forum.
(22:13:08) Talad dice: so if anyone has something to present, can show up and give a short overview
(22:13:10) Esanor dice: It is related to Xiosia and Dakkru.
(22:13:23) Drjack dice: Esanor, plz send me the link of the wheel on IRC when you’ve time
(22:13:36) Esanor dice: Will do, Drjack
(22:13:39) Esanor waves goodbye.
(22:13:43) Talad dice: while you are here, I have a question for you. How much did you use the information we released on the races history?
(22:14:20) Esanor dice: I made my pictures before you created the new race documents.
(22:14:28) Talad dice: ok
(22:14:37) Esanor dice: But I believe that gods are not exactly like their created races either…
(22:14:38) Talad dice: hi Edia
(22:14:47) Talad dice: you can proceed with your question
(22:14:48) Edialeda dice: Hi!
(22:15:24) Edialeda dice: Are there plans on implementing the “painting” skill in near future?
(22:15:42) Weltall dice: no
(22:16:01) Talad dice: painting… how may it work?
(22:16:02) Edialeda dice: Ok, thanks!
(22:16:09) Gilrond dice: It’s kind of implemented already – you can make pictures.
(22:16:20) Weltall dice: then it’s a duplicate of drawing
(22:16:20) Talad dice: you can “draw” on maps
(22:16:28) Weltall dice: if you take it that way
(22:16:35) Edialeda dice: I don’t know how it should work, but Edialeda has a native 4 in the painting skill.
(22:16:51) Talad dice: ah, coming from char creation?
(22:16:55) Edialeda dice: yup
(22:17:08) Talad dice: will be intersting to give an effect on map making maybe
(22:17:16) Talad dice: but like Weltall said, no plans atm
(22:17:32) Mordaan dice: There are a few skills ahead of painting in queue but certainly some day. :)
(22:17:42) Edialeda dice: Okay. That was all for now, then. Thanks!
(22:17:58) Jawir dice: Hello all!
(22:18:11) Jawir dice: My question regards looting…
(22:18:28) Mordaan dice: Herbalism might be needed to be introduced first, to make paints.
(22:18:40) Jawir dice: I noticed that looting mobs givev you a random loot…
(22:18:58) Thinzall ears perk up with the mention of looting
(22:19:23) Jawir dice: and it’s fine for them, but when you loot a gladiator you should at least loot the weapons he is wielding…imho
(22:19:48) Jawir dice: Plus at least a random loot.
(22:20:18) Talad dice: we try to keep weapons and armors different enough in loot
(22:20:29) Talad dice: so different gladiators/fighters drop different items
(22:20:41) Talad dice: I understand the point of the weapon he wields
(22:20:51) Tuux dice: me i like
(22:21:01) Tuux dice: but must be very rare
(22:21:02) Talad dice: at the moment the loot is separate from the equipment
(22:21:18) Talad dice: but we can have the loot equal in content to the equipment if we want to
(22:21:35) Talad dice: is there some you saw being very wrong?
(22:21:37) Tuux dice: more interation with the world
(22:21:40) Esanor dice: There was once a bug, which is fixed already, that looting the weapon an NPC wields indeed removed the weapon, the respawned NPC had empty hands… :D
(22:21:58) Jawir dice: Uhm, ok, but having a different loot from the equipment seems the gladiator have eat someone!
(22:22:03) Jawir laughs
(22:22:04) Weltall dice: who said it’s fixed already?
(22:22:39) Jawir dice: Like a consumer!
(22:22:49) Talad dice: probably the bug is still there :)
(22:22:54) Talad dice: that’s why we didn’t do it
(22:23:08) Esanor dice: Oh…
(22:23:11) Talad dice: ok, we can move to the next question
(22:23:16) Jawir dice: Ok, this is all for me, thanks!
(22:23:24) Talad dice: if you want to ask the question to a particular dev, you can
(22:23:24) Tuux dice: loot chain mail armor on a consumer look all time strange
(22:23:40) Talad dice: we have drJack and Moordan from setting
(22:23:50) Talad dice: weltall and magodra from engine
(22:23:58) Talad dice: lucubro from engine as well
(22:24:04) Tarala dice: hello all. just concerned about baking
(22:24:05) Talad dice: Drogos from web development
(22:24:18) Talad dice: Tuux from spells and effects
(22:24:35) Tarala dice: since leatherworking has been implemented all works with woodenbowls lead to waste
(22:25:06) Tarala dice: i was wondering if there will be a second baking manual or if sth else was changed
(22:25:41) Talad dice: mmm… I think I didn’t get the connection of leatherworking and baking.
(22:26:03) Mordaan dice: Bug #5505
(22:26:05) Tarala dice: well since leatherworking got implemented im unable to make any dough
(22:26:20) Tarala dice: nd taht at baking lvl 41
(22:26:28) Weltall dice: tarala containers now (again as it was a bug) restart automatically if you switch book you’ve to move the item
(22:27:00) Tarala dice: well for doughmaking i do not need to switch the book
(22:27:30) Tarala dice: but if i combine the ingreds it directly starts on mixing or blend which will give sticky good or soup
(22:27:41) Talad dice: I’m thinking to what may have changed there…
(22:27:55) Talad dice: Weltall could be that something was different on the test server?
(22:28:05) Talad dice: and the update messed up baking?
(22:28:07) Weltall dice: as i’ve said you’ve to move items if you switch books
(22:28:15) Weltall dice: doubt
(22:28:23) Weltall dice: but if it was different someone touched it
(22:28:28) Tarala dice: do not have to switch for dough
(22:28:39) Talad dice: ok, we can check that bug
(22:28:43) Tarala dice: and i’m unable to start working with the wooden bowl
(22:28:45) Talad dice: seems pretty relevant
(22:28:52) Weltall dice: it’s normal it directly start tarala
(22:28:58) Weltall dice: if you don’t want it to happen remove the items
(22:29:25) Tarala dice: no it didnt start bevor lw as implemented directly.always had to do it manually
(22:29:36) Weltall dice: yes it was a bug before
(22:29:39) Talad dice: Tarala : can you ensure the bug has the exact sequence of steps to reproiduce the problem?
(22:29:46) Talad dice: documented
(22:29:59) Weltall dice: not starting was a bug as it was selecting the garbage transform
(22:30:09) Tarala dice: yes i use the same ingreds as before and the same steps
(22:30:36) Tarala dice: but as i said beofre the latest update it hasnt begun to mix or blend direclty after combination
(22:30:55) Weltall dice: and as i’ve said that was a bug now it’s fixed
(22:30:57) Tarala dice: and now it works directly on the combined stuff and leads to garbage
(22:31:07) Weltall dice: obvious
(22:31:09) Talad dice: write down in the bug description what youhave in your hands and which equipment, what you expect to happen
(22:31:09) Weltall dice: move them out
(22:31:21) Talad dice: we cannot solve it here
(22:31:36) Weltall dice: i don’t see why items have to remain in the container after use if they aren’t to be used there
(22:31:48) Tarala dice: oky will add the info to the bugtracker
(22:32:16) Weltall dice: there are 200 seconds for the garbage transform it’s plenty of time to pick all up
(22:32:22) Talad dice: good, we can move to the next question
(22:32:33) Tarala dice: well its just sad that all doughmaking is broken und thus unable to make any pie, bread and other
(22:32:40) Tarala dice: bye
(22:32:57) Talad dice: hi Xal\
(22:33:08) Xalryk dice: I have a question about leatherworking: First of all it is very fine work. We had some discussions and wondered if it would make sense to be able to loot broken skins/hides, that could be used to make smaler pieces of leather, e.g. a torn tefusangling hide still makes up for one or two small pieces of leather. Skins are very rare to loot as it takes a long time. though I like the fact that you can not train leatherworking infinetely with the same materials and it actually takes some time to get them.
(22:33:38) Xalryk dice: What I mean is you kill about 10-20 tefusanglings and get maybe one or two hides.
(22:33:49) Xalryk dice: This way you might also get a torn one. It is just an idea
(22:34:01) Talad dice: yes, we got this message
(22:34:09) Talad dice: there is also a big open by Norra I think on it
(22:34:15) Talad dice: the suggestion is to increase leather drops
(22:34:21) Talad dice: to allow easier letherworking
(22:34:32) Mordaan dice: Yes, that one was specific to riverlings.
(22:34:46) Talad dice: we are probably going to do that soon
(22:34:47) Xalryk dice: it would be nice to loot hides a little more often
(22:35:05) Xalryk dice: not that it has to be increased by very much in my opinion
(22:35:15) Mordaan dice: Every little bit helps. :)
(22:35:42) Xalryk dice: Well, that is all i wanted to say, thank you!
(22:35:44) Talad dice: ok
(22:35:54) Gilrond dice: Hello
(22:36:08) Gilrond dice: I actually have a related question from Bilbous
(22:36:16) Gilrond dice: Medium hides are the hardest to loot now.
(22:36:34) Gilrond dice: So can you please adjust loot rates to make it more even for different types
(22:36:46) Weltall dice: it’s the same thing as the previous question
(22:37:04) Gilrond dice: Well, to make it easier, yes. But they aren’t even now also
(22:37:05) Talad dice: yes, we will review the drop rate of all hides/skins
(22:37:24) Talad dice: it’s a good suggestion
(22:37:31) Gilrond dice: OK, thanks. Another idea was to make that rate dependant on the skill, but that’s probably harder to make
(22:37:51) Gilrond dice: I.e. on the leatherworking skill
(22:38:03) Talad dice: in general we don’t like monsters adapting to players
(22:38:08) Talad dice: like many games do
(22:38:13) Talad dice: sounds quite fake.
(22:38:18) Mordaan dice: Yeah, getting hides is quite independent from being able to work with them.
(22:38:22) Gilrond dice: That fits a bit better RP wise
(22:38:26) Vaneal dice: weapon skills tell how fast you get hides.
(22:38:30) Gilrond dice: Since skinning really depends on skill
(22:38:39) Gilrond dice: It’s not like looting items
(22:38:46) Mordaan dice: Ah
(22:39:04) Talad dice: meaning you will kill the monster already in the shape of a t-shirt? :)
(22:39:09) Gilrond dice: Just an idea
(22:39:21) Gilrond dice: No, you get the hide as result of your skill
(22:39:25) Gilrond dice: To skin it
(22:39:28) Weltall dice: weapon skill doesn’t tell how fast you get hides
(22:39:28) Taya dice: I was thinking abotu it myself.. some kind of hunting skill.. allowing you to kill the enemy without damaging the hide beyond use
(22:39:45) Gilrond dice: But not to make too much skills you can use leatherworking one
(22:39:46) Edialeda dice: It makes a lot of sense imo
(22:39:52) Talad dice: poison
(22:40:06) Vaneal dice: high lvl weapon skills = fast kill = get hides faster.
(22:40:12) Weltall dice: nope
(22:40:22) Gilrond dice: No, low skill – you’ll get ripped hide
(22:40:25) Weltall dice: it’s based on random values fast kill != get hides faster
(22:40:29) Talad dice: seems pretty complex to implement though, becuase it should consider how you killed and then apply a different result only for skin/hides
(22:40:39) Gilrond dice: I guess so.
(22:40:51) Gilrond dice: it makes looting more complex
(22:40:56) Talad dice: don’t expect it soon.
(22:41:04) Gilrond dice: Alright, thanks anyway
(22:41:09) Talad dice: I don’t think we will do that
(22:41:37) Talad dice: ok, while waiting for other questions, we can give you some updates
(22:41:54) Talad dice: any dev wants to give an update on what he is working on?
(22:42:25) Tuux dice: why not
(22:42:32) Phinneas dice: Can I ask a support type question?
(22:42:48) Mordaan dice: I can make a few quest related remarks. I’ll follow Tuux.
(22:43:11) Tuux dice: ok , let me introduse creature sound
(22:43:13) Talad dice: Phinneas : go to the stand and let’s see what it is
(22:43:20) Talad dice: while Tuux gives the update
(22:43:31) Phinneas dice: rw
(22:43:36) Tuux dice: at time audio team is busy for creat lot of creatures sound variation
(22:43:49) Tuux dice: it’s a lot of work but it have start
(22:43:49) Phinneas dice: My first time here
(22:43:54) Phinneas dice: do I jsut talk now?
(22:44:14) Tuux dice: i hop that help for have more audio interation
(22:44:42) Talad dice: Phinneas : yes you can proceed
(22:44:51) Tuux dice: i have finish
(22:44:58) Phinneas dice: ok, I am back playing after three years hiatus
(22:45:16) Phinneas dice: When I logged back in, all my things were gone except for what I had equipped
(22:45:43) Mordaan dice: welcome back, Phinneas
(22:45:46) Phinneas dice: I did submit a petition so if I need to wait for that it is gine
(22:45:57) Phinneas dice: [fine]
(22:46:08) Talad dice: we didn’t hear about similar issues until now
(22:46:12) Phinneas dice: ty Mordan
(22:46:27) Talad dice: your inventory is one list, with a flag if it’s equipped or not
(22:46:38) Talad dice: so shouldn’t make a big difference
(22:46:53) Talad dice: was your char ported from EZ, or was always on laanx server?
(22:47:23) Phinneas dice: always on laanx, never was anything else except test server when I played before
(22:47:49) Talad dice: ok, we will follow up with the petition
(22:47:58) Weltall dice: it’s most probable you gave everything to someone else or you gave your account info to someone else or someone hacked your account
(22:48:14) Phinneas dice: ok, thank you
(22:48:46) Talad dice: Tuux was giving some updates on creatuers sounds, the idea is to have creatures be more noisy :)
(22:49:03) Talad dice: with hums, attack screams, pain sounds, ….
(22:49:17) Talad dice: so those will sound more alive
(22:49:24) Tuux dice: die sound
(22:49:31) Mordaan dice: lol
(22:49:37) Gilrond dice: Would be nice to have some crafting sounds too, like hammer banging and etc.
(22:49:38) Talad dice: yes, until dead :)
(22:49:40) Tuux dice: we plan for lot of variation of the same event
(22:49:46) Mordaan dice: eeep…eeep, I have been slain! *thud* :D
(22:50:07) Talad dice: crafting sounds can be a good idea if not too repetitive, maybe every 30 seconds or so
(22:50:35) Gilrond dice: It can be optional like other sounds can be switched off in the options.
(22:50:46) Talad dice: hi Vaneal
(22:50:49) Talad dice: you have a question?
(22:50:54) Vaneal dice: Hello mates
(22:51:08) Vaneal dice: I have a request for the sounds…
(22:51:59) Tuux dice: hoooo
(22:52:11) Vaneal dice: I would love to hear some kind of sound for hammering but what I would like most is an option so I can turn off the vitory chime, it is become pretty anoying to me.
(22:52:43) Vaneal dice: its not bad but it is almost always going off and it interupts the music.
(22:54:04) Tuux dice: sorry my english is a bit limied, i ‘m not sure to understand
(22:54:22) Talad dice: Tuux : when you kill a monster there is a victory sound
(22:54:26) Talad dice: a jingle
(22:54:33) Tuux dice: you speak about a better management of fade in , fade out ?
(22:54:42) Tuux dice: haaaa yes
(22:54:44) Talad dice: Vaneal is that always the same?
(22:54:51) Talad dice: we could add few more diffeerent ones
(22:54:58) Tuux dice: i have see that
(22:55:00) Talad dice: and have a better fadein/fadeout
(22:55:06) Lucubro dice: I think that with the current implementation you can turn off the victory sound by disabling actions sounds
(22:55:31) Lucubro dice: just for information
(22:55:54) Tuux dice: it’s a true sound track is play, and normaly it’s will be better to play background music and a victory soind in same time
(22:55:58) Vaneal dice: fade in fade out sounds good but still I would like an option to turn it off, or maybe just make it a lot shorter.
(22:56:01) Mordaan dice: I think it’s under “combat music”
(22:56:12) Weltall dice: it should play both at the same time
(22:56:34) Vaneal dice: yeah
(22:56:41) Tuux dice: combat music and victory sound trun me crasy so fast too
(22:56:45) Talad dice: did you try the “combat music” one?
(22:56:46) Weltall dice: actually it does it’s an effect
(22:57:04) Mordaan dice: me too, I don’t think I’ve ever had it enabled. :P
(22:57:14) Tuux dice: i have plan to simply play a short sound , but it continue to trun off the background music
(22:57:36) Talad dice: ok, we can move to the netx question then
(22:57:39) Talad dice: we are running out of time
(22:57:40) Vaneal dice: it has been a while since I tried but I think it wanted the combat music without the chime because it always restarted the song.
(22:57:45) Talad dice: so the next will be the last question
(22:57:48) Tuux dice: Lucubro any way to simply play a victory sound and not trun off the background music ?
(22:57:54) Talad dice: then we can make a small announcement
(22:58:00) Jawir dice: speaking about sounds, is it possible to have sounds driven by collision detection so all actions can trigger a sound?
(22:58:02) Weltall dice: it cannot do that
(22:58:09) Weltall dice: you’ve the combat music on
(22:58:37) Talad dice: Jawir : can you make an example?
(22:58:54) Mordaan dice: haha, I always hear a sound in my head when I run over a riverling. ;)
(22:59:00) Jawir dice: For example when you hit a mob, or just hammering and so on…
(22:59:17) Talad dice: monsters do not collide though
(22:59:34) Talad dice: sounds are triggers by actions
(22:59:38) Talad dice: not by graphics
(22:59:50) Jawir dice: Ah ok, well, just an idea!
(22:59:55) Talad dice: no problem.
(22:59:57) Jawir dice: It’s all for me!
(23:00:07) Thinzall dice: shield clashing blades clashing hammer striking
(23:00:10) Tuux dice: it have lot of item, where i hop can attach sound
(23:00:17) Talad dice: Weltall do you want to announce what you are going to load in the next days?
(23:00:30) Gilrond dice: Shield bash sound ;)
(23:00:33) Weltall wanted to keep it hidden :P
(23:00:43) Weltall dice: the crafting of the armor i wear
(23:01:00) Talad dice: right, we have completed chain mail crafting
(23:01:10) Xalryk dice: YEAH!
(23:01:11) Talad dice: there are few tests needed, but it’s ready.
(23:01:15) Gilrond dice: That’s nice!
(23:01:17) Phinneas dice: woohooo
(23:01:21) Talad dice: be prepared to make lot of rings :)
(23:01:29) Mordaan dice: The quest is ready but needs to be added and tested. Shouldn’t take long.
(23:01:31) Tuux dice: lol
(23:01:47) Vaneal dice: any work being done on HA?
(23:01:59) Gilrond dice: Any special armor, like lumium chainmal there?
(23:02:00) Talad dice: not at the moment
(23:02:05) Talad dice: heavy armor is pretty strong
(23:02:06) Weltall dice: if we are working on this we cannot work on everything at the same time
(23:02:13) Talad dice: and is crafted it can go to q300
(23:02:28) Talad dice: so we prefer to check the balancing of HA before making it craftable
(23:02:30) Weltall dice: no just normal chainmail
(23:02:50) Talad dice: *if crafted
(23:02:54) Thinzall dice: any changes in the cost of training? you want us to test the skills but finding the cost of training is too high
(23:03:05) Weltall dice: neither
(23:03:13) Weltall dice: chainmail will use blacksmithing + armor making
(23:03:16) Weltall dice: so no new skill there
(23:04:04) Mordaan dice: And you’ll need some serious levels to make a full set of chain mail.
(23:04:26) Talad dice: next will probably be to have magic resistance added to armors
(23:04:34) Talad dice: still have to figure out how that may work
(23:04:39) Talad dice: if you have ideas on that, post on forums
(23:04:48) Talad dice: I think we can close the meeting
(23:04:49) Vaneal dice: figures, I do not like how my MA looks lol.
(23:04:53) Talad dice: any final comment from the devs?
(23:05:05) Talad dice: Magodra want to update a bit on monster brain?
(23:05:09) Magodra dice: We have a new npc brain
(23:05:15) Gilrond dice: Talad: May be make a post about coming armor making, and we’ll add ideas there
(23:05:43) Magodra dice: The brain has been rewriteen to allow for more interupt of different behaviors.
(23:05:54) Talad dice: magodra is our beast master
(23:06:02) Lucubro dice: Plus new rules for instruments are coming
(23:06:10) Weltall dice: they have come already
(23:06:17) Lucubro dice: it won’t be “error-based” anymore
(23:06:28) Magodra dice: That should allow for more complex npc scripting.
(23:06:29) Vaneal dice: nice
(23:06:40) Talad dice: he usually programs in that form
(23:06:50) Magodra dice: :)
(23:06:54) Vaneal dice: lol
(23:07:23) Magodra dice: Thanks
(23:07:31) Mordaan dice: And a note about cooking quests…the chain has been redone. It makes a lot more sense now.
(23:07:49) Talad dice: ah, new music rules
(23:07:52) Talad dice: are those in already?
(23:08:04) Weltall dice: experience part yes
(23:08:04) Mordaan dice: The quests to get basic cook books were at the end, so it’s been reordered.
(23:08:16) Taya dice: I seem to be stuck on the cooking quest.. been trying it since I started playing.
(23:08:23) Lucubro dice: nope, I’m almost done in implementing them, then I have to test them a bit
(23:08:31) Talad dice: ok Lucubro
(23:08:47) Taya dice: It’s a bit furstrating since my character is meant to be a cook, but I can’t seem to get any books
(23:09:03) Talad dice: anyway Lucubro is working on making the rules for music skills better, so you could play without wrong notes, just less notes
(23:09:19) Talad dice: so people with low music skills will make simpler songs, but correct ones.
(23:09:26) Talad dice: so will still be enjoable
(23:09:52) Talad dice: ok, meeting ends!
(23:09:56) Mordaan dice: Taya, I’d say work with a GM to see where the problem is and how to progress.
(23:09:58) Talad dice: thanks for participating.
(23:10:05) Talad dice: support planeshift by inviting your friends to play!
(23:10:16) Jawir claps his paws
(23:10:22) Talad dice: give ideas in forums and route developers to us!
(23:10:27) Taya dice: Thanks Mordaan, I’m still fairly new though and never sure how best to go about that.
(23:10:37) Tuux dice: thnks every one
(23:10:52) Drjack dice: see you the next time ;)
(23:10:55) Esanor waves goodbye.
(23:11:03) Talad dice: you can exit from the door at the back
(23:11:04) Zarre dice: Thank you to Talad and the team that works on PS.
(23:11:21) Thinzall dice: any changes in the cost of training?
(23:11:38) Weltall dice: no
(23:11:43) Weltall dice: bye everyone
(23:11:52) Gilrond dice: Thanks everyone
(23:14:16) Xalryk dice: bye^^

Jan 202012
 

UPDATE: I’ve added a simple bash script which does the first way. Just pass to it the installer name and the arguments you would pass normally. For example in my case I would just do ./nvidiafixandrun.sh ./NVIDIA-Linux-x86_64-295.09.run -K –kernel-name=3.3.0-rc1-custom or if you are doing a full install in the current kernel you would just do ./nvidiafixandrun.sh ./NVIDIA-Linux-x86_64-295.09.run (rember as root). Enjoy.

Looks like a file, which is needed during the configuration test of the nvidia drivers installer, got moved (and autogenerated see kernel.org). So it’s position is not the same as before, and this breaks the checks showing the classic dialog:

If you are using a Linux 2.4 kernel, please make sure
you either have configured kernel sources matching your
kernel or the correct set of kernel headers installed
on your system.

If you are using a Linux 2.6 kernel, please make sure
you have configured kernel sources matching your kernel
installed on your system. If you specified a separate
output directory using either the “KBUILD_OUTPUT” or
the “O” KBUILD parameter, make sure to specify this
directory with the SYSOUT environment variable or with
the equivalent nvidia-installer command line option.

Depending on where and how the kernel sources (or the
kernel headers) were installed, you may need to specify
their location with the SYSSRC environment variable or
the equivalent nvidia-installer command line option.

There are two ways this can be fixed:

The first way is fixing the nvidia installer side.

Extract the nvidia installer package with -x as argument passed to the sh package then go in the folder it was extracted to (should be /tmp)

Then go to the kernel sub folder and open the conftest.sh search for

CFLAGS=”$CFLAGS -I$SOURCES/arch/x86/include”  and replace it with CFLAGS=”$CFLAGS -I$SOURCES/arch/x86/include -I$SOURCES/arch/x86/include/generated”

this way the files needed for the conftest will be included and it will succeed.

You can use this script to get it done easily. It will cleanup after running the installer so it will look like a normal install.

The second way is hacking a bit the include folders

Go in /lib/modules/<kernelname>/source/arch/x86/include/ and do cp generated/asm/unistd*.h ./asm/

This will copy the required files where they were expected and all will go well.

Enjoy the new kernel with your nvidia drivers!

On a side note this time there are no more patches required for vmware over the ones for 3.2.

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