Sep 292011
 

UPDATE2: I’ve changed the patch to support the weird versioning in the fedora kernels.

UPDATE: I’ve added in the list of supported versions 8.0.1 and 4.0.1 for vmware player, so the script will run with no modifications but remember that when vmware releases a new minor most probably changing the version at the top of the script (or applying the patch manually) will work fine.

Even though vmware just released vmware workstation 8.0 it seems that also this time they didn’t look forward to the kernel which is going to come out in just some weeks. So users again this time will have to rely soon on patches in order to get vmware to work on their linux boxes.

At least this time the fix was quite easier to make.

You can find it here togheter with the script to patch it automatically: vmware8linux31fix.tar

Attached Files:

  • vmware8linux31fix.tar

    Patch and script to fix the build of kernel modules from vmware on linux 3.1 and newer

Sep 052011
 

So as usual the first meet the devs of this month.

This time the most interesting topic was the magic organization which will be deployed in game in future.

Also there were some updates on development status regarding the music playing feature which will be soon deployed in game and other more little features.

================================================
dom 04-set-2011 18:00:13 Weltall
————————————————
(18:00:13) Weltall dice: ok whoever wants to ask a question please get on t he line behind the stand
(18:00:58) Soloyos whistles
(18:01:11) Soloyos watches a tumble weed roll by
(18:01:24) Monala dice: *chirp chirp chirp*
(18:01:44) Boeven dice: hello Weltall
(18:01:51) Weltall dice: hi boeven
(18:02:11) Boeven dice: I was curious about last GSOC
(18:02:49) Boeven dice: specifically about the sound system
(18:03:14) Weltall dice: well it’s almost done and merged but there are still several issues with it which needs to be tackled before being usable
(18:03:28) Weltall dice: we are working on it right now
(18:04:03) Boeven dice: I look forward to see the results in game, thanks :)
(18:04:10) Weltall dice: np
(18:04:21) Talad dice: Hi
(18:04:21) Avilay dice: just standing here to hear weltall
(18:04:28) Soloyos dice: Dovoy Talad
(18:04:33) Talad dice: sarva can you send a message in game and check which players want to join?
(18:04:37) Talad dice: not all read the web site
(18:04:41) Weltall dice: hi aschatan?
(18:04:42) Talad dice: there are 61 in game
(18:04:46) Aschatan dice: Did you have plans to make more ranks available in guilds?
(18:04:46) Sarva dice: Sure Talad
(18:04:48) Talad dice: I guess 30 or so may be interested
(18:05:08) Weltall dice: maybe but not right now there would b eneed of a big overhaul of the guild management
(18:05:21) Aschatan dice: Ok thanks
(18:05:31) Weltall dice: as dynamically settable levels amount and permissions
(18:05:41) Avilay dice: injured hands, slow typing
(18:05:48) Weltall dice: if someone wants to work on it contact me as always
(18:06:21) Avilay dice: my question is about the magic ways
(18:08:53) Avilay dice: is there any limitations that prevents one becoming a true master mage, to become master in all the ways, that is able to rank up to highest level in each way and to be able to cast all available speels from obtaining all glyphs for each way
(18:09:12) Weltall dice: for now no
(18:09:29) Avilay dice: for now
(18:09:33) Avilay dice: ?
(18:09:39) Weltall dice: but according to setting the official tittle of master can be achieved only with one
(18:10:07) Weltall dice: glyph can be bought from other players and skkills won’t be limited (at least currectly we don’t think of doing it)
(18:10:16) Talad dice: correct. master title can be achieved only in one
(18:10:20) Weltall dice: the questline instead is supposed to be closed
(18:10:37) Avilay dice: so eventually one will not be able to achieve being a true master of magic
(18:10:45) Weltall dice: only in one way
(18:10:57) Talad dice: a true master of magic in all ways doesn’t exist
(18:11:58) Avilay dice: just wondering if it worth trying to be a mage, seems not worth the hassle if being so restricted
(18:13:00) Tuux dice: that is not so restricted
(18:13:18) Avilay dice: what you when there is no skill rank limit and if you get the glyphs you then can cast all known spells
(18:13:36) Avilay dice: mean = when*
(18:13:41) Weltall dice: that’s how it works
(18:13:46) Talad dice: magic is not fully developed now
(18:14:00) Talad dice: you will not be able to access all of it
(18:14:10) Talad dice: you will have to specialize in one way
(18:14:25) Avilay dice: thanx, time for career change then
(18:14:26) Talad dice: and you will have friendly ways and one opposing way
(18:15:05) Talad dice: the same will be with many other skills and factions
(18:15:22) Weltall dice: ok no one else?
(18:15:33) Soloyos shrugs his shoulders
(18:15:48) Soloyos dice: Maybe the thief in here…all i have to say
(18:15:57) Talad dice: we want to ensure players are different enough to having the need to team up
(18:16:06) Talad dice: if one player can do it all, then it becomes a single player game
(18:16:15) Phenha dice: :)
(18:16:16) Soloyos dice: But wouldnt it be better to let them make that choice than force them into it?
(18:16:37) Talad dice: no
(18:16:53) Soloyos dice: IRL somepeople can do it all some cant
(18:16:53) Talad dice: they will not have the choice to ruin the game
(18:17:11) Soloyos dice: But it might not ruin it, might make it better for RP
(18:17:23) Soloyos dice: If you limit everything there will be no rp
(18:17:32) Talad dice: well, a dark way wizard being also a crystal way wizard is not better for RP imo
(18:17:41) Weltall dice: many are
(18:17:43) Soloyos dice: But others might like the idea
(18:17:44) Talad dice: if that’s at mastery level
(18:18:09) Telios dice: having a mage casting some Holy stuff and some Dark stuff one after another sounds RP ?
(18:18:10) Talad dice: Soloyos : “limit everything”…
(18:18:13) Soloyos dice: If you want true Rp you need to cut down on the limitations and let people expand how they want
(18:18:17) Telios dice: it contradicts everything decent
(18:18:21) Phenha dice: RP is all well and good, but settings is just as important.
(18:18:31) Talad dice: Soloyos : RP is not do what you want
(18:18:31) Phenha dice: The magic limitations make sense to me.
(18:18:40) Talad dice: but is roleplay in the world as designed
(18:18:45) Boeven dice: the focus will be interaction Soloyos
(18:18:49) Talad dice: it’s not breaking all the rules, but use all the rules
(18:18:51) Soloyos dice: Yes i know that Talad, but someone might want to RP a DW and CW master in one char
(18:19:07) Tuux dice: in fact multi way mage haven’t any game play yet
(18:19:09) Talad dice: if it’s not possible he cannot roleplay it
(18:19:13) Aensor dice: Does that mean glyphs and magic progression will be wiped at some point?
(18:19:18) Sarva dice: Seems to me if peopel need to work with each other more to get things done that should stimulate RP instead of having just oen person who can do everything.
(18:19:34) Talad dice: a mmorpg is made to team up
(18:19:41) Talad dice: today players are not teaming up at all
(18:19:52) Tuux dice: that don’t exclude multiway usage one a group
(18:20:00) Boeven dice: and there will be the “big wipe” :P
(18:20:13) Talad dice: everyone that has a question please go to the stand :)
(18:20:18) Talad dice: so it’s more easy to answer
(18:20:24) Soloyos dice: Aye i understand that Sarva, Talad and all the rest but there is not the need ti limit magic ways but instead maybe make it twice as hard to obtain glyphs from opposing ways and then see if people still want to master all
(18:20:46) Weltall dice: i agree with that unfortunately setting doesn’t
(18:20:49) Soloyos dice: but that option still gives them the choice to attepmt to master all.
(18:21:10) Aensor nods
(18:21:29) Talad dice: Soloyos : our focus atm is to develop the core part of it. For the master of the masters I think there is time in the future
(18:21:33) Avilay dice: a good role player can play both sides of magic, yet be perfectly in charcater
(18:21:45) Soloyos dice: Aye Avilay
(18:21:50) Kaipaber dice: Indeed
(18:22:19) Talad dice: Avilay : the master of the Way will just not make you master if he knows you are affiliated with all other ways
(18:22:29) Soloyos dice: But what if he does not know?
(18:22:33) Soloyos dice: if you can decieve him
(18:22:35) Soloyos dice: or her
(18:22:39) Talad dice: anyway if there are no other formal questions we can close the meeting I think
(18:22:42) Tuux dice: i have a art of the reponse but that don’t mean that can be add in game soon
(18:23:08) Weltall dice: tuux you need to reformulate whathever you’ve said
(18:23:10) Talad dice: or we can provide some status update on latest developments
(18:23:17) Soloyos nods
(18:23:20) Phenha dice: Yay.
(18:23:29) Tuux dice: clearly the magic system is actually on build
(18:23:57) Talad dice: Weltall you want to give an update on what’s happening on engine atm?
(18:24:03) Avilay dice: a true role player will work in teams, yet using their skills to best suit the situation for best survival of the party. an evil character also needs self healing and all, even if focused on destruction
(18:24:14) Soloyos dice: Aye true
(18:24:37) Phenha dice: Don’t evil characters have a self healing spell?
(18:24:43) Kaipaber dice: I am “master” in two: I simply don’t RP to be in any circle. always considered quests ooc anyway..
(18:24:47) Soloyos dice: And who said evil chars are only DW?
(18:25:27) Weltall dice: well i’ve merged the gui improvements by a gsoc student and right now it’s a bit broken so don’t expect anything being released before the second part of september. i’m starting to integrate the data for the instrument playing now only some art and some little pieces of code are needed.
(18:26:03) Soloyos nods to Weltall
(18:26:05) Avilay dice: that is the problem with traditional old style rpgs, they create these artificial arch types of capabilities for good and evil, when in reality evil will use what ever mean to ensure it’s survival and bringing destruction, pain to others. good would also use what ever, even self sacrifice to ensure the majority survives
(18:26:17) Talad dice: Avilay : can you please keep the conversation for another time?
(18:26:31) Soloyos agrees with Avilay
(18:26:46) Talad dice: we would like to answer your questions and then go back to our stuff
(18:26:53) Telios dice: dude God won’t give you powers if you worship satan.. it’s magic.. it’s fantasy… that’s the way it is… now chill
(18:26:59) Soloyos dice: i thought we was suppose to talk about what the players wanted to ask…
(18:27:19) Talad dice: so to summarize on engine progress, the musical part is getting added right now
(18:27:26) Soloyos dice: Good to hear
(18:27:33) Soloyos dice: hope thats not limited to one instrument
(18:27:36) Talad dice: what will be possible is to create scores and to play those scores
(18:27:38) Soloyos chuckles
(18:27:42) Weltall dice: one per person
(18:27:43) Talad dice: we are working on the aspects of the rules based on that
(18:27:43) Monala dice: Neat
(18:27:50) Aensor dice: Very nice!
(18:27:56) Talad dice: like training and improvements you can have with the instrument
(18:28:19) Talad dice: on te UI side there are still some open bugs, but there is a new NPC dialogue interface on the way and overall improvements to the UI
(18:28:47) Talad dice: since you are standing up Aensor I think it’s best to take your question, and we can proceed with setting/tuux updates later
(18:28:59) Aensor bows “Thanks”
(18:29:03) Aensor dice: I have a question regarding .. Cookies. Food. Currently you can carry lots of high quality food due to its low weight, which can be used to heal greatly in battles. It makes Fights without rules quite.. hilarious. Is there any plan on addressing this flaw?
(18:29:31) Talad dice: mmm.. interesting.
(18:29:47) Talad dice: there should be a maximum amount of food you can eat
(18:29:49) Soloyos loves carrying 5000 cookies at once
(18:29:58) Talad dice: and a timeout for each
(18:29:59) Monala dice: You’d get sick eating that many cookies in real life and stuffing food in your mouth during combat isn’t very realistic…
(18:30:09) Talad dice: agreed
(18:30:15) Menille dice: I agree
(18:30:18) Soloyos dice: niether is drinking magic healing potions
(18:30:26) Talad dice: we discussed some time ago to add a time delay for equipping items
(18:30:33) Talad dice: for example if you want to switch your armor in combat
(18:30:41) Aensor dice: Well they are magic xP But those are heavy, expensive and heal for low amounts.
(18:30:42) Soloyos dice: That would be a good idea
(18:30:44) Sarva dice: Or casting the relaxing sleep spell and then still runing around while you should be sleeping :)
(18:30:46) Talad dice: to remove a plate main and put on something else it takes time
(18:30:53) Talad dice: *mail
(18:30:55) Soloyos dice: Sleep walking Sarva :D
(18:31:05) Talad dice: so I think it can be a generic system for all items
(18:31:07) Aensor dice: XD
(18:31:18) Talad dice: where the equip or consume has the possibility to take time
(18:31:24) Talad dice: have a delay let’s say
(18:31:34) Talad dice: and then rules will apply this to fix such issues
(18:31:40) Talad dice: atm I don’t think it’s possible
(18:31:41) Aensor dice: But weapons switching is fine imho. eating 20 cookies in 1 inute not so much.
(18:31:49) Talad dice: Weltall is there any way to do this?
(18:31:54) Monala dice: What about smaller objects though? Pulling out a dagger or arrow would take less time than sheathing your sword and grabbing your axe…
(18:32:07) Talad dice: Aensor : agreed. with a generic system we can then tweak based on the item
(18:32:09) Weltall dice: not now and the “new npc gui” is for sure a pure bloody mess
(18:32:28) Talad dice: thanks for inspiring the audience Weltall :)
(18:32:28) Aensor dice: Nice. Thank you.
(18:32:33) Soloyos dice: Hahaha’
(18:32:44) Weltall dice: np i can’t even use my client because the chat window is entirely broken :P
(18:32:47) Monala dice: We’re the ones s’posed to be making the NPCs into bloody messes ;)
(18:33:09) Talad dice: Hi henik do you have a question?
(18:33:13) Henik dice: Is there anything indecent about having red and blue skills together ?
(18:33:22) Avilay dice: definitely a bug if you still recover while runing once casted relaxing sleep
(18:33:31) Soloyos dice: fire and water mix great :D
(18:33:37) Avilay dice: did not try that bug yet
(18:33:38) Weltall dice: yes it must freeze in place
(18:33:41) Soloyos dice: means you can throw boiling water at them
(18:33:46) Henik dice: but they oppose too
(18:33:51) Monala dice: But they’re opposing Ways…
(18:33:54) Weltall dice: it’s planned to be done sooner or later
(18:33:54) Talad dice: those are opposed ways
(18:34:12) Talad dice: if you use them togethere at low realms of magic it’s not a big problem
(18:34:13) Henik dice: This case is not a good and bad issue
(18:34:14) Tuux dice: opposed game play and spirit
(18:34:16) Talad dice: if possible
(18:34:51) Talad dice: at higher ranks those can become so disruptive to each other that the result is just nothing
(18:35:09) Henik dice: Why not have the main and the two companion ways declared, and just have dynamic penalties for other way usage ?
(18:35:27) Tuux dice: we have a darft paper about it, it’s not bad and you not recive any malus, but that opposite game play, and you ‘ll can be master on only one way
(18:35:34) Kaipaber dice: mmh…doesn’t shadowcaster path help with opposing ways?
(18:35:44) Soloyos agrees with Kai
(18:36:19) Talad dice: Henik , that’s basically how we plan it
(18:36:25) Henik dice: I did not propose crossing the one main way, but to give meaning to the choices of main and companions ways
(18:36:25) Tuux dice: same for multiway mage , it better to use friendly way
(18:36:29) Mordaan dice: Yes, it will be interesting to see how Shadowcaster is implemented.
(18:36:53) Talad dice: Henik : sure companion ways will have good spells together
(18:37:04) Talad dice: like Tuux said
(18:37:21) Soloyos dice: Seeming as your not supppose to master more than one way, could there be a shadowcaster in the BF whos a master of all and can teach people every way?
(18:37:33) Talad dice: this does not prevent you from learning also some opposing, but remember that the training you do on that can be put on your main one.
(18:37:35) Soloyos dice: but whos very hard to get to
(18:37:47) Henik dice: But for maximum spell mixing in the future, it must be possible to be able to use all in some capacity
(18:38:04) Talad dice: Henik : potentially yes.
(18:38:15) Talad dice: like you can have one spell which is made of “glyphs” of different ways
(18:38:25) Talad dice: but the spell itself is a red way one for example
(18:38:38) Henik dice: Ok, just wanted to make sure this alternative was mentioned, thank you
(18:38:46) Talad dice: your welcome
(18:38:58) Talad dice: Tuux can you provide an update on your work?
(18:39:04) Tuux dice: yes
(18:39:19) Tuux dice: So , i working on magic spell effect
(18:39:29) Tuux dice: and magic in genaral
(18:39:58) Tuux dice: i work on capacity to generat more of 400 effect spell from a db import
(18:40:21) Mordaan dice: whoa!
(18:40:24) Tuux dice: that because it’s very hard to maintain the amount of spell manually
(18:40:24) Talad dice: :)
(18:40:43) Talad dice: Tuux is looking to expand the spells quite a bit
(18:40:54) Mordaan smiles
(18:40:55) Tuux dice: yes a bit :)
(18:40:57) Talad dice: and he wants to generate some of the spell effects definitions automatically
(18:41:02) Weltall dice: i hope someone will upgrade the ram at the same time :P
(18:41:08) Talad dice: to avoid doing it manual on XML all time
(18:41:26) Tuux dice: i have do on 2 day the work of 6 month
(18:41:41) Soloyos smiles
(18:41:42) Menille dice: Amazing Tuux
(18:41:46) Mordaan nods
(18:41:47) Aensor dice: Canthe userbase help with balancing those?
(18:42:06) Weltall dice: effects are just graphic
(18:42:21) Tuux dice: i working a with nynn on 18 magic staff 3D models
(18:42:30) Drenkjudi dice: particles?
(18:42:31) Soloyos dice: nice
(18:42:45) Tuux dice: yes only graphic and sound
(18:42:59) Weltall dice: aka what kills your pc :P
(18:43:19) Drenkjudi dice: only if there are alot of them
(18:43:41) Tuux dice: i just want add something about magic system
(18:44:17) Tuux dice: we have a darft of how magic can work in game, but that don’t want say it’s easy and fast to do
(18:45:07) Tuux dice: and what is the size and the amount of work maxmium it can be maintain ?
(18:45:35) Tuux dice: that not simple, eventually i can reply to all questions, but that never see it can happen in game
(18:45:50) Tuux dice: work is the only way for have better magic system
(18:46:17) Tuux dice: add the poor diabloli you see here have only 2 hands
(18:46:54) Tuux dice: i have finish :)
(18:47:05) Menille dice: And you work so very hard Tuux, I am sure its appreciated by all.
(18:47:11) Talad dice: thanks Tuux !
(18:47:12) Soloyos dice: Aye it is
(18:47:13) Mordaan dice: Quick, turn Tuux into an arangma…then he’d have 8 hands. :D
(18:47:18) Soloyos dice: lol
(18:47:23) Kaipaber dice: xD
(18:47:27) Aensor dice: u mean feet.. xD
(18:47:35) Talad dice: hi Soloyos , do you have a question?
(18:47:40) Menille laughs at Mordaan
(18:47:43) Talad dice: we have about 10 minutes left
(18:47:56) Soloyos dice: Hello, its only a quick one, i dont know what it comes under though.
(18:48:34) Soloyos dice: In the museum and i assume all other places only certain races can drop magic way bracers can only certain races can see the droped bracers.
(18:48:50) Soloyos dice: I for one can not see them or drop them but then stonebreakers can.
(18:49:10) Weltall dice: it’s probably just the races which lack models
(18:49:18) Weltall dice: not a problem as they will be merged or the model done
(18:49:21) Soloyos dice: im not on about them on the wrist but actually dropped on the floor
(18:49:31) Soloyos dice: but thats also good the hear
(18:49:44) Mordaan dice: Hmm, shouldn’t dropped items just be generic, not race specific?
(18:49:51) Soloyos dice: Can someone drop theres please? as i cant drop mine
(18:50:00) Soloyos dice: ill get the msg there dropped but cant see them
(18:50:00) Weltall dice: no they are race specific because we don’t have also a generic one
(18:50:05) Soloyos dice: Ahh i see
(18:50:07) Mordaan dice: Ahh
(18:50:13) Weltall dice: we would need to do another version of everything
(18:50:34) Soloyos dice: that explains why i cant see them when dropped then. Thank you
(18:50:40) Weltall dice: and it’s less weird looking than dropping an armor which shrinks
(18:51:07) Weltall dice: else we’d need to do race specific items then yes the issue would be gone
(18:51:14) Soloyos nods
(18:51:25) Mordaan dice: (yep, can’t drop mine either)
(18:51:26) Weltall dice: but increases complexity with no gain
(18:51:32) Kaipaber dice: Quick question: any news for enki robes?
(18:51:38) Soloyos nods to Mordaan
(18:51:43) Soloyos dice: Or dwarf robes!
(18:52:45) Kaipaber winks “Those too”
(18:53:11) Soloyos smiles
(18:54:46) Talad dice: not yet Kaipaber
(18:54:52) Talad dice: we lack 3d modelers on that
(18:55:02) Talad dice: the one which worked on the sketches disappeared
(18:55:08) Talad dice: are still on the list, we want the complete set
(18:55:18) Talad dice: but atm I see those not coming soon
(18:55:25) Drenkjudi dice: sounds like i need to hurry
(18:55:31) Kaipaber nods “all right, thank you”
(18:55:36) Talad dice: unless some of the devs like Arcoo or nynn start to work on it instead of their current stuff
(18:55:48) Soloyos dice: do they accept bribes?
(18:55:49) Soloyos smiles
(18:55:54) Kaipaber dice: xD
(18:56:07) Menille grins
(18:56:35) Monala dice: What you offer is your time and effort to make the things you want to see :P
(18:56:47) Talad dice: ok
(18:56:47) Soloyos dice: i dont know how to do it….
(18:56:52) Weltall dice: i think we can close the meeting for today
(18:57:01) Weltall dice: thanks for coming and we hope you’ve enjoyed it
(18:57:08) Soloyos dice: Thanks for your time
(18:57:10) Talad dice: see you in 2 weeks!
(18:57:22) Talad dice: you can exit from the door
(18:57:25) Menille dice: Thanks to Talad ,Weltall and Tuux..
(18:57:26) Talad dice: right-click / enter
(18:57:32) Aensor dice: thanks to you, safe travels.
(18:57:32) Tuux dice: thanks everyone
(18:57:40) Mordaan dice: Thanks for your time, devs.