Feb 072011
 

Yesterday we had another meeting open to players. Unfortunately it was just me and Tuux so most of the questions couldn’t be really answered as they were mostly tailored toward setting or rules people.

Some of the major points:

  • It was asked about implementing Archaeology, although we have no plans for such right now.
  • It was asked about implement the possibility for crafters to add magical effects to weapons: this is currently planned but it’s a long work to do so right now no one of the main team is able to tackle this.
  • It was asked about making trainer NPC tell who else trains the same skill (so there is a sort of flow through trainers). I’ve passed word even though the major problems of this is writing a lot of text for each NPC.
  • It was asked to implement new jobs and expand today’s ones. We have some things still not release on this end like new metals used to make weapons, new shields and toolmaking with fishing rods. Those require the setting team to write the quest, as for other things they require a lot of work of table filling and a team of 1 rules dev can’t really accomplish it. The skunkwork project is doing something on this regard (right now leather working)
  • Rules developer focus is, right now, NPC paths. So allowing the NPC to have their own schedule and move in different areas depending on the hours. You can see those on ezpcusa if interested.
  • There was a suggestion to allow loot to have higher quality. But it must be considered this ruins the, already frail, crafting economy. (higher quality not craftable items come from old GM events)
  • We are definitely in need of more c++ developers, other than rules and setting developers.
  • It was pointed out that /repair takes legs to repair pants. That would require client changes in order to not break repair (and so a new build).
  • Someone suggested of allowing NPC crafting. Unfortunately this isn’t supported by the engine as free text handling in scripting is not allowed.
  • No one is currently working on the skill “hide in the shadows”
  • About crafting the idea is making a proper recipe book, but also on this we lack the manforce to accomplish it likewise you can find other ideas on this site, if you are interested in helping, http://www.atomicblue.org/google_soc_2010.htm for gsoc 2011 we will also add other ones.  We will definitely try to apply also this year but we don’t know if we will be accepted.
  • It was suggested of making time of each crafting transformation variable depending on other factors, in place of being static. Due to this now the main time calculation function is entirely scripted (and no more in c++ code) and at the same time it’s possible to put one line scripts for each transformation. Now the ball is on the rules developers.

This is the log of the event:

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dom 06-feb-2011 17:15:38 Weltall
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(17:15:38) Avilay waves to boeven
(17:15:55) Sarva dice: Tuux or Weltall anything you want to talk about before taking questions today?
(17:16:10) Boeven smiles at Avilay
(17:16:11) Weltall dice: not really myself
(17:16:28) Tuux dice: Not me too
(17:17:00) Sarva dice: Then let the questions begin
(17:17:20) Gilrond dice: Hello
(17:17:22) Avilay thinks of difficult questions
(17:17:42) Ilaro does the same
(17:18:01) Gilrond dice: I wanted to ask about archeology. Do you plan to implement some diggable artefacts?
(17:18:44) Weltall dice: as far as i know there are no plans yet. as no one thought about it at all.
(17:18:49) Gilrond dice: Nyshyn gives a shovel at one point, and her sister has one. It hints to digging, but there is nothing I found diggable so far
(17:19:14) Heolion dice: you can harvest with that shovel
(17:19:14) Ilaro looks to Lilura and Minks and grins broadly
(17:19:19) Weltall dice: you can use the showel for harvesting right now
(17:19:21) Gilrond dice: I think it would be a nice thing to implement, and it shouldn’t be too hard
(17:19:41) Gilrond dice: I know about harvesting, yes. I tried artefacts specifically
(17:20:10) Gilrond dice: Thanks anyway. Just consider this idea then.
(17:20:23) Weltall dice: np
(17:20:24) Minks dice: Artefact mines? They should mostly give rubble.
(17:20:25) Tuux dice: Thanks
(17:20:30) Minks dice: ;-)
(17:20:49) Ilaro dice: XD
(17:20:51) Avilay dice: hello
(17:20:56) Weltall dice: hi
(17:21:03) Tuux dice: Hey Avilay
(17:21:46) Avilay dice: what is the progress on implementing magical item creation, such as potions, staffs, weapons, armour, etc
(17:22:08) Avilay dice: magic seems like a forgotten career
(17:22:17) Weltall dice: well they can be looted
(17:22:52) Tuux dice: At time lot of work is done on magic effect
(17:23:17) Weltall dice: random loot items will have magic effects associated to them, or you mean something else?
(17:23:23) Avilay dice: in what way is work is been done on magic in ps
(17:23:46) Menille smiles
(17:23:55) Avilay dice: i talking of actually creating the magic items from mastercrafted items
(17:24:02) Ilaro mumbles “I’d like to create a flaming claymore…”
(17:24:21) Halbor smirks at ilaro
(17:24:26) Weltall dice: there are serious issues with that so even if planned i don’t see it in the near future
(17:24:26) Avilay dice: give more reason to be a mage in the game
(17:24:33) Ilaro dice: it’d be epic awesome :D
(17:24:52) Avilay looks sad
(17:24:55) Weltall dice: it’s a big work in the workmanager. we are going to list it for gsoc if we get accepted but even if we are it’s up to the student
(17:24:55) Avilay dice: thanx
(17:25:07) Tuux dice: how imagine the work for just have all spell working
(17:25:19) Hurabe dice: Hello. Have you considered to add a way to ask a trainer who the next trainer is when he or she can’t train you in a skill anymore?
(17:26:42) Tuux dice: i can’t replay; Weltall ?
(17:26:52) Weltall dice: it’s up to the setting devs/talad to add the dialogues to each npc which can be quite a long job. i think you should ask talad for example
(17:27:00) Weltall dice: you can if you want
(17:27:07) Ilaro dice: (he’s on #planeshift)
(17:27:18) Hurabe dice: Ok, thanks :)
(17:27:28) Halbor dice: [is he awake?]
(17:27:32) Avilay dice: that is a wonderful idea
(17:27:35) Heolion dice: Hello. It would be nice to have an advanced cooking and baking book. There are no new recipes sincelevel 25 in cooking. Many food ingredients are never used. And it would be nice also to be able to harvest or anyway produce them.
(17:27:42) Ilaro dice: lol yes, unless he’s naping
(17:27:43) Weltall dice: no idea he’s quite unresponsive these days
(17:28:33) Heolion dice: do you plan to add new recipes?
(17:28:38) Weltall dice: same topic as leatherworking which the sw members are working on someone has to make the recipes and as they can tell you it’s a big work
(17:28:43) Ilaro dice: \o/
(17:28:46) Minks dice: Yep
(17:28:51) Weltall dice: it’s planned to expand crafting but it takes time
(17:28:57) Minks dice: Anyone who’S interested, join us.
(17:28:58) Heolion dice: ok thank you
(17:29:08) Weltall dice: the next expansions will be in weapon area
(17:29:14) Minks dice: After we are done wiht leatherworking, we need to think of a next task
(17:29:15) Ilaro stares at Halbor “That goes for you, JOIN US”
(17:29:22) Ilaro dice: Minks armor making ;)
(17:29:29) Halbor laughs “considering it mishka:P
(17:29:31) Heolion dice: ok Minks
(17:29:59) Weltall dice: if you want to help you should accept that or join the official team one of the two
(17:29:59) Halbor dice: anyway, this question goes back to the topic of magic items, particularly dropped loot
(17:30:39) Minks dice: #planeshift-sw
(17:31:14) Halbor dice: i had posted in the forums a suggestion to possibly increase the quality level of loot dropped from 50Q to 150Q, possibly even randomizing the Q-level to give more variety to the types of loot, was wondering if that was being sonsidered?
(17:31:42) Weltall dice: you’ve to consider that would give a final blow to crafting
(17:32:11) Ilaro nods sagely
(17:32:59) Ilaro dice: But I heard, “once upon a time” you were able to loot 200Q plat LS
(17:33:08) Menille dice: Surely that would affect the crafters trade, Halbor
(17:33:15) Weltall dice: no
(17:33:19) Weltall dice: they are gm items
(17:33:27) Ilaro dice: Boni said she looted them
(17:33:34) Ilaro dice: or maybe I dreamed it…
(17:33:38) Weltall dice: well boni did a mistake :)
(17:33:41) Halbor dice: well i’m not saying have drops outdo crafted items, just as it is now, alot of people tend to look at the 300Q crafted items anyway, having and upwards of 150Q drops shouldn’t hurt that market but stuff like magic items would probably have more value
(17:33:49) Weltall dice: platinum LS come from gm
(17:34:17) Weltall dice: the problem is the difference between 150 and 300 is not big
(17:34:31) Weltall dice: plus you would ruin new crafters who can’t get 300
(17:34:42) Sarva dice: You are forgetting about the beginning weapons crafters Halbor who can’t produce 300Q weapons. They need a market as well whichi is already very small since most people are onyl interested in 300Q weapons.
(17:35:22) Ilaro dice: Sarva people asks Mishka for medium Q weapons for hunting and training
(17:35:23) Halbor chuckles well considering i’m a crafter who’s best items are currently around 150-175Q i can say that i have a tough time selling those in market now
(17:36:17) Weltall dice: so your solution is worsening it? :)
(17:36:22) Halbor dice: most of the tria i get in player markets comes from selling loot i find out hunting
(17:37:14) Weltall dice: and probalby that’s the problem
(17:37:23) Weltall dice: loot is too overpowered
(17:37:48) Avilay dice: yep, agree with loot being over pricy
(17:37:51) Halbor dice: again, this kinda goes back to avilay’s question, if the abilty to create our own magic items is implemented, then 300Q magic items would certainly balance things out more
(17:38:00) Ilaro dice: Laanx Minds selling for 1-2millions…
(17:38:03) Avilay dice: destroys crafting
(17:38:37) Weltall dice: yes but someone has to code it
(17:38:48) Weltall dice: if there is someone able to write code feel free to poke me about it
(17:39:20) Avilay dice: idea about creating magical items would need a 300 Q item. i don’t see a problem improving quality of non-magical items that are looted
(17:39:21) Ilaro hides
(17:40:58) Weltall dice: that the non magical item which are looted is also the area of crafted items
(17:41:15) Weltall dice: if it was also in the magic item it was even worse :)
(17:41:20) Weltall dice: would be*
(17:41:38) Halbor dice: i think thats about all i have to say though, i understand the trouble of balancing things, just throwing an idea out there
(17:42:00) Weltall dice: anyway if someone wants to work on crafting (c++) poke me
(17:42:07) Avilay dice: magical item should already be at 300q, so no need to improve on quality. magical items supposed to be made from the best materials available
(17:42:27) Avilay dice: me again
(17:42:29) Avilay giggles
(17:42:33) Ilaro dice: :3
(17:42:33) Tuux dice: :)
(17:42:39) Halbor dice: hehe
(17:42:48) Avilay dice: this is on behalf for other players not here
(17:43:01) Avilay dice: in repairing armour.
(17:43:24) Avilay dice: can’t repairing of armour pants be corrected
(17:43:41) Halbor dice: client crashed…and i’m stuck in the bench
(17:43:46) Avilay dice: you have to say repair legs, which is wrong, should be repair pants
(17:44:06) Avilay dice: it is just a word change, something simple to change
(17:44:30) Weltall dice: it depends on the slot and it’s not as simple as it looks
(17:44:48) Boeven nods “that’s Dr. Forita’s work”
(17:44:51) Weltall dice: if you call it pants you will get “you hit rat on the pants for 3000 damage”
(17:45:04) Avilay dice: is the words hardcoded
(17:45:14) Gilrond dice: Halbor is levitating :)
(17:45:14) Lilura dice: lol
(17:45:27) Boeven dice: weee
(17:45:31) Halbor dice: lol
(17:45:32) Weltall dice: they are in a single file and they are referenced by more modules
(17:45:57) Avilay dice: the res of the armour names are correct, just the pants is wrong, being legs
(17:46:18) Ilaro dice: XD rat pants…
(17:46:27) Gilrond dice: Repair arms isn’t better
(17:46:30) Lilura dice: deelor will be happy
(17:46:35) Ilaro dice: XD
(17:47:13) Avilay dice: so basicly the designer of the item system and repair system did an aweful job of it
(17:47:15) Boeven dice: don’t tell me about Deelor..
(17:47:20) Weltall dice: well i can try to add a secondary name
(17:47:31) Halbor dice: the only way i see fixing that is by spliting the player and NPCs into two separate files
(17:47:37) Weltall dice: there is a lot of awful things in the code :P
(17:47:55) Ilaro dice: the price of playing a free game
(17:48:15) Halbor dice: unless you can have “repair pants” reference the “repair legs” code
(17:48:15) Avilay dice: you telling, it is really bad, too much hardcoded stuff for an rpg game
(17:48:31) Boeven dice: it must be very funny to code lol
(17:48:46) Ilaro dice: ‘ello thar
(17:49:36) Weltall dice: well as a minimum it will require new clients
(17:49:49) Avilay dice: not a problem
(17:50:06) Avilay dice: game still beta
(17:50:10) Ilaro dice: Ahum well… would it be possible to implement and engraver NPC or make some blacksmiths engrave your weapons? Obviously, with requisites, like 300Q weapons, paying a moderately high fee, or something… with a cap, so it doesn’t compete with the engraving events.
(17:50:48) Ilaro dice: I’d like to see Hangatyr selling an actual Stormdancer sabre ;)
(17:51:03) Weltall dice: the npc interaction script system doesn’t support such things
(17:51:23) Ilaro dice: baw…
(17:51:33) Ilaro dice: Your turn, kitty
(17:51:39) Minks smirks
(17:51:41) Minks dice: Hi
(17:51:59) Minks dice: Is someone working at “Hide in shadows” at the moment or another sneaky skill?
(17:52:25) Weltall dice: no
(17:52:39) Minks dice: aww
(17:52:58) Ilaro dice: Hi again :D
(17:54:06) Ilaro dice: Would it be possible to craft items such as Ornate Longswords, or Finest sabres? Maybe with a high level in crafting skills, like level 100+, and adding new materials to the crafting process
(17:54:47) Weltall dice: again the same thing as before with food :)
(17:54:51) Weltall dice: someone has to do it
(17:55:08) Ilaro dice: Guys, we’ve got a new project for SkunkWorks
(17:55:09) Halbor dice: i don’t see how that could be hard to do, you can do that with helmets
(17:55:09) Weltall dice: right now pending release there are some swords with a different type of steel
(17:55:14) Weltall dice: blue steel iirc
(17:55:22) Ilaro dice: And Crystal steel
(17:55:51) Ilaro sits next to Minks “Hello there, cutie ;3 ”
(17:56:15) Weltall dice: Halbor ask the sw people here how easy it is and they are handling a way more little table than what’s needed for swords and similar :)
(17:56:43) Halbor dice: well then this question may be more towards the SW team then
(17:56:51) Ilaro’s ears perk up
(17:57:43) Halbor dice: with the current crafting, it’s all using tables right? like “material + tools = crafted item” kinda thing?
(17:57:48) Minks dice: oh boy, yes. I’m seriously beginning to hate that table. And it only accounts for like 7 pieces of leather armor…
(17:58:00) Ilaro dice: Easy, Minksie…
(17:58:11) Weltall dice: sorta
(17:58:19) Weltall dice: + balancement values
(17:58:24) Ilaro dice: Halbor it is, you can see a simple table at the links Minks posted at the freenode channel.
(17:58:33) Minks dice: A table that defines the trasformation steps but a lot of parameters.
(17:58:43) Minks dice: *by
(17:58:53) Avilay throws a fish to wyrt
(17:58:57) Halbor dice: how hard would it be to taken an existing crafting table, like the blades book, rename it to alchemy, and changes the items required?
(17:59:01) Ilaro dice: It’s a complex job. You have to set up a lot of values that have to make sense… Minks knows that very well :P
(17:59:16) Ilaro dice: Halbor you have to start from scratch
(17:59:17) Weltall dice: except it would make nonsense :)
(17:59:31) Ilaro dice: If oyu want it good, it has to be done from 0
(17:59:45) Weltall dice: you can do what you say only when handling similar items
(17:59:49) Weltall dice: for example another type of sword
(18:00:01) Weltall dice: that can be done with sql queries or by telling a computer to replace fields
(18:00:13) Ilaro dice: galkards could be done with 25 ingots…
(18:00:18) Ilaro dice: >.<
(18:00:37) Weltall dice: well the issue of the clash is solved by making another book
(18:00:50) Minks dice: rigth!
(18:00:51) Gilrond dice: And crafting books are just dumps of those tables?
(18:00:55) Minks notes that down
(18:00:58) Ilaro dice: Yes.
(18:01:09) Ilaro dice: Why do you think noone understands them?
(18:01:22) Gilrond dice: That’s why they are so bizarre hard to read
(18:01:22) Boeven laughs
(18:01:27) Weltall dice: it’d need a graph resolution to make it straightforward to read
(18:01:37) Weltall dice: again if someone knows graph and want to help :)
(18:01:47) Weltall dice: c++ again
(18:01:48) Ilaro dice: That, however, has a good pro.
(18:02:02) Ilaro dice: Making books hard makes people write crafting books.
(18:02:11) Gilrond dice: You mean making graphical diagrams?
(18:02:15) Weltall dice: no
(18:02:17) Ilaro dice: They make them simple (Crafting for dummies XD) and then they sell them.
(18:02:27) Weltall dice: the graph is the algorithm needed to resolve the problem
(18:02:35) Halbor dice: well i guess something like alchemy would be more similar to cooking in terms tools and ingredients, i though maybe it would have been a simple matter to just copy an existing skillbook and tweak it where needed
(18:02:45) Weltall dice: i was meaning like something like you get a window with the various “result items”
(18:02:48) Ilaro dice: Halbor sorta
(18:02:51) Weltall dice: you click on one and you get the whole procedure
(18:03:03) Ilaro dice: Only in alchemy you can die when you taste your last creation
(18:03:04) Weltall dice: like your recipe in cooking books
(18:03:12) Gilrond dice: Yeah, grouping by type would be really nice
(18:03:28) Weltall dice: again if someone wants to tackle it
(18:06:41) Ilaro dice: we’ll probably work on it *eventually*
(18:06:51) Weltall dice: that’s c++ :)
(18:06:56) Ilaro dice: duh, then not
(18:07:02) Ilaro dice: >.>
(18:07:21) Weltall dice: a computer is perfectly able to generate such a thing maybe not as fast so it needs caching but that’s not a big problem
(18:07:21) Halbor dice: i actually like the crafting process but it could use some tweaking to make it not seem like a grind, certain items i’ve found take longer to make than i think is necessary, like items that use a few ingots i’ve notived take longer that items that use a stock or two, but again thats probably something for SW”
(18:07:57) Ilaro dice: No, that’s not, I’m afraid. Or is it?
(18:08:04) Weltall dice: probably for stelanso
(18:08:13) Gilrond dice: Small items can he hard to make
(18:08:14) Weltall dice: try opening a ticket but with valid numbers
(18:08:16) Minks dice: We would need access to the database to tackle balancing of existing skilss. <.<
(18:08:22) Weltall dice: also note heating stacked items is slower
(18:08:27) Ilaro dice: No way, Minks :P
(18:08:40) Weltall dice: so if you reference heating procedures or similar (in autocontainers) then it sorta work as expected
(18:09:01) Ilaro dice: Halbor: Keep in mind hammering a small cheekplate is not the same as hammering a claymore blade
(18:09:11) Halbor dice: i understand the heating of stacked items, was more implying the hammering into parts stage
(18:09:24) Ilaro dice: Yes, that’s what I was talking about.
(18:09:29) Weltall dice: can you bring two examples so i can check?
(18:09:38) Heolion dice: making a buckler from just an ingots requires at least 3 times more than getting an alpha rb blade
(18:09:59) Heolion dice: from 3 stocks
(18:10:29) Ilaro dice: ah, but… you have to hammer the blade 3 times
(18:10:29) Weltall dice: well they are quite different things one is an helm and one a sword
(18:11:07) Weltall dice: ah bucklers are shields
(18:11:10) Heolion dice: shield making appears very slow if compared to other crafting
(18:11:11) Ilaro dice: A sword, unless it’s a falchion, is a straight piece of metals.
(18:11:14) Heolion dice: yes, shields
(18:11:25) Ilaro dice: A shield is a rounded piece
(18:11:35) Ilaro dice: Dome-like. It needs to be shaped more, for longer.
(18:11:37) Gilrond dice: Good sword making isn’t fast in rl
(18:11:39) Sarva dice: Remember a shield is a much bigger item that a sword blade so it should take more time.
(18:12:02) Weltall dice: it takes 120s the bucklr
(18:12:02) Ilaro dice: Gilrond: Good shield making IRL isn’t fast either ;)
(18:12:02) Gilrond dice: Making a strong sharp blade is hard
(18:12:12) Halbor dice: well i don’t have exact numbers, but it did seem like hammering headbands for a helmthat needed 9 ingots, took about a minute to make, whereas a sabre blade took about 30 seconds
(18:12:14) Heolion dice: ok
(18:12:56) Ilaro dice: (Gilrond if you think it’s slow IRL search for making a katana… you’ll be amazed how long it takes ;) )
(18:13:03) Halbor dice: thats just rough estimates, i’ll probably try to time it exactly next time i’m crafting
(18:13:18) Weltall dice: 60 the rba
(18:13:19) Gilrond dice: Sure. I red about katanas making
(18:13:35) Gag dice: Ah, heated seats, nice.
(18:13:39) Heolion laughs that would be fun
(18:13:55) Gilrond dice: But they are rehammered multitude times.
(18:14:07) Heolion dice: yes thousands
(18:14:45) Weltall dice: well those where balanced and effectively you’ve to consider that there could be different difficuties in making items
(18:15:08) Heolion dice: ok, so shield making is slower just for the shield shape
(18:15:12) Halbor dice: does skill level factor into it?
(18:15:16) Heolion dice: that is reasonable, thanks
(18:15:26) Weltall dice: i can tell stelanso or you can open a ticket that’s all mostly i can’t say if it’s right or no i don’t make swords irl :P
(18:15:34) Weltall dice: no
(18:15:37) Weltall dice: time is fixed
(18:15:41) Halbor dice: ahh ok
(18:15:44) Weltall dice: per transformation
(18:16:13) Weltall dice: it could be converted to ascript to allow that but then it would mean someone has to weight it correctly :)
(18:16:27) Minks dice: /ö\
(18:16:52) Weltall dice: which means minks has do to additional numbers for leatherworking :P
(18:16:57) Ilaro dice: XD
(18:16:58) Minks dice: waaaah
(18:17:03) Ilaro hugs Minks
(18:17:14) Halbor dice: maybe something like 1% time reduction per 10 levels of skill?
(18:17:44) Ilaro dice: then, at level 100, you’d make iems automatically :P
(18:18:03) Heolion dice: no, 10% faster
(18:18:11) Weltall dice: well if you make your math right you don’t end up with that
(18:18:11) Halbor dice: like heolion said
(18:18:14) Weltall dice: do*
(18:18:26) Ilaro counts
(18:18:29) Ilaro dice: >.< true
(18:19:05) Halbor dice: so something that would normally take 60 seconds to make, at level 100 in the skill it’d take 54 seconds
(18:19:08) Gag dice: And there are saturating functions too.
(18:19:46) Heolion dice: well.. 0.25% per level would be nice
(18:19:52) Weltall dice: from my side shouldn’t take more than an evening
(18:19:55) Heolion dice: so once max it would take half time
(18:20:00) Weltall dice: but then it’s up to the rules devs or sw :)
(18:20:42) Ilaro dice: Rules devs <.<
(18:20:51) Halbor dice: anyway, i’m holding up the line so i’ll consider my question(s) answered and let the next person go
(18:21:14) Hurabe dice: Hi again :) What about a way to copy text into the chat?
(18:21:40) Ilaro dice: there are mods that allow that
(18:22:00) Gilrond dice: Why not to build it into the client then?
(18:22:02) Weltall dice: get a linux distro, add -lX11 to CFLAGS and -DENABLE_CLIPBOARD and rebuild
(18:22:20) Hurabe dice: Oh, thanks :)
(18:22:45) Gilrond dice: So can it be enabled by default on Linux then?
(18:22:47) Weltall dice: lflags for -lx11 sorry
(18:22:50) Sasigher dice: So it is my turn?
(18:22:57) Sasigher dice: fine
(18:23:06) Weltall dice: it’s not exactly stable but could. the problem is it adds a dependency on x11
(18:23:57) Sasigher dice: I wanted to ask how far you are in the dev team with implementing other jobs? What jobs are you currently working on? How far is the progress?
(18:24:05) Sasigher dice: jobs = professions ingame
(18:24:45) Weltall dice: nothing is in the works right now but toolmaking for fishing rods is implemented waiting a quest from setting devs to be released
(18:25:21) Minks dice: :D
(18:25:27) Sasigher dice: ok
(18:25:33) Ilaro dice: :D
(18:25:43) Sasigher dice: so a lot of work to do for -sw <.<
(18:25:57) Weltall dice: well in this case for setting devs
(18:25:58) Sasigher dice: thank you
(18:26:27) Weltall dice: but as those quest lines are holding everything up since months it’s getting slower
(18:26:52) Ilaro dice: We could work on the quests once we’re done with our current project.
(18:27:35) Sasigher dice: ok. I was just curious, since i think a wide diversity in jobs will be vital for gaming fun. so it would be great if that gets pushes some day :)
(18:27:49) Ilaro imagines a 300Q mana potion
(18:27:58) Sasigher turns around “Your turn avi” ;)
(18:28:01) Avilay plays with sasigher’s wings
(18:28:10) Ilaro dice: *coughflirtcough*
(18:28:24) Sasigher slaps ilaro
(18:28:24) Avilay dice: your headache is back
(18:28:32) Ilaro yelps!
(18:28:38) Avilay dice: just a simple question
(18:29:11) Avilay dice: is there a todo list on the website
(18:29:29) Avilay dice: when an item is done it is crossed out
(18:29:52) Gilrond dice: Sounds like bugtracker
(18:30:00) Ilaro stomps the little annoyance known as Wyrt
(18:30:09) Avilay dice: bugtracker is insane to lookup stuff
(18:30:23) Weltall dice: bugtracker holds bugs and some fr, the “big plan” is hold in in an internal site
(18:30:56) Avilay dice: many projects actually have a page dedicated to the todo list, telling people what is needed, so devs can choose something to do
(18:31:42) Avilay dice: oooo i see sarva has a question too
(18:32:00) Weltall dice: http://www.atomicblue.org/google_soc_2010.html could be a start
(18:32:12) Gag dice: Nice one, mylady…
(18:32:15) Sarva dice: Actually I’m here to cut off the questions
(18:32:23) Gag dice: But it rather looks like an “End Of Line”.
(18:32:38) Gag dice: [ EOL = Line Feed ]
(18:32:45) Avilay dice: should have it somehwere on the mainsite, under development section
(18:33:31) Avilay laughs, a sexy looking end of the line
(18:33:35) Weltall dice: end of line
(18:33:46) Sasigher dice: “Page cannot be found”
(18:33:55) Ilaro dice: XD
(18:33:56) Weltall dice: i’d go for eof
(18:34:10) Gag dice: End of File?
(18:34:19) Gag dice: Finishing the report for today.
(18:34:23) Ilaro dice: EOQ
(18:34:26) Weltall dice: yes
(18:34:39) Lilura dice: …..did Avilay just call sarva sexy?
(18:34:40) Sarva dice: I’ll go for Eoe End of Event :)
(18:34:42) Ilaro Gauno claps for himself.
(18:35:02) Avilay dice: could give the prospects a task to choose something on the todo page not taken by someone
(18:35:14) Heolion dice: thank you
(18:35:27) Sarva dice: Thanks everyone for coming especially Weltal and Tuux. Remember next meeting is two weeks from today.
(18:35:27) Avilay dice: all that glittering metal, why not
(18:35:33) Weltall dice: yes lilura someone will have to fix that thing soon :P
(18:35:41) Gilrond dice: Thank you
(18:35:48) Tuux dice: thanks all
(18:35:50) Minks claps
(18:35:53) Weltall dice: i can’t give big tasks to new prospects avilay
(18:36:05) Weltall dice: i need to first know if they are able to cope
(18:36:12) Avilay dice: ain’t there small todo items
(18:36:22) Weltall dice: they are in the bug tracker: bugs
(18:36:34) Avilay dice: or is the code base so bad, and hardcoded that all decent changes are massive
(18:36:40) Ilaro dice: My wife fled O_o
(18:36:52) Weltall dice: depends on the change and on the place
(18:36:53) Ilaro tickles Halbor
(18:37:03) Halbor dice: hey…
(18:37:10) Menille dice: Weltall, when can we expect next updates for new quests
(18:37:11) Ilaro licks Halbor
(18:37:31) Halbor dice: sorry, don’t swing that way lol
(18:37:37) Menille dice: yuk
(18:37:50) Weltall dice: i can’t answer that question because i don’t know either but the first thing will be moving npc at least in hydlaa and maybe in oja
(18:37:59) Weltall dice: you can see part of that in ezpcusa
(18:37:59) Menille dice: thank you
(18:38:08) Gilrond dice: relocating NPCs?
(18:38:18) Weltall dice: no npc which move around the world
(18:38:20) Sarva dice: NO NPCs will have a daily schedule.
(18:38:24) Gilrond dice: Ah, OK
(18:38:38) Sarva dice: So at this hour X NPC wil be here and then later it will move to another location.
(18:38:42) Gilrond dice: That’s good.
(18:38:42) Ilaro dice: Last time I logged in EZPC I saw Mirra Houphen walking around
(18:38:57) Heolion dice: cool
(18:38:57) Gilrond dice: Less boring
(18:38:59) Halbor dice: the other npcs have decided that if harnquist can go to bed at night, they should be able to:P
(18:39:03) Sarva dice: and NPC guards will be making partolls though the city
(18:39:11) Boeven dice: lol
(18:39:14) Heolion dice: oh nice
(18:39:19) Minks dice: neat
(18:39:20) Gag dice: Less guarding of GMs then?!…
(18:39:22) Gilrond dice: They should go on the wall
(18:39:23) Sasigher dice: sweet
(18:39:36) Heolion dice: what about attacking mobs?
(18:39:41) Ilaro dice: Someone should put an NPC to cover Harn’s place at night =w=
(18:39:41) Gag dice: I hope you will still visit us from time to time.
(18:39:50) Gag dice: Youu are a really important part of the game.
(18:40:15) Ilaro dice: Thanks =////=
(18:40:19) Boeven dice: naah Ilaro, there’s always someone at the forge
(18:40:34) Sarva dice: The GM guards wil probably have the same amoutn of work.
(18:40:35) Halbor dice: i’d imagine we’d still need GM controlled guards for throwing people in jail when needed:P
(18:40:41) Gilrond dice: So Trasok will sleep too?-)
(18:40:48) Ilaro dice: NO PLEASE
(18:41:07) Sarva dice: But it is interesting to see the prophet moving about E Hydlaa preaching his message of doom
(18:41:19) Halbor dice: trasok’s always talking about going to brado’s for a drink, i hope he does so
(18:41:20) Menille dice: thank you Tuux and Weltall
(18:41:23) Ilaro dice: can someone make that guy killable¿
(18:41:35) Ilaro dice: Pretty please?
(18:41:36) Weltall dice: harnquist? :P
(18:41:39) Gag dice: Aldaaren mooving?! – Oh, by the gods — we are dead!
(18:41:41) Ilaro dice: No, Aldaaren
(18:41:45) Menille dice: Not forgetting Sarva
(18:41:47) Minks dice: Doom XD
(18:41:47) Sasigher dice: yes, and callable guards would be great… so if someone attacks inside the walls of hydlaa, he can be brought to jail
(18:41:48) Boeven dice: lol
(18:41:49) Menille smiles
(18:41:52) Boeven dice: thanks all
(18:42:01) Avilay laughs
(18:42:06) Ilaro dice: Oh, woe and doom blah blah- *slash* Gack! *dies*
(18:42:14) Gag dice: Yes!
(18:42:28) Ilaro dice: Sorta like the batsignal
(18:42:28) Avilay dice: find trasok by brado’s then try to haggle with him to do business while he is drinking
(18:42:34) Gag dice: For the sake of the Xiosia garden.
(18:42:53) Ilaro dice: That place seems to attract the 80% of ciminals in Hydlaa
(18:42:58) Gilrond dice: Don’t forget about the dungeon guard
(18:43:20) Gilrond dice: He’s there for looong time ;)
(18:43:34) Halbor dice: he’s already gone insane though gilrond:P
(18:43:53) Ilaro dice: dungeon guard?
(18:44:00) Gilrond dice: uses abacus good though :)
(18:44:02) Sasigher dice: the dwarf
(18:44:06) Ilaro dice: oh
(18:44:45) Ilaro puts on a pair of sunglasses and flashes everyone
(18:44:53) Ilaro dice: not get off, this is finished
(18:44:55) Halbor dice: all the geniuses go bonkers in the end
(18:45:11) Ilaro rides a moose out of the house
(18:45:31) Sasigher flashes ilaro too
(18:45:37) Sarva dice: I think it is time to clear out of here and let you peopel go back to the IC world. :)
(18:45:39) Menille dice: Moose ???
(18:45:51) Ilaro dice: kill us all :D
(18:46:03) Halbor dice: mishka’s trying to be canadian:P
(18:46:05) Tuux dice: still thanks all
(18:46:10) Menille waves
(18:46:11) Ilaro dice: Canada is awesome
(18:46:34) Halbor dice: thanks for the meeting guys
(18:46:55) Weltall dice: yw