And as usual the second meet the devs of January of planeshift. As a side note I’ve updated the builds for those interested and will probably make another build round soon (with an updated crystal space which starts to support GLSL)
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dom 22-gen-2012 22:01:04 Weltall
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(22:01:04) Drjack dice: hi Tuux
(22:01:18) Tuux dice: Salut Drjack
(22:01:19) Weltall dice: welcome everyone
(22:01:58) Weltall dice: if you want to ask a question please form a line
(22:04:24) Talad dice: Hi everyone!
(22:04:35) Talad dice: thanks for joining the meeting
(22:04:43) Talad dice: we will start in a second
(22:04:53) Talad dice: just getting few more players
(22:05:03) Talad dice: remember this event is Out-Of-Character
(22:05:26) Tuux dice: take my place Mordaan
(22:05:30) Talad dice: go in the front, I’m taller
(22:05:40) Mordaan dice: Thanks, Tuux.
(22:06:03) Tuux dice: whoooaa lot of dev here 
(22:06:18) Talad dice: will be nice to know if there is anyone who participates for the first time
(22:06:27) Talad dice: if you are participating for the first time please /wave
(22:06:31) Talad dice: like:
(22:07:26) Taya dice: Welll, first time while having any feel for the game if that counts.
(22:07:28) Talad dice: ok, looks like we mainly have seasoned players here then 
(22:07:37) Jawir dice: Hello all!
(22:07:44) Talad dice: ok, format for the meeting is the usual one.
(22:07:53) Talad dice: we go through questions from you
(22:08:00) Edialeda dice: I was in the meeting the last time, but didn’t really paticipate. That was my first time.
(22:08:02) Talad dice: if you want to ask a question, please go to the stand
(22:08:10) Talad dice: here
(22:08:23) Talad dice: form a queue, so everyone gets one question
(22:09:29) Talad dice: if there are no questions we will give you some updates
(22:09:37) Talad dice: and we can present the team brieftly
(22:09:48) Talad dice: hi Esanor
(22:09:52) Esanor dice: Greetings.
(22:10:01) Esanor dice: A question to Talad and the Settings … Drjack then
(22:10:18) Edialeda dice: Where should we queue?
(22:10:28) Esanor dice: Did you notice the projects going on in the community? Do you like them? Can you use their results?
(22:10:33) Tuux dice: here
(22:10:43) Talad dice: behind esanor on the stand
(22:10:45) Esanor dice: I mean the Community Art Contest about the gods, and the Cult of the Wheel…
(22:11:01) Drjack dice: I saw some of them, and I was following the skunkwork
(22:11:07) Drjack dice: which one did you mean?
(22:11:15) Esanor dice: I mean the Community Art Contest about the gods, and the Cult of the Wheel…
(22:11:51) Mordaan dice: It was nice to see the work the skunkworks project did pay off. (leatherworking)
(22:12:00) Drjack dice: I saw the one about the gods
(22:12:11) Talad dice: I’ve seen an art contest on the gods
(22:12:19) Talad dice: we will surely review and see if we can use some of that
(22:12:35) Esanor dice: I hope they will give you inspiration to complete your work…
(22:12:36) Talad dice: I don’t remember the cult of the wheel
(22:12:36) Drjack dice: yeps, I feel the same
(22:12:52) Talad dice: maybe this meeting can also be used to present community projects
(22:12:52) Weltall dice: neither
(22:13:01) Esanor dice: “Cult of the Wheel” is a current kind of guild, described in a book in the Knowledge Seekers forum.
(22:13:08) Talad dice: so if anyone has something to present, can show up and give a short overview
(22:13:10) Esanor dice: It is related to Xiosia and Dakkru.
(22:13:23) Drjack dice: Esanor, plz send me the link of the wheel on IRC when you’ve time
(22:13:36) Esanor dice: Will do, Drjack
(22:13:39) Esanor waves goodbye.
(22:13:43) Talad dice: while you are here, I have a question for you. How much did you use the information we released on the races history?
(22:14:20) Esanor dice: I made my pictures before you created the new race documents.
(22:14:28) Talad dice: ok
(22:14:37) Esanor dice: But I believe that gods are not exactly like their created races either…
(22:14:38) Talad dice: hi Edia
(22:14:47) Talad dice: you can proceed with your question
(22:14:48) Edialeda dice: Hi!
(22:15:24) Edialeda dice: Are there plans on implementing the “painting” skill in near future?
(22:15:42) Weltall dice: no
(22:16:01) Talad dice: painting… how may it work?
(22:16:02) Edialeda dice: Ok, thanks!
(22:16:09) Gilrond dice: It’s kind of implemented already – you can make pictures.
(22:16:20) Weltall dice: then it’s a duplicate of drawing
(22:16:20) Talad dice: you can “draw” on maps
(22:16:28) Weltall dice: if you take it that way
(22:16:35) Edialeda dice: I don’t know how it should work, but Edialeda has a native 4 in the painting skill.
(22:16:51) Talad dice: ah, coming from char creation?
(22:16:55) Edialeda dice: yup
(22:17:08) Talad dice: will be intersting to give an effect on map making maybe
(22:17:16) Talad dice: but like Weltall said, no plans atm
(22:17:32) Mordaan dice: There are a few skills ahead of painting in queue but certainly some day. 
(22:17:42) Edialeda dice: Okay. That was all for now, then. Thanks!
(22:17:58) Jawir dice: Hello all!
(22:18:11) Jawir dice: My question regards looting…
(22:18:28) Mordaan dice: Herbalism might be needed to be introduced first, to make paints.
(22:18:40) Jawir dice: I noticed that looting mobs givev you a random loot…
(22:18:58) Thinzall ears perk up with the mention of looting
(22:19:23) Jawir dice: and it’s fine for them, but when you loot a gladiator you should at least loot the weapons he is wielding…imho
(22:19:48) Jawir dice: Plus at least a random loot.
(22:20:18) Talad dice: we try to keep weapons and armors different enough in loot
(22:20:29) Talad dice: so different gladiators/fighters drop different items
(22:20:41) Talad dice: I understand the point of the weapon he wields
(22:20:51) Tuux dice: me i like
(22:21:01) Tuux dice: but must be very rare
(22:21:02) Talad dice: at the moment the loot is separate from the equipment
(22:21:18) Talad dice: but we can have the loot equal in content to the equipment if we want to
(22:21:35) Talad dice: is there some you saw being very wrong?
(22:21:37) Tuux dice: more interation with the world
(22:21:40) Esanor dice: There was once a bug, which is fixed already, that looting the weapon an NPC wields indeed removed the weapon, the respawned NPC had empty hands… 
(22:21:58) Jawir dice: Uhm, ok, but having a different loot from the equipment seems the gladiator have eat someone!
(22:22:03) Jawir laughs
(22:22:04) Weltall dice: who said it’s fixed already?
(22:22:39) Jawir dice: Like a consumer!
(22:22:49) Talad dice: probably the bug is still there 
(22:22:54) Talad dice: that’s why we didn’t do it
(22:23:08) Esanor dice: Oh…
(22:23:11) Talad dice: ok, we can move to the next question
(22:23:16) Jawir dice: Ok, this is all for me, thanks!
(22:23:24) Talad dice: if you want to ask the question to a particular dev, you can
(22:23:24) Tuux dice: loot chain mail armor on a consumer look all time strange
(22:23:40) Talad dice: we have drJack and Moordan from setting
(22:23:50) Talad dice: weltall and magodra from engine
(22:23:58) Talad dice: lucubro from engine as well
(22:24:04) Tarala dice: hello all. just concerned about baking
(22:24:05) Talad dice: Drogos from web development
(22:24:18) Talad dice: Tuux from spells and effects
(22:24:35) Tarala dice: since leatherworking has been implemented all works with woodenbowls lead to waste
(22:25:06) Tarala dice: i was wondering if there will be a second baking manual or if sth else was changed
(22:25:41) Talad dice: mmm… I think I didn’t get the connection of leatherworking and baking.
(22:26:03) Mordaan dice: Bug #5505
(22:26:05) Tarala dice: well since leatherworking got implemented im unable to make any dough
(22:26:20) Tarala dice: nd taht at baking lvl 41
(22:26:28) Weltall dice: tarala containers now (again as it was a bug) restart automatically if you switch book you’ve to move the item
(22:27:00) Tarala dice: well for doughmaking i do not need to switch the book
(22:27:30) Tarala dice: but if i combine the ingreds it directly starts on mixing or blend which will give sticky good or soup
(22:27:41) Talad dice: I’m thinking to what may have changed there…
(22:27:55) Talad dice: Weltall could be that something was different on the test server?
(22:28:05) Talad dice: and the update messed up baking?
(22:28:07) Weltall dice: as i’ve said you’ve to move items if you switch books
(22:28:15) Weltall dice: doubt
(22:28:23) Weltall dice: but if it was different someone touched it
(22:28:28) Tarala dice: do not have to switch for dough
(22:28:39) Talad dice: ok, we can check that bug
(22:28:43) Tarala dice: and i’m unable to start working with the wooden bowl
(22:28:45) Talad dice: seems pretty relevant
(22:28:52) Weltall dice: it’s normal it directly start tarala
(22:28:58) Weltall dice: if you don’t want it to happen remove the items
(22:29:25) Tarala dice: no it didnt start bevor lw as implemented directly.always had to do it manually
(22:29:36) Weltall dice: yes it was a bug before
(22:29:39) Talad dice: Tarala : can you ensure the bug has the exact sequence of steps to reproiduce the problem?
(22:29:46) Talad dice: documented
(22:29:59) Weltall dice: not starting was a bug as it was selecting the garbage transform
(22:30:09) Tarala dice: yes i use the same ingreds as before and the same steps
(22:30:36) Tarala dice: but as i said beofre the latest update it hasnt begun to mix or blend direclty after combination
(22:30:55) Weltall dice: and as i’ve said that was a bug now it’s fixed
(22:30:57) Tarala dice: and now it works directly on the combined stuff and leads to garbage
(22:31:07) Weltall dice: obvious
(22:31:09) Talad dice: write down in the bug description what youhave in your hands and which equipment, what you expect to happen
(22:31:09) Weltall dice: move them out
(22:31:21) Talad dice: we cannot solve it here
(22:31:36) Weltall dice: i don’t see why items have to remain in the container after use if they aren’t to be used there
(22:31:48) Tarala dice: oky will add the info to the bugtracker
(22:32:16) Weltall dice: there are 200 seconds for the garbage transform it’s plenty of time to pick all up
(22:32:22) Talad dice: good, we can move to the next question
(22:32:33) Tarala dice: well its just sad that all doughmaking is broken und thus unable to make any pie, bread and other
(22:32:40) Tarala dice: bye
(22:32:57) Talad dice: hi Xal\
(22:33:08) Xalryk dice: I have a question about leatherworking: First of all it is very fine work. We had some discussions and wondered if it would make sense to be able to loot broken skins/hides, that could be used to make smaler pieces of leather, e.g. a torn tefusangling hide still makes up for one or two small pieces of leather. Skins are very rare to loot as it takes a long time. though I like the fact that you can not train leatherworking infinetely with the same materials and it actually takes some time to get them.
(22:33:38) Xalryk dice: What I mean is you kill about 10-20 tefusanglings and get maybe one or two hides.
(22:33:49) Xalryk dice: This way you might also get a torn one. It is just an idea
(22:34:01) Talad dice: yes, we got this message
(22:34:09) Talad dice: there is also a big open by Norra I think on it
(22:34:15) Talad dice: the suggestion is to increase leather drops
(22:34:21) Talad dice: to allow easier letherworking
(22:34:32) Mordaan dice: Yes, that one was specific to riverlings.
(22:34:46) Talad dice: we are probably going to do that soon
(22:34:47) Xalryk dice: it would be nice to loot hides a little more often
(22:35:05) Xalryk dice: not that it has to be increased by very much in my opinion
(22:35:15) Mordaan dice: Every little bit helps. 
(22:35:42) Xalryk dice: Well, that is all i wanted to say, thank you!
(22:35:44) Talad dice: ok
(22:35:54) Gilrond dice: Hello
(22:36:08) Gilrond dice: I actually have a related question from Bilbous
(22:36:16) Gilrond dice: Medium hides are the hardest to loot now.
(22:36:34) Gilrond dice: So can you please adjust loot rates to make it more even for different types
(22:36:46) Weltall dice: it’s the same thing as the previous question
(22:37:04) Gilrond dice: Well, to make it easier, yes. But they aren’t even now also
(22:37:05) Talad dice: yes, we will review the drop rate of all hides/skins
(22:37:24) Talad dice: it’s a good suggestion
(22:37:31) Gilrond dice: OK, thanks. Another idea was to make that rate dependant on the skill, but that’s probably harder to make
(22:37:51) Gilrond dice: I.e. on the leatherworking skill
(22:38:03) Talad dice: in general we don’t like monsters adapting to players
(22:38:08) Talad dice: like many games do
(22:38:13) Talad dice: sounds quite fake.
(22:38:18) Mordaan dice: Yeah, getting hides is quite independent from being able to work with them.
(22:38:22) Gilrond dice: That fits a bit better RP wise
(22:38:26) Vaneal dice: weapon skills tell how fast you get hides.
(22:38:30) Gilrond dice: Since skinning really depends on skill
(22:38:39) Gilrond dice: It’s not like looting items
(22:38:46) Mordaan dice: Ah
(22:39:04) Talad dice: meaning you will kill the monster already in the shape of a t-shirt? 
(22:39:09) Gilrond dice: Just an idea
(22:39:21) Gilrond dice: No, you get the hide as result of your skill
(22:39:25) Gilrond dice: To skin it
(22:39:28) Weltall dice: weapon skill doesn’t tell how fast you get hides
(22:39:28) Taya dice: I was thinking abotu it myself.. some kind of hunting skill.. allowing you to kill the enemy without damaging the hide beyond use
(22:39:45) Gilrond dice: But not to make too much skills you can use leatherworking one
(22:39:46) Edialeda dice: It makes a lot of sense imo
(22:39:52) Talad dice: poison
(22:40:06) Vaneal dice: high lvl weapon skills = fast kill = get hides faster.
(22:40:12) Weltall dice: nope
(22:40:22) Gilrond dice: No, low skill – you’ll get ripped hide
(22:40:25) Weltall dice: it’s based on random values fast kill != get hides faster
(22:40:29) Talad dice: seems pretty complex to implement though, becuase it should consider how you killed and then apply a different result only for skin/hides
(22:40:39) Gilrond dice: I guess so.
(22:40:51) Gilrond dice: it makes looting more complex
(22:40:56) Talad dice: don’t expect it soon.
(22:41:04) Gilrond dice: Alright, thanks anyway
(22:41:09) Talad dice: I don’t think we will do that
(22:41:37) Talad dice: ok, while waiting for other questions, we can give you some updates
(22:41:54) Talad dice: any dev wants to give an update on what he is working on?
(22:42:25) Tuux dice: why not
(22:42:32) Phinneas dice: Can I ask a support type question?
(22:42:48) Mordaan dice: I can make a few quest related remarks. I’ll follow Tuux.
(22:43:11) Tuux dice: ok , let me introduse creature sound
(22:43:13) Talad dice: Phinneas : go to the stand and let’s see what it is
(22:43:20) Talad dice: while Tuux gives the update
(22:43:31) Phinneas dice: rw
(22:43:36) Tuux dice: at time audio team is busy for creat lot of creatures sound variation
(22:43:49) Tuux dice: it’s a lot of work but it have start
(22:43:49) Phinneas dice: My first time here
(22:43:54) Phinneas dice: do I jsut talk now?
(22:44:14) Tuux dice: i hop that help for have more audio interation
(22:44:42) Talad dice: Phinneas : yes you can proceed
(22:44:51) Tuux dice: i have finish
(22:44:58) Phinneas dice: ok, I am back playing after three years hiatus
(22:45:16) Phinneas dice: When I logged back in, all my things were gone except for what I had equipped
(22:45:43) Mordaan dice: welcome back, Phinneas
(22:45:46) Phinneas dice: I did submit a petition so if I need to wait for that it is gine
(22:45:57) Phinneas dice: [fine]
(22:46:08) Talad dice: we didn’t hear about similar issues until now
(22:46:12) Phinneas dice: ty Mordan
(22:46:27) Talad dice: your inventory is one list, with a flag if it’s equipped or not
(22:46:38) Talad dice: so shouldn’t make a big difference
(22:46:53) Talad dice: was your char ported from EZ, or was always on laanx server?
(22:47:23) Phinneas dice: always on laanx, never was anything else except test server when I played before
(22:47:49) Talad dice: ok, we will follow up with the petition
(22:47:58) Weltall dice: it’s most probable you gave everything to someone else or you gave your account info to someone else or someone hacked your account
(22:48:14) Phinneas dice: ok, thank you
(22:48:46) Talad dice: Tuux was giving some updates on creatuers sounds, the idea is to have creatures be more noisy 
(22:49:03) Talad dice: with hums, attack screams, pain sounds, ….
(22:49:17) Talad dice: so those will sound more alive
(22:49:24) Tuux dice: die sound
(22:49:31) Mordaan dice: lol
(22:49:37) Gilrond dice: Would be nice to have some crafting sounds too, like hammer banging and etc.
(22:49:38) Talad dice: yes, until dead 
(22:49:40) Tuux dice: we plan for lot of variation of the same event
(22:49:46) Mordaan dice: eeep…eeep, I have been slain! *thud* 
(22:50:07) Talad dice: crafting sounds can be a good idea if not too repetitive, maybe every 30 seconds or so
(22:50:35) Gilrond dice: It can be optional like other sounds can be switched off in the options.
(22:50:46) Talad dice: hi Vaneal
(22:50:49) Talad dice: you have a question?
(22:50:54) Vaneal dice: Hello mates
(22:51:08) Vaneal dice: I have a request for the sounds…
(22:51:59) Tuux dice: hoooo
(22:52:11) Vaneal dice: I would love to hear some kind of sound for hammering but what I would like most is an option so I can turn off the vitory chime, it is become pretty anoying to me.
(22:52:43) Vaneal dice: its not bad but it is almost always going off and it interupts the music.
(22:54:04) Tuux dice: sorry my english is a bit limied, i ‘m not sure to understand
(22:54:22) Talad dice: Tuux : when you kill a monster there is a victory sound
(22:54:26) Talad dice: a jingle
(22:54:33) Tuux dice: you speak about a better management of fade in , fade out ?
(22:54:42) Tuux dice: haaaa yes
(22:54:44) Talad dice: Vaneal is that always the same?
(22:54:51) Talad dice: we could add few more diffeerent ones
(22:54:58) Tuux dice: i have see that
(22:55:00) Talad dice: and have a better fadein/fadeout
(22:55:06) Lucubro dice: I think that with the current implementation you can turn off the victory sound by disabling actions sounds
(22:55:31) Lucubro dice: just for information
(22:55:54) Tuux dice: it’s a true sound track is play, and normaly it’s will be better to play background music and a victory soind in same time
(22:55:58) Vaneal dice: fade in fade out sounds good but still I would like an option to turn it off, or maybe just make it a lot shorter.
(22:56:01) Mordaan dice: I think it’s under “combat music”
(22:56:12) Weltall dice: it should play both at the same time
(22:56:34) Vaneal dice: yeah
(22:56:41) Tuux dice: combat music and victory sound trun me crasy so fast too
(22:56:45) Talad dice: did you try the “combat music” one?
(22:56:46) Weltall dice: actually it does it’s an effect
(22:57:04) Mordaan dice: me too, I don’t think I’ve ever had it enabled. 
(22:57:14) Tuux dice: i have plan to simply play a short sound , but it continue to trun off the background music
(22:57:36) Talad dice: ok, we can move to the netx question then
(22:57:39) Talad dice: we are running out of time
(22:57:40) Vaneal dice: it has been a while since I tried but I think it wanted the combat music without the chime because it always restarted the song.
(22:57:45) Talad dice: so the next will be the last question
(22:57:48) Tuux dice: Lucubro any way to simply play a victory sound and not trun off the background music ?
(22:57:54) Talad dice: then we can make a small announcement
(22:58:00) Jawir dice: speaking about sounds, is it possible to have sounds driven by collision detection so all actions can trigger a sound?
(22:58:02) Weltall dice: it cannot do that
(22:58:09) Weltall dice: you’ve the combat music on
(22:58:37) Talad dice: Jawir : can you make an example?
(22:58:54) Mordaan dice: haha, I always hear a sound in my head when I run over a riverling. 
(22:59:00) Jawir dice: For example when you hit a mob, or just hammering and so on…
(22:59:17) Talad dice: monsters do not collide though
(22:59:34) Talad dice: sounds are triggers by actions
(22:59:38) Talad dice: not by graphics
(22:59:50) Jawir dice: Ah ok, well, just an idea!
(22:59:55) Talad dice: no problem.
(22:59:57) Jawir dice: It’s all for me!
(23:00:07) Thinzall dice: shield clashing blades clashing hammer striking
(23:00:10) Tuux dice: it have lot of item, where i hop can attach sound
(23:00:17) Talad dice: Weltall do you want to announce what you are going to load in the next days?
(23:00:30) Gilrond dice: Shield bash sound 
(23:00:33) Weltall wanted to keep it hidden 
(23:00:43) Weltall dice: the crafting of the armor i wear
(23:01:00) Talad dice: right, we have completed chain mail crafting
(23:01:10) Xalryk dice: YEAH!
(23:01:11) Talad dice: there are few tests needed, but it’s ready.
(23:01:15) Gilrond dice: That’s nice!
(23:01:17) Phinneas dice: woohooo
(23:01:21) Talad dice: be prepared to make lot of rings 
(23:01:29) Mordaan dice: The quest is ready but needs to be added and tested. Shouldn’t take long.
(23:01:31) Tuux dice: lol
(23:01:47) Vaneal dice: any work being done on HA?
(23:01:59) Gilrond dice: Any special armor, like lumium chainmal there?
(23:02:00) Talad dice: not at the moment
(23:02:05) Talad dice: heavy armor is pretty strong
(23:02:06) Weltall dice: if we are working on this we cannot work on everything at the same time
(23:02:13) Talad dice: and is crafted it can go to q300
(23:02:28) Talad dice: so we prefer to check the balancing of HA before making it craftable
(23:02:30) Weltall dice: no just normal chainmail
(23:02:50) Talad dice: *if crafted
(23:02:54) Thinzall dice: any changes in the cost of training? you want us to test the skills but finding the cost of training is too high
(23:03:05) Weltall dice: neither
(23:03:13) Weltall dice: chainmail will use blacksmithing + armor making
(23:03:16) Weltall dice: so no new skill there
(23:04:04) Mordaan dice: And you’ll need some serious levels to make a full set of chain mail.
(23:04:26) Talad dice: next will probably be to have magic resistance added to armors
(23:04:34) Talad dice: still have to figure out how that may work
(23:04:39) Talad dice: if you have ideas on that, post on forums
(23:04:48) Talad dice: I think we can close the meeting
(23:04:49) Vaneal dice: figures, I do not like how my MA looks lol.
(23:04:53) Talad dice: any final comment from the devs?
(23:05:05) Talad dice: Magodra want to update a bit on monster brain?
(23:05:09) Magodra dice: We have a new npc brain
(23:05:15) Gilrond dice: Talad: May be make a post about coming armor making, and we’ll add ideas there
(23:05:43) Magodra dice: The brain has been rewriteen to allow for more interupt of different behaviors.
(23:05:54) Talad dice: magodra is our beast master
(23:06:02) Lucubro dice: Plus new rules for instruments are coming
(23:06:10) Weltall dice: they have come already
(23:06:17) Lucubro dice: it won’t be “error-based” anymore
(23:06:28) Magodra dice: That should allow for more complex npc scripting.
(23:06:29) Vaneal dice: nice
(23:06:40) Talad dice: he usually programs in that form
(23:06:50) Magodra dice: 
(23:06:54) Vaneal dice: lol
(23:07:23) Magodra dice: Thanks
(23:07:31) Mordaan dice: And a note about cooking quests…the chain has been redone. It makes a lot more sense now.
(23:07:49) Talad dice: ah, new music rules
(23:07:52) Talad dice: are those in already?
(23:08:04) Weltall dice: experience part yes
(23:08:04) Mordaan dice: The quests to get basic cook books were at the end, so it’s been reordered.
(23:08:16) Taya dice: I seem to be stuck on the cooking quest.. been trying it since I started playing.
(23:08:23) Lucubro dice: nope, I’m almost done in implementing them, then I have to test them a bit
(23:08:31) Talad dice: ok Lucubro
(23:08:47) Taya dice: It’s a bit furstrating since my character is meant to be a cook, but I can’t seem to get any books
(23:09:03) Talad dice: anyway Lucubro is working on making the rules for music skills better, so you could play without wrong notes, just less notes
(23:09:19) Talad dice: so people with low music skills will make simpler songs, but correct ones.
(23:09:26) Talad dice: so will still be enjoable
(23:09:52) Talad dice: ok, meeting ends!
(23:09:56) Mordaan dice: Taya, I’d say work with a GM to see where the problem is and how to progress.
(23:09:58) Talad dice: thanks for participating.
(23:10:05) Talad dice: support planeshift by inviting your friends to play!
(23:10:16) Jawir claps his paws
(23:10:22) Talad dice: give ideas in forums and route developers to us!
(23:10:27) Taya dice: Thanks Mordaan, I’m still fairly new though and never sure how best to go about that.
(23:10:37) Tuux dice: thnks every one
(23:10:52) Drjack dice: see you the next time 
(23:10:55) Esanor waves goodbye.
(23:11:03) Talad dice: you can exit from the door at the back
(23:11:04) Zarre dice: Thank you to Talad and the team that works on PS.
(23:11:21) Thinzall dice: any changes in the cost of training?
(23:11:38) Weltall dice: no
(23:11:43) Weltall dice: bye everyone
(23:11:52) Gilrond dice: Thanks everyone
(23:14:16) Xalryk dice: bye^^